Yeah, the champions have been leaked for a while. However, it is possible that they might make this expansion smaller to add cards to the two mini-expansions, so they might not release a champion for each region (or maybe they’ll release fewer champions for Targon). It would also make sense if the mini-expansions just gave us more support cards for the new champions without introducing any new champions.
i hate this just because it's a priest card. priest gets to play the good cards out of your hand and you're forced to have a turn with priest cards which are shit.
I feel like this is too cheap which makes it too good. I don't mind more disruption in hearthstone but this is a bit much.
I don't know man, this thing is kind of good. It's low tempo for a rogue weapon but a ton of value. If you deadly poison this the turn you play it and swing every hit face, thats 18 damage. Obviously that's super wishful thinking but that's a lot of value from one weapon. More swings means more synergy with weapon buffs so in the right kind of deck this is much better than Hooked Scimitar.
The problem is it's a bit slow and its more vulnerable to weapon removal because the big damage is backloaded. Some metas barely have weapon removal, and in a meta like that, this may be your weapon of choice.
I am not a Hunter fan. I am kinda ok with Demon Hunter because it embodies aspects of classes that I do like. These cards make me kind of inclined to want to play this classes more as they are doing things in a different way than the class has done with the last expansion. It is still going to be aggro AF. But I'm hoping that it will add a little more flavor.
4 mana 4/2 weapons with nice effects have historically seen play in Hearthstone - just look at TrueSilver Champion.
This weapons ability to damage adjacent minions is super important, as sometimes Warrior is facing an opponent who uses sticky death rattle minions to control the board, even if Warrior won the brawl.
This weapon will let you play brawl, and damage any adjacent minions that may have been summoned by death rattles such as the hyenas off of Savannah Highmane.
The ability also allows you to ignore secrets like Noble Sacrifice and Pack Tactics, since the they'll damage both minions anyway.
It's a good weapon with a much needed control ability for a class that likes to dabble in control when Pirates aren't their best deck on the ladder.
Warrior has loved using their rush minions since The Witchwood launced in the Year of the Raven, and I believe they will keep using these minions until this game stops updating.
And while Warrior's pool of rush minions are generally all very solid - discover mechanics no longer favor the player class since Frightened Flunky kept discovering itself and Armegadillo in Saviors of Ulduum. So this discover card can also find class rush minions too - such as Hunter's Diving Gryphons and Zixor, Apex Predator.
Discounting the minion by 1 is a nice effect, since it makes the minion more flexible, but the real strength of this card is it's cost to cast.
1 mana is super flexible, and can be used in conjunction with Reaper's Scythe to activate it's spellburst ability for cheap.
Tempo mage, aggro rogue,Totem shaman, control dhunter, beast hunter, libram paladin, soul frag warlock
Depends on what epic cards I get. I don't usually start wasting my dust on day one, and I might change my opinion depending on the theorycrafting stream.
The color schemes definitely play a role in class association. The first few times I fought against someone with the Kelthuzad mage portrait I thought they were a shaman.
About Rexxar though, I actually like the 1,000 wins portrait. I don't know why exactly, he does look pretty goofy, I just enjoy playing with him.
It's a new kind of egg. Not as strong as Nerubian Egg or Devilsaur Egg, but not as weak as Serpent Egg. I'm sure it will see play of some kind, but I'm not sure what deck it will fit into best. It's also a beast, so it has synergy that the other eggs don't have. Looks solid!
This is such an awesome and terrible effect. I'm excited to use this effect, but I know it is going to be tilting to have my minions Rapid Fire'd down.
I'm excited to experiment with this in some kind of hunter deck, but I'm not sure it will be consistent enough to be any good.
Before each expansion, I like to theorycraft at least one deck for every class, and challenge others on the Forum to do the same and share what they got. Of course originality is icing on the cake! So here's what I've got so far for Scholomance Academy. Feedback welcome!
Demon Hunter
I'm not a big fan of standard tempo DH, and not very impressed with the Token DH cards that are coming out in Scholomance. So I went all-in with the other package they're getting, the Soul Fragments, and tried to make a control deck out of it (since it includes a new 3-damage AoE and a 7-drop that summons a bunch of 3/3s with Rush).
I really tried to make Healz Druid work, but what I came up with looked awful even with the new SA cards supporting it. So I decided to go less original and focus my deck around Guardian Animals. So I included beast synergies, but no beasts of less than 5 cost except Escaped Manasabers. Then the low end of the curve includes ramp (Lightning Bloom), removal, value-cards, and taunts to stall with.
