All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Marrowslicer

    Solid weapon, but seems not good enough for DH unless the 4 damage over 2 turns enables some kind of hyper-aggro burst deck like Rogue had when Waggle Pick was first released when Leeroy was still in Standard.

    The weapon is strong, but I think DH just has more consistent options that don't screw over discounts from Skull by drawing Soul Fragments mid Skull.

  • Gift of Luminance

    No golden image for this one?

  • New Warlock Spell - Demonic Studies

    a cheap, flexible spell that discounts warlocks favorite minion type.

    Aside from it's flexibility it has a nice synergy with Arcwitch Willow, allowing you to discover a high cost minion that she can summon with her effect.

    It might be good enough to run in constructed, it doesn't do anything on the board but it also doesn't take away from your hand size which handlock really strives for.

    with AoO being very Demon heavy and a handful of Demons from this set Warlock could have roughly 40 choices to discover with this card.

  • New Rogue Weapon - Self-Sharpening Sword

    Quote From drfelip

    I think it's OK, it's not as fast as Hooked Scimitar, which can inflict (without buffs) 8 damage by turn 4, but 10 damage by turn 6 is not bad at all. And, when buffed by +2, it would be 18 damage total, while the scimitar would be 12 only. So a bit on the slow side, but not that slow.

    But if I think better about it, one of the main uses of weapons in the early/mid game is removing minions... Is it worth spending 3 mana turn 3 to kill something with 1 health? Probably not. I have mixed feelings about this weapon...

  • Pack Opening starting today!

    The link you provided leads to a German version of the hearthstone site. Not world ending but figured I'd point it out. Also thanks for reminding me this is a thing I set one up as well.

  • Vilefiend Trainer

    Seems good, but, generally, stats aren't enough to make a card playable anymore, especially when spread over multiple bodies. Great Arena card, but I don't see it being an auto-include in constructed.

    If the 1/1 Demons had rush or taunt or something, this card is auto-include in DH. Since that isn't true, I don't think this 4 man 7/6 is going to be good enough (I can't believe those words are coming out of my mouth!) since cards like Hyena Alpha are arguably stronger and aren't staples in the meta.

  • New Neutral Minion - Enchanted Cauldron

    Why are the biggest meme cards always epic? *sigh*

  • Hearthstone's 18.0 Patch Includes Data for 6 New Cosmetic Hero Skins for Hunter, Mage, Paladin, and Warrior

    I agree with every word of this sentence

  • New Rogue Weapon - Self-Sharpening Sword

    I mean, you upgrade this with Greenskin once and it's 20 damage over the course of the weapon's life span. Issue is, the life span is so long that your opponent is bound to wall up eventually if they're control and you'll end up in a position where you can't win anymore.

  • Hearthstone Patch 18.0 Notes - Scholomance Academy, Battlegrounds, Plenty of Bug Fixes

    Any indication of what cards will be placed into BG's?

    I'm assuming nothing has come out yet.

  • Blood Herald

    Doesn't seem very good; "in your hand" holds back cards from being playable most of the time.

    Maybe some kind of swarm decks can make this work, but 5 mana is a steep cost to pay.

    Usually having to spend resources to gain equivalent or worse resources somewhere else doesn't work out well in Hearthstone (see Feast of Souls, Nethrandamus, etc.).

  • Soulshard Lapidary

    Reminiscent of Cumulo-Maximus, but I think this card will actually live up to the hype since the Soul Fragment package seems very strong. Maybe it's too slow for DH, but since all of the DH nerfs, it might create an aggro/burst Soul Fragment deck list.

  • Pack Opening starting today!

    Pro

    Friendly reminder that Scholomance pack opening is possible via Private Fireside Gathering starting today! *source

    I'll only have a few hours of time when the expansion hits next week, so I decided to use this feature this time. It's pretty easy, just go here and follow the instructions. Fingers crossed for a good haul, I'll make sure to report back what I got. I'm hoping for Ace Hunter Kreen, Professor Slate, Ras Frostwhisper and Mozaki, Master Duelist. Really lots of strong epics this expansion, that might end up being quite expensive.

    Good luck to all of you!

  • Fel Guardians

    I'm not sure if this is going to be a sleeper like Corridor Creeper or meh-to-bad like Jumbo Imp. I suspect it will be somewhere in-between because the effect is defensive in nature and doesn't have the evolve potential. I doubt this will see much play this expansion.

  • Control Demonlock (SA)

    While I like the idea of the deck, I have a few things which I think make it weaker than it could be.

