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  • Hearthstone Theorycrafting Streams for Scholomance Academy This Thursday, July 30

    The theorycrafting streams are just fine. They are all speculating on possible deck combinations, but with no way to validate them. As others have mentioned earlier, it is god for those of us who aren't strong at deck building to learn the thought process on what cards might play well together. It is the early access streams that I don't watch and wish would go away. 

  • We May Already Know the Next Legends of Runeterra Region for Release in August

    Staff

    I'm not an expert, but from what I've read on the net, Aurelion Sol is a star forger, and able to hold a star in the palm of his hand. So yeah, he's pretty big.

  • New Demon Hunter Minion - Vilefiend Trainer

    It's playable on curve in arena - this minion is essentially a chillwind yeti that's more aggressively statted. 

    If you play with on curve with the outcast effect activated it becomes a 7/6 across three bodies which is VERY strong - 4 mana 7/7 have seen play with Flamewreathed faceless and other minions, there's no reason for this not to see play either.

    Due to HOW it's a 7/6 this could see play in tempo or control decks. Tempo obviously wants to be as threatening as they can and push as much damage as possible, while the control decks look like they want to utilize the tokens DH has for their synergy with Fel Guardian, Blood herald and Netherandamus.

    This card can be drawn with the newly printed Double Jump, if your deck doesn't have a glut of outcast cards to compete with. 

  • We May Already Know the Next Legends of Runeterra Region for Release in August

    That creature looks badass. I'm guessing big cost, stats and effect.

  • Dragoon Custom Class

    After a few consideration I decided to do this following class combination instead:

    • Dragoon/Warrior
    • Paladin/Dragoon.

    And to kick things off ala Blizzard reveals, here's some 2 new cards! Think of these as if they're revealed early on :3

    Thanks Nikko (HearthCards Creator) for supporting custom dual class cards now!

    (Read up more about Familiar Aspect in the main thread post.)

  • We May Already Know the Next Legends of Runeterra Region for Release in August

    Niceee! Can't wait for announcement.

  • We May Already Know the Next Legends of Runeterra Region for Release in August

    Staff

    Friendship ended with Nautilus.

    Now Aurelion Sol is biggest friend.

  • New Neutral Minion - Sorcerous Substitute

    Pro

    Yeah, this will see play for sure. Should be easy to activate in the upcoming meta.

  • New Demon Hunter Spell - Double Jump

    1 mana draw spells are efficient and always see play, historically speaking.

    1 mana SPECIFIC draw spells are MORE efficient and should see play, but it depends on the deck you're running.

    When Scholomance Academy launches, DH will have 9 cards with outcast effects, but you won't want to run every outcast card with this card, and you probably won't run this card in every DH deck.

    Tempo DH is currently blessed with a TON of card draw from Crimson Sigil Runner, Spectral Sight, and Skull of Gul'dan, they're either cheap draws that can get additional threats or make your cards drawn cheaper to help apply pressure the next turn.

    I feel like with this card you might want to use to gain your card draw or hand disruption cards - Skull of Gul'dan, Glide or Star Student Stelina - cards that you're opponent can't play around that will screw with their gameplan (especially if combo decks comeback).

    Now that I think about it, this card COULD work in an aggressive or Tempo deck list - if you pull Felosophy and play it, you could duplicate a Battlefiend or Satyr Overseer and give both minions +1/+1, but that also sounds like a slow turn, now that I've typed it out

     

  • New Neutral Minion - Plagued Protodrake

    Pro

    Dang, really strong card! I've said elsewhere that just dropping a big minion isn't as powerful as it used to be, but a big minion that drops another can be much better.

  • Scholomance Academy - Reveal Season Community Bingo

    Bingo!!

  • New Neutral Minion - Voracious Reader

    Pro

    It's crazy how much better than Jeeves this is. Unless you're trying to mill your opponent of course.

  • New Neutral Minion - Robes of Protection

    Pro

    Previously, this card would have been mediocre, but with all the new spells and spell damage coming up, it will be very useful. AOE will be even more powerful now.

  • New Neutral Minion - Enchanted Cauldron

    Pro

    Funfunfun. Yes, there will be much salt created by this card, but at least one player will be laughing!

  • New Mage Minion - Firebrand

    Pro

    Significantly worse Flamewaker. Sure, you get +1 attack and twice the damage on first spell, but what made that card so nasty was the ability to just fire again and again and again, and to hit the face too. This, however, is playable.