Germination is included mostly because it's awesome to buff Speaker Gidra with. Two copies of it might be overkill though.
Not too creative on this one either, I just thought I'd see how much more effective Face Hunter could be with Voracious Reader to boost it. I also threw in Rapid Fire (a sometimes-inclusion anyway) with Professor Slate for a removal package that has fun with a new card, even though it's probably too specific a combo to be optimal.
OK, so back in Rise of Shadows, and to a lesser extent in Uldum, I really liked my aggro Spell Damage Burn Mage deck. And this set has more spell damage synergy than we've ever seen before except in RoS. So I'm hoping I can resurrect this concept.
The biggest boon is a lot more card draw to replace what Stargazer Luna once did for the deck; I've more than once wished for pretty much exactly Cram Session to exist, and now it will. So that can replace Arcane Intellect and be an improvement. Then a Voracious Reader (or maybe two? I haven't found the room so far ...) can take Luna's place.
There's no way I'm coming up with a better control priests than a gazillion Priest specialists online; it's just not an archetype I understand very well. So I went with a Zoo Priest concept instead. But then I found myself wanting to include WAY too many cards, so ... the natural solution was to go Highlander and add Zephrys the Great! (But not Dragonqueen Alexstrasza; she's way too slow for the concept.)
Disciplinarian Gandling is kind of the linchpin card of the deck, that will probably have the highest Drawn Winrate. But you can't count on drawing him, so I tried to make the deck strong even if you don't.
I was pretty tempted to theorycraft a Weapon Rogue with the cute new package, but I knew I wanted to use that same package for my Warrior deck, so I decided not to put too decks that were so similar on this thread. I'll still theorycraft a Weapon Rogue, but I dunno if I'll share it.
So instead, I thought I'd update my "The Assassins" deck from AoO. It's an aggro Stealth rogue, which is an archetype I imagine will be pretty popular in SA; but I think my Plague of Madness + weapon removal combo (for hard removal + card draw) will still make this take on the deck original.
As usual, I have lots of ideas for Shaman decks (my favorite class), but the one most likely to actually succeed is probably to take the current Totem Shaman deck and make it even faster. So that's what I theorycrafted so far.
I already did the Soul Fragments thing with DH, and I'm certainly not qualified to figure out how to improve Questlock in the new exp. So I went with the "change your health on your turn" theme. After I put in all the cards I wanted for that package, I had 6 slots left, and I was pretty close to a very evenly-distributed, symmetric mana curve, and I had some dragon-dependent synergies. I considered squeezing in a Galakrond package, but I ended up just saying "Let's see if midrange Warlock can be a thing for once" and adding a couple more dragons that fit the dents in the mana curve.
EDIT: Revised based on a friend's feedback. No longer has an eleganly symmetric mana curve, or as many Dragons for consistency, but has more draw and heal and less ways to hurt itself and is undoubtedly better.
As I mentioned above, I love the new Weapon synergy cards and wanted to center my Warrior deck on that. My dream is that it might even bring Gorehowl back to relevance. So I'm gonna try.
Having such a big hole in my curve at 3 is a bit suspect, but the deck (now updated with feedback from a friend) is worth a try I think. I've tried out the small Taunt package + small Pirate package thing before (with either Enrage or Galakrond as the "main" packages), but the biggest thing that was missing was enough card draw. So hopefully Cutting Class will be a huge improvement on this style of deck.
Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since Lightning Bloom exists.
The pros have tested it, and it's a nightmare... Yay! There are so many openers that make this good since Druid has so many low cost spells and buff spells.
Since the copies have Spellburst, this card is going to be a nightmare.
Reminder: New Expansion on Aug 26
Yeah, the champions have been leaked for a while. However, it is possible that they might make this expansion smaller to add cards to the two mini-expansions, so they might not release a champion for each region (or maybe they’ll release fewer champions for Targon). It would also make sense if the mini-expansions just gave us more support cards for the new champions without introducing any new champions.
New Priest Minion - Mindrender Illucia
i hate this just because it's a priest card. priest gets to play the good cards out of your hand and you're forced to have a turn with priest cards which are shit.
I feel like this is too cheap which makes it too good. I don't mind more disruption in hearthstone but this is a bit much.
Reminder: New Expansion on Aug 26
I thought all of the Champions were leaked through their voice lines already?
Bilge has Tahm Kench and Ionia has Lulu. (Might be wrong but there's a lot of proof for it.)
