Is it just me or does this Libram package look kinda... really bad. The Librams are strong, but the Libram support cards are so much weaker than the first round. 2/3 weapon and 4/2 Divine Shield are just bad statlines, as opposed to the original amazing 1 mana 1/3 and decent 4/6 Taunt. Add on the cards requiring you to get them to 0, and I'm honestly not that impressed. Libram of Wisdom was such a strong card because it could easily cost 0 and it was still okayish at full cost if you had nothing else. You CANNOT play Libram of Divinity without four discounts, because then it's just a single buff. You also miss the amazing anti-aggro and board threat tool with no Libram of Hope.
Maybe they were scared to push Librams with Sunsapper Lynessa, but if that's the case why even make a design like this in the same set rotation?
I hate this because I love this and I know there is a good chance we're going to see some very cool announcements. I've been a part of the Warcraft universe for 2 decades and these big announcements within the franchise always bring on the emotions and the desire to play the crack that is WoW.
There was also the internal 2.0 build for Warcraft III. I really wonder if they're going to fix that game.
Lumia - The most anti aggro card that ever existed. Basically if you opponent is aggro and has no spell answer to this card you practically win the game because there's really not much they can do other than heal you back to 30 and waste a turn. Unfortunately, outside of aggro this card will likely cost you damage rather than gain. Will it see play though, obviously yes. Any card that hard counters an entire archetype will never be left unplayed.
Yrel, Beacon of Hope - If librams are good this will see play. Not much else to say about this card other than point out that rush allows you to control this minion's deathrattle triggering, which obviously is a good thing.
Celestial Aura - Its the kind of card that's funny to meme about but in paladin is probably useless. The only thing unique about it is that in a way, this sort of counters certain AoE effects like Threads of Despair
Libram of Divinity - Id just like to point out that Lady Liadrin is in standard. Yes, this card will likely be aggravating enough to get nerfed at some point.
Well, there's really not much reason to rate the other libram cards because ultimately it'll only be playable in a libram deck. Just cheapen them down, and the game practically flows like the old libram pally without broomstick really. Id be surprised if libram pally isnt at least tier 1-2 because its a solid deck that does what paladin does, just put minions down and eventually win.
Paladin's set this time is certainly not as interesting as the previous three expansions
Glad to see it's not going to be the current standard expansions and we kinda get a sneak peak into what the meta might feel like after standard rotation next year. Pretty cool. The designer insights is a good read
Murmur - Not exactly sure what this can do yet, but I would be surprised if this doesnt break the game in some capacity in future. But admitably its a little difficult to see where this card is leading towards because even if the cards costs only 1 after this, you're not developing more stats on board so the battlecries needs to either win you the game or setup for a win in the short term.
Farseer Nobundo - There's a lot of talk about how much value the lens provide, but really all this card really does is doubling your first spell and then you get another recast two turns later. And the card being a deathrattle means, you dont actually get to control when the lens appear, and your opponent will no doubt be saving a silence or transform effect to get rid of it. Or they stack so many stats on board that you've no choice except to spend the lens on a removal option. Good card, but perhaps not as broken as it seems.
Nebula - Most likely playable, but the cost is a bit too high to assume its gonna be viable unless the meta goes for value.
Shaman set is respectable, but to address the common theme of asteroids being a deck. I think it might work, but its not the same as the plagues were for DK, there's no helya for asteroids, and the fact is that even plague DK nowadays arent seeing much play themselves. I would say that the asteroid deck will likely be just another extension in an elemental deck rather than a genuine build around.
Oh yeah we need so much more transparent plastic for everything electronics! It’s such a great look and you’re starting to see it creep back a little bit - like Microsoft’s few new Xbox controllers. We’ve seen 90s clothing make a return let’s get everything else too.
Had this been nothing more than a common card then fine. But its a legendary card with an effect thats just so mundane. That's mostly my problem with it.
Its not even like its quasar, where you can perhaps imagine it being better with added support. This card is as you say, just a buffed up SI:7 agent.
But all that said, it would probably see play in a combo rogue deck but otherwise I cant see how a better SI7 agent is even relevant in todays hearthstone.
Don't think of Talgath as an Enchanter, think of it as an SI:7 Agent with an extra bonus tagged on. SI:7 Agent doesn't see play anymore, but maybe doubling the damage it deals and making it easier to clear the rest of the board is the nudge it needs.
