So previously The Demon Seed required 6+7+8 (21) damage taken, now it requires 30, nearly 50% more. That's a nerf so girthy even that brokenass card probably can't withstand it.
In Wild it may still survive and be maybe Tier B. Especially with something like Crystallizer where you can essentially progress a stage by half of it's required 10 self damage while effectively taking 0 damage. And with Dark Pact unnerfed you can now gain more of that self damage back while potentially setting up a good Raise Dead turn to generate more things like Crystallizer
So previously The Demon Seed required 6+7+8 (21) damage taken, now it requires 30, nearly 50% more. That's a nerf so girthy even that brokenass card probably can't withstand it. Good, better it stay a meme for the enthusiasts rather than what it used to be.
Questline Hunter may be back on the menu with the unnerf to Dragonbane Shot. The deck's surprisingly not all that awful even after the questline got nerfed and this should be a big help.
Overload Shaman isn't getting too much good new ammo in the next expansion (the deal 5 heal 5 for 2 if overloaded does look nice) so the unnerf probably won't do much.
Questline Mage and Questline DH will likely remain meh cause the reward in Mage wasn't much of an issue for wild, it was the requirement of 9 typed spells cast. DH questline was a meme before the nerf, nothing's changed for the better.
The Warrior stuff is curious. The War Axe unnerf brings with it the warm, cinnamon-scented smell of the golden Control Warrior days when this thing popped down on turn 2 and for two turns the opponent couldn't muster any aggression without it getting instantly bonked off the board. But the pace at which boards develop has sped up so much since those days I don't think the Axe is even gonna get a wistful look in the collection.
Warsong on the other hand, is interesting. We've got more ways to damage our own shit than when Warsong was in its prime (particularly the Warrior location) and we've got To the Front! to get stuff down cheaper, so a Worgen combo that used to take 6 mana just for the Worgen + Warsong can now cost 4 mana. That gives Warrior a lot more space for stuff like Rampage. Also, Frothing Berserker is still around and now we've got Risky Skipper to combo it with and I believe a Frothing, even a big one, copied by Bloodsworn Mercenary will still have Charge if Warsong gave it to the original, so there might be some solid 28 to face type of chonking going down (To the Front + Warsong + Skipper + Frothing + Bloodsworn is only 6 mana and Warrior can draw pretty fast these days).
The rest of the stuff shouldn't matter too much, maybe Pirate Rogues will start adding Cold Blood since they always seem to feel they need to get as degenerate as they can. Oh, nvm, Conviction in Odd Pally, Call to Arms Pally or the new Divine Shield pally is making me shit my pants.
@Demon - I like the card, but Climactic Necrotic Explosion tells me they're trying to encourage something other than straight triple-Rune setups. This would butt heads with that direction.
@Wailor - I think you could trim the Frostwolf Chieftain down to say "Rush. Whenever this would attack, summon a 3/4 Grunt to attack instead." The extra words seem unnecessary - how often will it attack non-enemies? - and that would allow you to fit the text on three lines or put Rush on its own line instead. I like it the most because the card seems neat...although he might not do much for the Warrior's current Standard situation.
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
In Wild it may still survive and be maybe Tier B. Especially with something like Crystallizer where you can essentially progress a stage by half of it's required 10 self damage while effectively taking 0 damage. And with Dark Pact unnerfed you can now gain more of that self damage back while potentially setting up a good Raise Dead turn to generate more things like Crystallizer
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
So previously The Demon Seed required 6+7+8 (21) damage taken, now it requires 30, nearly 50% more. That's a nerf so girthy even that brokenass card probably can't withstand it. Good, better it stay a meme for the enthusiasts rather than what it used to be.
Questline Hunter may be back on the menu with the unnerf to Dragonbane Shot. The deck's surprisingly not all that awful even after the questline got nerfed and this should be a big help.
Overload Shaman isn't getting too much good new ammo in the next expansion (the deal 5 heal 5 for 2 if overloaded does look nice) so the unnerf probably won't do much.
