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Saruun - This card has so much potential. Unfortunately, the way this card is requires you to play an elemental deck and therein lies the problem. With all the fire spell synergy moving around, had this card just give any minion +1 fire spell damage, it would have been nuts. Coated in an elemental deck, is this even strictly better than lamplighter, even at 5 mana? Its just such a shame, because I really like the mage set this expansion. Probably a dud if Im honest.
Supernova - Its probably not better than cheating out water eles or doing 10 damage + a 10 drop. But Id be lying if I say this is a bad card. Basically cheat it out, get a bunch of fire spells which your opponent can never play around. Good enough perhaps.
Pocket Dimension - Meme card. Sure discovering loads of spells is great and all, but dont mage already have plenty of those and dont cost 4 mana? Its not even better than infitize the maxitude.
Blazing Accretion - Great card for elementals. Will elemental mage capture the top tiers again? Probably not.
Let's start with the starship pieces. I think it fits very conveniently into wheelock, and that's likely the main reason for it working in the class. Basically, the ship pieces Felfire Thrusters and Heart of the Legion are naturally defensive cards and can never realistically be a build around, more like support cards that enable win cons to work, like Wheel of DEATH!!!
As for the other cards;
Bad Omen - Its just another card you play in starship decks and nowhere else. At least the demons have taunt. Not much else to say about this card. If youre putting starship cards in your deck, then might as well play this card.
Healthstone - Maybe Im missing something here, but this card is likely trash. Why play this when you can just play Felstring Harp or Void Virtuoso? The only thing going for this is that youre actually taking damage, so it can realistically trigger pain cards while also healing you back, but for two card slots in your deck + the fact that its otherwise useless, I cant see it. At least void virtuoso is a 1 mana 1/3.
Abduction Ray - Yes, its to power up Archimonde, and yes its also not worth it. Spend mana to skip your turn in hopes of getting good demons out of a pool of traditionally poor cards. For every sargeras, there's like four flame imps waiting as you play this.
K'ara, the Dark Star - The good news is that warlock traditionally has access to plenty of cheap shadow spells. The drawback? Well, most of them are either not very good or comes with drawbacks like self damage. K'ara itself isnt all that great neither, but since its possible to steal from the enemy hero, there might well be something to this card that is not yet know.
Think its safe to say that deathrattle triggers that dont increase value or at very least keep the initial minion alive is very much an unfavourable option. At least desecrated graveyard actually gives additional value, not that the card itself sees much play when it was in standard.
Besides, with Yelling Yodeler still in standard, most if not all the time, I find my deathrattle minions being popped by my opponent.
As for the starship comment, if your opponent simply ignores it on field, then surely that's no downside to you anyway. Only a few classes can remove the minions without triggering it, I doubt this card is that important that it needs to be included into all hunter starship decks.
Worms MD (2016), Panzer Elite (1996?) - was fun researching how to make it work under windows 11 (dgVoodoo rulz), Empyrion Galactic Survival. And my usual shit - tales&tactics, pathfinder, tainted grail.
Pondering whether to start endless space 2. Had a very heavy discount for it on GOG and bought it.
In Gorm's defense, it's three targeted Deathrattle triggers. Think of it more like Desecrated Graveyard than a Dormant minion. I don't think Hunter has a good enough Deathrattle package in Standard to make that worthwhile, but I also think the card is only superficially similar to Slagmaw.
EDIT: Starship Pieces are also pseudo-Deathrattles, so it can be a way to add those to your Starship without relying on your opponent. I'm actually kinda warming up to the card.
Exarch Naielle - At first glance you'd think this is a good card, because it virtually allows you to discover/draw a card for 1 mana each turn. But to me the downsides of losing your hp is way worse than drawing cards. Since when has tracking been that great to begin with? Far as I know, its usually cut from hunter decks these days, its win rate isnt even that great.
Gorm the Worldeater - Its just trash unfortunately. If slagmaw sees zero play what makes anyone think this one even has a chance? Doesnt even have rush, so you cant even use the very flavourful Always a Bigger Jormungar when it goes active.
Extraterrestrial Egg - Alien reference, got to love it. The card itself is better than most other eggs so theres that I suppose.
Alright hunter's set looks bad to me. First lets address the discover synergies, I simply dont think these are good enough. Its too centered on getting naielle up early, because the synergy cards are not good without a cheap discover card, of which there arent really that many to begin with. Not to mention, what exactly is the win con here? Having given up the 2 damage hp, you'd hope that hunter gets some extra damage cards for discovering all this stuff, but all we get is parallax cannon and alien encounters, both of which are too contrived to work consistently.