Quasar - The one card that's been attracting alot of attention. Partially because its unique, and also because there's been levels of copium over what is very likely a shit card. Let's get some positives out first; this card does well with other draw cards like knickknack shack which can be setup earlier. Unfortunately, I'd like to ask what exactly is it going to accomplish that rogue already cannot do without? The answer: very little. Plus, lets not forget the fact that this card is 6 mana and therefore you'd very likely be dead trying to contrive this card to work.
Talgath - Alright, this card is shit isnt it? We already have Enchanter in standard that doesnt see play in rogue, so what is this doing? At best youd put this is a combo rogue deck because it fits the theme and ultimately still gives you a 4 damage card to immediately use with.
Pressure Points - Unironically might be the best card for rogue this set because the potentiality of setting up an OTK with eviscerate, sonya etc. cannot be taken lightly.
The Gravitational Displacer - Alright, rogue starship 'payoff'. Yes it does summon a copy of the starship, which is theoretically good value, but you first need this to be played without dying, play this without dying, and then this card needs to actually die, also without you dying. Bear in mind this card literally does nothing until the starship is launched. Yeah, I can feel the shittinest of this card. Also, if it so happens this card gets mind controlled, or transformed, you just lost your payoff.
I'll address the starship for rogue: team5 went and just shrugged their shoulders. I cannot see anyone make a deck out of the starship because the payoff is ambiguous, its literally parts from other classes, and the fact that you have to shove so many cards into the deck just to make it work. I can only assume you'd play the starship in a tess deck, but I cant see anything to suggest its gonna be good.
However, I do think the set is powerful simply because I can absolutely see sonya rogue make a comeback with pressure points as the focal point of the deck. And that will indeed be the obsession of all rogue players until team5 inevitably nerfs the deck, because no rogue deck of this sort ever escapes the nerf hammer.
I kind of like the steal other classes' parts and combine them into a big ship. It sounds cool.
I do agree however that Burgle has been "the thing" for Rogue for too long. Even has someone who likes it, I wish they'd push other directions again just for variety.
That said I do love the combo stuff this set. Looks fun and Lucky Comet seems like a dangerous card to print. Just asking to be broken!
Deck discounts have historically been quite strong. The cost of shuffling your hand is high no doubt. Still I wonder if this won't see some use, especially in wild. Rogue has plenty of card draw. With enough spells or if they ever make another Spectral Pillager that can go face it could be scary. It's probably still to slow even with a perfect hand with prep or other discounts. Still It has some potential.
I really don't like Rogue's Starship gimmick in this set.
Every other class gets their own cool pieces, and Rogue's only piece is a Legendary that literally does nothing until you launch the Starship. Everything else is just taking everyone else's pieces.
Just because Burgle is a mainstay mechanic in Rogue doesn't mean that it needs to be involved everywhere. Why can't Rogue have their own Starship pieces?
I have the 8Bitdo Sn30 Pro+ (in transparent purple, we need more transparent tech), they're great products. This one won't see much use outside of N64 emulation, since most modern games use the second analogue stick a lot, though I could see it being great for fighting games.
Oh, no problem - just cheat out your titan, play quasar, then draw to fill hand. I guess then you have to uninstall the game though because you will never be that lucky ever again.
Surely Quasar is stupid, right? You don't draw any cards from it, needing help from other sources to get them back. Imagine getting hit with that from Yogg - you might as well concede.
The Citra thing was interesting because Yuzu's developers were a part of both projects. Nintendo got quite lucky with that and so they were able to push them out of both categories.
I'm not worried about Analogue. No dumped bios stuff, and they are focused purely on old hardware that is out of patents. I'm assuming the 3DS still has several patents that aren't expired which may have helped here.
Update: I've just now found out in-between playing sessions that there actually is a single race mode.
It's in the Versus mode. Despite appearing as a multiplayer mode, it doesn't force you to play with more than one person and it does allow you to pick single races.
Dirdra, Rebel Captain - A card that can only ever fit into aggro because having your deck filled with crewmates isnt exactly ideal for value decks, and you'd likely want to get rid of adjoining cards as quickly as you can, so it cant work for control neither. Whether this card itself is useful, its kinda like nerfed pozzik in that its kinda just there, playable but otherwise not a build-around. You'd play this in a deck that stacks crewmates in, not because of this card.
Emergency Meeting - A card that's likely more powerful than the legendary itself, very similar to Wild Spirits in that respect. Play this card, get two crewmates, play the demon on turn 3, and the crewmates on turn 4. One card, get cards to play for two turns.
