I love this write up~! I am most hopeful of the Soul Fragment cards, not just because I am a Warlock player at heart but because I can see the potential.
Which brings me to the bad side. The fact that Warlock has so many draw mechanics, especially it's own Hero Power, at it's disposal makes me think that these cards will be targeted for an early nerf. The idea that you can life tap, draw one of these and heal the damage you just took and get another card, AND have them all count for Supreme Archaeology is going to make some people REALLY uncomfortable.
While not everyone will run Supreme Archaeology, but that is just one instance where it is instantly beneficial.
As for the Felosophy mechanic, this has HUGE potential in all formats, albeit Arena at the bottom. But this combined in a Prince Keleseth and top it off with Soul Infusion and you now have some seriously scary things to drop on the board next turn is intimidating. Yes, doing that would require you a "miracle" hand of say, Soul Infusion, Flame Imp, Felosophy, and a general lack of caring that you are going to punch yourself in the face for 9-12 damage. But you would be able to drop 4 6/5 minions on the board really fast or at the least a T3 1 mana 6/5.
This card is solid and ofc remember Despicable Dreadlord. The effect is strong enough to be playable but i wonder if we can use the spell power to buff the effect with consistency (probably not imho)
In another class, this is probably an auto-include in most lists because of the stats and dangerous effect. However, in Mage, I'm not sure they want to be running a minion with an effect that can be covered by one of their strong spells.
Perhaps I'm wrong, but I don't think this will make it past the experimentation phase of the expansion.
I scheduled one for right now but i can't get it to work. This is the first time i do this. I have reopened the client several times but nothing happens. The geo localization feature on my Notebook is on so i don't know what's going on. Can somebody help?
Unfortunately, I think this is going to be a solid meta card, especially in Shaman. I don't like that it is dual class with Mage, but there's nothing we can do about that now.
Totems with 3 health can get scary very quickly, especially when they only cost 2 mana. We'll see what happens, but I suspect this will be played in various Shaman lists.
This doesn't seem great to me, but it is a 5 mana 5/12 that can get better, so maybe this does see play?
When this goes off, I suspect it will be a nightmare to remove, but will it ever go off at a useful time? We'll have to see. Maybe it works in some kind of tempo Mage list.
This seems absurdly good to me, and I think Devolve is good enough evidence for me to think that.
Obviously there is layers of RNG attached to this (which minions get targeted plus the devolving itself), but it seems really strong against everything except wide boards of tiny minions.
I expect to see this in any control-oriented Mage lists.
This card is going to be a staple until it rotates. It's Shadow Bolt with a very strong upside, and it fills a void in Mage's current board control for the early game.
Now that spell damage is being pushed in Mage too, this card is definitely going to be the go-to removal for Mage until this rotates.
It's also nice that it forces board placement thoughts from the opponent.
I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
The fact that this is neutral and cheap is what makes it intriguing for me. There was a time where zoo decks included STV Tiger as top end of the deck and finisher. And zoo like minions that generate more minions. And everyone has stealth nowadays can be a big bonus.
I think all study are somewhat strong. With this you can find some strong deathrattle if you are lucky otherwise it's just a discount for your next minion (like Zixor or Mok'Nathal Lion)
Battlegrounds has a new cat hero! I played a couple games with Mr. Bigglesworth yesterday and here are my initial impressions of him:
His hero power is super fun to play with if you can use it a couple times in a game. I think the discover aspect is a little underpowered and maybe that number can be tweaked to adjust his win rates once there is more data (i.e. discover 4 minions instead)
He feels like a combination of playing Patchwerk without the HP boost and Eudora without the consistency. You're essentially doing nothing with your hero power for most of the game and you never know when your hero power will actually activate. I think it's a fair trade-off since theoretically you could end a game having "dug" 6 golden minions from your opponents and discovering a minion from a tier up 6 different times if you happen to discover a golden minion each time from your hero power.