As for the ship synergies, that's anyones guess. Might work because of biopod, but might also just be a dud because youd get destroyed by aggro and you'll never outvalue the likes of druid or warrior.
I was going to comment that these are the first Discover synergies since Dwarven Archaeologist, but apparently they had to rework that card because it was causing game-breaking bugs. So I guess these are technically the first ever Discover synergy cards.
Seems nice...while I'm over here debating if I should leave the game for good (again). Not because my wallet is mad (this time), but because I'm not caring for the "obligation" of playing every. single. day. to keep up with my collection in this Snap economy. An economy which might become more perilous, with limited events, more stuff to want; a "SUPER PREMIUM" pass?! Because that's what I wanted: having to spend more every month to get everything D:
I don't know...the game is still fun, but I struggle with the daily grind of Live Service games. Marvel Rivals is probably gonna be like that too, ain't it? There's only so much time in my life for Daily Missions.
Eredar Brute's only purpose is widening neutral demon pool for standard imo. There is only Observer of Mysteries on standard. When you discover a demon, you can only find that and amalgams with classes that have no demons, so they needed to include some neutral demons to decrease the chances of discovering Kil'jaeden for non-demon classes while being good enough to discover so they produced some demons that is not good while building deck but can be good for discover mechanic. That is just a card for discovering and i think it is a good/playable card if you discover. I don't think we need to evaluate that card for deckbuilding.
We can't really evaluate all cards for only deckbuilding purposes. There is also Arena too and that's a good arena card aswell. Oh, also discovering Kil'jaeden on arena as a fixed mechanic might be problematic too for drafting with Relentless Wrathguard. I didn't check the arena rotation yet but with expansion's release there will be 6x Demons + amalgams for standard so, evaluating cards for only deckbuilding and ladder feels wrong to me.
It is a 4/5 card imo if you consider all features. It balances the pool while giving a nice option.
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Having seen The Great Dark Beyond's set in full, I am not as passionate about working on this as I was initially. Farseer Nobundo, Yrel Beacon of Hope, Kil'jaeden; having to "compete" with the official cards so soon after I started this back up is frustrating and disheartening. There's even a Paladin card about controlling exactly 1 minion, Celestial Aura! Like, come on now.
I might keep working on this, but it'll be a hot minute to get my gears turning again.
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
On the contrary, I don't think that a conditional 3-4 mana 5/6 is good enough. Unless the opponent's board is stuffed full and you drew it by turn 3, it's not doing much. Maybe it sees play if aggro is really bad, but it's so useless outside of every matchup except exactly Pirate DH. I certainly doubt it gets nerfed, more likely that they nerf the overwhelming aggro decks forcing players to play Brute.
Askara - Im really not sure what this can do in standard that makes it worthwhile. From the set, youd think the idea is to drop Shield of Askara on curve and develop two massively defensive cards on board but surely thats simply not worthwhile, especially since the shield isnt even that good on its own. Perhaps new velen? But Im yet to see where the win cons coming from. At least in wild, we can be sure this card can combo well with OG velen.
Overzealous Healer - Its going into zarimi priest but we dont even know if anyones even interested in playing zarimi priest to begin with. Not to mention the horrible synergy this thing has with velen, the only way this card sees play outside of a tempo priest is somehow Embrace the Shadow is back in standard.
Gravity Lapse - Its mainly to trigger spellburst, that is to say if its played at all. To be honest, if this wasnt zero mana it'll be hot garbage, and even at zero mana its still a baffling inclusion
Shield of Askara - Lifesteal, taunt, and divine shield should always be respected. However, at a day and age where removal cards are way too common, the only thing this card is accomplishing is theoretically stopping aggro, and at all other situations remains a massive brick in your hand thats difficult to play.
K'ure, the Light Beyond - Synergy with cheap holy spells. This expansion: no cheap holy spells. Pretty much sums up the shit situation with poor k'ure. When one considers how viable Raylla, Sand Sculptor is currently, it really doesnt bode well for this card. The only way this card even remotely sees any sort of play is somehow overheal priest feels inserting a card like this just for tempo is actually a good idea.
Mystified To'cha - The only card with any sort of respectability because theres a near zero chance this card doesnt trigger at some point in the game, probably prompting your opponent to tilt. That said, will this card actually see any play though? That ones a tough sell, because its likely going to be a control deck and that usually doesnt go well these days. I will say though, that reno control priest mirrors is going to look even more retarded than ever.