Eldritch Being - A card that will likely see more play in wild. In standard, its just okay for what it is. Unlikely we'll see much of this card, because strictly speaking you cant really play this on turn 1, and it'll likely be a dead card in hand if you somehow have the perfect draw: a scenario which every player strives for.
Dhunter's set is kinda just functional, because I can see the crewmates working out alright, but its also kinda boring in a way because it's heading the familiar aggro-pirate style aggro direction. Wouldnt surprise me if its just shoehorning crewmates into pirate dhunter and pretend its new, then dropped within 1 month after launch.
As for the ship cards, Im a little less certain how they would work. The ship parts seem to imply that you should be playing this in a flood-board centric deck and yet fully armed with the knowledge that you'll likely be stuck playing one card per turn just to get it going - wheres all this wide board gonna come from? At best its Sigil of Skydiving into one of the most telegraphed winning sequences ever of which the playaround is simply to leave your board empty and watch as your opponent flail around.
Is there even a reason not to just play zilliax instead (for the +1+1 buff), which needs zero setup and will consistently win games for you. Rather that than spend 5 turns building a ship that's not guaranteed to win the game.
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All The Great Dark Beyond Card Reveals for October 23 - Day 13 [Finished]
Is it just me or does this Libram package look kinda... really bad. The Librams are strong, but the Libram support cards are so much weaker than the first round. 2/3 weapon and 4/2 Divine Shield are just bad statlines, as opposed to the original amazing 1 mana 1/3 and decent 4/6 Taunt. Add on the cards requiring you to get them to 0, and I'm honestly not that impressed. Libram of Wisdom was such a strong card because it could easily cost 0 and it was still okayish at full cost if you had nothing else. You CANNOT play Libram of Divinity without four discounts, because then it's just a single buff. You also miss the amazing anti-aggro and board threat tool with no Libram of Hope.
Maybe they were scared to push Librams with Sunsapper Lynessa, but if that's the case why even make a design like this in the same set rotation?
World of Warcraft's 30th Anniversary Direct Scheduled for November 13, Includes WoW, Hearthstone, & Rumble
Nine years of Heroes of the Storm!
Anyone? No? Okay then...
World of Warcraft's 30th Anniversary Direct Scheduled for November 13, Includes WoW, Hearthstone, & Rumble
Ugh. I hate this.
I hate this because I love this and I know there is a good chance we're going to see some very cool announcements. I've been a part of the Warcraft universe for 2 decades and these big announcements within the franchise always bring on the emotions and the desire to play the crack that is WoW.
There was also the internal 2.0 build for Warcraft III. I really wonder if they're going to fix that game.
All The Great Dark Beyond Card Reveals for October 23 - Day 13 [Finished]
Lumia - The most anti aggro card that ever existed. Basically if you opponent is aggro and has no spell answer to this card you practically win the game because there's really not much they can do other than heal you back to 30 and waste a turn. Unfortunately, outside of aggro this card will likely cost you damage rather than gain. Will it see play though, obviously yes. Any card that hard counters an entire archetype will never be left unplayed.
Yrel, Beacon of Hope - If librams are good this will see play. Not much else to say about this card other than point out that rush allows you to control this minion's deathrattle triggering, which obviously is a good thing.
Celestial Aura - Its the kind of card that's funny to meme about but in paladin is probably useless. The only thing unique about it is that in a way, this sort of counters certain AoE effects like Threads of Despair
Libram of Divinity - Id just like to point out that Lady Liadrin is in standard. Yes, this card will likely be aggravating enough to get nerfed at some point.
Well, there's really not much reason to rate the other libram cards because ultimately it'll only be playable in a libram deck. Just cheapen them down, and the game practically flows like the old libram pally without broomstick really. Id be surprised if libram pally isnt at least tier 1-2 because its a solid deck that does what paladin does, just put minions down and eventually win.
Paladin's set this time is certainly not as interesting as the previous three expansions
The Great Dark Beyond Community Events Happening From October 24th to November 5th
Glad to see it's not going to be the current standard expansions and we kinda get a sneak peak into what the meta might feel like after standard rotation next year. Pretty cool. The designer insights is a good read
All The Great Dark Beyond Card Reveals for October 22 - Day 12 [Finished]
Murmur - Not exactly sure what this can do yet, but I would be surprised if this doesnt break the game in some capacity in future. But admitably its a little difficult to see where this card is leading towards because even if the cards costs only 1 after this, you're not developing more stats on board so the battlecries needs to either win you the game or setup for a win in the short term.
