People here not mentioning about this card in zoolock? The synergy with Darkglare and Diseased Vulture is insane and it's also just a really good reload for that deck. Maybe this can replace the Hand of Gul'dan combo.
It is trivial in Warrior to get this down to a baseline "3 mana draw 2," but they already have Battle Rage, which is tough to compete with in a deck that plans to use a lot of weapons. Rogue also has a lot of card draw options, and has a harder time setting up powerful weapons, so I'm not sure this makes the cut there either.
That is not what they gonna do, especially not dog... Zalae will use that to test out bunch of new cards too, why would he waste opportunity to just test out 1-2 cards
If you read this card as "0 mana draw 2 cards" it's pretty clearly awesome. Obviously you have to do a bit more work than just draw here, and the constraint that they had to have died means you might not put this in every deck, but it's probably one of the best cards in a deck built to use it.
Draws you cards and if you have a 5 damage weapon then this is free.
Yes, this is good. Yes this will go into all aggro rogue/warrior decks. But will it ever go anywhere else? That's another question. Risky Skipper combo is still here and not going anywhere, and rogue still has cards like Dirty Tricks and [Hearthstone Card (greyheart) Not Found] sage to do the same thing.
Perhaps next year this will truly shine. Until then, I cant see Risky Skipper making way for this, so its strictly going to aggro pirate warrior and little else.
I really can't get it why there are comments like this. It is like we have a tournement format while playing on ladder and we have a limitation to build only one deck with a class.
It doesn't mean that some viable class decks outclass the other. There might be different viable archetypes for a class and that doesn't mean they are outclassing each other.
Risky Skipper combo is a different thing, this card's support is different. You might want to climb ladder with that deck, someone wants to play warrior but with different archetype.
Don't act like there "should" or "have to" be only one archetype of deck for each class in the meta.
If you have said that some existing cards outclass this one for target archetype like " Why would i use Self-Sharpening Sword while i can use Hooked Scimitar or Waggle Pick" I could understand tho. But you are comparing different type of cards for different archetypes.
Good card, wrong meta. When more big demons are printed in the future this will almost certainly be in those lists as an extra copy of what is needed.
Good in zoo, will have to see if it's good enough though. My initial reaction is it will be run but will be one of the first cards to be cut as new cards are released in later expansions.
Basically Animal Companion on a smaller and better mana cost (1 mana instead of 3, while the demon companion have half the stats of their animal counterparts). 4/5, will definitely see play.
So after all the cards got released I like to do some sort of sorting, which card belongs to what archtype (or several)
I won't go and rate every card.. that's tidious and guys like trump or regis do better job at that.. so I will just put my thought on which archtypes we can expect and which archtypes got more support.
Going on alphabetical order, shared archtypes will appear on both classes.
Demon Hunter
Show Spoiler
NEW Soul Fragment- This is a big one and I think this is similar to how broken galakround shaman initially was, the cards that enable the archtype are just really good, and the abusers? also Shardshatter Mystic is a 3 cost Duskbreaker seriously this card is way too strong, even tempo DH might use it, sure you don't want to play it when you have a board.. but clear the board for 3 mana then develop? insane! the other cards are also very good this is my pick for the most broken archtype.
Big demon DH- got some control tools got a new big demon in Ancient Void Hound I think the card is good if you can cheat it out and having more big demons and some more AOE surely can make it work, but I think it's not there yet in terms of power level, if you go the control route this is probably your win condition.
tempo DH- can use the soul fragment package, the weapon is good anyway, and the 5 drop is decent.. Glide can be a good refill card, 4 mana refill 4 cards is actually quite good but it does compete with skull.. I guess if you are running soul fragments skull is worse so Glidesees play. this differs from the soul frgment archtype in that it doesn't use all the tools only 2 activators and 1 abuser.
token DH: got new token support, the archtype didn't succeed yet, but maybe THIS TIME?
Druid
Show Spoiler
NEW beast druid- not totally new beast druid was tried in the past, will see how it goes.. there are some new cards worth trying but not sold on it since the early game is questionable.
Spell/combo druid- we saw it on stream a new 10 cost card means [Hearthstone Card (kaelthas sunstrider) Not Found] shenanigans are going to get even more insane and now with prenerf innervate (with insignificant downside..) yeah.. it's not going to be fun playing against druid.
