If there is a specific golden legendary you want to craft, you should do it first because of how legendary protection works. Legendary protection prevents you from opening up a duplicate legendary card until you've opened all legendaries for that particular set.
Another quadrimester has passed. We've been saving our gold and many of us their hard earned cash. We are excited for the new expansion, new metas and new mechanics. Scholomance Academy is upon us.
Here's how you can help. Favorable synergistic pack openings results for both myself, and my fellow OOC members.
I want to hear the Innkeeper scream golden legendary like he's just sat down too fast on something sharp. I yearn for those moments where the unrevealed card has that sweet yellow glow around it. And then you exclaim "that's one of the ones I wanted!" and family members look at you like you need some therapy.
Anything you can do to shine your RNG wonderfulness on us in a beneficial way would certainly be appreciated. Trust you are keeping well since they fiddled with you to prevent duplicates of all rarities.
I like this ability, but I fail to understand how this is OP - opponent can still use board clears on your weak zoo minions. Or he can just target this one first - 4 hp is not hard to kill and then go after the rest of your board with spells and hero powers. Or just use board clear. Or just Zephry's.
Cool ability, but nothing like game breaking, in my opinion.
I don't like this card too much. In druid Glowfly Swarm is stronger but u can still use with Kael'thas Sunstrider and you have acces to Soul of the Forest. In Shaman you can buff your totem...but still this card is a 8 mana for 8/8 rush split in 4 bodies. Not so great imho
Despite having less attack than other weapons at 3 mana, this weapon compensates by having twice the durability of any weapon found at this level.
With an effect that increases over time it's final swing should be 4 attack before it runs out of durability, and by that time the weapon has done 10 damage over 4 turns.
for additional durability Rogues can use Doctor Krastinov and Captain Greenskin to keep the effect going, and this weapons increase in attack gives it a positive synergy with cards such as cutting class for cheap card draw and steel dancer for a higher mana cost minion she summons.
it is weak to weapon removal, Acidic Ooze has seen play in standard with pirate warrior, tempo demon hunter and Galakrond decks having weapons.
Fortunately if Rogue is concerned about weapon removal there's always Loot Pillager to re-equip the weapon to start the process over again.
Question: Why do people want to craft a golden legendary first? Is there something I've been doing wrong? Also, if we are doing private at home, and will have no one at the fireside besides myself, does that mean we can't play with the new cards?
A niche card. The best combo is probably with Twilight Runner in druid, thanks also the ramp. In hunter i can't see a deck where you want use it since you have too many beast under 5 mana
This card can "broke" the game. A super combo is with Germination and you can easly set a OTK. Malygos is around the corner...and with the ramp ability Forest Warden Omu can be a problem in the next future
Ace Hunter Kreen looks more situational to me despite his crazy effect. First, I don't think he sees play in DH because they already have good hero attack buffs to help contest the board so their minions can go face, and they don't care about losing health in most situations. In Hunter, I'd compare this with Houndmaster Shaw. Shaw could be played proactively on 4, since it had a great stat line for 4 mana, and gave any minion you played the following turn rush to defend Shaw for potential future turns. Kreen is like a reverse Shaw: where Shaw gives your minions initiative, Kreen requires your minions to have it, so you can't really play Kreen on three unless you have a 2-drop to trade into an opposing minion. Hunter really likes proactive minions too much so I actually think he doesn't find room in Highlander Hunter, but maybe Quest Hunter?
31st July update: Regiskillbin's Pure Paladin: My new favourite deck on Standard! (1080p)
Librams. My first experience with them. Thanks to RegisKillbin for this deck (https://twitter.com/RegisKillbin). This particular version of Pure Paladin has allowed me to beat Priests. Priests are tough to outlast on Standard mode!
I want to open my packs so badly but I can’t risk it because I want to craft gold kel thuzad first haha, wish we could craft so I wouldn’t be so scared to open my packs earl
Aggressive card that fill weel with DH identity. Preatty strong in arena, but in standard ladder you want play this card only if you can use also outcast in curve (and that is not so easy). So...probably average card
Such a terrible top deck. Also, it takes about 7 friendly minion deaths to make this interesting, and that isn't usually happening by turn 5 when you'd like these stats the most. Blood Herald is just too slow and inconsistent for either class to run.
New Neutral Minion - Plagued Protodrake
Deathrattle shenanigans for a lot of classes. And 7-drops are nice (most of them have high stats too).
I hope Arena matches won't get decided by how many of those everyone has in their decks.
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
There are ways to do it, but it's a complicated setup.
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
If there is a specific golden legendary you want to craft, you should do it first because of how legendary protection works. Legendary protection prevents you from opening up a duplicate legendary card until you've opened all legendaries for that particular set.
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Dear Pack Opening Algorithm,
Another quadrimester has passed. We've been saving our gold and many of us their hard earned cash. We are excited for the new expansion, new metas and new mechanics. Scholomance Academy is upon us.
Here's how you can help. Favorable synergistic pack openings results for both myself, and my fellow OOC members.
I want to hear the Innkeeper scream golden legendary like he's just sat down too fast on something sharp. I yearn for those moments where the unrevealed card has that sweet yellow glow around it. And then you exclaim "that's one of the ones I wanted!" and family members look at you like you need some therapy.
Anything you can do to shine your RNG wonderfulness on us in a beneficial way would certainly be appreciated. Trust you are keeping well since they fiddled with you to prevent duplicates of all rarities.