Farseer Nobundo - There's a lot of talk about how much value the lens provide, but really all this card really does is doubling your first spell and then you get another recast two turns later. And the card being a deathrattle means, you dont actually get to control when the lens appear, and your opponent will no doubt be saving a silence or transform effect to get rid of it. Or they stack so many stats on board that you've no choice except to spend the lens on a removal option. Good card, but perhaps not as broken as it seems.
Nebula - Most likely playable, but the cost is a bit too high to assume its gonna be viable unless the meta goes for value.
Shaman set is respectable, but to address the common theme of asteroids being a deck. I think it might work, but its not the same as the plagues were for DK, there's no helya for asteroids, and the fact is that even plague DK nowadays arent seeing much play themselves. I would say that the asteroid deck will likely be just another extension in an elemental deck rather than a genuine build around.
8BitDo's New N64 Controller for Analogue, Switch, and PC is Available for Pre-order
Oh yeah we need so much more transparent plastic for everything electronics! It’s such a great look and you’re starting to see it creep back a little bit - like Microsoft’s few new Xbox controllers. We’ve seen 90s clothing make a return let’s get everything else too.
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
Had this been nothing more than a common card then fine. But its a legendary card with an effect thats just so mundane. That's mostly my problem with it.
Its not even like its quasar, where you can perhaps imagine it being better with added support. This card is as you say, just a buffed up SI:7 agent.
But all that said, it would probably see play in a combo rogue deck but otherwise I cant see how a better SI7 agent is even relevant in todays hearthstone.
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
Don't think of Talgath as an Enchanter, think of it as an SI:7 Agent with an extra bonus tagged on. SI:7 Agent doesn't see play anymore, but maybe doubling the damage it deals and making it easier to clear the rest of the board is the nudge it needs.
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
Quasar - The one card that's been attracting alot of attention. Partially because its unique, and also because there's been levels of copium over what is very likely a shit card. Let's get some positives out first; this card does well with other draw cards like knickknack shack which can be setup earlier. Unfortunately, I'd like to ask what exactly is it going to accomplish that rogue already cannot do without? The answer: very little. Plus, lets not forget the fact that this card is 6 mana and therefore you'd very likely be dead trying to contrive this card to work.
Talgath - Alright, this card is shit isnt it? We already have Enchanter in standard that doesnt see play in rogue, so what is this doing? At best youd put this is a combo rogue deck because it fits the theme and ultimately still gives you a 4 damage card to immediately use with.
Pressure Points - Unironically might be the best card for rogue this set because the potentiality of setting up an OTK with eviscerate, sonya etc. cannot be taken lightly.
The Gravitational Displacer - Alright, rogue starship 'payoff'. Yes it does summon a copy of the starship, which is theoretically good value, but you first need this to be played without dying, play this without dying, and then this card needs to actually die, also without you dying. Bear in mind this card literally does nothing until the starship is launched. Yeah, I can feel the shittinest of this card. Also, if it so happens this card gets mind controlled, or transformed, you just lost your payoff.
I'll address the starship for rogue: team5 went and just shrugged their shoulders. I cannot see anyone make a deck out of the starship because the payoff is ambiguous, its literally parts from other classes, and the fact that you have to shove so many cards into the deck just to make it work. I can only assume you'd play the starship in a tess deck, but I cant see anything to suggest its gonna be good.
However, I do think the set is powerful simply because I can absolutely see sonya rogue make a comeback with pressure points as the focal point of the deck. And that will indeed be the obsession of all rogue players until team5 inevitably nerfs the deck, because no rogue deck of this sort ever escapes the nerf hammer.
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
I kind of like the steal other classes' parts and combine them into a big ship. It sounds cool.
I do agree however that Burgle has been "the thing" for Rogue for too long. Even has someone who likes it, I wish they'd push other directions again just for variety.
That said I do love the combo stuff this set. Looks fun and Lucky Comet seems like a dangerous card to print. Just asking to be broken!
Retire Tess Greymane for a year and give Anka, the Buried, Edwin VanCleef, Captain Hooktusk or heck even Gral, the Shark a chance in standard!
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
Deck discounts have historically been quite strong. The cost of shuffling your hand is high no doubt. Still I wonder if this won't see some use, especially in wild. Rogue has plenty of card draw. With enough spells or if they ever make another Spectral Pillager that can go face it could be scary. It's probably still to slow even with a perfect hand with prep or other discounts. Still It has some potential.