Treant/token - a more aggressive approach well a new traeant/totem card was printed I think the card is quite good and the Gibberling is just really good for 1 mana in the deck, which already features mostly spells..
Hunter
Show Spoiler
midrange deathrattle beast hunter: not new archtype but most cards just seem to fit into the same deck, will need to get to deck building about it to see what to fit and what not.
highlander hunter: could always play some new cards at least 3 cards here are decent enough for the deck,
Quest hunter: there is a new payoff card for minions dying and overwhelm is quite good in dealing with big stuff.. Desert Spear is still a card in rotation
spell/control hunter: it got a only Professor Slate and [Hearthstone Card (krolusk backstripper) Not Found] it's seriously not enough for a deck.. also lacks win condition apart from the malygos combo stuff but mage and shaman got better ways to do it this expansion.
Mage
Show Spoiler
NEW! Tempo mage: well not new.. as totally new but it has been a while since tempo mage was a thing and honestly I missed this deck.
Firebrand is Flamewaker but easier to use not as combo oriented, but really really powerful.
4 new 1 cost spells to use in the deck one new 1 drop that's a perfect fit 1/3 statline.
NEW! spell damage mage: if you play a lot of spell damage cards and get rewarded by it anyway.. when you get to the territory of +4 spell damage stuff are gonna start getting insane.
NEW! Exodia mage 2:electric boogaloo, Potion of Illusion and Licensed Adventurer enable an otk.. whenever the deck will actually work or not depends on how fast the meta is.
Highlander mage: got new stuff surely will need to look which ones are good enough to fit into the list.. surely Potion of Illusion on reno/zephrys
Paladin
Show Spoiler
Libram paladin: got ton of more support this expansion.
Highlander paladin: with bigger sets this is again on the menu manyu good cards this expansion.
Dududududuel paladin: obviously got a lot of support this expansion.. now with 2 cards that get stuff out of your deck, and more control tools like Wave of Apathy and Ceremonial Maul probably much better.. hope for tier 2.
murloc paladin: got one good murloc.. was already a tier 2 deck might be enough to keep it there? will see.
Priest
Show Spoiler
NEW! zoo/"combo" priest: lots of cards this expansion encourage a zoo/buff type priest togheter with the class rework, and last expansion not to mention [Hearthstone Card (mindreader illucia) Not Found] (which just steals the opponent's hand once you run out of fuel) hopefully will finally have a tempo archtype.
quest/ress priest priest: Raise Dead just made this fun to play against deck 10 times better, Wave of Apathy is also good to stall until the late game.
highlander priest: like every used highlander deck there are new tools that might or not be useful.. it's there.
Rogue
Show Spoiler
NEW! weapon damage matters rogue: got a ton of great tools to buff the weapon and use the fact that your weapon is buffed up.. also a new captain greenskin like card, better have weapon removal handy.
Tempo rogue: Secret Passage is so damn broken.. why is this card not nerfed yet? this effect used to cost 5 mana! probably will sue the stealth package.
highlander/galakround rogue: got new tools, Coerce 3 mana assassinate
burgle rogue: still a meme but the burgle card are good stand alone.
not sure which of those are packages or which are full decks.. maybe it will be a mishmash of all of it.
Shaman
Show Spoiler
NEW! Spell damage shaman: again it was tried before in karazhan but this time around it's more about the enabler than the payoff cards Rune Dagger is really good, Instructor Fireheartis insane with spell power also the mage/shaman legendary is good..
Totem shaman: totem shaman has a good early game currently this expansion added 2 big midgame bomb cards to it as well as just one of the best legendaries in the game in Speaker Gidra this deck is currently tier 2 according to HS replay.. I can easily see it at tier 1.
Control shaman: probably uses the spell damage package.. also it's probably the same deck.
