the thing about Fire Plume is that the deck never intended on using turn 1 so it worked out that way. In a weird stroke of luck there just weren't any good 1-drops for Warrior for almost its entire runtime.
Also, if anything, it was a defensive "tempo" deck, where it is far more forgiveable to play from behind early.
Same thing applies to Lakkari Sacrifice, which also ended up being playable (although wildly inconsistent because Discard do be that way) once it got more control support (such as Cataclysm and Jeklik)
You just have to make sure you can play the lackeys too. But guess could be bad of you get the discover lackeys. And even if you get miscreant you can play the other cards instead. But i see how it could turn out badly
Only useful in Demon Hunter. If you need draw just run Novice Engineer over this card, 2 mana less for the same effect. Hell, Gnomish Inventor might even be better bcs the draw is non-conditional and you get slightly better stats for what that’s worth
Well this is a tenuous issue. By doing this you invalidate most Deathrattle spam warbands and make it basically impossible to kill anyone. If tokens dealt no damage, sure it would be nice, but then the game slows to a crawl and it basically turns into a Murloc fest for everyone.
You could argue a case for longer games means more chances for outplays or something, but I feel the negatives far outweigh the benefits, no matter how tilting it might be.
Yes, Blizzard pays people to gather information at sites like these.
Once again, I get hit for 14 extra* damage from an unfortunate last hit on a pirate ship, knocking me out of an otherwise good game. If the ship doesnt break it's dealing 6... if it's not your day the damn thing is going to blow up for up to 18 damage on you. Up to triple the damage. Rat Pack has been the classic culprit of this dealing 2-7 extra damage in a tragic last hit. The ship makes the rat pale in comparison.
This is not alright people. Sticky minions are already desirable for their power level- there is no reason to have that side benefit to them. It leads to games where you absolutely get deleted unjustly by a bad twist of fate. Is it your opponent having such a great board that you deserve to have the damage inflicted on you? Nope! The Sky Golem from their Ghastcoiler dropped a Megasaur...
Please reply to this post with the statement, "I support making spawns deal one or half damage" or something of the like if you agree with this idea.
the problem with Countess Ashmore, if we compare it with The Curator is not having a keyword on itself. They might make vice-versa tho, like How The Curator pulls tribes and having a keyword, Countess Ashmore should have drew keywords and should have a keyword like "Dragon" and it would have nice flavor for The Curator. :)
Isn't this bundle meant to be for people who missed the pre-order ?
I didn't get it why they put it in shops in hurry before the expansion officially released. I remember like they made it for Ashes of Outland just after official release.
I think this card presents a couple of limitations towards its usefulness. First, you typically want to draw first in a turn to help expand your options for the turn, but you have to HP first. Second, trying to fit in a HP in the early game when the stats of Manafeeder Panthara matter more is trickier since you want to play more on curve. For those reasons, I can only see this in a combo deck that's desperate for draw in standard.
Really good on turn 2, especially to set up for Molten Blast on turn 3, but the spell damage is so slow over 3 turns if this isn't played early enough. Good for Sorcerous Substitute on turn 6, but I think Shaman cares more about using spell damage to go face with burn spells. I just don't think this is fast enough for a Burn Shaman strategy.
Well, I still use Varian Wrynn in wild and he still wins some games by himself but I know that people expects more from him and I had expected more too because its RNG element of sometimes he draws only spells decreases the consistency element. I still think People used Varian Wrynn in a wrong archetype for using him to cheat big minions. He is better in an Aggro deck with Leeroy Jenkins and Kor'kron Elites and Grommash Hellscream and maybe with Inner Rage(since it is the only 0 mana spell in warrior) as a finisher, rather than using it for cheating big minions like how Dr. Boom is used in Zoo decks. Yeah, in that time, Warrior doesn't have so much aggro stuff but right now, it is still good if you ask me. And yeah, you would probably say "Aggro is dead if you didn't win until 10 mana", You might be right as well but my own experience with this card doesn't say the same tbh.
For cheating bigger minions, Dimensional Ripper and The Boom Reaver had already outclassed Varian Wrynn, btw. It doesn't even give minions rush, so it is better to use him for finishing the game rather than trying to make a tempo swing.
