Focus more on the haves and not the have-nots. When you open your packs(if you haven't alrady) see what you can do with what you've got, until a couple weeks past and everything settles. Play decks you have been playing testing out new additions, things like that. Or if you're like me and there's something specific you want more than anything else that fits into something you are already enjoying playing(Shan'do Wildclaw) craft only that if you don't get it.
Don't go in for the super turbo meta deck everyone says is unwinnable, because it'll be countered in two days, and you'll be stuck with a deck that easily loses to everything on ladder.
With the release of Scholomance Academy looming ever so close, I can already feel my fingers start to twitch closer and closer to the Mass Dust option after cracking my packs to start crafting all the wonderful things that I didn't get. I am trying my absolute best to try and keep myself from doing it this time around. It was a rough one with Ashes of Outland because there were so many issues with the power of Demon Hunter, once I thought that the nerfs were done, I was totally wrong and ended up losing out on a lot of potential crafting.
Along those thought lines is where I am currently stuck. I can see the sheer power of a number of the cards in this release. I KNOW that the nerfs are coming and probably in places that not a lot of us are seeing (Although I would bet that Secret Passage will be errata'd to say something like, "At the end of turn discard those cards" or the cost will go to (3)).
What I am getting at, finally, is what does everyone else do to keep yourself from dusting things too early or not craft something that looks amazing, but is in all reality mediocre? After Galakrond launched, I had a surplus of dust and finally crafted Raza the Chained and Kazakus to finally put together my Highlander Priest. I recently had another legendary amount of dust and instead of going the smarter route and get Reliquary of Souls, I crafted Activate the Obelisk and have been regretting my decision since.
Granted, they are both solid cards and I like playing the quest, I just inherently made the wrong decision in crafting. So my final question is what do all of you do to keep from crafting cards that look like they are amazing, but in reality are lame and/or restricted to being used in specific decks?
Totally agre on that... I'm a big fan of HS's Wild mode, playing it (and only it) since Beta. On the other hand, I can't even consider investing in MTGA's Historic because of obvious reasons. So I play some Standard there but not very excited lately... I wish Historic was much more accessible.
I don’t remember specifically when but I had a meme Priest deck that used a few resurrection cards, cheap copy cards, and Herald Volazj to make 4 Ragnaros the Firelords and just let them rain down fire! It was never very good, but around the second Fire Festival I remade it using Big Priest’s shell to not only make 3-4 Rags, but also drop a Drakkari Enchanter to double up on the fun! No Volajz used in the new version though.
On the surface, Shifty Sophomore seems fine to play on Turn 4. Relatively high health and stealth makes it safe to activate on the next turn, using a 2 mana spell like Sap and get a SI:7 Agent ready to go. The problem with Sophomore and Whirlkick Master is that SI:7 or Eviscerate (and maybe an extra Edwin if you can manage to have the extra cards to fuel him) are really the only Combo cards worth getting, you're just as likely to generate garbage like Headcrack or Perdition's Blade.
Shifty Sophomore's best hope is if Stealth Rogue can step out of Galakrond's shadow, but alas I don't see that happening.
I fully agree with and stated similar things about Secret Passage and Infiltrator Lilian on their revel days. Secret Passage is just begging to be nerfed day 1. The fact that you can drop it for "free" if you have The Coin or a Preparation which will enable you to trigger any combo cards you get with the draw is obviously good. ADD that you do not lose the cards after the turn ends and you just swap back makes this even better.
As for Infiltrator Lilian, her stat lines are mediocre at best. BUT the fact that she has stealth and a deathrattle effect that will only serve to knock something else to the ground and possibly go face and stick around for a turn as well. Add onto it that if she is around on your opponent's turn and they kill her, her "come back" will punch something that turn as well. Rogue certainly got a lot of good cards to play with in this expansion.
While everyone remembers Chameleos and Lady in White, the card I remember being overhyped was Countess Ashmore. It's The Curator, but it looks at keywords instead of tribes, so it's a lot easier to build around!...
The problem is, Countess Ashmore was too slow, both in the sense of drawing cards that you've probably already drawn because of how limited Rush and Lifesteal that were good in constructed, but also in the sense that it's a 6/6 body that can be easily ignored by aggro. Even when Zilliax was released shortly after, Ashmore was only seen in pre-built decklists.
Personally spoken i think that Mindrender Illucia is a 50/50 call. Either way she is busted or garbage. On top of that i think it's not just some combo disruptor, she has the potential to empty the hand of an aggressive player on T5/6, when played right and that's kind of huge since aggro decks tend to lose steam in the mid- to lategame.
For the most part, I agree with the statements about these cards... mostly. I do not think that Mindrender Illucia is all that great. To me it feels like it is rewarding you for either having crap in your hand or having no hand... which is the direct opposite of what Priest needs or wants. Even in the Divine Spirit - Inner Strength combos you still need to have cards in hand. I'm not seeing it being used right out the gate.