Have to say, with the benefit of the leaked card dump, priest set next expansion is looking like a complete miss, not that its enjoying itself in any way right now. Both legendaries arent really win cons, and the only card even remotely interesting is mystified tocha
Agreed that rabble bouncer did nothing, because outside of the scenario of a zero mana 2/7 taunt, its basically a terrible card and at 2 damage allows just about any serious card above 1 mana to value trade with it.
If I can play this at 3-4 mana, it's still a good card, on top of lifesteal being such a annoying keyword to face against. As with most meta dependent card obviously its power level is restricted, but its the sort of card that when it works its incredible enough to win games. I'd be surprised if it doesnt see any play whatsoever.
I don't have high hopes for Eredar Brute. Rabble Bouncer was a card that got hyped as an aggro killer in previews and it literally did nothing. Eredar Brute is obviously a much better card, but the overall power level is so much higher. If your opponent isn't playing a go-wide deck, it's awful. I don't think a card like that has a home nowadays.
Almost freaked out because I thought this meant that Velen, Leader of the Exiled could go infinite, but then I realized that this isn't a Draenei (and with good reason).
So Perplexing Anomaly, to my knowledge, is the first Standard legal card to contain a question mark in its text box. Totally Totems (from Caverns of Time) was the first collectible card to have one, and is still the only collectible card with an interrobang, at least as far as I can tell.
Ondu Greathorn
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All The Great Dark Beyond Card Reveals for October 16 - Day 6 [Finished]
Saruun - This card has so much potential. Unfortunately, the way this card is requires you to play an elemental deck and therein lies the problem. With all the fire spell synergy moving around, had this card just give any minion +1 fire spell damage, it would have been nuts. Coated in an elemental deck, is this even strictly better than lamplighter, even at 5 mana? Its just such a shame, because I really like the mage set this expansion. Probably a dud if Im honest.
Exarch Hataaru - Its Instructor Fireheart. But probably not better
Supernova - Its probably not better than cheating out water eles or doing 10 damage + a 10 drop. But Id be lying if I say this is a bad card. Basically cheat it out, get a bunch of fire spells which your opponent can never play around. Good enough perhaps.
Pocket Dimension - Meme card. Sure discovering loads of spells is great and all, but dont mage already have plenty of those and dont cost 4 mana? Its not even better than infitize the maxitude.
Blazing Accretion - Great card for elementals. Will elemental mage capture the top tiers again? Probably not.
badmonster
badmonster
Marvel Snap Announces New Development Roadmap - Draft Mode, Cosmetics, Events, & More
I completely agree! Also their change from 50 gold once per day to 25 three times per day.. damn.
they do NOT talk about series drops or catching up features for new players which should be prioritized more than milking customers.
All The Great Dark Beyond Card Reveals for October 15 - Day 5 [Finished]
Let's start with the starship pieces. I think it fits very conveniently into wheelock, and that's likely the main reason for it working in the class. Basically, the ship pieces Felfire Thrusters and Heart of the Legion are naturally defensive cards and can never realistically be a build around, more like support cards that enable win cons to work, like Wheel of DEATH!!!
As for the other cards;
Bad Omen - Its just another card you play in starship decks and nowhere else. At least the demons have taunt. Not much else to say about this card. If youre putting starship cards in your deck, then might as well play this card.
Healthstone - Maybe Im missing something here, but this card is likely trash. Why play this when you can just play Felstring Harp or Void Virtuoso? The only thing going for this is that youre actually taking damage, so it can realistically trigger pain cards while also healing you back, but for two card slots in your deck + the fact that its otherwise useless, I cant see it. At least void virtuoso is a 1 mana 1/3.
Abduction Ray - Yes, its to power up Archimonde, and yes its also not worth it. Spend mana to skip your turn in hopes of getting good demons out of a pool of traditionally poor cards. For every sargeras, there's like four flame imps waiting as you play this.
K'ara, the Dark Star - The good news is that warlock traditionally has access to plenty of cheap shadow spells. The drawback? Well, most of them are either not very good or comes with drawbacks like self damage. K'ara itself isnt all that great neither, but since its possible to steal from the enemy hero, there might well be something to this card that is not yet know.
All The Great Dark Beyond Card Reveals for October 14 - Day 4 [Finished]
Think its safe to say that deathrattle triggers that dont increase value or at very least keep the initial minion alive is very much an unfavourable option. At least desecrated graveyard actually gives additional value, not that the card itself sees much play when it was in standard.
Besides, with Yelling Yodeler still in standard, most if not all the time, I find my deathrattle minions being popped by my opponent.
As for the starship comment, if your opponent simply ignores it on field, then surely that's no downside to you anyway. Only a few classes can remove the minions without triggering it, I doubt this card is that important that it needs to be included into all hunter starship decks.
