Probably not. Ten months ago this combo was in standard, where i generally like to make decks for, since you don't get bogged down by crafting fifty legendaries to make a viable deck. But now it's in wild, where you can basically just do whatever you want to make a control deck, because there are enough tools via the sheer amount of cards to sustain yourself for a combo like this, or play hemet and just rely on the combo itself. And making a deck where everything is really simple to slot into a select amount of wild cards for a deck i don't play anymore isn't interesting to me.
But if i were to do it i would probably gut Swizard's Reno Exodia Paladin deck and turn it into something with this combo:
So in like ten minutes, without looking up meta control paladin decks in wild and cheating off their homework i made this. Making mummies used to be a meta pick for this combo when people were playing it with tunnelblaster, i didn't like it originally and i still don't because the quest is super unreliable and you often used to die before you drew your reborn minions to finish it. And to compensate for that i added a ton of draw. The deck i made is entirely focused on the combo, only a couple minions added to fight for board you mostly need to rely on saving aoe for large boards when your opponent gets greedy and stall for the combo with the large amount of healing i added. Probably not good, but it's the best i could do for a deck i don't play anymore in a format i only play gonkdruid in.
Like i said though if you aren't happy with this half assed deck i made in 10-20 minutes, i highly encourage you to make your own. Check out some wild control paladin lists(if there are any) with combo based win conditions and kick out their win condition to add this one. It's only a three card combo after-all. Just remove things that don't make sense like i did above. Double check for minions with deathrattles that would ruin the combo, and test it yourself.
Cheating out minions on turn 9 has seen play in the past with Master Oakheart, but that primarily saw play in Druid who played Oakheart earlier than turn 9 on average with their ramp. Also, Oakheart pulls 3 minions from your deck, which helps filter your future draws. Archwitch Willow only pulls 1 minion from your deck, lowers your hand resources by 1 card, and can't be played for the batttlecry earlier than turn 9. Willow just seems too slow to make sense out of running big demons in standard.
Highlander Mage would love efficient early game AoE, heck, they even ran Imprisoned Observer for a bit. Combustion serves that roll better than Imprisoned Observer ever could, since its faster and can also be early single target removal. Combustion is efficient flexibility, and that is pretty much the only flexibility that sees standard play nowadays.
I expect Mana Reservoir will actually be one of the better picks. It hasn't been used so far because decks haven't been very interested in spell damage, so they only use it when the spell damage minions have board presence of their own. But if spell damage itself is the most important part, then a low cost high health option is perfect.
So control DH is going to be shuffling opponents cards back into their deck? Will we finally have a control deck that is more annoying to play against than Priest?
Star Student Stelina doesn't seem nearly as good as Glide to me. You're only disrupting 1 card for 4 mana, not to mention you have to wait for it to be outcasted to get the effect. On top of that, the ideal use for this hand disruption is against control/combo decks, which usually have moderate hand sizes and can afford to lose 1 card if that means you made a not great tempo play of a 4 mana 4/3. What makes Glide more powerful is that it does more for you and against the opponent: drawing 3-4 card ideally and shrinking your opponents hand size by a few cards is way more substantial for 4 mana than a 1 card disrupt on a 4/3.
I could see this being run in face hunter as a way to trigger your [Hearthstone Card (Leper Gnome) Not Found]s immediately, but that's a fringe case and I don't really see it fitting in anything else.
I think just regular mage (especially highlander) might use this, just for a chance at an extra prime. Maybe spell mage will use it to, because they do need more minions.
Star Student Stelina
And Double Jump guarantees this on turn 5, turn 4 if you coin. (unless it's already in your hand, but that is why we run Glide at 2)
I want to Gold Craft this Day 1 for two reasons.
1. I'm excited for this type of game play and will use Star Student Stelina in every DH deck I try out.
2. I'm excited to give my opponents a golden version of whatever I removed.
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
The best card for this one for one, would be 100% Mozaki, Master Duelist
Since it's already cheap, and by making it more cheap you can spam more spells with it.
Argent Braggart
At least is a good card on late game, you can play a 8 mana minion and this cards, and get a lot of stats
Singleton Infinite AOE paladin.
Probably not. Ten months ago this combo was in standard, where i generally like to make decks for, since you don't get bogged down by crafting fifty legendaries to make a viable deck. But now it's in wild, where you can basically just do whatever you want to make a control deck, because there are enough tools via the sheer amount of cards to sustain yourself for a combo like this, or play hemet and just rely on the combo itself. And making a deck where everything is really simple to slot into a select amount of wild cards for a deck i don't play anymore isn't interesting to me.
But if i were to do it i would probably gut Swizard's Reno Exodia Paladin deck and turn it into something with this combo:
-Youthful Brewmaster
-Garrison Commander
-Zola the Gorgon(i would probably add either a quest paladin shell or just Baleful Banker(the Making Mummies quest not galvadon))
-Maiev Shadowsong
-Brann Bronzebeard
-Muster for Battle
-Murgur Murgurgle
-Solemn Vigil
You know what....i'll just theorycraft something right now(no promises on quality)....