New Rogue Weapon - Self-Sharpening Sword
I don't know man, this thing is kind of good. It's low tempo for a rogue weapon but a ton of value. If you deadly poison this the turn you play it and swing every hit face, thats 18 damage. Obviously that's super wishful thinking but that's a lot of value from one weapon. More swings means more synergy with weapon buffs so in the right kind of deck this is much better than Hooked Scimitar.
The problem is it's a bit slow and its more vulnerable to weapon removal because the big damage is backloaded. Some metas barely have weapon removal, and in a meta like that, this may be your weapon of choice.
Our Thoughts on Hearthstone's Scholomance Academy Demon Hunter/Hunter Dual Class Cards
I am not a Hunter fan. I am kinda ok with Demon Hunter because it embodies aspects of classes that I do like. These cards make me kind of inclined to want to play this classes more as they are doing things in a different way than the class has done with the last expansion. It is still going to be aggro AF. But I'm hoping that it will add a little more flavor.
Reminder: New Expansion on Aug 26
Graves and Akali are very likely to be amongside the next champions being released given the promotional videos
which deck will you start to play with ?
I found out that there are an absurd amount of Stealth minions and found that some of them were Beasts, so I guess I'm making Stealth Beast Druid lol.
which deck will you start to play with ?
Totem Shaman
Libram Paladin
Beast Spell Druid
Tempo Priest
Spell Damage Mage
Our Thoughts on Hearthstone's Scholomance Academy Demon Hunter/Hunter Dual Class Cards
Nice reference on true aim crescent
Our Thoughts on Hearthstone's Scholomance Academy Demon Hunter/Hunter Dual Class Cards
Always Huffer Reffuh!
New Warrior Weapon - Reaper Scythe
4 mana 4/2 weapons with nice effects have historically seen play in Hearthstone - just look at TrueSilver Champion.
This weapons ability to damage adjacent minions is super important, as sometimes Warrior is facing an opponent who uses sticky death rattle minions to control the board, even if Warrior won the brawl.
This weapon will let you play brawl, and damage any adjacent minions that may have been summoned by death rattles such as the hyenas off of Savannah Highmane.
The ability also allows you to ignore secrets like Noble Sacrifice and Pack Tactics, since the they'll damage both minions anyway.
It's a good weapon with a much needed control ability for a class that likes to dabble in control when Pirates aren't their best deck on the ladder.
which deck will you start to play with ?
Soul fragment DH will be cool, just dont forget glide, skull of guldan and double jump xD
which deck will you start to play with ?
I just left a decklist and a guide for a soul glide DH, so that would be my starting option, as well as a deck someone could try.
New Warrior Spell - Athletic Studies
Oh my I do love all these very cheap spells.
Warrior has loved using their rush minions since The Witchwood launced in the Year of the Raven, and I believe they will keep using these minions until this game stops updating.
And while Warrior's pool of rush minions are generally all very solid - discover mechanics no longer favor the player class since Frightened Flunky kept discovering itself and Armegadillo in Saviors of Ulduum. So this discover card can also find class rush minions too - such as Hunter's Diving Gryphons and Zixor, Apex Predator.
Discounting the minion by 1 is a nice effect, since it makes the minion more flexible, but the real strength of this card is it's cost to cast.
1 mana is super flexible, and can be used in conjunction with Reaper's Scythe to activate it's spellburst ability for cheap.
Our Thoughts on Hearthstone's Scholomance Academy Hunter/Druid Dual Class Cards
This was a great write up, thank you much for taking the time.
which deck will you start to play with ?
Tempo mage, aggro rogue,Totem shaman, control dhunter, beast hunter, libram paladin, soul frag warlock
Depends on what epic cards I get. I don't usually start wasting my dust on day one, and I might change my opinion depending on the theorycrafting stream.
Hearthstone's 18.0 Patch Includes Data for 6 New Cosmetic Hero Skins for Hunter, Mage, Paladin, and Warrior
The color schemes definitely play a role in class association. The first few times I fought against someone with the Kelthuzad mage portrait I thought they were a shaman.
About Rexxar though, I actually like the 1,000 wins portrait. I don't know why exactly, he does look pretty goofy, I just enjoy playing with him.
Bloated Python
It's a new kind of egg. Not as strong as Nerubian Egg or Devilsaur Egg, but not as weak as Serpent Egg. I'm sure it will see play of some kind, but I'm not sure what deck it will fit into best. It's also a beast, so it has synergy that the other eggs don't have. Looks solid!