Questline Mage and Questline DH will likely remain meh cause the reward in Mage wasn't much of an issue for wild, it was the requirement of 9 typed spells cast. DH questline was a meme before the nerf, nothing's changed for the better.
The Warrior stuff is curious. The War Axe unnerf brings with it the warm, cinnamon-scented smell of the golden Control Warrior days when this thing popped down on turn 2 and for two turns the opponent couldn't muster any aggression without it getting instantly bonked off the board. But the pace at which boards develop has sped up so much since those days I don't think the Axe is even gonna get a wistful look in the collection.
Warsong on the other hand, is interesting. We've got more ways to damage our own shit than when Warsong was in its prime (particularly the Warrior location) and we've got To the Front! to get stuff down cheaper, so a Worgen combo that used to take 6 mana just for the Worgen + Warsong can now cost 4 mana. That gives Warrior a lot more space for stuff like Rampage. Also, Frothing Berserker is still around and now we've got Risky Skipper to combo it with and I believe a Frothing, even a big one, copied by Bloodsworn Mercenary will still have Charge if Warsong gave it to the original, so there might be some solid 28 to face type of chonking going down (To the Front + Warsong + Skipper + Frothing + Bloodsworn is only 6 mana and Warrior can draw pretty fast these days).
The rest of the stuff shouldn't matter too much, maybe Pirate Rogues will start adding Cold Blood since they always seem to feel they need to get as degenerate as they can. Oh, nvm, Conviction in Odd Pally, Call to Arms Pally or the new Divine Shield pally is making me shit my pants.
Hard Core - Card Design Competition Discussion Thread
@Demon - I like the card, but Climactic Necrotic Explosion tells me they're trying to encourage something other than straight triple-Rune setups. This would butt heads with that direction.
@Wailor - I think you could trim the Frostwolf Chieftain down to say "Rush. Whenever this would attack, summon a 3/4 Grunt to attack instead." The extra words seem unnecessary - how often will it attack non-enemies? - and that would allow you to fit the text on three lines or put Rush on its own line instead. I like it the most because the card seems neat...although he might not do much for the Warrior's current Standard situation.
Jitterbug
Even without the draw-engine,
good stats for a 4 mana divine shield 😎
Funkfin
Satrrdayyy Night Fvvrrr
Lead Dancer
Another death thanks to lead poisoning 😓
Spotlight
This one's aMUSEng 🤩
Annoy-o-Troupe
You know they call me Lord of Wiff, but perhaps it is you.
It's not Lord of Wiff, it's Wifflord.
Thank you, but I prefer my way
Kangor, Dancing King
So...what's it gonna be, Abba-man? 👨🏻🚀
Audio Splitter
You thought it was Even,
But it was AU...DIO 😈
Keyboard Soloist
The irony of this summoning TWO collaborative minions
Rewind
Another implies there was a prior Discover 😅
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
Regardless of that card getting reverted, WILD meta is about to be shaken, not stirred.
Lightshow
-Your floors are lava-sheen!
complimented the shaman
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
Very cool looking art when it's zoomed in!
Holotechnician
Arcane Explosion
Already Expected
Awfully Exciting
Volume Up
This is Innkeeper's passive
Infinitize the Maxitude
It's electronic, the lyrics NEVER matter!
Hearthstone's Newest Patch Gets the Game Ready for Festival of Legends - Nerf Reverts, Battlegrounds Changes, & More!
[Hearthstone] Fixed a bug where bots on ladder could sometimes start the game with 40 Health.
And the Bots with infused cards at start of game... WTF is that?!??
Guess it's easier to fix bots that cheat rather than fixing the bots themselves...
DJ Manastorm
Weird...this doesn't help my opponent in the slightest!
Bunch of Bananas
No Doubt this'll be sticky
Arrow Smith
Hunter, back on the saddle again?
Dream on! Yes, I'm jaded...
But I don't want to miss a thing here.
Barrel of Monkeys
Silverback Patriarch 2 mana incoming
Big Dreams
Can't wait for Ysera's
Big city...big city,
Big City Nightmare
Banjosaur
Already want to ban-jasaur 🔨