Some DH cards were leaked by Zeddy who posted a DH discussion video early and has been removed, but some cards were posted onto other sources, so I'm counting them as being revealed today.
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Uluu, the Everdrifter - Its yet another card that would see play in most other classes but in druid remains an unimpressive card. Its too inconsistent for one thing, and conventional druid decks is simply an amalgamation of win cons and ramp. This card fits none of those things. Its a decent card dont get me wrong, but only a midrange druid deck would play this, such as the long departed dragon druid, which eventually got coopted into the monstrosity we see today.
Star Grazer - Same as above. Good card. But the only way this card sees any play is that dorian remains playable, which I sincerely hope not.
Final Frontier - Yes, this is the sort of card druid wants. Create massive minions at fractional cost, with an upside of completely cheesing games.
Cosmic Phenomenon - Would probably see play, but I wouldnt be surprised if this card gets cut in high legend ranks where aggro is few and far between.
Arkonite Revelation - Just your everyday auto include into druid decks. Imagine ramping one turn earlier and having three mana crystals ahead of your opponent on turn 4.
Alright druid set. Personally the only way this set sees play is that druid's starship is indispensable. Most of its cards arent actually that great i.e. they present ambiguous win cons, and is generally competing with the powerhouse of win cons that currently exist in standard. Really, all it really takes is for druid to have an arcane spell that does direct damage, and perhaps that's the thinking process behind Exarch Othaar - get an Arcane Shot and suddenly druid looks tons more threatening.
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Assimilating Blight is a little nutty. It's gonna live or die by the strength of the Runes supporting it, but that's the kind of power level that actually encourages people to play a wonky Rune combo. Very good design.
Even though most of these cards look quite cool, it's frustrated how disproportionately supported the Runes are. Frost is my favorite Rune, and there's not a single Frost card in this set, and the Rune has always felt a bit undersupported.
I've gotten comments ranging from "complete non-issue" to "that might be a problem". So, hopefully it's not a problem.
It is a 9 mana combo. Mage has done more degenerate stuffs for less mana in both Standard and Wild. Infiniate Time Warp anyone? Or Skyla into a 10 mana spell into the Rogue 4 mana card to recast it.
The 8 Hands From Beyond - is genuinely evil. Against certain decks this card can immediately turn the tide largely in your favour. Plus against combo, its usually just an auto win unless your opponent happens to have all the pieces in their hand. The fact that this card can come out as early as turn 6 with exarch maladaar makes it even more insidious. I suppose the only mitigating factor is the fact that it requires two blood runes to play, so chances are it sees no play, though through no fault of its own.
Exarch Maladaar - I think its a single unholy rune card, which will limit this card somewhat, because essentially speaking this card is only ever useful if there is a win con that cost more than itself, otherwise its usually not worth the corpses. Maybe with Climactic Necrotic Explosion, which should be beefed up by the 10 corpses consumed as well.
Airlock Breach - Consumes way too much corpses and isnt strictly better than Corpse Bride. Only good thing is that its a pseudo Vampiric Blood that doesnt require triple blood.
Orbital Moon - Such a random requirement for this card. Im not sure if this card is good enough, because to gain reborn, which is probably what you want from this card, you need to first spend mana playing the cards beside it.
So DK's expansion set this time is mostly centered around reborn and spaceships. Just to comment on the starship pieces as a whole, DK's is all about putting huge stats on board. Fully loaded, the moment it gets launched we're looking at maybe two other big minions alongside it, and the ship itself has a deathrattle that summons another big minion. If Wakener of Souls is one of them, then the ship even gets resurrected to go again. Its easy to see what DK's end game looks like.
Probably why yogg got nerfed. Because I can see the entire DK win con disappearing with a mere tap.
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It's weird to say a 3 mana 12/12 isn't enough. I love the idea he's cool as heck but just too slow. I like the idea of a consistent deathrattle enabler though.
I love K'ara. "Infinite" spellburst is a cool idea, especially if you theme it around a spell school.
Random demons is a fun theme for Warlock. Though I think cards like Demonic Studies, currently in core, do it better than Abduction Ray. Still look forward to trying to makeArchimonde work.
Weird they only get one Draenei. At least it's a good one.