Also, It is worth for its theme music ! That's wonderful;
I wish, This was one of the background theme for Hearthstone. That poor card deserves more love to be played. You know, you don't play this game only for wins, do you ? Sometimes, I only play with this card just for hearing this theme in the game.
Please Blizzard, Make him a battleground Hero and add this theme to somewhere in BG. :D
A good follow up to Rune Dagger, but after turn 3 the stats and the damage start to drop off quickly in terms of relevance. I just don't think you'll enough consistent spell damage beyond Rune Dagger for this to matter post turn 3.
A Look Back At Historically Overhyped Hearthstone Cards
the thing about Fire Plume is that the deck never intended on using turn 1 so it worked out that way. In a weird stroke of luck there just weren't any good 1-drops for Warrior for almost its entire runtime.
Also, if anything, it was a defensive "tempo" deck, where it is far more forgiveable to play from behind early.
Same thing applies to Lakkari Sacrifice, which also ended up being playable (although wildly inconsistent because Discard do be that way) once it got more control support (such as Cataclysm and Jeklik)
What time is the xpac release?
7 PM CET
6PM BST
1 PM EST
10 AM PST
On 6th of August
What time is the xpac release?
That is 5 pm PT?
Get Two Scholomance Legendaries and 20 Non-Scholomance Card Packs for 20 Bucks in the Felosophy Bundle!
Same, both EU and US.
which deck will you start to play with ?
I wanna try Soul Fragment DH and Aggro Stealth Rogue.
Beast Druid with Guardian Animals looks like an interesting archetype too. I might play it since I already unpacked Shan'do Wildclaw.
New Paladin & Priest Spell - Wave of Apathy
LET ME CHANGE YOUR MIND
Our Thoughts on Hearthstone's Scholomance Academy Rogue Cards
You just have to make sure you can play the lackeys too. But guess could be bad of you get the discover lackeys. And even if you get miscreant you can play the other cards instead. But i see how it could turn out badly
New Neutral Minion - Manafeeder Panthara
Only useful in Demon Hunter. If you need draw just run Novice Engineer over this card, 2 mana less for the same effect. Hell, Gnomish Inventor might even be better bcs the draw is non-conditional and you get slightly better stats for what that’s worth
Our Thoughts on Hearthstone's Scholomance Academy Rogue Cards
Not sure if there is a shadow of death stealth Rogue with draw out there but looking to find out. Hoping for lilian
What time is the xpac release?
Should be 19:00 CET
PETITION TO MAKE SPAWNS INFLICT ONE OR HALF DAMAGE
Well this is a tenuous issue. By doing this you invalidate most Deathrattle spam warbands and make it basically impossible to kill anyone. If tokens dealt no damage, sure it would be nice, but then the game slows to a crawl and it basically turns into a Murloc fest for everyone.
You could argue a case for longer games means more chances for outplays or something, but I feel the negatives far outweigh the benefits, no matter how tilting it might be.
Get Two Scholomance Legendaries and 20 Non-Scholomance Card Packs for 20 Bucks in the Felosophy Bundle!
Can’t find it. Not in the client, nor in the blizzard shop.
PETITION TO MAKE SPAWNS INFLICT ONE OR HALF DAMAGE
Yes, Blizzard pays people to gather information at sites like these.
Once again, I get hit for 14 extra* damage from an unfortunate last hit on a pirate ship, knocking me out of an otherwise good game. If the ship doesnt break it's dealing 6... if it's not your day the damn thing is going to blow up for up to 18 damage on you. Up to triple the damage. Rat Pack has been the classic culprit of this dealing 2-7 extra damage in a tragic last hit. The ship makes the rat pale in comparison.
This is not alright people. Sticky minions are already desirable for their power level- there is no reason to have that side benefit to them. It leads to games where you absolutely get deleted unjustly by a bad twist of fate. Is it your opponent having such a great board that you deserve to have the damage inflicted on you? Nope! The Sky Golem from their Ghastcoiler dropped a Megasaur...
Please reply to this post with the statement, "I support making spawns deal one or half damage" or something of the like if you agree with this idea.