Only the Best
I was looking for a budget deck to start playing wild, I think this is the one
Krolusk Barkstripper
I suspect this will be run in most Hunter lists; it feels reminiscent of Spider Bomb which was also very strong for Hunter.
It will probably make the cut in Highlander, and it might even enable some kind of spell-oriented Hunter thanks to Rapid Fire and Professor Slate.
Professor Slate
This is such an awesome and terrible effect. I'm excited to use this effect, but I know it is going to be tilting to have my minions Rapid Fire'd down.
I'm excited to experiment with this in some kind of hunter deck, but I'm not sure it will be consistent enough to be any good.
1 of Each: Scholomance Edition
Before each expansion, I like to theorycraft at least one deck for every class, and challenge others on the Forum to do the same and share what they got. Of course originality is icing on the cake! So here's what I've got so far for Scholomance Academy. Feedback welcome!
Demon Hunter
I'm not a big fan of standard tempo DH, and not very impressed with the Token DH cards that are coming out in Scholomance. So I went all-in with the other package they're getting, the Soul Fragments, and tried to make a control deck out of it (since it includes a new 3-damage AoE and a 7-drop that summons a bunch of 3/3s with Rush).
I refrained from Pit Commander because I have 1/3 Spirit Jailers. I tried to be picky about how many Outcast cards I included, so that Double Jump will be good for tutoring Skull of Gul'dan often.
Wild · Control Demon Hunter · by CaptainKaulu · 6 years, 2 months ago
Druid
I really tried to make Healz Druid work, but what I came up with looked awful even with the new SA cards supporting it. So I decided to go less original and focus my deck around Guardian Animals. So I included beast synergies, but no beasts of less than 5 cost except Escaped Manasabers. Then the low end of the curve includes ramp (Lightning Bloom), removal, value-cards, and taunts to stall with.
Germination is included mostly because it's awesome to buff Speaker Gidra with. Two copies of it might be overkill though.
Wild · Beast Druid · by CaptainKaulu · 6 years, 2 months ago
Hunter
Not too creative on this one either, I just thought I'd see how much more effective Face Hunter could be with Voracious Reader to boost it. I also threw in Rapid Fire (a sometimes-inclusion anyway) with Professor Slate for a removal package that has fun with a new card, even though it's probably too specific a combo to be optimal.
Wild · Face Hunter · by CaptainKaulu · 6 years, 2 months ago
Mage
OK, so back in Rise of Shadows, and to a lesser extent in Uldum, I really liked my aggro Spell Damage Burn Mage deck. And this set has more spell damage synergy than we've ever seen before except in RoS. So I'm hoping I can resurrect this concept.
The biggest boon is a lot more card draw to replace what Stargazer Luna once did for the deck; I've more than once wished for pretty much exactly Cram Session to exist, and now it will. So that can replace Arcane Intellect and be an improvement. Then a Voracious Reader (or maybe two? I haven't found the room so far ...) can take Luna's place.
Combustion sort of takes the place that Shooting Star once held. New 1-drop Spell Damages (!!) Ethereal Augmerchant (also flexible as removal) and Lab Partner make up for the losses of Cosmic Anomaly and Spellzerker. I also replaced Mana Reservoirs with Primordial Studies to try out; hopefully on average Reservoir or a better cheap spell damage minion will show up in the Discover pool? Mozaki, Master Duelist is an improvement on the sometimes-included Azerite Elemental from the old deck, and Ras Frostwhisper can replace the sometimes-included Arcane Explosion while simultaneously adding reach to hit face.
This is the deck I'm most excited to play in the exp, if you couldn't tell. It's expensive though. Time to spend a lot of dust ...
Wild · Burn Mage · by CaptainKaulu · 6 years, 2 months ago
Paladin
Not too creative here again; just using the new tools like First Day of School and Devout Pupil to patch up weaknesses in Libram Paladin with Lightforged Zealot (i.e. it's a "pure paladin," but one without even Lightforged Crusader, because random Paladin cards often suck). Lord Barov is almost a Wild Pyromancer + Equality combo in one card.
I'm not sure how good Argent Braggart and Judicious Junior are, but I'm experimenting with one copy of each.
Wild · Pure Paladin · by CaptainKaulu · 6 years, 2 months ago
Priest
There's no way I'm coming up with a better control priests than a gazillion Priest specialists online; it's just not an archetype I understand very well. So I went with a Zoo Priest concept instead. But then I found myself wanting to include WAY too many cards, so ... the natural solution was to go Highlander and add Zephrys the Great! (But not Dragonqueen Alexstrasza; she's way too slow for the concept.)