I like Saruun too but he definitely needs mana discounts, Aqua Archivist, to get him early. Pair him with Incindius for more fun! Sadly, Blasteroid seems like it would interrupt the elemental chain too often to be included. But who knows maybe it's not as bad as I fear.
I love weird cards but even I'm confused on Moldara. I don't see it. Maybe it's some future expansion thing but being untyped spell/minion and just Boulderfist Ogre stat line makes it feel like an unfinished card. Could use a battlecry to recast spores or do something for every spore you cast this game, ect. Otherwise just feels like the "tax" Warriors have to pay for getting Druid ramp spells for the rest of the year. Maybe it's kinda meant to be put into a sandwich, The Ryecleaver, but again untyped minion makes that harder. I hate being down on a card. I truly believe not every card has to be good and the weird/bad ones have a place. I just can't even see where Moldara fits. Maybe it's something I have to see in action to get. <shrug>
Warrior looks fun for the rest of the set. Like the Draenei stuff, extra attacks are always exciting. Love tribal stuff too especially setting up future turns. The Dwarf Planet also looks bad but at least it can have some lethal potential. I mean who doesn't want to end their opponent with a planet!
I don't think that most people don't buy preorders btw. My opinion is on this is like it is the only thing Blizzard can sell right now because all other products rather than Tavern Pass doesn't give the value you spend and people who spends on Hearthstone pays for availability at start of an expansion so they likely buy preorders rather than buying only Tavern Pass.
These are my assumptions tho. Maybe there are people out there who just don't care and buy only tavern pass for cosmetic stuff but it is so unlikely in my opinion. Buying Tavern Pass later on might be a think if they give an option to buy it with in-game currency but that's not a thing.
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Unless akama grants charge to sleeping minions I just dont see it. There's currently two ways of doing it, via Expedition Sergeant and Stranded Spaceman, the latter being better than the former. But as I mentioned earlier, you need board and if your board is already doing damage then youre technically ahead and akama is merely a win-more card. Kinda like bloodlust nowadays, except you need to set it up.
Im not saying akama wont see play. Chances are good you'll just put him in the deck because why not? But the real build around in my opinion is Stalwart Avenger, not akama.
And incidentally, stalwart avenger curves nicely from expedition sergeant, so its more likely designed with avenger in mind rather than akama himself.
So, back to win 5 games. Play 10 was definitely easier, so I'm not too thrilled about this. There's been times where I've had shit luck with a deck and failed to win my 5 games and missed out on 2500 XP. Not so thrilled about the Brawl granting latest expansion packs either. I too liked to hold Standard packs until the release of a new expansion. Granting upcoming expansion packs after the announcement wouldn't make up for it, and I doubt they would even do that.
Yogg-Saron, Unleashed to 10 mana. It's a little weird to see this get hit one set before rotation, but maybe they're doing it for the health of Wild.
The Yogg nerf is purely due to the bad sentiment that would be generated when your opponent mind controls your shiny new spaceship you spent 5 turns building.
I hope they redesign that ability of his. Why not take control of a random minion? That'll totally fit the yogg theme and feel more fair
Spore Empress Moldara - Firstly, the spores are mercifully not cast when drawn i.e. you actually have to spend 5 mana to play the spores. Secondly, this card is so crap it defies any and all reasoning. I mean for fuck sake, who the hell would actually put this card into their deck? Immediately on turn 1, make your deck worse, because drawing the spores is basically just an empty draw until turn 5, and then after that its only just okay.
Exarch Akama - Is it really just me, or does this card smell faintly of shit. I mean, there's so much that has to happen before this card even be remotely good. Firstly you've got to have a board thats ready to attack, and secondly this card needs setup because it has no rush on its own. And thirdly, if you have a board thats ready to attack and your opponent cant clear it, arent you technically already ahead by miles?
Dwarf Planet - Yes, its very powerful if your opponent has no board. Unfortunately if they do, then this card is merely a middling card. Its kinda like nagrand slam, except theres little to no reason to ever believe any of the minions would survive a trade. Its a discover card, something you dont put into your deck.
Stalwart Avenger - Im gonna address the draenei synergies later, but this card deserves special mention because it is this card, not akama and certainly not moldara, that will be the build around for an archetype. Between its massive attack, and Expedition Sergeant, Unyielding Vindicator, and Crystalline Greatmace, you have the ingredients for making a minion thats so terrifying to leave alive, if it isnt already hitting your face for at least 9 damage when played.