The unfortunate thing is that most people who die in the early game don't have super strong minions to begin with, so often your hero power for the first couple of deaths don't provide you with a huge power boost anyways
Because of his inconsistency I think he will be a Tier 3 or Tier 4 hero in terms of win-rates but I think you will definitely see him from time to time at all MMR levels just because there is always a chance he can snowball and win games with his hero power.
If you want to check out my full Mr. Bigglesworth game, take a look here:
I just finished opening my 85 Scholomance packs from preorder. Here are the results:
I figured it wouldn't make a difference if I opened the 5 golden packs first or last and just started out with them. BOOM! First pack, first card, golden Mozaki, Master Duelist! No luck with the other packs though, no golden epics.
The sheer number of epics and legendarys is good, but I didn't get much of what I was planing to play with. Fingers crossed for the second opening when the expansion hits!
How was your pack opening? Are you happy with your results?
Our Thoughts on Hearthstone's Scholomance Academy Warlock/Demon Hunter Dual Class Cards
I love this write up~! I am most hopeful of the Soul Fragment cards, not just because I am a Warlock player at heart but because I can see the potential.
Which brings me to the bad side. The fact that Warlock has so many draw mechanics, especially it's own Hero Power, at it's disposal makes me think that these cards will be targeted for an early nerf. The idea that you can life tap, draw one of these and heal the damage you just took and get another card, AND have them all count for Supreme Archaeology is going to make some people REALLY uncomfortable.
While not everyone will run Supreme Archaeology, but that is just one instance where it is instantly beneficial.
As for the Felosophy mechanic, this has HUGE potential in all formats, albeit Arena at the bottom. But this combined in a Prince Keleseth and top it off with Soul Infusion and you now have some seriously scary things to drop on the board next turn is intimidating. Yes, doing that would require you a "miracle" hand of say, Soul Infusion, Flame Imp, Felosophy, and a general lack of caring that you are going to punch yourself in the face for 9-12 damage. But you would be able to drop 4 6/5 minions on the board really fast or at the least a T3 1 mana 6/5.
Wand Thief
Super strong 1-drop. Rogues will love this, and tempo Mage might be plausible thanks to this and some of the other minions added this expansion.
I'm looking forward to trying out a tempo Quest Rogue with this nifty minion.
New Mage & Shaman Minion - Ras Frostwhisper
This card is solid and ofc remember Despicable Dreadlord. The effect is strong enough to be playable but i wonder if we can use the spell power to buff the effect with consistency (probably not imho)
Primordial Studies
I'm loving the spell damage support for both Mage and Shaman, and this card will help those archetypes out wonderfully.
Spell damage Mage will likely include this, and any other Mage will be happy to get this off of random/discover effects for a spell damage minion.
Shaman is likely going to use this mostly for OTK setups, but it also just enables tempo spell damage plays.
I think this will be one of the better studies cards this expansion.
Lab Partner
Absurd 1 drop that even Mage wants to run in every deck, especially with the new spell damage support.
5/5 - I expect we will see this until it rotates or is nerfed.
Firebrand
In another class, this is probably an auto-include in most lists because of the stats and dangerous effect. However, in Mage, I'm not sure they want to be running a minion with an effect that can be covered by one of their strong spells.
Perhaps I'm wrong, but I don't think this will make it past the experimentation phase of the expansion.
Pack Opening starting today!
I scheduled one for right now but i can't get it to work. This is the first time i do this. I have reopened the client several times but nothing happens. The geo localization feature on my Notebook is on so i don't know what's going on. Can somebody help?
Brain Freeze
I initially thought this card would be auto-include in both classes, but I'm not so sure after seeing the rest of the expansion.
The card is definitely solid, but I'm not sure it will make the cut in any non-freeze Mage lists.
Cool, yet frustrating idea.
Cram Session
This card is going to probably be absurd, especially since Mage got a handful of spell damage support this expansion.
Unless this gets nerfed, I expect this to be Mage's staple card draw in standard and wild until something better comes around.
Trick Totem
Unfortunately, I think this is going to be a solid meta card, especially in Shaman. I don't like that it is dual class with Mage, but there's nothing we can do about that now.