  • Super Aggro Odd DH

    Pro

    You can't go face when there are taunts in the way.

    I'm curious though, what made you comment on this deck that I posted over 2 months ago?

  • New Demon Hunter & Hunter Minion - Blood Herald

    A giant bat that gains stats when a friendly minion dies - feels like this should have been a warlock card in Rastakhan's Rumble when they were pushing their hand buff mechanics.

    A card like this is going to find home in a control shell that will utilize Coordinated Strike and Command the Illidari as ways to remove your opponents minions and kill your own tokens to make this guy bigger.

    however, because of it's cost you'll need to sacrifice say 5 minions while this is in your hand for it to be cost effective - anything below 5/5 of stats isn't mana efficient, you want the most stats for the least amount of mana.

    Granted you can always try to discount this card with Skull of Gul'Dan, since control decks rely on card draw to get their answers.

    A deck that runs this minion will also be running Fel Guardians and Netherandamus, both who also get stronger as friendly minions die.

    I forgot Hunters could use this card too, with Hunters their tempo playstyle might make this minion too slow for them, but they do have unleash the hounds and the new 1 drop Wolfpertinger which creates a token dulpicate of itself, and let's not forget snake trap as well, but I feel like Demon Hunter might be more efficient with this minion than Hunter

  • New Demon Hunter Spell - Fel Guardians

    This card reminds everyone of Corridor creeper, and it's easy to make the comparison - both are 7 mana that get discounted when minions die.

    Unlike Creeper, this card only discounts FRIENDLY minions dying. Also while 3/6 worth of stats with taunt is better than 2/5 (WAS 5/5 until creeper was nerfed) its split up across 3 bodies.

    You'll want to discount this card by at least (3) mana for it to be 4 mana 3/6 of stats (a stat line that's been pretty prominent in some legendaries this set). Fortunately for Demon Hunter that's not too difficult to accomplish, their spells Coordinated Strike and Command the Illidari summon 1/1 rush minions whose purpose is to trade into your opponents minions and clear the board or remove a dangerous threat.

    If you're going to be using a deck that runs this spell you'll also be running the new Blood Herald minion, who also gains stat bonuses in hand for friendly minions that die, and Netherandamus, who doesn't see much play since he doesn't have the support needed for a control deck.

    This card will probably see some experimentation, but I'm not certain if Control Demon Hunter will replace the efficient Tempo Demon Hunter just yet.

  • New Neutral Minion - Crimson Hothead

    So it has like semi taunt? Still I think a 5 mana taunt is just better.

  • New Demon Hunter & Hunter Spell - Demon Companion

    Animal Companion usually finds it's way in Hunter decks due to how cost effective the minions they summon are - they also synergy with Hunter's beast reliant cards like Kill Command or Hound Master. 

    Demon Companion, being a third of the cost with minions that have half the stats of their basic counterparts (same effects, though - rush, taunt and additional attack to friendly minions) means this spell will definitely see play in the future.

    I suspect that this card will find a home in more Demon Hunter decks than Hunter, since Hunters received a VERY strong 1 drop this expansion and like to focus on their beast synergy, but I suppose that for any aggressive or tempo game plan this card can fit anywhere.

    cheap, flexible, summons very cost effective minions, it's a 5 star card that will see play in standard until rotation.

  • New Priest Minion - Mindrender Illucia

    With the combo decks that are going to be so powerful this expansion eg. Mage and Druid this card is a welcome sight

  • Hearthstone Theorycrafting Streams for Scholomance Academy This Thursday, July 30

    There's absolutely nothing wrong with enjoying these types of streams, don't let the negativity surrounding them get to you. I agree that people blow how much these streams "solve" the meta out of proportion, even if it does definitely speed up the process. Many players' favorite Hearthstone time is the period after an expansion where the meta isn't solved and jank reigns supreme, which is why many people are angry at the streams. However if people have issues with the streams then that is a problem they have with Blizzard, what any one player does is entirely up to them, and no online horde should have any bearing on how you enjoy the game :)

  • Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion

    Turn 1: Primordial Studies

    Turn 2: Coin a Discovered Squallhunter

  • From Sketch to Fresh - How this Month's Ranked Card Back, Rise Up, Was Baked

    Damn, I'm hungry now :/

  • Discard and Renounce

    Fun? Yes.

    Viable? ^^* ...