Hostile Invader - Control card, and quite decent. But it does cost 5 mana, almost a nod towards moldara, but otherwise a fairly shit card.
Alright, warrior cards. Every expansion needs an easy to build, tribal synergy deck, and this time its warrior's. Just want to say, I like the draenei synergy. Play a load of draenei on board, and if your opponent cant clear it then you either win via Exarch Akama or put such great amounts of stat of board that you probably win anyway. And if that doesnt do it for you, heres' stalwart avenger doing maybe around 10-15 damage to your face. Will this deck be good? Well yeah. Unfortunately, like all tribal decks they are doomed to start well before ending in a whimper. Id say it'll probably be one of the better decks out there, then past month 1 it's playrate would probably tank to about 5% at best.
Stalwart avenger though, I think is good enough to build around this card and forget all the other draenei synergy.
Once Upon A Time in Azeroth - A Custom Expansion - Reboot (Finished, Mini set Finished)
I finally thought up a Pre Release Free Legendary that embodies the flavor and mechanic of the expansion without using the new Keywords.
All The Great Dark Beyond Card Reveals for October 19 - Day 9 [Finished]
Some DH cards were leaked by Zeddy who posted a DH discussion video early and has been removed, but some cards were posted onto other sources, so I'm counting them as being revealed today.
Tandem Tactics
All The Great Dark Beyond Card Reveals for October 19 - Day 9 [Finished]
Uluu, the Everdrifter - Its yet another card that would see play in most other classes but in druid remains an unimpressive card. Its too inconsistent for one thing, and conventional druid decks is simply an amalgamation of win cons and ramp. This card fits none of those things. Its a decent card dont get me wrong, but only a midrange druid deck would play this, such as the long departed dragon druid, which eventually got coopted into the monstrosity we see today.
Star Grazer - Same as above. Good card. But the only way this card sees any play is that dorian remains playable, which I sincerely hope not.
Final Frontier - Yes, this is the sort of card druid wants. Create massive minions at fractional cost, with an upside of completely cheesing games.
Cosmic Phenomenon - Would probably see play, but I wouldnt be surprised if this card gets cut in high legend ranks where aggro is few and far between.
Arkonite Revelation - Just your everyday auto include into druid decks. Imagine ramping one turn earlier and having three mana crystals ahead of your opponent on turn 4.
Alright druid set. Personally the only way this set sees play is that druid's starship is indispensable. Most of its cards arent actually that great i.e. they present ambiguous win cons, and is generally competing with the powerhouse of win cons that currently exist in standard. Really, all it really takes is for druid to have an arcane spell that does direct damage, and perhaps that's the thinking process behind Exarch Othaar - get an Arcane Shot and suddenly druid looks tons more threatening.
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All The Great Dark Beyond Card Reveals for October 18 - Day 8 [Finished]
Assimilating Blight is a little nutty. It's gonna live or die by the strength of the Runes supporting it, but that's the kind of power level that actually encourages people to play a wonky Rune combo. Very good design.
All The Great Dark Beyond Card Reveals for October 18 - Day 8 [Finished]
Even though most of these cards look quite cool, it's frustrated how disproportionately supported the Runes are. Frost is my favorite Rune, and there's not a single Frost card in this set, and the Rune has always felt a bit undersupported.
Team 5, print some Frost Rune stuff please.
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It is a 9 mana combo. Mage has done more degenerate stuffs for less mana in both Standard and Wild. Infiniate Time Warp anyone? Or Skyla into a 10 mana spell into the Rogue 4 mana card to recast it.
All The Great Dark Beyond Card Reveals for October 18 - Day 8 [Finished]
The 8 Hands From Beyond - is genuinely evil. Against certain decks this card can immediately turn the tide largely in your favour. Plus against combo, its usually just an auto win unless your opponent happens to have all the pieces in their hand. The fact that this card can come out as early as turn 6 with exarch maladaar makes it even more insidious. I suppose the only mitigating factor is the fact that it requires two blood runes to play, so chances are it sees no play, though through no fault of its own.