All the best
outgoingzero
New Neutral Minion - Robes of Protection
I like this ability, but I fail to understand how this is OP - opponent can still use board clears on your weak zoo minions. Or he can just target this one first - 4 hp is not hard to kill and then go after the rest of your board with spells and hero powers. Or just use board clear. Or just Zephry's.
Cool ability, but nothing like game breaking, in my opinion.
New Druid & Shaman Spell - Runic Carvings
I don't like this card too much. In druid Glowfly Swarm is stronger but u can still use with Kael'thas Sunstrider and you have acces to Soul of the Forest. In Shaman you can buff your totem...but still this card is a 8 mana for 8/8 rush split in 4 bodies. Not so great imho
New Rogue Weapon - Self-Sharpening Sword
Despite having less attack than other weapons at 3 mana, this weapon compensates by having twice the durability of any weapon found at this level.
With an effect that increases over time it's final swing should be 4 attack before it runs out of durability, and by that time the weapon has done 10 damage over 4 turns.
for additional durability Rogues can use Doctor Krastinov and Captain Greenskin to keep the effect going, and this weapons increase in attack gives it a positive synergy with cards such as cutting class for cheap card draw and steel dancer for a higher mana cost minion she summons.
it is weak to weapon removal, Acidic Ooze has seen play in standard with pirate warrior, tempo demon hunter and Galakrond decks having weapons.
Fortunately if Rogue is concerned about weapon removal there's always Loot Pillager to re-equip the weapon to start the process over again.
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Is there any way to setup a Fireside Gathering and have friends from other places join you? It'd feel quite nice to be able to do that, at the moment.
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Question: Why do people want to craft a golden legendary first? Is there something I've been doing wrong? Also, if we are doing private at home, and will have no one at the fireside besides myself, does that mean we can't play with the new cards?
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Question: Why do people want to craft a golden legendary first? Is there something I've been doing wrong? D:
New Druid & Hunter Spell - Guardian Animals
A niche card. The best combo is probably with Twilight Runner in druid, thanks also the ramp. In hunter i can't see a deck where you want use it since you have too many beast under 5 mana
New Demon Hunter & Warlock Spell - Soul Shear
Helps Soul Fragment decks from facing out of control boards early on. While not very flashy, it is a decent card.
New Druid & Shaman Minion - Speaker Gidra
Cute card that seems solid and Flexible. A nice removal tool for druid and this card can fit in different type of deck (in both heroes).
New Demon Hunter & Hunter Spell - Demon Companion
I figure this card will compete with Blazing Battlemage in current DH and Hunter lists, while possibly being run alongside it in Highlander versions.
New Druid Minion - Forest Warden Omu
This card can "broke" the game. A super combo is with Germination and you can easly set a OTK. Malygos is around the corner...and with the ramp ability Forest Warden Omu can be a problem in the next future
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
Ace Hunter Kreen looks more situational to me despite his crazy effect. First, I don't think he sees play in DH because they already have good hero attack buffs to help contest the board so their minions can go face, and they don't care about losing health in most situations. In Hunter, I'd compare this with Houndmaster Shaw. Shaw could be played proactively on 4, since it had a great stat line for 4 mana, and gave any minion you played the following turn rush to defend Shaw for potential future turns. Kreen is like a reverse Shaw: where Shaw gives your minions initiative, Kreen requires your minions to have it, so you can't really play Kreen on three unless you have a 2-drop to trade into an opposing minion. Hunter really likes proactive minions too much so I actually think he doesn't find room in Highlander Hunter, but maybe Quest Hunter?
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
31st July update: Regiskillbin's Pure Paladin: My new favourite deck on Standard! (1080p)
Librams. My first experience with them. Thanks to RegisKillbin for this deck (https://twitter.com/RegisKillbin).
This particular version of Pure Paladin has allowed me to beat Priests. Priests are tough to outlast on Standard mode!
Deck code: AAECAZ8FAvy4A4TBAw7cA4iuA5CuA5uuA5yuA422A8i4A8q4A/u4A/24A+q5A+u5A+y5A8rBAwA=
https://youtu.be/8eFCjTrad2g
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
All you have to do is create a private event at your own home. You can't even host a public event.
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
I want to open my packs so badly but I can’t risk it because I want to craft gold kel thuzad first haha, wish we could craft so I wouldn’t be so scared to open my packs earl
New Demon Hunter Spell - Double Jump
1 mana and specifc draw. Strong card but require some deckbuilding around it since you want draw strong card with this (like skull of gul'dan)
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Same, so fucking same
New Demon Hunter & Warlock Minion - Spirit Jailer
Solid 1 drop that maybe enable fragment card. This is an autoinclude if you want play this mechanics
New Demon Hunter Weapon - Marrowslicer
A Truesilver Sword for Dh. This card is soo strong and will be played even without other fragment card. 5 star for me
New Demon Hunter Minion - Vilefiend Trainer
Aggressive card that fill weel with DH identity. Preatty strong in arena, but in standard ladder you want play this card only if you can use also outcast in curve (and that is not so easy). So...probably average card
New Demon Hunter & Hunter Minion - Blood Herald
Such a terrible top deck. Also, it takes about 7 friendly minion deaths to make this interesting, and that isn't usually happening by turn 5 when you'd like these stats the most. Blood Herald is just too slow and inconsistent for either class to run.