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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Day 1 Hope

    Wow, look at them pulls. :P

  • Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early

    I tell myself every expansion that I will save my pack opening for launch day and here I am waiting for my private event to start because I'm just a big kid and can't wait :D

  • New Demon Hunter & Hunter Minion - Blood Herald

    Filler card. 5 mare are too much and no tag at all. It's gona become easy dust XD

  • Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early

    Public Gatherings are disabled anyway, you can only create private events for yourself (and friends if they are in the same place as you).

  • New Demon Hunter Minion - Soulshard Lapidary

    Marrowslicer on turn 4 and this card on turn 5 is a super strong combo. Probably we will see in some dh tempo deck

  • New Demon Hunter Spell - Fel Guardians

    If the discount work only when you have this card in hand, this card is unplayeble. If not can see play if we can play it for 2 mana at turn 4 or 5 in a solid way

  • New Demon Hunter & Hunter Spell - Demon Companion

    Easy 5 star for this card. The 1 mana cost is crazzy and also is a cheap activator for spellburst (if it is needed). We are going to see it a lot for sure

  • New Demon Hunter & Warlock Spell - Soul Shear

    Super solid card. Warlock is the firt choise for this card...but Nether Breath is better. So this cheap removal is closely related to the "fragment mechanics" or in some zoolock can be find a spot if no dragon are played

  • New Demon Hunter & Hunter Weapon - Trueaim Crescent

    The way I see it, this can give your minions a pseudo Windfury. Not only that, it can easily be a 2 attack weapon in DH. That being said, it faces stiff competition in DH with Umberwing on tempo builds. In Hunter, however, it can replace the old Candleshot, which is a good spot it can fill.

  • Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early

    I would totally love to do this, but I am in no way wanting to attend a Fireside with the current health situation.  I know that there are work arounds for it, but honestly, the base reason why you would want to attend a Fireside is to interact in person and since Covid is rampant I feel like we are being hindered. 

  • New Rogue Minion - Vulpera Toxinblade

    3 mana, 3/3 is acceptable stats, and the effect is great on curve allowing the rogue's hero power to clear sturdier minions without consuming spells.

    This minion's modest health however means it can be easily removed by other minions or cheap single target removal, but you can always run more of this minion.

    Could possibly be seen in constructed if Burgle Quest rogue comes back since a 6/2 weapon that gives your hero immune should help clear most minions.

    This minion also has a soft synergy with Cutting class, allowing you to discount the spell by 3 with your hero power, Steel dancer can summon a more powerful minion and give self sharpening sword a boost in attack early on. 

    If nothing else this minion will become a very strong contender for arena picks for Rogue 

  • New Demon Hunter Minion - Magehunter

    I don't like so much this card. The 1 mana DH silence is much better since 90% this card will die after the first trade. If DH will nead 4 silence this is better than a Owl...but probably will not see play

  • New Demon Hunter Minion - Shardshatter Mystic

    It's a strong tool for control deck, but right now DH has played tempo. In a tempo deck this card can't play...and also this card require that "fragment mechanics" work

  • New Demon Hunter & Hunter Weapon - Trueaim Crescent

    Super strong card! 1 mana and cancel the "evocation weakness". In hunter is 5 star for sure meanwhile in DH it is slightly worse because often you will go face with our hero

     

  • New Demon Hunter & Warlock Spell - Felosophy

    One mana with a reasonable tutor effect is pretty good. The outcast is just a small bonus but it can be good as well.

  • New Demon Hunter Minion - Ancient Void Hound

    Cool artwork...but this card is unplayable right now. If in the future Big Demon Hunter will be a thing, this card are going to find a spot

     

     

  • Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early

    Staff Pro

    Good reminder, I've made a note that you can't craft cards.

    The whole reasoning behind it is so everyone that attends is on an even playing field of RN... at least that's my assumption.

  • New Demon Hunter Minion - Star Student Stelina

    I don't like it so much. It's a 4 mana 4/3 and sometimes just deley a card. Unless this card insures your victory in the next turn, it's just a 4/3 imho

  • New Demon Hunter & Hunter Minion - Blood Herald

    Mental note : do not evolve a 4 mana minion

  • Divine Rager

    This is trying to be a good pick simply because of the Divine Shield.  But with so many ways to disrupt that and have only a 1 health for a 4 drop is too much to be good. Maybe in Arena because you have less options but that is about it. 

  • New Demon Hunter & Warlock Minion - Soulciologist Malicia

    A New "Doctor Boom" that spawn 3/3 with rush. The card is strong for sure and also don't destroy the fragment. If "fragment mechanics" work, this is an auto-include

  • Shifty Sophomore

    The RNG on this spellburst leaves something to be desired.  In Arena, I can see this being a top pick because of the stealth effect, but since you need a spell to active the other ability makes it a bonus in that environment and not a priority. 

  • Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early

    No, you can't craft anything sadly.

  • New Rogue Spell - Plagiarize

    Due to the short pool of secrets for Rogue in standard, it's easy to play around them to reduce their effectiveness. 

    Unless you destroy this secret, there is no way to play around it, however, but that doesn't make it the most powerful secret, but a secret you have to plan ahead when to play it.

    Because you'll want to maximize the value of this card, you'll need to consider the deck your opponents playing. 

    If they're playing control, they might only play one powerful card per turn. If playing miracle they may play several cards in a turn. You'll need to decide if you want that one powerful card or if your hand size is small enough to take the combo they just played from them.

    In the Quest rogue this card can be used as an additional means to accomplish the quest. Against Galakrond Rogue if can be used to get their Galakrond and any of the 1 mana cards they've played that turn. 

    It's a strong secret but it requires a lot of decision making on the players part to maximize it's potential. Strong, but not broken.

     

  • Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early

    For anyone who's done the pre-release events before: can you ONLY open packs, or can you also craft cards? I always craft one golden legendary before I open my packs, so if I can't do that, I'll just wait until Thursday to do anything. Thanks!