If you're running so few minions, you could consider using Souleater's Scythe as protection against Dirty Rat and Patchwerk. It would also allow you to always get Bloodmage Thalnos as your first minion and it makes it easier to move outcast cards to the leftmost position in your hand.
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Have used this quest version for wild ladder climb. Turn 8-9 lethal most of time. Extremely fun to play
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Comments
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Thank you for the valuable feedback, Scythe seems like a very good idea!
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What happens when you end up with a bunch of draw cards in your hand and an empty deck? How do you solve not having the good old cataclysm?
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Thank you guys, your feedback and question is where I can refine the list
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A lot of the draw is conditional: you don't need to use the last charge of Tuskpiercer or it might not draw anything, Consume Magic can be played from a non-outcast position, Double Jump won't draw anything if your deck is empty, one copy of Sigil of Alacrity can be played on the final turn (especially if its cost has been reduced to zero).
The worst card to be stuck with is Need for Greed, but having Acrobatics as your last card isn't great either. Maybe Topple the Idol would be useful to make sure you don't have expensive draw at the bottom of the deck, as well as being useful as a board clear. Another option would be to use Sphere of Sapience to push non-draw cards to the bottom of the deck.
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