Our Thoughts on Hearthstone's Scholomance Academy Priest Cards
Mindrender Illucia is my golden craft of the expansion. Even if she ends up being more bad than good, the intimidation levels are too high to pass up!
Get Two Scholomance Legendaries and 20 Non-Scholomance Card Packs for 20 Bucks in the Felosophy Bundle!
I find it kinda weird if this is the case though, as they will be penalizing their paying customers.
A Look Back At Historically Overhyped Hearthstone Cards
the problem with Countess Ashmore, if we compare it with The Curator is not having a keyword on itself. They might make vice-versa tho, like How The Curator pulls tribes and having a keyword, Countess Ashmore should have drew keywords and should have a keyword like "Dragon" and it would have nice flavor for The Curator. :)
Get Two Scholomance Legendaries and 20 Non-Scholomance Card Packs for 20 Bucks in the Felosophy Bundle!
it guarantees 4 legendaries if you didn't open any legendaries from Year of the Dragon pack and Ashes of Outland pack before.
So a new player who will start the game tomorrow will get 4 legendaries from this bundle. Nice catch-up value for newer players.
Get Two Scholomance Legendaries and 20 Non-Scholomance Card Packs for 20 Bucks in the Felosophy Bundle!
Isn't this bundle meant to be for people who missed the pre-order ?
I didn't get it why they put it in shops in hurry before the expansion officially released. I remember like they made it for Ashes of Outland just after official release.
New Neutral Minion - Manafeeder Panthara
I think this card presents a couple of limitations towards its usefulness. First, you typically want to draw first in a turn to help expand your options for the turn, but you have to HP first. Second, trying to fit in a HP in the early game when the stats of Manafeeder Panthara matter more is trickier since you want to play more on curve. For those reasons, I can only see this in a combo deck that's desperate for draw in standard.
New Shaman Weapon - Rune Dagger
Really good on turn 2, especially to set up for Molten Blast on turn 3, but the spell damage is so slow over 3 turns if this isn't played early enough. Good for Sorcerous Substitute on turn 6, but I think Shaman cares more about using spell damage to go face with burn spells. I just don't think this is fast enough for a Burn Shaman strategy.
A Look Back At Historically Overhyped Hearthstone Cards
Well, I still use Varian Wrynn in wild and he still wins some games by himself but I know that people expects more from him and I had expected more too because its RNG element of sometimes he draws only spells decreases the consistency element. I still think People used Varian Wrynn in a wrong archetype for using him to cheat big minions. He is better in an Aggro deck with Leeroy Jenkins and Kor'kron Elites and Grommash Hellscream and maybe with Inner Rage(since it is the only 0 mana spell in warrior) as a finisher, rather than using it for cheating big minions like how Dr. Boom is used in Zoo decks. Yeah, in that time, Warrior doesn't have so much aggro stuff but right now, it is still good if you ask me. And yeah, you would probably say "Aggro is dead if you didn't win until 10 mana", You might be right as well but my own experience with this card doesn't say the same tbh.
For cheating bigger minions, Dimensional Ripper and The Boom Reaver had already outclassed Varian Wrynn, btw. It doesn't even give minions rush, so it is better to use him for finishing the game rather than trying to make a tempo swing.
Also, It is worth for its theme music ! That's wonderful;
I wish, This was one of the background theme for Hearthstone. That poor card deserves more love to be played. You know, you don't play this game only for wins, do you ? Sometimes, I only play with this card just for hearing this theme in the game.
Please Blizzard, Make him a battleground Hero and add this theme to somewhere in BG. :D
What time is the xpac release?
Yay I got it! Plus 5400 gold for packs. What time is opening time?
New Shaman Spell - Molten Blast
A good follow up to Rune Dagger, but after turn 3 the stats and the damage start to drop off quickly in terms of relevance. I just don't think you'll enough consistent spell damage beyond Rune Dagger for this to matter post turn 3.
New Paladin & Priest Minion - High Abbess Alura
Looks super interesting, can't wait to see all of the fun things that can be done with it.
Scholomance Academy
The location where you need to comment for credit is found on the "Discuss this Card" buttons under each card in the Scholomance guide.