I am actually really happy that this card exists. He is just a good card to cheat out. Whether you are playing big shaman, duel paladin, recruit warrior, or deathrattle rogue you would be happy to play this sick dragon. And it is a common when usually the ideal targets for this "cheat" effects are legendary, so that's nice.
This card is neat and has pretty good value. I like how it plays off Animal Companion, but I wish it wasn't just exactly a scaled down version. I mean, there are so many other abilities like Rush and Lifesteal they could have used.
If this card existed 2 years ago, it probably would have been beyond busted. Amazing how times have changed. It is still very good, but there is still a lot AOE, summons, and random removal that will keep this card in check. Look for this card to get a lot better at the next rotation when there is a smaller card pool.
If both players have two minions when this is slapped on the board, one player will end up with 3 minions and the other with 0. This is the definition of a win more card, and if you don't have something fast to deal with this guy after he's played, it's pretty much game over for you.
The effect is interesting, that's true, but it's one of those cards that will be hella frustrating to play against.
this card is crazy powerful even if it only triggers once, it is just straight up insane if it triggers multiple times. This card allows aggro decks to be as trigger happy as they want and not lose cards. It will definitely see play in standard as well as wild, it is just too much value not to play.
Very powerful if you have a board ready. And if not, it will protect itself and help you build a board. I imagine this will be a card people will have to consider when adding any kind of spell-based removal in their deck.
It's a more control oriented card that acts as an extra AoE while also allowing you to slap some stats on the board, be it just a 5/5 for some extra 3/3 tokens. While not broken, it's a fairly decent card.
Not very good, but the effect is funny and the artwork is super cool. If I open this I will play it in my casino mage, if I don't open it then fine. It is obviously not meant for competitive games, it is just a fun little card if you want to shake things up and play something random.
little and collectible Thori'dal, the Stars' Fury. Since it is cheaper and Shaman's spell's are also cheaper with overload and deals higher damage than Hunter's spells, it will act better than it probably.
I have experimented with Thori'dal, the Stars' Fury with Malygos when it was first released and it acted quite well, but there was some Hunter-ish survival difficulties in that deck. In Shaman, surviving until late game wouldn't be an issue most of times i believe and there is Lightning Bloom now which makes Malygos even more threatening so +6 Spell Damage is better than +5 for going lethal and we can put 2 copies of this unlike Vereesa Windrunner.
I will probably experiment with this in a Malygos Shaman deck.
Walk the Plank is conditional removal that can't remove a damaged minion and is played in no competitive decks.
Backstab is great removal for the early game, but it can't answer average or large threats without an additional commitment of resources or trades.
Seal Fate is like a mix of the above 2. The reason it sees the kind of play it does is due to the invoke Gala synergy, not so much the 3 damage on a non-damaged target.
Vendetta Completely dependent on playing a specific rogue archtype and is played nowhere else. This card really isn't comparable.
Sabotage Basically a 5 mana (or more) conditional removal that is totally random. Need I say more?
Assassinate 5 mana to destroy 1 minion without being able to develop the board. No
Flik Skyshiv Again another good card. It is expensive though (6 mana), is limited to 1 due to legendary tag (which means getting it as an answer is inconsistent), and can backfire during mirrors. Still good though.
Coerce is much better than pretty much all except maybe the last 2 cards because it synergies perfectly with 1 mana lackeys and aside from the combo requirement is otherwise unconditional removal for a minion at just 3 additional mana (no undamaged requirement, no rng targetting, no spending most or all of your turn removing 1 minion).
"Cards are bad because if you played them without synergy they would be bad"
Welcome to card games.
Also you ignoring the fact that cards like Vendetta, Backstab, and Seal Fate easily remove early threats to help you stay on the board for cards like Assassinateor Walk the Plank to help you keep advantage without losing because of a slow turn because the opponent played Tirion Fordring and you discovered one of them off a witchy lackey just for this occasion so you wouldn't have to trade off your entire board. Imagine thinking a rogue would have no board presence lmao, what year is it. Rogue isn't a mage or a warrior with big board clears, to get rid of boards, they have cards that enable their minions to do it.
The point is Coerce DOESN"T need special synergies to be good. Why restrict yourself to only playing Theif Rogue for a 4 damage removal when you can play pretty much any rogue deck with cheap cards, like lackeys, for a removal that can destroy any one threat you want? Same goes for slow clunky 5 mana removals, or those that restrict you to only being able to remove an undamaged minion.
Coerce allows you to destroy any minion for 3 mana so I fail to see any comparable argument that states that most of the above removals you mentioned are close to being as flexible as this new removal for rogue. Flexible class staple > restricted use synergistic only removal.
oh wow, I didn't see this card neither in reveal stream nor reveal page, I might missed it somehow.
I love using Crystalsong Portal and this card must be quite essential in Spell Druid if there is a deck like that. I'm sure I will have but not so sure for meta. 5 stars for my tastes.
New Demon Hunter Spell - Double Jump
I gave it 3 stars, then remembered that the Outcast card you draw can be activated right away and gave it 4 stars. This is just great.
New Neutral Minion - Crimson Hothead
Idk this looks like a dragon highlander hunter staple card but we will see.
New Demon Hunter Minion - Vilefiend Trainer
Okay card, but kind of uninspiring.
