Better than that Hunter spell, Lock and Load (iirc?), however, I'm just a little suspect on going full blown value town in Shaman. Works super well with Schooling at least.
I'm just a little surprised it took them this long. It sucks a bit, but we're supposed to earn those cards. I'm at 90-something wins, so I've almost got my rares legitimately.
That's where my head was at but nope, they took them away. Obliterated my decks on their way out, as well, because I guess we lack the technology to downgrade to regular cards when the golden ones are removed. It tells me what was removed, at least, but it won't let me slide the correct versions into the deck without being a hassle.
Well, as a diehard wild player... I cannot help but think... LET THE CHAOS REIGN!!! I am so happy to break out my old Warlock cards for The Demon Seed. With the ability to take Fatigue damage being more prominent with this new expansion, along with the unnerfing of viable powerhouses like Dark Pact, the Wild format will be flooded with Pain Locks.
Agreed, I do like this nerf to The Demon Seed. It makes you run more lifesteal/healing coz we all know how broken the complete reward is. Also remember there's also a bunch of new fatigue cards in Festival of Legends that might find a home in wild Quest lock. There's also the 6 health you get from the first 2 steps of the quest. Also really like the design change to Stealer of Souls, even with the health/mana cost functionality change, I have a good feeling that Quest Lock will be quite tame in wild.
To be fair, the complete unnerf of Warsong Commander gave every minion charge which created the giant warrior back in the day but maybe this was during beta... oh god that means I've been playing this game for a decade already...
Before the lifeboats get full, I just wanted to say that this site is unique because:
The other sites don't have easy 5-star rating systems for each card and when they DO, it's slow as shit.
Also the site runs smooth in general.
Except for the first 10-15 seconds of every page/section load. Which everyone seems to avoid talking about for whatever reason.
Other than that, yea, it's awesome.
The only thing that doesn't load instantly - at least for me- are the adds. How's your internet connection?
It's very good. Also, it's not that it doesn't load instantly. There's a hugely delayed response (and wrong too) on almost any action you do during those first 15 seconds (e.g. clicking a link opens up something else, and after 10 seconds). There are posts in the site feedback forums, by me and other people, regarding this. No responses, no acknowledgements, nothing. It's like this issue is invisible and we are morons talking to the wind.
I also had these same experiences with a decent internet connection on multiple devices. The issue was like "Voldemort", one does not speak his name 🤭 I have to agree with anchorm4n, today the lagging does seem to be gone, but I still have some reservations. I will check back in after a few more days.
Pack the House
How, low, can, he, GO?
Flowrider
Might not of heard her. She is,
Under the radar 🎛️
Altered Chord
💨🎷😎
Inzah
But can you play with my emotions 🤔
New Card - Jeff the Baby Land Shark
Baby shark dododododo
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
Aaaaand Patron Warriors...EVERYWHERE!
New Shaman Spell - Melomania
Better than that Hunter spell, Lock and Load (iirc?), however, I'm just a little suspect on going full blown value town in Shaman. Works super well with Schooling at least.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
I'm just a little surprised it took them this long. It sucks a bit, but we're supposed to earn those cards. I'm at 90-something wins, so I've almost got my rares legitimately.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
That's where my head was at but nope, they took them away. Obliterated my decks on their way out, as well, because I guess we lack the technology to downgrade to regular cards when the golden ones are removed. It tells me what was removed, at least, but it won't let me slide the correct versions into the deck without being a hassle.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
I also think every time when I see this art "Wait, isn't it from Runeterra?". I feel that is Twisted Fate.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
Well, as a diehard wild player... I cannot help but think... LET THE CHAOS REIGN!!! I am so happy to break out my old Warlock cards for The Demon Seed. With the ability to take Fatigue damage being more prominent with this new expansion, along with the unnerfing of viable powerhouses like Dark Pact, the Wild format will be flooded with Pain Locks.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
How nice of you, Blizz, to fix the Wither achievement on the very day it stops giving XP.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
Ahhhh, that makes sense.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
I think they're referring to the Blizzard bots that are on the ladder to make sure that new and low-ranked players don't experience long queue times.
I don't think this is about the farm bots.
Hard Core - Card Design Competition Discussion Thread
Btw, friendly reminder that Tradeable and Magnetic are currently in the Wolf Core Set, so cards with these keywords are also allowed.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
Agreed, I do like this nerf to The Demon Seed. It makes you run more lifesteal/healing coz we all know how broken the complete reward is. Also remember there's also a bunch of new fatigue cards in Festival of Legends that might find a home in wild Quest lock. There's also the 6 health you get from the first 2 steps of the quest. Also really like the design change to Stealer of Souls, even with the health/mana cost functionality change, I have a good feeling that Quest Lock will be quite tame in wild.
Adding in a couple Armor Vendors and Mistress of Mixtures along with Crystallizer seems like a decent early game
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
Agreed! Isn't the card in the guy's teeth also a reference to Deck of Lunacy?
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
To be fair, the complete unnerf of Warsong Commander gave every minion charge which created the giant warrior back in the day but maybe this was during beta... oh god that means I've been playing this game for a decade already...
What's Up With Out Of Cards? [Staff Responses]
I also had these same experiences with a decent internet connection on multiple devices. The issue was like "Voldemort", one does not speak his name 🤭 I have to agree with anchorm4n, today the lagging does seem to be gone, but I still have some reservations. I will check back in after a few more days.
JIVE, INSECT!
BLACKROCK NINE-NINE 👮🏻♂️
Disc Jockey
Beast..?
That's a deep-sea mech 😱
Mic Drop
Drop the Mic, just hael
It's cleaner 😏
Harmonic Hip Hop
Orange you glad I drew Ent+Banana 🍌
Breakdance
This baby's serving up a lot of diss for ONE measly mana
Record Scratcher
Ahh yes,
the refreshing sound Rogue spinning record-scratches 😖