Mecha'thun DH New Build (2023 homebrew)

Last updated 1 year, 5 months ago by
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Have used this quest version for wild ladder climb. Turn 8-9 lethal most of time. Extremely fun to play

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Comments

  • Zelgadis's Avatar
    Wizard 1070 870 Posts Joined 05/29/2019
    Posted 1 year, 4 months ago

    If you're running so few minions, you could consider using Souleater's Scythe as protection against Dirty Rat and Patchwerk. It would also allow you to always get Bloodmage Thalnos as your first minion and it makes it easier to move outcast cards to the leftmost position in your hand.

    1
    • ErWei's Avatar
      50 2 Posts Joined 05/30/2023
      Posted 1 year, 4 months ago

      Thank you for the valuable feedback, Scythe seems like a very good idea!

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  • n00buaddib's Avatar
    10 1 Posts Joined 06/27/2023
    Posted 1 year, 4 months ago

    What happens when you end up with a bunch of draw cards in your hand and an empty deck? How do you solve  not having the good old cataclysm?

    1
    • ErWei's Avatar
      50 2 Posts Joined 05/30/2023
      Posted 1 year, 4 months ago

      Thank you guys, your feedback and question is where I can refine the list

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    • Zelgadis's Avatar
      Wizard 1070 870 Posts Joined 05/29/2019
      Posted 1 year, 4 months ago

      A lot of the draw is conditional: you don't need to use the last charge of Tuskpiercer or it might not draw anything, Consume Magic can be played from a non-outcast position, Double Jump won't draw anything if your deck is empty, one copy of Sigil of Alacrity can be played on the final turn (especially if its cost has been reduced to zero).

      The worst card to be stuck with is Need for Greed, but having Acrobatics as your last card isn't great either. Maybe Topple the Idol would be useful to make sure you don't have expensive draw at the bottom of the deck, as well as being useful as a board clear. Another option would be to use Sphere of Sapience to push non-draw cards to the bottom of the deck.

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