Nice stats for it's cost, and it's a pretty strong effeect.
Paladin: Great for Libram/buff Paladin. Will see a lot of play. Looking forward to experimenting around with High Abbess Alura already!
Priest: As the reveal showed, it's really risky for priest. It's probably best in a tempo priest deck with a lot of buffs. This is also really good with Gift of Luminance.
well High Abbess Alura, we can say: "We expect great things from you."
Seems super strong with Shaman's spell-generating capabilities and Druid's access to good spells. It can help stabilize on a turn where you play something like Nourish, which is really strong in some matchups.
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This is the fair version of puzzlebox. Played att 10 mana and the effects are capped at 10 mana. But then also less random bc discover instead of totally random.
I'm glad they were willing to say something on this. I appreciate it only leaves you with +1 card in hand, but at the same time shaman is a jack-of-all-trades class so it cannot be difficult to find an effects for legendaries that don't arguably violate class weaknesses.
To me it is less about the card itself and more about trusting the class identities to hold, because they ensure each class has weaknesses that you can target if you want to beat them. As soon as those weaknesses are filled in or made so minor as to not matter, you get games where one player feels like there was nothing they could do to win even if they tweak their deck to improve their odds, and that really sucks.
I don't see a reason a DH would run Magehunter over Consume Magic. Consume Magic is cheaper, can replace itself in hand by drawing a card, and isn't restricted by taunt. Also, the stat upside of Magehunter doesn't really matter as most of the time you care more about the silence effect, which Consume Magic does better. Maybe this sees play after Consume Magic rotates out with the DH Initiate set.
From what they said in one of their posts. The class weakness identity, are stuff mainly from the classic/basic sets, if memory serves. They stated at one point, they wanted to have them specified so they could on occasion break out of the mold and do something different.
I played some games with him thrown in and it's definitely a nice addition. As you said he is great for healing and also makes as a great board clear with divine shield. I updated my guide for the deck and added Zilliax as a tech card against a aggro heavy meta. Against a slower meta i don't think the healing will be needed if you are able to keep up board control and tempo, which you will need against the incredibly strong control decks in wild. Thanks for the comment!
Keymaster Alabaster doesn't yield its benefits until your next turn, and that's really slow for a 7-drop without Rush or Taunt. Also, generally speaking, your more likely to get low-cost cards (< 5 mana) than high-cost cards (> 5 mana) across all decks as every deck needs something for the early game. I just don't see why any deck would want to run this.
First Day of School is effectively a 1-drop and a 2-drop in one card, just like how Fire Fly served this purpose in tempo decks of its time. Also can have some mid-to-late game utility with Kael'thas Sunstrider since its a 0-mana card that could cheat out spells like Lay on Hands and Libram of Hope. In conclusion, a very solid tempo card that I think easily replaces Imprisoned Sungill in Libram Paladin and has some shenanigan potential.
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Tempo Buff card.
But also draw and summon spells.
I quite like it.
New Paladin & Priest Minion - High Abbess Alura
Nice stats for it's cost, and it's a pretty strong effeect.
Paladin: Great for Libram/buff Paladin. Will see a lot of play. Looking forward to experimenting around with High Abbess Alura already!
Priest: As the reveal showed, it's really risky for priest. It's probably best in a tempo priest deck with a lot of buffs. This is also really good with Gift of Luminance.
well High Abbess Alura, we can say: "We expect great things from you."
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
need a dedicated deck ...
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Just in case we were getting another large dump of cards via video today, this was our placeholder article image.
For real though, what a slap in the face to Dekkster =(
Scheduling reveals is just too damn hard.
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I will be happy to shadow word my own minion :)
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Hilarious reveal, Wronchi animations is always fun to watch. So many good/funny lines.
"i will fight that minion with taunt"
New Druid & Shaman Minion - Speaker Gidra
Seems super strong with Shaman's spell-generating capabilities and Druid's access to good spells. It can help stabilize on a turn where you play something like Nourish, which is really strong in some matchups.
New Paladin & Priest Minion - High Abbess Alura
A new Legendary Priest/Paladin Minion, High Abbess Alura, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
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Hearthstone's Chadd Nervig & Alec Dawson Talk About Instructor Fireheart Design & Value Generation in Hearthstone
This is the fair version of puzzlebox. Played att 10 mana and the effects are capped at 10 mana. But then also less random bc discover instead of totally random.