What Are You Playing? Omega October 2024
Worms MD (2016), Panzer Elite (1996?) - was fun researching how to make it work under windows 11 (dgVoodoo rulz), Empyrion Galactic Survival. And my usual shit - tales&tactics, pathfinder, tainted grail.
Pondering whether to start endless space 2. Had a very heavy discount for it on GOG and bought it.
New Neutral Minion - Doommaiden
That's not what I meant....
All The Great Dark Beyond Card Reveals for October 14 - Day 4 [Finished]
In Gorm's defense, it's three targeted Deathrattle triggers. Think of it more like Desecrated Graveyard than a Dormant minion. I don't think Hunter has a good enough Deathrattle package in Standard to make that worthwhile, but I also think the card is only superficially similar to Slagmaw.
EDIT: Starship Pieces are also pseudo-Deathrattles, so it can be a way to add those to your Starship without relying on your opponent. I'm actually kinda warming up to the card.
All The Great Dark Beyond Card Reveals for October 14 - Day 4 [Finished]
Exarch Naielle - At first glance you'd think this is a good card, because it virtually allows you to discover/draw a card for 1 mana each turn. But to me the downsides of losing your hp is way worse than drawing cards. Since when has tracking been that great to begin with? Far as I know, its usually cut from hunter decks these days, its win rate isnt even that great.
Gorm the Worldeater - Its just trash unfortunately. If slagmaw sees zero play what makes anyone think this one even has a chance? Doesnt even have rush, so you cant even use the very flavourful Always a Bigger Jormungar when it goes active.
Extraterrestrial Egg - Alien reference, got to love it. The card itself is better than most other eggs so theres that I suppose.
Alright hunter's set looks bad to me. First lets address the discover synergies, I simply dont think these are good enough. Its too centered on getting naielle up early, because the synergy cards are not good without a cheap discover card, of which there arent really that many to begin with. Not to mention, what exactly is the win con here? Having given up the 2 damage hp, you'd hope that hunter gets some extra damage cards for discovering all this stuff, but all we get is parallax cannon and alien encounters, both of which are too contrived to work consistently.
As for the ship synergies, that's anyones guess. Might work because of biopod, but might also just be a dud because youd get destroyed by aggro and you'll never outvalue the likes of druid or warrior.
All The Great Dark Beyond Card Reveals for October 14 - Day 4 [Finished]
I was going to comment that these are the first Discover synergies since Dwarven Archaeologist, but apparently they had to rework that card because it was causing game-breaking bugs. So I guess these are technically the first ever Discover synergy cards.
Marvel Snap Announces New Development Roadmap - Draft Mode, Cosmetics, Events, & More
Seems nice...while I'm over here debating if I should leave the game for good (again). Not because my wallet is mad (this time), but because I'm not caring for the "obligation" of playing every. single. day. to keep up with my collection in this Snap economy. An economy which might become more perilous, with limited events, more stuff to want; a "SUPER PREMIUM" pass?! Because that's what I wanted: having to spend more every month to get everything D:
I don't know...the game is still fun, but I struggle with the daily grind of Live Service games. Marvel Rivals is probably gonna be like that too, ain't it? There's only so much time in my life for Daily Missions.
SUPERVIVE Launches Beta on Steam During Next Fest - Get an Exclusive Glider for Free
I don't know who that Vi-wannabe is on the thumbnail, but I want to play her first lol. Seems like an engage-tank, which is 100% my thing!
All The Great Dark Beyond Card Reveals for October 12 - Day 2 [Finished]
Eredar Brute's only purpose is widening neutral demon pool for standard imo. There is only Observer of Mysteries on standard. When you discover a demon, you can only find that and amalgams with classes that have no demons, so they needed to include some neutral demons to decrease the chances of discovering Kil'jaeden for non-demon classes while being good enough to discover so they produced some demons that is not good while building deck but can be good for discover mechanic. That is just a card for discovering and i think it is a good/playable card if you discover. I don't think we need to evaluate that card for deckbuilding.
We can't really evaluate all cards for only deckbuilding purposes. There is also Arena too and that's a good arena card aswell. Oh, also discovering Kil'jaeden on arena as a fixed mechanic might be problematic too for drafting with Relentless Wrathguard. I didn't check the arena rotation yet but with expansion's release there will be 6x Demons + amalgams for standard so, evaluating cards for only deckbuilding and ladder feels wrong to me.
It is a 4/5 card imo if you consider all features. It balances the pool while giving a nice option.