    1. Too many singletons. This decreases the consistency of the deck. It might be worth it if you want to play Zephrys and DQA, but they aren't even in the deck.
    2. Betrug without Plot Twist. An 8 mana 5/7 simply isn't worth it if you only cheat out 1 minion with it at the most, especially considering there are only like 3 cards in the deck with real synergy with it (Deathrattles).
    3. Jaraxxus is simply too slow in the current meta.
    4. Sathrovarr is just too slow, since you can't combo it with anything in the same turn in this deck. He would make more sense in a Quest Warlock deck.
    5. Spirit Jailer has very bad anti-synergy with Archwitch Willow. One of the two has to go. If you want to play a small demon, Mo'Arg Artificer is way more important to a control warlock gameplan than Spirit Jailer.
    6. Weird tech cards. Bad Luck Albatross, Acidic Swamp Ooze and Twisted Knowledge may all have their place in a control warlock list, but not in the same one. You'd put one of those in to improve a specific match-up in the meta.
    7. Imprisoned Scrap Imp is not worth it in a deck consisting of mostly good minions. You'd want it with tons of small minions, since a 1/1 going to 3/2 is a way bigger improvement than a 4/6 going to 6/7.

    Using the points above, I made the following decklist:

    This uses your deck as a basis, but makes it more consistent, removes some weird card choices and adds a dragon package for both survival and better Vectus target in Plagued Protodrake.

  • Demon Companion

    Yikes!

    Can't wait to take 2 damage to face turn 1.

    Animal Companion is still a card run in Hunter because it provides over-statted minions for the cost; this does the same, but a little better, so I expect to see this played everywhere.

  • New Rogue Weapon - Self-Sharpening Sword

    I think it's OK, it's not as fast as Hooked Scimitar, which can inflict (without buffs) 8 damage by turn 4, but 10 damage by turn 6 is not bad at all. And, when buffed by +2, it would be 18 damage total, while the scimitar would be 12 only. So a bit on the slow side, but not that slow.

  • Soul Shear

    This card is good; in fact, so good it can even be run in decks without the Soul Fragment package. I suspect that this will be in almost every Warlock deck in standard, replacing Unstable Felbolt as the early single target removal card.

    5/5 card to me, and it definitely is going to be a frustrating one to deal with thanks to the 4 healing.

  • Our Thoughts on Hearthstone's Scholomance Academy Demon Hunter/Hunter Dual Class Cards

    Blood Herald's neither a beast nor demon.

    Helpless Hatchling not being a dragon and now this.

    Maybe its a mistake. Risky Skipper was very nearly not a pirate too. Shows how arbitry the gods are in Azeroth.

  • Magehunter

    I think this card is absurdly strong because it works in so many different situation. Many have said that Consume Magic makes this card irrelevant, but the abundance of Evasive minions and minions with annoying effects but not Consume Magic worth effects is ubiquitous.

    Being able to invalidate more taunt, deathrattle, and healing minions is really strong for a class that looks to aggro the opponent down quickly.

  • Shardshatter Mystic

    This effect is obviously ridiculously strong, but I don't think this will actually see much play simply because Demon Hunter prefers to have tempo minions on board, and this card ruins that game plan.

    In the future when a control archetype is competitively viable for DH, I see this card being a nightmare to play against since it is arguably a better version of Duskbreaker. Until then, I don't think this will be used in Soul Fragment decks for DH since DH stills wants that tempo game plan.

     

  • Our Thoughts on Hearthstone's Scholomance Academy Demon Hunter/Hunter Dual Class Cards

    Just a little extra info on Demon Companion, which Im sure many would already have noticed; their names are actually anagrams of the original 3 Animal Companions.

    Kolek's actually the better of the three honestly. There's plenty of situations where you'd appreciate an additional attack per minion and this one's only 1 mana. Too bad Reffuh only deals 2 damage and dies to a ping. Shima's a good solid card, but on mid-late game its perhaps too much to ask of a 2/2 with taunt to make much difference.

  • Glide

    As many others have shared, I don't like this card.

    The effect has no counter-play, and it is not going to be enjoyable to be on the receiving end of this card. Moreover, other cards that don't have counter-play in Hearthstone don't usually feel as bad as this one likely is going to feel. For example, Bombs had no counter-play for quite some time, but they don't feel as bad psychologically simply because the effect is delayed and possibly never even experience throughout the game.

    Hopefully this card is not very good in actual play, but it feels like it is going to be a very high-skill card that sees tons of play at high levels (sort of like a Loatheb.) Only time will tell, but here's hoping this card doesn't ruin Hearthstone.

  • Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters

    Same, it's like that bloody dress all over again.

  • Cycle of Hatred

    After seeing the rest of the expansion's cards, this card doesn't seem like it's going to make the cut for Demon Hunter. The effect is strong, but I think the damage is too low, cost is too high, and payoff is too easily punished that late in the game.

    Cool idea, but not something I expect to see anytime soon.