Wild · Unknown Paladin · by clawz161 · 6 years, 2 months ago
So in like ten minutes, without looking up meta control paladin decks in wild and cheating off their homework i made this. Making mummies used to be a meta pick for this combo when people were playing it with tunnelblaster, i didn't like it originally and i still don't because the quest is super unreliable and you often used to die before you drew your reborn minions to finish it. And to compensate for that i added a ton of draw. The deck i made is entirely focused on the combo, only a couple minions added to fight for board you mostly need to rely on saving aoe for large boards when your opponent gets greedy and stall for the combo with the large amount of healing i added. Probably not good, but it's the best i could do for a deck i don't play anymore in a format i only play gonk druid in.
Like i said though if you aren't happy with this half assed deck i made in 10-20 minutes, i highly encourage you to make your own. Check out some wild control paladin lists(if there are any) with combo based win conditions and kick out their win condition to add this one. It's only a three card combo after-all. Just remove things that don't make sense like i did above. Double check for minions with deathrattles that would ruin the combo, and test it yourself.
New Warlock Minion - Archwitch Willow
Cheating out minions on turn 9 has seen play in the past with Master Oakheart, but that primarily saw play in Druid who played Oakheart earlier than turn 9 on average with their ramp. Also, Oakheart pulls 3 minions from your deck, which helps filter your future draws. Archwitch Willow only pulls 1 minion from your deck, lowers your hand resources by 1 card, and can't be played for the batttlecry earlier than turn 9. Willow just seems too slow to make sense out of running big demons in standard.
Trueaim Crescent is a New Demon Hunter & Hunter Weapon Revealed for Hearthstone's Scholomance Academy Expansion
Do minions stop attacking when it dies or do all minions have to attack it even if it goes below 0 health?
New Mage Spell - Combustion
Highlander Mage would love efficient early game AoE, heck, they even ran Imprisoned Observer for a bit. Combustion serves that roll better than Imprisoned Observer ever could, since its faster and can also be early single target removal. Combustion is efficient flexibility, and that is pretty much the only flexibility that sees standard play nowadays.
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Yes. Risky Skipper says "After a minion is played - " which means that the minion you play will resolve first, then Risky Skipper will do it's thing.
New Demon Hunter Minion - Magehunter
A silence effect that can get blocked by a Taunt isn't going to see play.
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
I expect Mana Reservoir will actually be one of the better picks. It hasn't been used so far because decks haven't been very interested in spell damage, so they only use it when the spell damage minions have board presence of their own. But if spell damage itself is the most important part, then a low cost high health option is perfect.
New Demon Hunter Minion - Ancient Void Hound
Wow this is going to suck if this card finds a T1 deck
New Demon Hunter Minion - Star Student Stelina
So control DH is going to be shuffling opponents cards back into their deck? Will we finally have a control deck that is more annoying to play against than Priest?
New Demon Hunter Minion - Star Student Stelina
Star Student Stelina doesn't seem nearly as good as Glide to me. You're only disrupting 1 card for 4 mana, not to mention you have to wait for it to be outcasted to get the effect. On top of that, the ideal use for this hand disruption is against control/combo decks, which usually have moderate hand sizes and can afford to lose 1 card if that means you made a not great tempo play of a 4 mana 4/3. What makes Glide more powerful is that it does more for you and against the opponent: drawing 3-4 card ideally and shrinking your opponents hand size by a few cards is way more substantial for 4 mana than a 1 card disrupt on a 4/3.
Trueaim Crescent is a New Demon Hunter & Hunter Weapon Revealed for Hearthstone's Scholomance Academy Expansion
Me go face? Yup. Do me trade? Also yup.
New Mage Minion - Lab Partner
Spellbook Binder enabler.
Trueaim Crescent is a New Demon Hunter & Hunter Weapon Revealed for Hearthstone's Scholomance Academy Expansion
I could see this being run in face hunter as a way to trigger your [Hearthstone Card (Leper Gnome) Not Found]s immediately, but that's a fringe case and I don't really see it fitting in anything else.
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
I like it a lot, but Shaman/Mage "Primordial Studies" should discover Elementals...
Trueaim Crescent
So this gives rush and windfury to your minions, kinda..? Artwork is great and the new borders look amazing. Works well with the new immune dude
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
With the amount of discover cards mage has I wonder how easily it is to reduce malygos to a level where it is a viable strategy.
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
I think just regular mage (especially highlander) might use this, just for a chance at an extra prime. Maybe spell mage will use it to, because they do need more minions.
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
cool, thanks
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
This is a dual-class Shaman/Mage card, so Squall hunter and Vashj can be discovered if its put in a shaman deck.
Primordial Studies is a New Shaman & Mage Card Revealed for Hearthstone's Scholomance Academy Expansion
it is a Shaman/Mage card. Also new Mage Legendary gains Spell Damage after you cast a spell, it is a vanilla minion when you play it.
New Druid & Shaman Minion - Speaker Gidra
Fantastic card! Can't wait to play it.
New Druid & Shaman Minion - Speaker Gidra
Speaker Gidra + Mark of the Wild = 5 mana 5/8 Taunt, Windfury, Rush.
I want to see Mark of the Wild in the meta.