Totems with 3 health can get scary very quickly, especially when they only cost 2 mana. We'll see what happens, but I suspect this will be played in various Shaman lists.
Scholomance pack opening results
I opened 140 packs and I got
1. Sphere of Sapience
2. Forest Warden Omu
3. Headmaster Kel'Thuzad (golden)
4. Janice Bairov
5. High Abbess Alura
6. Soulciologist Malicia
7. Rattlegore
8. Lorekeeper Polkelt
Overall I'm pretty happy with this.(Sphere of Sapience can fuck right off though).
Wyrm Weaver
This doesn't seem great to me, but it is a 5 mana 5/12 that can get better, so maybe this does see play?
When this goes off, I suspect it will be a nightmare to remove, but will it ever go off at a useful time? We'll have to see. Maybe it works in some kind of tempo Mage list.
Devolving Missiles
This seems absurdly good to me, and I think Devolve is good enough evidence for me to think that.
Obviously there is layers of RNG attached to this (which minions get targeted plus the devolving itself), but it seems really strong against everything except wide boards of tiny minions.
I expect to see this in any control-oriented Mage lists.
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
Well in my book if u can spare dust to craft a golden legendary it means you are swimming in dust already
Combustion
This card is going to be a staple until it rotates. It's Shadow Bolt with a very strong upside, and it fills a void in Mage's current board control for the early game.
Now that spell damage is being pushed in Mage too, this card is definitely going to be the go-to removal for Mage until this rotates.
It's also nice that it forces board placement thoughts from the opponent.
Potion of Illusion
Exodia Mage is back, and in Standard nonetheless!
This card is the ultimate shenanigans enabler, so it should be interesting to see what nonsense combos people come up with using this card.
Maybe it's time to try out Mogu Cultist again...
Scholomance pack opening results
2 fucking shit legendaries. Took almost 30 packs to get a golden card. Never buying preorder again. This was from 85 packs bt
Jandice Barov
I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
Devout Pupil
Can be a 0 mana easily on Libram Paladin, the you copy with Gift of Luminance. 8/10 stats for 3 mana.
It's super strong
New Neutral Minion - Sneaky Delinquent
The fact that this is neutral and cheap is what makes it intriguing for me. There was a time where zoo decks included STV Tiger as top end of the deck and finisher. And zoo like minions that generate more minions. And everyone has stealth nowadays can be a big bonus.
Mozaki, Master Duelist
I like the idea, but I don't think this card is actually going to consistent enough to pull off some kind of huge spell damage combo for lethal.
I want this card to work, but it feels like Chenvaala to me--a lot of hype, but little payoff in practice.
Nevertheless, it's an exciting card that I look forward to trying out.
New Hunter Spell - Carrion Studies
I think all study are somewhat strong. With this you can find some strong deathrattle if you are lucky otherwise it's just a discount for your next minion (like Zixor or Mok'Nathal Lion)
First Impressions of Mr. Bigglesworth at 11k MMR [Battlegrounds]
Scholomance Academy Fireside Gatherings & Pre-Release Event This Weekend - Opening Your Packs Early
And in other news, July season rewards give you SA packs! yay!
Scholomance pack opening results
I just finished opening my 85 Scholomance packs from preorder. Here are the results:
I figured it wouldn't make a difference if I opened the 5 golden packs first or last and just started out with them. BOOM! First pack, first card, golden Mozaki, Master Duelist! No luck with the other packs though, no golden epics.
Out of the 80 normal packs I got 15 epics plus one golden epic. Sadly, they were not the ones I was hoping for (not a single copy of Survival of the Fittest, Krolusk Barkstripper, Potion of Illusion and Combustion). The legendarys I got are
Disciplinarian Gandling in pack #3
High Abbess Alura in pack #43
Vectus in pack #44
Archwitch Willow in pack #80
The sheer number of epics and legendarys is good, but I didn't get much of what I was planing to play with. Fingers crossed for the second opening when the expansion hits!
How was your pack opening? Are you happy with your results?