The Great Dark Beyond Community Events Happening From October 24th to November 5th
In your summary it says:
But then in the blue post
That is a much larger window to earn the packs
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
I really don't like Rogue's Starship gimmick in this set.
Every other class gets their own cool pieces, and Rogue's only piece is a Legendary that literally does nothing until you launch the Starship. Everything else is just taking everyone else's pieces.
Just because Burgle is a mainstay mechanic in Rogue doesn't mean that it needs to be involved everywhere. Why can't Rogue have their own Starship pieces?
The Great Dark Beyond Community Events Happening From October 24th to November 5th
Kibler walks up to you, grabs a deck of cards out, looks at you with a determined glare, and utters two words...
"Well met!"
What do you do?
8BitDo's New N64 Controller for Analogue, Switch, and PC is Available for Pre-order
I have the 8Bitdo Sn30 Pro+ (in transparent purple, we need more transparent tech), they're great products. This one won't see much use outside of N64 emulation, since most modern games use the second analogue stick a lot, though I could see it being great for fighting games.
The Great Dark Beyond Community Events Happening From October 24th to November 5th
Kibler looking more like Uther every day :)
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
Oh, no problem - just cheat out your titan, play quasar, then draw to fill hand. I guess then you have to uninstall the game though because you will never be that lucky ever again.
All The Great Dark Beyond Card Reveals for October 21 - Day 11 [Finished]
Surely Quasar is stupid, right? You don't draw any cards from it, needing help from other sources to get them back. Imagine getting hit with that from Yogg - you might as well concede.
Analogue Announces "3D" the First 4K FPGA N64, Available October 21
The Citra thing was interesting because Yuzu's developers were a part of both projects. Nintendo got quite lucky with that and so they were able to push them out of both categories.
I'm not worried about Analogue. No dumped bios stuff, and they are focused purely on old hardware that is out of patents. I'm assuming the 3DS still has several patents that aren't expired which may have helped here.
Charle01
Flappy Bird is a prime example of the success of simple yet addictive games that attract players worldwide.
Victory Heat Rally Review - A Fun Throwback to Arcade Racers of the 80s and 90s
Update: I've just now found out in-between playing sessions that there actually is a single race mode.
It's in the Versus mode. Despite appearing as a multiplayer mode, it doesn't force you to play with more than one person and it does allow you to pick single races.
All The Great Dark Beyond Card Reveals for October 20 - Day 10 [Finished]
Dirdra, Rebel Captain - A card that can only ever fit into aggro because having your deck filled with crewmates isnt exactly ideal for value decks, and you'd likely want to get rid of adjoining cards as quickly as you can, so it cant work for control neither. Whether this card itself is useful, its kinda like nerfed pozzik in that its kinda just there, playable but otherwise not a build-around. You'd play this in a deck that stacks crewmates in, not because of this card.
Emergency Meeting - A card that's likely more powerful than the legendary itself, very similar to Wild Spirits in that respect. Play this card, get two crewmates, play the demon on turn 3, and the crewmates on turn 4. One card, get cards to play for two turns.
Eldritch Being - A card that will likely see more play in wild. In standard, its just okay for what it is. Unlikely we'll see much of this card, because strictly speaking you cant really play this on turn 1, and it'll likely be a dead card in hand if you somehow have the perfect draw: a scenario which every player strives for.
Dhunter's set is kinda just functional, because I can see the crewmates working out alright, but its also kinda boring in a way because it's heading the familiar aggro-pirate style aggro direction. Wouldnt surprise me if its just shoehorning crewmates into pirate dhunter and pretend its new, then dropped within 1 month after launch.
As for the ship cards, Im a little less certain how they would work. The ship parts seem to imply that you should be playing this in a flood-board centric deck and yet fully armed with the knowledge that you'll likely be stuck playing one card per turn just to get it going - wheres all this wide board gonna come from? At best its Sigil of Skydiving into one of the most telegraphed winning sequences ever of which the playaround is simply to leave your board empty and watch as your opponent flail around.
Is there even a reason not to just play zilliax instead (for the +1+1 buff), which needs zero setup and will consistently win games for you. Rather that than spend 5 turns building a ship that's not guaranteed to win the game.
What Are You Playing? Omega October 2024
I started up XCOM 2 again since I hadn't finished War of the Chosen yet.
It was quite fun, but I encountered my fair amount of typical XCOM stuff if you know what I mean.
Tandem Tactics
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