Malygos OTK: both Lightning Bloom and [Hearthstone Card (primodial studies) Not Found] enable the malygos turn to be less about casting malygos and more about 30->0 your opponent
Warlock
Show Spoiler
NEW! Fragment warlock: think this is not a deck but actually kind of a package with 2 possibilities:
handlock style: play Flesh Giants and control the board, the shard shaterers are really good for board control and theres even mroe board clears and removal.AND healling.
quest: every shard is counted as 2 draws.. plot twist will heal much more.. the only downside is it might ruin the hero power discount.. but it's ok a risk worth taking in my book.. if you complete the quest sooner anyway.
zoolock: zoolock never dies, now with Raise Dead as well as more ways to get more cards into the board faster, discard zoo can now use a new discard card :D
big demon warlock: didn't get a new big demon :/
Warrior
Show Spoiler
NEW! weapon damage warrior: like in rogue play big weapons, buff them, get rewarded you were doing it anyway.
recruit warrior: back in rise of shadow lies some foundation to this archtype was never supported since.. well guess what it got 2 new big late game bombs in Rattlegore and Troublemaker as well as another recruit card in Commencement I can see this working better than paladin.. warrior is great in prolonging games.
control warrior: getting more control tools like Lord Barov, [Hearthstone Card (reaper scythe) Not Found], [Hearthstone Card (coerence) Not Found] as well as Troublemaker
Pirate/rush warrior: no new pirates but weapon and rush supports helps the deck
If I missed an archtype it's fine I probably did I think this time around the meta will be diverse unless something goes horribly wrong.. (I have a feeling it will be because of druid or shaman..)
BUT IN WILD, it's NUTS. This is one of THE cards Fire Plume's Heart warrior players wanted. It's just a shame it's even costed, so it can't be used in ODD Fire Plume's Heart warrior. (Which is a good thing i.m.o.)
Really good for warrior, as warrior has a LOT of rush cards. This means that despite the discover nerf, warriors still have a big chance to discover a class rush card. Will see mainly play in control warrior, because they LOVE clearing the board. Will perhaps see play in some kind of recruit warrior resurgence, as they don't want to put "whiff" their Dimensional Rippers and other "recruit" cards.
Nostalgia Midrange Pally
You forgot the "deathrattle" in the title. ;)
Super Aggro Odd DH
Eye Beam is not "super aggro" because it can`t go face. ;)
New Priest Minion - Mindrender Illucia
Ok.
1. You play Illusia. You have your opponents hand and deck
2. You play second Illusia generated by Priest Galakrond hero power. You have your own deck and hand.
3. Next turn one Illusia effect applies, switches deck/hand then second applies switching the deck/hand back to original owner.
Lunara's Garden
One of my favourite card backs. I love all the "forrest themed" card backs. :)
Un'goro Mystery
Hunter? Hmm... I think at Druid first.
Pandaria
Time flies by...
New Priest & Warlock Spell - Raise Dead
People here not mentioning about this card in zoolock? The synergy with Darkglare and Diseased Vulture is insane and it's also just a really good reload for that deck. Maybe this can replace the Hand of Gul'dan combo.
Dalaran Flame
I am always afraid, when I got an enemy with this card back. ^^ *
Random
My favourite card back. :D
Does the clockwork really work with your hero power? o.O
But even if this so, I don`t think a 5 mana 4/4 "gain +2 attack" is worth it.
Secret Mage [87% WR D5-2]
Looks interesting, maybe I give it a try. :)
Scholomance Academy
Well now that we've seen every card i think this upcoming expansion and meta is gonna be very cool!
I like a lot of cards and there are many decks that can be played!
New Rogue & Warrior Spell - Cutting Class
It is trivial in Warrior to get this down to a baseline "3 mana draw 2," but they already have Battle Rage, which is tough to compete with in a deck that plans to use a lot of weapons. Rogue also has a lot of card draw options, and has a harder time setting up powerful weapons, so I'm not sure this makes the cut there either.
Hearthstone Theorycrafting Streams for Scholomance Academy This Thursday, July 30
That is not what they gonna do, especially not dog... Zalae will use that to test out bunch of new cards too, why would he waste opportunity to just test out 1-2 cards
New Priest & Warlock Spell - Raise Dead
If you read this card as "0 mana draw 2 cards" it's pretty clearly awesome. Obviously you have to do a bit more work than just draw here, and the constraint that they had to have died means you might not put this in every deck, but it's probably one of the best cards in a deck built to use it.
New Warrior Spell - Athletic Studies
do people even play Boom Squad?
New Rogue & Warrior Spell - Cutting Class
I really can't get it why there are comments like this. It is like we have a tournement format while playing on ladder and we have a limitation to build only one deck with a class.
It doesn't mean that some viable class decks outclass the other. There might be different viable archetypes for a class and that doesn't mean they are outclassing each other.
Risky Skipper combo is a different thing, this card's support is different. You might want to climb ladder with that deck, someone wants to play warrior but with different archetype.