New Neutral Minion - Plagued Protodrake
I am actually really happy that this card exists. He is just a good card to cheat out. Whether you are playing big shaman, duel paladin, recruit warrior, or deathrattle rogue you would be happy to play this sick dragon. And it is a common when usually the ideal targets for this "cheat" effects are legendary, so that's nice.
New Demon Hunter & Hunter Minion - Blood Herald
Yeah, they really want DH to start trading, don't they? This won't help.
New Demon Hunter Spell - Fel Guardians
If there was something like Southsea Captain for demons, this would be much better. No, I don't count Mal'Ganis cuz he's too expensive.
New Neutral Minion - Plagued Protodrake
There has to be a way in wild where this card goes from an 8 drop on the board then to 7 and a 6 all the way down to 0 right!?
New Demon Hunter & Hunter Spell - Demon Companion
This card is neat and has pretty good value. I like how it plays off Animal Companion, but I wish it wasn't just exactly a scaled down version. I mean, there are so many other abilities like Rush and Lifesteal they could have used.
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I proclaim warrior/paladin the most hideous color class combo.
All Card Flavor Text for the Scholomance Academy Hearthstone Expansion
Just found some more references Lol
Enchanted Cauldron - reference to The Rock entrance ("If you smeeeeeeeeeeeeell what The Rock is cookin'!)
Sphere of Sapience - scry is the mechanic in MTG working just like this card
Cutting Class - I hope it doesn't need an explanation ^^
Demonic Studies - Ahhh, Babbling Book
I guess there are some more that I don't get but I like way the Blizz puts these references, it always brings a smile
New Neutral Minion - Robes of Protection
If this card existed 2 years ago, it probably would have been beyond busted. Amazing how times have changed. It is still very good, but there is still a lot AOE, summons, and random removal that will keep this card in check. Look for this card to get a lot better at the next rotation when there is a smaller card pool.
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
If both players have two minions when this is slapped on the board, one player will end up with 3 minions and the other with 0. This is the definition of a win more card, and if you don't have something fast to deal with this guy after he's played, it's pretty much game over for you.
The effect is interesting, that's true, but it's one of those cards that will be hella frustrating to play against.
New Neutral Minion - Voracious Reader
this card is crazy powerful even if it only triggers once, it is just straight up insane if it triggers multiple times. This card allows aggro decks to be as trigger happy as they want and not lose cards. It will definitely see play in standard as well as wild, it is just too much value not to play.
New Neutral Minion - Robes of Protection
Very powerful if you have a board ready. And if not, it will protect itself and help you build a board. I imagine this will be a card people will have to consider when adding any kind of spell-based removal in their deck.
New Demon Hunter & Warlock Minion - Soulciologist Malicia
It's a more control oriented card that acts as an extra AoE while also allowing you to slap some stats on the board, be it just a 5/5 for some extra 3/3 tokens. While not broken, it's a fairly decent card.
New Neutral Minion - Enchanted Cauldron
Not very good, but the effect is funny and the artwork is super cool. If I open this I will play it in my casino mage, if I don't open it then fine. It is obviously not meant for competitive games, it is just a fun little card if you want to shake things up and play something random.
New Neutral Minion - Steward of Scrolls
I will definitely try this in Elemental Mage and Shaman with DK Jaina and Kalimos.
New Shaman Weapon - Rune Dagger
little and collectible Thori'dal, the Stars' Fury. Since it is cheaper and Shaman's spell's are also cheaper with overload and deals higher damage than Hunter's spells, it will act better than it probably.
I have experimented with Thori'dal, the Stars' Fury with Malygos when it was first released and it acted quite well, but there was some Hunter-ish survival difficulties in that deck. In Shaman, surviving until late game wouldn't be an issue most of times i believe and there is Lightning Bloom now which makes Malygos even more threatening so +6 Spell Damage is better than +5 for going lethal and we can put 2 copies of this unlike Vereesa Windrunner.
I will probably experiment with this in a Malygos Shaman deck.
New Neutral Minion - Desk Imp
Can't wait to summon 4 of these with Galakrond, the Wretched
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
Did I hear them tease something extra/new/else at the end of the stream? Sounds like we'll see it in the new patch or hear about it tomorrow?
All Card Flavor Text for the Scholomance Academy Hearthstone Expansion
Troublemaker - "Prepare for trouble!" "Make it double!"
Team R blasting off again! *sparkle*
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
The point is Coerce DOESN"T need special synergies to be good. Why restrict yourself to only playing Theif Rogue for a 4 damage removal when you can play pretty much any rogue deck with cheap cards, like lackeys, for a removal that can destroy any one threat you want? Same goes for slow clunky 5 mana removals, or those that restrict you to only being able to remove an undamaged minion.
Coerce allows you to destroy any minion for 3 mana so I fail to see any comparable argument that states that most of the above removals you mentioned are close to being as flexible as this new removal for rogue. Flexible class staple > restricted use synergistic only removal.
Blood Herald
It's a reprint of Wicked Skeleton from KotFT. And it's just as bad or maybe even worse as it costs one more mana. Bleh.
New Neutral Minion - Manafeeder Panthara
Hunter will enjoy this more than most classes. Beast and miniquest synergy.
New Druid Spell - Partner Assignment
oh wow, I didn't see this card neither in reveal stream nor reveal page, I might missed it somehow.
I love using Crystalsong Portal and this card must be quite essential in Spell Druid if there is a deck like that. I'm sure I will have but not so sure for meta. 5 stars for my tastes.