Actually, i seen a lot of people loosing their shits for Priests legs, my best example, i remembered days when everyone on hp saying to me Volazj is a good card even great or nearly broken, not like other WotOG top legs, but he was hyped, idk why people overreacting in Priests cards.
I interpreted it the same way. They already promised the next expansion sometime in August. It’s certainly possible that the release could slip, but it would be weird if they planned out a schedule through September without mentioning a big change like that.
Also, August 26th is the end of the Spirit Blossom festival and 2 months since the ranked season began, so I would expect the new expansion to hit right then.
I would love to play MTGArena bu5 I quit because the monetization system is extremely greedy for digital game, releasing 1500 cards a year (compare it to 400 cards of HS), no crafting system, no trading system, 4 copies of cards needed in decks. In HS for around $400 per year I can have a whole collection playing antthing I like, in MTGA the options with budget like this are very limited.
First Time Legend, a Dad's Tale
Great job and great writeup!
Playing the same deck (or close to it) myself at the moment.
OH! SHINY! A crafting conundrum
Focus more on the haves and not the have-nots. When you open your packs(if you haven't alrady) see what you can do with what you've got, until a couple weeks past and everything settles. Play decks you have been playing testing out new additions, things like that. Or if you're like me and there's something specific you want more than anything else that fits into something you are already enjoying playing(Shan'do Wildclaw) craft only that if you don't get it.
Don't go in for the super turbo meta deck everyone says is unwinnable, because it'll be countered in two days, and you'll be stuck with a deck that easily loses to everything on ladder.
First Time Legend, a Dad's Tale
GJ I been working on this since Year of the Mammoth >.< I get close sometimes like rank 2 but never pushed it over the limit.
OH! SHINY! A crafting conundrum
With the release of Scholomance Academy looming ever so close, I can already feel my fingers start to twitch closer and closer to the Mass Dust option after cracking my packs to start crafting all the wonderful things that I didn't get. I am trying my absolute best to try and keep myself from doing it this time around. It was a rough one with Ashes of Outland because there were so many issues with the power of Demon Hunter, once I thought that the nerfs were done, I was totally wrong and ended up losing out on a lot of potential crafting.
Along those thought lines is where I am currently stuck. I can see the sheer power of a number of the cards in this release. I KNOW that the nerfs are coming and probably in places that not a lot of us are seeing (Although I would bet that Secret Passage will be errata'd to say something like, "At the end of turn discard those cards" or the cost will go to (3)).
What I am getting at, finally, is what does everyone else do to keep yourself from dusting things too early or not craft something that looks amazing, but is in all reality mediocre? After Galakrond launched, I had a surplus of dust and finally crafted Raza the Chained and Kazakus to finally put together my Highlander Priest. I recently had another legendary amount of dust and instead of going the smarter route and get Reliquary of Souls, I crafted Activate the Obelisk and have been regretting my decision since.
Granted, they are both solid cards and I like playing the quest, I just inherently made the wrong decision in crafting. So my final question is what do all of you do to keep from crafting cards that look like they are amazing, but in reality are lame and/or restricted to being used in specific decks?
MTG Arena State of the Game for August 2020 - Amonkhet Remastered, Early Standard 2021 Queues, Brawl Matchmaking Updates, Deckbuilder Improvements
Totally agre on that... I'm a big fan of HS's Wild mode, playing it (and only it) since Beta. On the other hand, I can't even consider investing in MTGA's Historic because of obvious reasons. So I play some Standard there but not very excited lately... I wish Historic was much more accessible.
A Look Back At Historically Overhyped Hearthstone Cards
I don’t remember specifically when but I had a meme Priest deck that used a few resurrection cards, cheap copy cards, and Herald Volazj to make 4 Ragnaros the Firelords and just let them rain down fire! It was never very good, but around the second Fire Festival I remade it using Big Priest’s shell to not only make 3-4 Rags, but also drop a Drakkari Enchanter to double up on the fun! No Volajz used in the new version though.
Our Thoughts on Hearthstone's Scholomance Academy Rogue Cards
On the surface, Shifty Sophomore seems fine to play on Turn 4. Relatively high health and stealth makes it safe to activate on the next turn, using a 2 mana spell like Sap and get a SI:7 Agent ready to go. The problem with Sophomore and Whirlkick Master is that SI:7 or Eviscerate (and maybe an extra Edwin if you can manage to have the extra cards to fuel him) are really the only Combo cards worth getting, you're just as likely to generate garbage like Headcrack or Perdition's Blade.
Shifty Sophomore's best hope is if Stealth Rogue can step out of Galakrond's shadow, but alas I don't see that happening.
Our Thoughts on Hearthstone's Scholomance Academy Rogue Cards
I fully agree with and stated similar things about Secret Passage and Infiltrator Lilian on their revel days. Secret Passage is just begging to be nerfed day 1. The fact that you can drop it for "free" if you have The Coin or a Preparation which will enable you to trigger any combo cards you get with the draw is obviously good. ADD that you do not lose the cards after the turn ends and you just swap back makes this even better.