Hearthstone's Chadd Nervig & Alec Dawson Talk About Instructor Fireheart Design & Value Generation in Hearthstone
I'm glad they were willing to say something on this. I appreciate it only leaves you with +1 card in hand, but at the same time shaman is a jack-of-all-trades class so it cannot be difficult to find an effects for legendaries that don't arguably violate class weaknesses.
To me it is less about the card itself and more about trusting the class identities to hold, because they ensure each class has weaknesses that you can target if you want to beat them. As soon as those weaknesses are filled in or made so minor as to not matter, you get games where one player feels like there was nothing they could do to win even if they tweak their deck to improve their odds, and that really sucks.
Hearthstone's Chadd Nervig & Alec Dawson Talk About Instructor Fireheart Design & Value Generation in Hearthstone
Shaman is shit now that is why it got printed
New Demon Hunter Minion - Magehunter
I don't see a reason a DH would run Magehunter over Consume Magic. Consume Magic is cheaper, can replace itself in hand by drawing a card, and isn't restricted by taunt. Also, the stat upside of Magehunter doesn't really matter as most of the time you care more about the silence effect, which Consume Magic does better. Maybe this sees play after Consume Magic rotates out with the DH Initiate set.
Professor Slate is a New Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I mean you just kill scary legendary before going face
Hearthstone's Chadd Nervig & Alec Dawson Talk About Instructor Fireheart Design & Value Generation in Hearthstone
Most likely an early hint at Human Shamans coming to WoW.
Blizzard's Celestalon Talks Demon Hunter, Scholomance Academy, and New Classes in Hearthstone
Dude... playing as Priest against DH now is an auto-win. Stop whining.
Potion of Illusion is a New Mage & Rogue Card Revealed for Hearthstone's Scholomance Academy Expansion
I think you just have both for consistency
Hearthstone's Chadd Nervig & Alec Dawson Talk About Instructor Fireheart Design & Value Generation in Hearthstone
From what they said in one of their posts. The class weakness identity, are stuff mainly from the classic/basic sets, if memory serves. They stated at one point, they wanted to have them specified so they could on occasion break out of the mold and do something different.
Midrange: Pogo Rogue
I played some games with him thrown in and it's definitely a nice addition. As you said he is great for healing and also makes as a great board clear with divine shield. I updated my guide for the deck and added Zilliax as a tech card against a aggro heavy meta. Against a slower meta i don't think the healing will be needed if you are able to keep up board control and tempo, which you will need against the incredibly strong control decks in wild. Thanks for the comment!
Argent Braggart is a New Paladin Card Revealed for Hearthstone's Scholomance Academy Expansion
well, if there is an 8/8 and 4/12 anywhere(!) on the board you get 8/12
this will be great in arena(although not sure if anyone still plays that mode ;) )
New Neutral Minion - Keymaster Alabaster
Keymaster Alabaster doesn't yield its benefits until your next turn, and that's really slow for a 7-drop without Rush or Taunt. Also, generally speaking, your more likely to get low-cost cards (< 5 mana) than high-cost cards (> 5 mana) across all decks as every deck needs something for the early game. I just don't see why any deck would want to run this.
Hearthstone's Chadd Nervig & Alec Dawson Talk About Instructor Fireheart Design & Value Generation in Hearthstone
Annnnd the question on shaman's identity / class weakness dodged
New Paladin Spell - First Day of School
First Day of School is effectively a 1-drop and a 2-drop in one card, just like how Fire Fly served this purpose in tempo decks of its time. Also can have some mid-to-late game utility with Kael'thas Sunstrider since its a 0-mana card that could cheat out spells like Lay on Hands and Libram of Hope. In conclusion, a very solid tempo card that I think easily replaces Imprisoned Sungill in Libram Paladin and has some shenanigan potential.
Potion of Illusion
I hate this. We are definitely gonna see an OTK deck that abuses this.
New Paladin & Priest Spell - Gift of Luminance
Great on paper, but hard to find a use.
I suppose Grave Rune seemed the same and it sees play so we'll have to see how it pans out.
Educated Elekk
This is card is just good. 5-star for me, even if only combo or control decks would run it.