All Comments

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  • New Rogue & Warrior Spell - Cutting Class

    I thought this would be pretty weak, but it seems like Odd Rogue will be using this as an auto-include, so maybe some standard, hyper-aggro, weapon deck will get the same use out of it.

    It seems like it is right on the cusp of really strong and kinda slow.

  • New Druid & Shaman Minion - Groundskeeper

    Pretty solid heal on a good body with a requirement that is quite easy to fulfill in both classes.

  • New Druid Minion - Forest Warden Omu

    Very powerful OTK card.

  • New Demon Hunter Spell - Double Jump

    Not sure if this is busted or just ok. Maybe this replaces Crimson Sigil Runner since it consistently draws a card and can guarantee your outcast goes off that turn.

    1-mana draw a targeted card is very strong, but DH might have enough card draw and strong options that this doesn't make the cut.

  • New Priest & Warlock Spell - Raise Dead

    Great card.

  • New Druid Minion - Forest Warden Omu

    Ridiculously strong card. I suspect this to be a staple in standard and wild for quite some time.

    Combo enabler and tempo/swing plays possible make it sure it will find some kind of home, especially since it is playable in the mid-game.

    We love a vers Queen!

  • New Demon Hunter Spell - Fel Guardians

    Better than [Hearthstone Card (Corridor Creeper) Not Found]. Looks awesome.

  • New Priest & Warlock Spell - Raise Dead

    I didn't think this would be good upon first glance, but after seeing it in use, it seems kind of ridiculous.

    It has a bunch of underlying synergies that make it scarier and scarier.

    Miracle decks, self damage decks, value decks, re-using specific minions decks, etc.

    I expect this will get mana-nerfed in the future.

  • New Mage Spell - Combustion

    Really good, especially when you get maximum value on multiple minions.

  • New Shaman Spell - Molten Blast

    Better than [Hearthstone Card (Serpentshrine Portal) Not Found]. We might see some play.

  • New Demon Hunter & Hunter Minion - Blood Herald

    Doesn't seem very good; "in your hand" holds back cards from being playable most of the time.

    Maybe some kind of swarm decks can make this work, but 5 mana is a steep cost to pay.

    Usually having to spend resources to gain equivalent or worse resources somewhere else doesn't work out well in Hearthstone (see Feast of Souls, Nethrandamus, etc.).

  • New Demon Hunter Spell - Fel Guardians

    I'm not sure if this is going to be a sleeper like Corridor Creeper or meh-to-bad like Jumbo Imp. I suspect it will be somewhere in-between because the effect is defensive in nature and doesn't have the evolve potential. I doubt this will see much play this expansion.

  • New Neutral Minion - Pen Flinger

    Good concept, but a little niche and the effect is a little weaker than it is worth.

  • New Demon Hunter & Warlock Spell - Felosophy

    This card has some potential.

  • New Shaman Spell - Molten Blast

    This is a neat idea, but I'm not sure a board full of 1/1's is going to make this good enough (even in a spell damage package)...

    Serpentshrine Portal just seems better in almost every situation to me.

    This card doesn't have overload, but 3 mana for 2 damage and two 1/1's doesn't seem strong enough at baseline value when a card like Serpentshrine Portal is already in standard.

  • New Warlock Minion - Boneweb Egg

    I don't see this being played in standard much as the competitive discard synergies that see play right now revolve around discarding the highest cost card of Skull of Gul'dan. Maybe if a deck cares about destroying friendly minions this could find a home. In Wild, this fits pretty easily into Discolock as they don't care as much about the targeted discards and just want as much discard synergy as possible.

  • New Neutral Minion - Tour Guide

    Really good with high value hero powers. Galakrond, Warlock, Shaman, Paladin make good use of this.

  • Our Thoughts on Hearthstone's Scholomance Academy Warrior/Paladin Dual Class Cards

    1. Am i missing something? When you reviewed ceremonial maul, you said commencement is warriors biggest spell, but isn’t dimensional ripper still in standard? It came out with rise of shadows.. am I misunderstanding what was said in the review? Having dimensional ripper in standard will make “ripper warrior” fun this set. Maybe not top tier but really fun
  • New Rogue Spell - Plagiarize

    In any aggro or quest rogue, this is a great card. If you play fast and dirty, and run out of cards (which does happen for anyrogue not running Togwaggle or Galakrond) this is mostly a guaranteed refill- at worst, you get one expensive card, at best you get a lot of cheap spells which you can also use. This seems strictly better than Clever Disguise. Most random class cards are worse than the cards your opponent includes in their deck. This could work wonders in a fast quest rogue, especially too encourage bad play, or get a cheap refill.

  • New Demon Hunter & Warlock Spell - Soul Shear

    This card is good; in fact, so good it can even be run in decks without the Soul Fragment package. I suspect that this will be in almost every Warlock deck in standard, replacing Unstable Felbolt as the early single target removal card.

    5/5 card to me, and it definitely is going to be a frustrating one to deal with thanks to the 4 healing.

  • Our Thoughts on Hearthstone's Scholomance Academy Warrior/Paladin Dual Class Cards

    Dimensional Ripper is Rise of Shadows so it's still in Standard. Troublemaker and Rattlegore are also very nice for Big Warrior, especially Troublemaker.

  • New Demon Hunter Minion - Shardshatter Mystic

    This effect is obviously ridiculously strong, but I don't think this will actually see much play simply because Demon Hunter prefers to have tempo minions on board, and this card ruins that game plan.

    In the future when a control archetype is competitively viable for DH, I see this card being a nightmare to play against since it is arguably a better version of Duskbreaker. Until then, I don't think this will be used in Soul Fragment decks for DH since DH stills wants that tempo game plan.

  • New Druid & Hunter Spell - Adorable Infestation

    It's token is so cute. =)

  • New Mage & Shaman Minion - Trick Totem

    Unfortunately, I think this is going to be a solid meta card, especially in Shaman. I don't like that it is dual class with Mage, but there's nothing we can do about that now.

    Totems with 3 health can get scary very quickly, especially when they only cost 2 mana. We'll see what happens, but I suspect this will be played in various Shaman lists.

  • New Paladin & Priest Minion - High Abbess Alura

    If a buff-oriented list can survive the meta without requiring defensive spells, then this card will be a 5/5.

    But I'm not sure a buff only list will be strong enough in either class to make this reach it's full potential.

    Nevertheless, there are going to be salty games (on both ends) where this card hits the nuts or just kills itself.