As for Infiltrator Lilian, her stat lines are mediocre at best. BUT the fact that she has stealth and a deathrattle effect that will only serve to knock something else to the ground and possibly go face and stick around for a turn as well. Add onto it that if she is around on your opponent's turn and they kill her, her "come back" will punch something that turn as well. Rogue certainly got a lot of good cards to play with in this expansion.
The Cupcake Card Back (April 2015 Ranked Reward) Appears to be Returning to the Hearthstone Shop
My first and favorite card back. Definitely worth owning!!
Username Change Request Thread
Done.
New Rogue Minion - Shifty Sophomore
Solid stats and easy to trigger. Should see play.
A Look Back At Historically Overhyped Hearthstone Cards
While everyone remembers Chameleos and Lady in White, the card I remember being overhyped was Countess Ashmore. It's The Curator, but it looks at keywords instead of tribes, so it's a lot easier to build around!...
The problem is, Countess Ashmore was too slow, both in the sense of drawing cards that you've probably already drawn because of how limited Rush and Lifesteal that were good in constructed, but also in the sense that it's a 6/6 body that can be easily ignored by aggro. Even when Zilliax was released shortly after, Ashmore was only seen in pre-built decklists.
Our Thoughts on Hearthstone's Scholomance Academy Priest Cards
Personally spoken i think that Mindrender Illucia is a 50/50 call. Either way she is busted or garbage. On top of that i think it's not just some combo disruptor, she has the potential to empty the hand of an aggressive player on T5/6, when played right and that's kind of huge since aggro decks tend to lose steam in the mid- to lategame.
Our Thoughts on Hearthstone's Scholomance Academy Priest Cards
For the most part, I agree with the statements about these cards... mostly. I do not think that Mindrender Illucia is all that great. To me it feels like it is rewarding you for either having crap in your hand or having no hand... which is the direct opposite of what Priest needs or wants. Even in the Divine Spirit - Inner Strength combos you still need to have cards in hand. I'm not seeing it being used right out the gate.
A Look Back At Historically Overhyped Hearthstone Cards
Also, who can forget the 4 mana sprint that tutors?
A Look Back At Historically Overhyped Hearthstone Cards
Frizz Kindleroost.
I remember people whining about how this is the most broken card of the set. I even crafted this one on Day 1 of DoD.
New Hunter Minion - Professor Slate
Now developers can't print cheap target/splash spell for hunter anymore.
A Look Back At Historically Overhyped Hearthstone Cards
Actually, i seen a lot of people loosing their shits for Priests legs, my best example, i remembered days when everyone on hp saying to me Volazj is a good card even great or nearly broken, not like other WotOG top legs, but he was hyped, idk why people overreacting in Priests cards.
Runeterra Patch 1.7 - Tri-Region Singleton, New Spirit Blossom Quests, Expeditions Refresh on Thursdays, Deckbuilder UI Improvements
Ok expansion on August 26th confirmed, but I was hoping for some more info... 3 weeks left, maybe at least a teaser...?
Cosmetics are cool and all but it's not what we are waiting for.
Scholomance Death Rush DH
Why so many one-of cards, mate? I like the idea, but I think it would be best to define and refine your idea a bit more.
Runeterra Patch 1.7 - Tri-Region Singleton, New Spirit Blossom Quests, Expeditions Refresh on Thursdays, Deckbuilder UI Improvements
I interpreted it the same way. They already promised the next expansion sometime in August. It’s certainly possible that the release could slip, but it would be weird if they planned out a schedule through September without mentioning a big change like that.
Also, August 26th is the end of the Spirit Blossom festival and 2 months since the ranked season began, so I would expect the new expansion to hit right then.
MTG Arena State of the Game for August 2020 - Amonkhet Remastered, Early Standard 2021 Queues, Brawl Matchmaking Updates, Deckbuilder Improvements
I would love to play MTGArena bu5 I quit because the monetization system is extremely greedy for digital game, releasing 1500 cards a year (compare it to 400 cards of HS), no crafting system, no trading system, 4 copies of cards needed in decks. In HS for around $400 per year I can have a whole collection playing antthing I like, in MTGA the options with budget like this are very limited.
Runeterra Patch 1.7 - Tri-Region Singleton, New Spirit Blossom Quests, Expeditions Refresh on Thursdays, Deckbuilder UI Improvements
Yeah, reddit seem to agree on new expansion release date being 26th August. And the region being
Runeterra Patch 1.7 - Tri-Region Singleton, New Spirit Blossom Quests, Expeditions Refresh on Thursdays, Deckbuilder UI Improvements
The tri-regions singleton sounds fun!
A Look Back At Historically Overhyped Hearthstone Cards
In card reveals I was a sleeper...