Exarch Maladaar - I think its a single unholy rune card, which will limit this card somewhat, because essentially speaking this card is only ever useful if there is a win con that cost more than itself, otherwise its usually not worth the corpses. Maybe with Climactic Necrotic Explosion, which should be beefed up by the 10 corpses consumed as well.
Airlock Breach - Consumes way too much corpses and isnt strictly better than Corpse Bride. Only good thing is that its a pseudo Vampiric Blood that doesnt require triple blood.
Orbital Moon - Such a random requirement for this card. Im not sure if this card is good enough, because to gain reborn, which is probably what you want from this card, you need to first spend mana playing the cards beside it.
So DK's expansion set this time is mostly centered around reborn and spaceships. Just to comment on the starship pieces as a whole, DK's is all about putting huge stats on board. Fully loaded, the moment it gets launched we're looking at maybe two other big minions alongside it, and the ship itself has a deathrattle that summons another big minion. If Wakener of Souls is one of them, then the ship even gets resurrected to go again. Its easy to see what DK's end game looks like.
Probably why yogg got nerfed. Because I can see the entire DK win con disappearing with a mere tap.
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All The Great Dark Beyond Card Reveals for October 13 - Day 3 [Finished]
Askara looks fun. I didn't look at all the leaks but from what I've seen Velen is a good start.
Been enjoying aggro priest. Overzealous Healer looks like a fun one drop and Orbital Halo would be good with the Hunter fish.
K'ure is interesting. Using Orbital Halo to trigger it turn 3 seems strong but later on it falls off.
All The Great Dark Beyond Card Reveals for October 14 - Day 4 [Finished]
It's weird to say a 3 mana 12/12 isn't enough. I love the idea he's cool as heck but just too slow. I like the idea of a consistent deathrattle enabler though.
I love Exarch Naielle and Rangari Scout. Getting to draw and get extra copies of stuff sounds great. Throw in some Detailed Notes and I will makeStranglethorn Heart work!
All The Great Dark Beyond Card Reveals for October 15 - Day 5 [Finished]
I love K'ara. "Infinite" spellburst is a cool idea, especially if you theme it around a spell school.
Random demons is a fun theme for Warlock. Though I think cards like Demonic Studies, currently in core, do it better than Abduction Ray. Still look forward to trying to makeArchimonde work.
Also that signature starship, wow.
All The Great Dark Beyond Card Reveals for October 16 - Day 6 [Finished]
Weird they only get one Draenei. At least it's a good one.
I like Saruun too but he definitely needs mana discounts, Aqua Archivist, to get him early. Pair him with Incindius for more fun! Sadly, Blasteroid seems like it would interrupt the elemental chain too often to be included. But who knows maybe it's not as bad as I fear.
All The Great Dark Beyond Card Reveals for October 17 - Day 7 [Finished]
I love weird cards but even I'm confused on Moldara. I don't see it. Maybe it's some future expansion thing but being untyped spell/minion and just Boulderfist Ogre stat line makes it feel like an unfinished card. Could use a battlecry to recast spores or do something for every spore you cast this game, ect. Otherwise just feels like the "tax" Warriors have to pay for getting Druid ramp spells for the rest of the year. Maybe it's kinda meant to be put into a sandwich, The Ryecleaver, but again untyped minion makes that harder. I hate being down on a card. I truly believe not every card has to be good and the weird/bad ones have a place. I just can't even see where Moldara fits. Maybe it's something I have to see in action to get. <shrug>
Warrior looks fun for the rest of the set. Like the Draenei stuff, extra attacks are always exciting. Love tribal stuff too especially setting up future turns. The Dwarf Planet also looks bad but at least it can have some lethal potential. I mean who doesn't want to end their opponent with a planet!
Hearthstone is Bringing Pre-Release Events Back With a Tavern Brawl Similar to Heroic Brawliseum
Because mostly those %5 make money for them.
I don't think that most people don't buy preorders btw. My opinion is on this is like it is the only thing Blizzard can sell right now because all other products rather than Tavern Pass doesn't give the value you spend and people who spends on Hearthstone pays for availability at start of an expansion so they likely buy preorders rather than buying only Tavern Pass.
These are my assumptions tho. Maybe there are people out there who just don't care and buy only tavern pass for cosmetic stuff but it is so unlikely in my opinion. Buying Tavern Pass later on might be a think if they give an option to buy it with in-game currency but that's not a thing.