The biggest challenge for this deck will be generating enough card draw with Northshire Cleric gone and Power Word: Shield nerfed. I did my best, with Raise Dead, Novice Engineer, Loot Hoarder, and Voracious Reader.
Disciplinarian Gandling is kind of the linchpin card of the deck, that will probably have the highest Drawn Winrate. But you can't count on drawing him, so I tried to make the deck strong even if you don't.
Wild · Aggro Priest · by CaptainKaulu · 6 years, 2 months ago
Rogue
I was pretty tempted to theorycraft a Weapon Rogue with the cute new package, but I knew I wanted to use that same package for my Warrior deck, so I decided not to put too decks that were so similar on this thread. I'll still theorycraft a Weapon Rogue, but I dunno if I'll share it.
So instead, I thought I'd update my "The Assassins" deck from AoO. It's an aggro Stealth rogue, which is an archetype I imagine will be pretty popular in SA; but I think my Plague of Madness + weapon removal combo (for hard removal + card draw) will still make this take on the deck original.
Sneaky Delinquent and Infiltrator Lilian replace Wasteland Assassin, which is a bit slow for this aggressive of a deck. The deck often went into topdeck mode even with Harrison Jones and Greyheart Sages, so I think the additions of Secret Passages and Voracious Reader will be a big power boost.
Wild · Stealth Rogue · by CaptainKaulu · 6 years, 2 months ago
Shaman
As usual, I have lots of ideas for Shaman decks (my favorite class), but the one most likely to actually succeed is probably to take the current Totem Shaman deck and make it even faster. So that's what I theorycrafted so far.
It includes just five new cards: Lightning Bloom x1, Tour Guide x2, and Voracious Reader x2. Not much else to say.
Wild · Totem Shaman · by CaptainKaulu · 6 years, 2 months ago
Warlock
I already did the Soul Fragments thing with DH, and I'm certainly not qualified to figure out how to improve Questlock in the new exp. So I went with the "change your health on your turn" theme. After I put in all the cards I wanted for that package, I had 6 slots left, and I was pretty close to a very evenly-distributed, symmetric mana curve, and I had some dragon-dependent synergies. I considered squeezing in a Galakrond package, but I ended up just saying "Let's see if midrange Warlock can be a thing for once" and adding a couple more dragons that fit the dents in the mana curve.
EDIT: Revised based on a friend's feedback. No longer has an eleganly symmetric mana curve, or as many Dragons for consistency, but has more draw and heal and less ways to hurt itself and is undoubtedly better.
Wild · Unknown Warlock · by CaptainKaulu · 6 years, 2 months ago
Warrior
As I mentioned above, I love the new Weapon synergy cards and wanted to center my Warrior deck on that. My dream is that it might even bring Gorehowl back to relevance. So I'm gonna try.
Weapon Warrior is naturally going to take a bunch of face damage, though, so I put in a Taunt package for survivability: Into the Fray x2, Frightened Flunky x2, Infested Goblin x1, Armagedillo, Scrap Golem x1. Then I also added a small Pirate package, because that's practically required in the age of Risky Skipper and Ancharrr, and Dread Corsair fit nicely into all three themes.
Having such a big hole in my curve at 3 is a bit suspect, but the deck (now updated with feedback from a friend) is worth a try I think. I've tried out the small Taunt package + small Pirate package thing before (with either Enrage or Galakrond as the "main" packages), but the biggest thing that was missing was enough card draw. So hopefully Cutting Class will be a huge improvement on this style of deck.
Wild · Weapon Warrior · by CaptainKaulu · 6 years, 2 months ago
Lightning Bloom
Obviously broken.
They nerfed Innervate for a reason. Now that there are so many other strong cards that revolve around combos, this card will be game-breaking.
They're going to have to nerf it, but I don't really see how they can nerf it at this point...
Nature Studies
Discover is rarely a bad effect. The mana decrease and being only 1-mana itself means that this will definitely see play. Moreover, it enables combos, but I guess that isn't as relevant anymore since Lightning Bloom exists.
Gibberling
The pros have tested it, and it's a nightmare... Yay! There are so many openers that make this good since Druid has so many low cost spells and buff spells.
Since the copies have Spellburst, this card is going to be a nightmare.
Not going to be surprised if it gets nerfed.