Don't act like there "should" or "have to" be only one archetype of deck for each class in the meta.
If you have said that some existing cards outclass this one for target archetype like " Why would i use Self-Sharpening Sword while i can use Hooked Scimitar or Waggle Pick" I could understand tho. But you are comparing different type of cards for different archetypes.
All Card Flavor Text for the Scholomance Academy Hearthstone Expansion
Guardian Animals - The guidelines specifically state: "Students may also bring an ironbeak owl OR an alleycat OR a toad." They never said how big.
Nice Harry Potter reference - I wonder if there are more?
New Demon Hunter & Warlock Spell - Felosophy
Good card, wrong meta. When more big demons are printed in the future this will almost certainly be in those lists as an extra copy of what is needed.
Good in zoo, will have to see if it's good enough though. My initial reaction is it will be run but will be one of the first cards to be cut as new cards are released in later expansions.
New Demon Hunter & Hunter Spell - Demon Companion
Basically Animal Companion on a smaller and better mana cost (1 mana instead of 3, while the demon companion have half the stats of their animal counterparts). 4/5, will definitely see play.
[SA] Control Warrior
Man, this looks greedy. Greedy but fun!
Fingers crossed for a viable control warrior in tha SA meta.
Archtype overview
So after all the cards got released I like to do some sort of sorting, which card belongs to what archtype (or several)
I won't go and rate every card.. that's tidious and guys like trump or regis do better job at that.. so I will just put my thought on which archtypes we can expect and which archtypes got more support.
Going on alphabetical order, shared archtypes will appear on both classes.
Demon Hunter
NEW Soul Fragment- This is a big one and I think this is similar to how broken galakround shaman initially was, the cards that enable the archtype are just really good, and the abusers? also Shardshatter Mystic is a 3 cost Duskbreaker seriously this card is way too strong, even tempo DH might use it, sure you don't want to play it when you have a board.. but clear the board for 3 mana then develop? insane! the other cards are also very good this is my pick for the most broken archtype.
Big demon DH- got some control tools got a new big demon in Ancient Void Hound I think the card is good if you can cheat it out and having more big demons and some more AOE surely can make it work, but I think it's not there yet in terms of power level, if you go the control route this is probably your win condition.
tempo DH- can use the soul fragment package, the weapon is good anyway, and the 5 drop is decent.. Glide can be a good refill card, 4 mana refill 4 cards is actually quite good but it does compete with skull.. I guess if you are running soul fragments skull is worse so Glidesees play. this differs from the soul frgment archtype in that it doesn't use all the tools only 2 activators and 1 abuser.
token DH: got new token support, the archtype didn't succeed yet, but maybe THIS TIME?
Druid
NEW beast druid- not totally new beast druid was tried in the past, will see how it goes.. there are some new cards worth trying but not sold on it since the early game is questionable.
Spell/combo druid- we saw it on stream a new 10 cost card means [Hearthstone Card (kaelthas sunstrider) Not Found] shenanigans are going to get even more insane and now with prenerf innervate (with insignificant downside..) yeah.. it's not going to be fun playing against druid.
Treant/token - a more aggressive approach well a new traeant/totem card was printed I think the card is quite good and the Gibberling is just really good for 1 mana in the deck, which already features mostly spells..
Hunter
midrange deathrattle beast hunter: not new archtype but most cards just seem to fit into the same deck, will need to get to deck building about it to see what to fit and what not.
highlander hunter: could always play some new cards at least 3 cards here are decent enough for the deck,
Quest hunter: there is a new payoff card for minions dying and overwhelm is quite good in dealing with big stuff.. Desert Spear is still a card in rotation
spell/control hunter: it got a only Professor Slate and [Hearthstone Card (krolusk backstripper) Not Found] it's seriously not enough for a deck.. also lacks win condition apart from the malygos combo stuff but mage and shaman got better ways to do it this expansion.
Mage
NEW! Tempo mage: well not new.. as totally new but it has been a while since tempo mage was a thing and honestly I missed this deck.
Firebrand is Flamewaker but easier to use not as combo oriented, but really really powerful.
4 new 1 cost spells to use in the deck one new 1 drop that's a perfect fit 1/3 statline.
NEW! spell damage mage: if you play a lot of spell damage cards and get rewarded by it anyway.. when you get to the territory of +4 spell damage stuff are gonna start getting insane.