Decrease Health
To decrease health risks, adopt a proactive lifestyle focused on balanced nutrition, regular exercise, and mental well-being. beverly hills psychologist Avoid smoking and excessive alcohol consumption, as these habits can lead to chronic diseases. Prioritize preventive care through regular check-ups and screenings. Additionally, managing stress through mindfulness practices and fostering strong social connections can significantly enhance overall health and reduce the likelihood of illness.
All The Great Dark Beyond Card Reveals for October 13 - Day 3 [Finished]
I'm sorry guys, but I'm going back to hearthpwn for this reveal season.
The Trials Within Us - A Custom Expansion...Reboot!
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
All The Great Dark Beyond Card Reveals for October 12 - Day 2 [Finished]
On the contrary, I don't think that a conditional 3-4 mana 5/6 is good enough. Unless the opponent's board is stuffed full and you drew it by turn 3, it's not doing much. Maybe it sees play if aggro is really bad, but it's so useless outside of every matchup except exactly Pirate DH. I certainly doubt it gets nerfed, more likely that they nerf the overwhelming aggro decks forcing players to play Brute.
Once Upon A Time in Azeroth - A Custom Expansion - Reboot (Finished, Mini set Finished)
With the new expansion, Enlightened Paladin has been given the tribe Draenei
All The Great Dark Beyond Card Reveals for October 13 - Day 3 [Finished]
Askara - Im really not sure what this can do in standard that makes it worthwhile. From the set, youd think the idea is to drop Shield of Askara on curve and develop two massively defensive cards on board but surely thats simply not worthwhile, especially since the shield isnt even that good on its own. Perhaps new velen? But Im yet to see where the win cons coming from. At least in wild, we can be sure this card can combo well with OG velen.
Overzealous Healer - Its going into zarimi priest but we dont even know if anyones even interested in playing zarimi priest to begin with. Not to mention the horrible synergy this thing has with velen, the only way this card sees play outside of a tempo priest is somehow Embrace the Shadow is back in standard.
Gravity Lapse - Its mainly to trigger spellburst, that is to say if its played at all. To be honest, if this wasnt zero mana it'll be hot garbage, and even at zero mana its still a baffling inclusion
Shield of Askara - Lifesteal, taunt, and divine shield should always be respected. However, at a day and age where removal cards are way too common, the only thing this card is accomplishing is theoretically stopping aggro, and at all other situations remains a massive brick in your hand thats difficult to play.
K'ure, the Light Beyond - Synergy with cheap holy spells. This expansion: no cheap holy spells. Pretty much sums up the shit situation with poor k'ure. When one considers how viable Raylla, Sand Sculptor is currently, it really doesnt bode well for this card. The only way this card even remotely sees any sort of play is somehow overheal priest feels inserting a card like this just for tempo is actually a good idea.
Mystified To'cha - The only card with any sort of respectability because theres a near zero chance this card doesnt trigger at some point in the game, probably prompting your opponent to tilt. That said, will this card actually see any play though? That ones a tough sell, because its likely going to be a control deck and that usually doesnt go well these days. I will say though, that reno control priest mirrors is going to look even more retarded than ever.
Have to say, with the benefit of the leaked card dump, priest set next expansion is looking like a complete miss, not that its enjoying itself in any way right now. Both legendaries arent really win cons, and the only card even remotely interesting is mystified tocha
All The Great Dark Beyond Card Reveals for October 12 - Day 2 [Finished]
Agreed that rabble bouncer did nothing, because outside of the scenario of a zero mana 2/7 taunt, its basically a terrible card and at 2 damage allows just about any serious card above 1 mana to value trade with it.
If I can play this at 3-4 mana, it's still a good card, on top of lifesteal being such a annoying keyword to face against. As with most meta dependent card obviously its power level is restricted, but its the sort of card that when it works its incredible enough to win games. I'd be surprised if it doesnt see any play whatsoever.
All The Great Dark Beyond Card Reveals for October 12 - Day 2 [Finished]
I don't have high hopes for Eredar Brute. Rabble Bouncer was a card that got hyped as an aggro killer in previews and it literally did nothing. Eredar Brute is obviously a much better card, but the overall power level is so much higher. If your opponent isn't playing a go-wide deck, it's awful. I don't think a card like that has a home nowadays.
New Neutral Minion - Astral Vigilant
Almost freaked out because I thought this meant that Velen, Leader of the Exiled could go infinite, but then I realized that this isn't a Draenei (and with good reason).
All The Great Dark Beyond Card Reveals for October 11 - Day 1 [Finished]
So Perplexing Anomaly, to my knowledge, is the first Standard legal card to contain a question mark in its text box. Totally Totems (from Caverns of Time) was the first collectible card to have one, and is still the only collectible card with an interrobang, at least as far as I can tell.