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Blizzard Reveals Mid-October Balance Changes for Standard, Wild, & Battlegrounds
Lol, team5 actually destroyed marin and togwaggle in one move.
I knew wand was oppressive, but this makes the card more or less unplayable in all but reno decks now.
All The Great Dark Beyond Card Reveals for October 17 - Day 7 [Finished]
Unless akama grants charge to sleeping minions I just dont see it. There's currently two ways of doing it, via Expedition Sergeant and Stranded Spaceman, the latter being better than the former. But as I mentioned earlier, you need board and if your board is already doing damage then youre technically ahead and akama is merely a win-more card. Kinda like bloodlust nowadays, except you need to set it up.
Im not saying akama wont see play. Chances are good you'll just put him in the deck because why not? But the real build around in my opinion is Stalwart Avenger, not akama.
And incidentally, stalwart avenger curves nicely from expedition sergeant, so its more likely designed with avenger in mind rather than akama himself.
All The Great Dark Beyond Card Reveals for October 17 - Day 7 [Finished]
Exarch Akama is pretty much designed to be used with Expedition Sergeant.
Hearthstone Announces Huge Progression Changes to Tavern Brawl, Weekly Quest Reverts, & Rewards Track
So, back to win 5 games. Play 10 was definitely easier, so I'm not too thrilled about this. There's been times where I've had shit luck with a deck and failed to win my 5 games and missed out on 2500 XP. Not so thrilled about the Brawl granting latest expansion packs either. I too liked to hold Standard packs until the release of a new expansion. Granting upcoming expansion packs after the announcement wouldn't make up for it, and I doubt they would even do that.
Blizzard Reveals Mid-October Balance Changes for Standard, Wild, & Battlegrounds
The Yogg nerf is purely due to the bad sentiment that would be generated when your opponent mind controls your shiny new spaceship you spent 5 turns building.
I hope they redesign that ability of his. Why not take control of a random minion? That'll totally fit the yogg theme and feel more fair
All The Great Dark Beyond Card Reveals for October 17 - Day 7 [Finished]
Spore Empress Moldara - Firstly, the spores are mercifully not cast when drawn i.e. you actually have to spend 5 mana to play the spores. Secondly, this card is so crap it defies any and all reasoning. I mean for fuck sake, who the hell would actually put this card into their deck? Immediately on turn 1, make your deck worse, because drawing the spores is basically just an empty draw until turn 5, and then after that its only just okay.
Exarch Akama - Is it really just me, or does this card smell faintly of shit. I mean, there's so much that has to happen before this card even be remotely good. Firstly you've got to have a board thats ready to attack, and secondly this card needs setup because it has no rush on its own. And thirdly, if you have a board thats ready to attack and your opponent cant clear it, arent you technically already ahead by miles?
Dwarf Planet - Yes, its very powerful if your opponent has no board. Unfortunately if they do, then this card is merely a middling card. Its kinda like nagrand slam, except theres little to no reason to ever believe any of the minions would survive a trade. Its a discover card, something you dont put into your deck.
Stalwart Avenger - Im gonna address the draenei synergies later, but this card deserves special mention because it is this card, not akama and certainly not moldara, that will be the build around for an archetype. Between its massive attack, and Expedition Sergeant, Unyielding Vindicator, and Crystalline Greatmace, you have the ingredients for making a minion thats so terrifying to leave alive, if it isnt already hitting your face for at least 9 damage when played.
Hostile Invader - Control card, and quite decent. But it does cost 5 mana, almost a nod towards moldara, but otherwise a fairly shit card.
Alright, warrior cards. Every expansion needs an easy to build, tribal synergy deck, and this time its warrior's. Just want to say, I like the draenei synergy. Play a load of draenei on board, and if your opponent cant clear it then you either win via Exarch Akama or put such great amounts of stat of board that you probably win anyway. And if that doesnt do it for you, heres' stalwart avenger doing maybe around 10-15 damage to your face. Will this deck be good? Well yeah. Unfortunately, like all tribal decks they are doomed to start well before ending in a whimper. Id say it'll probably be one of the better decks out there, then past month 1 it's playrate would probably tank to about 5% at best.
Stalwart avenger though, I think is good enough to build around this card and forget all the other draenei synergy.