NEW! Exodia mage 2:electric boogaloo, Potion of Illusion and Licensed Adventurer enable an otk.. whenever the deck will actually work or not depends on how fast the meta is.
Highlander mage: got new stuff surely will need to look which ones are good enough to fit into the list.. surely Potion of Illusion on reno/zephrys
Paladin
Libram paladin: got ton of more support this expansion.
Highlander paladin: with bigger sets this is again on the menu manyu good cards this expansion.
Dududududuel paladin: obviously got a lot of support this expansion.. now with 2 cards that get stuff out of your deck, and more control tools like Wave of Apathy and Ceremonial Maul probably much better.. hope for tier 2.
murloc paladin: got one good murloc.. was already a tier 2 deck might be enough to keep it there? will see.
Priest
NEW! zoo/"combo" priest: lots of cards this expansion encourage a zoo/buff type priest togheter with the class rework, and last expansion not to mention [Hearthstone Card (mindreader illucia) Not Found] (which just steals the opponent's hand once you run out of fuel) hopefully will finally have a tempo archtype.
quest/ress priest priest: Raise Dead just made this fun to play against deck 10 times better, Wave of Apathy is also good to stall until the late game.
highlander priest: like every used highlander deck there are new tools that might or not be useful.. it's there.
Rogue
NEW! weapon damage matters rogue: got a ton of great tools to buff the weapon and use the fact that your weapon is buffed up.. also a new captain greenskin like card, better have weapon removal handy.
Tempo rogue: Secret Passage is so damn broken.. why is this card not nerfed yet? this effect used to cost 5 mana! probably will sue the stealth package.
highlander/galakround rogue: got new tools, Coerce 3 mana assassinate
burgle rogue: still a meme but the burgle card are good stand alone.
not sure which of those are packages or which are full decks.. maybe it will be a mishmash of all of it.
Shaman
NEW! Spell damage shaman: again it was tried before in karazhan but this time around it's more about the enabler than the payoff cards Rune Dagger is really good, Instructor Fireheartis insane with spell power also the mage/shaman legendary is good..
Totem shaman: totem shaman has a good early game currently this expansion added 2 big midgame bomb cards to it as well as just one of the best legendaries in the game in Speaker Gidra this deck is currently tier 2 according to HS replay.. I can easily see it at tier 1.
Control shaman: probably uses the spell damage package.. also it's probably the same deck.
Malygos OTK: both Lightning Bloom and [Hearthstone Card (primodial studies) Not Found] enable the malygos turn to be less about casting malygos and more about 30->0 your opponent
Warlock
NEW! Fragment warlock: think this is not a deck but actually kind of a package with 2 possibilities:
zoolock: zoolock never dies, now with Raise Dead as well as more ways to get more cards into the board faster, discard zoo can now use a new discard card :D
big demon warlock: didn't get a new big demon :/
Warrior
NEW! weapon damage warrior: like in rogue play big weapons, buff them, get rewarded you were doing it anyway.
recruit warrior: back in rise of shadow lies some foundation to this archtype was never supported since.. well guess what it got 2 new big late game bombs in Rattlegore and Troublemaker as well as another recruit card in Commencement I can see this working better than paladin.. warrior is great in prolonging games.
control warrior: getting more control tools like Lord Barov, [Hearthstone Card (reaper scythe) Not Found], [Hearthstone Card (coerence) Not Found] as well as Troublemaker
Pirate/rush warrior: no new pirates but weapon and rush supports helps the deck
If I missed an archtype it's fine I probably did I think this time around the meta will be diverse unless something goes horribly wrong.. (I have a feeling it will be because of druid or shaman..)
New Demon Hunter & Warlock Spell - Felosophy
Probably yeh, lol.
New Warrior Spell - In Formation!
Seems bad in standard to me.
BUT IN WILD, it's NUTS. This is one of THE cards Fire Plume's Heart warrior players wanted. It's just a shame it's even costed, so it can't be used in ODD Fire Plume's Heart warrior. (Which is a good thing i.m.o.)
New Warrior Spell - Athletic Studies
Really good for warrior, as warrior has a LOT of rush cards. This means that despite the discover nerf, warriors still have a big chance to discover a class rush card. Will see mainly play in control warrior, because they LOVE clearing the board. Will perhaps see play in some kind of recruit warrior resurgence, as they don't want to put "whiff" their Dimensional Rippers and other "recruit" cards.