I feel like 2 mana deal 3 damage cards are always good, so it seems this would be good too. Although it is weaker in the sense that it can't target face which you might've down with Darkbomb if you had lethal.
Of course, it's going to be a good card in Fragmentlock (as I'm calling it) and Fragment DH.
Better Truesilver Champion that has a lot of synergy with Soulshard Lapidary, as this allows for a near certain activation rate if you play them turn 4 & 5, And it has also synergy with Glaivebound Adept. This card will see play in both Aggro/Tempo DH and Control DH. But i feel like control DH won't exist unless Soulshard Lapidary get's toned down with a nerf.
It's really weird that she has anti-synergy with the deck, since many cards want you to destroy these Fragments for additional effects, but then this card wants you to keep them in your deck.
Even then though, it's still a pretty strong card for the deck and will surely see play in it.
They had to have known what they were doing when they made that name, lol.
It reminds me of both Alleycat and Springpaw. Both of which saw play. This is fairly similar to that in a lot of ways, so I feel like it'll see play as well.
The most BROKEN card i have seen printed this expansion. And i certainly hope there won't be even more broken cards.
Turn 4 Marrowslicer to deal 4 dmg, than turn 5 Soulshard Lapidary to deal 9. This is 13 damage in pretty early 2 turns. This card will certainly make it so Control DH wont exist, purely because people are gonna ABUSE the ever living **** out of this card to rank up to Legend FAST. (Before it gets 100% nerfed) If you compare this to Glaivebound Adept, Soulshard Lapidary just powercreeps it HARD. And if you didn't get Soulshard Lapidary for turn 5, than you can still Glaivebound Adept instead, because these cards might as well be used alongside each other to deal even more FACE dmg. This card is NUTS.
Really interesting mechanic. This one I actually do find pretty cool.
From a balance perspective it should be noted this fills another weaknesses the class use to have (limited healing), but I suppose they have to widen DH's class focus to something that isn't just more aggression someway.
Even the most complex things feel simple when you have done them enough times, and even the most intelligent among us find simple things complex at first.
Anyway, yes, I hope it is fairly weak. Partly because I don't feel like having DH in S tier again, and partly because I want to play with it without feeling dirty.
Despite being one of the lowest rated heroes on HS replay, I find that Aranna Starseeker is one of the strongest heroes with Murlocs because her hero power lets her find minions which is the biggest struggle with Murlocs in the early and mid game. General tips for the way I play Aranna:
Stay on Tier 1 for longer and play similar to a Rafaam curve, it’s much easier to squeeze in a refresh early on without losing tempo as opposed to trying to tier up on turn 2 since if you go to tier 2 you either don’t finish your hero power quest until Tier 3 or you risk losing massive tempo by not buying minions. By staying on Tier 1 longer, you’ll finish your hero power quest much sooner and remain competitive with the lobby since you’re buying a minion every turn.
Try and find murlocs in the first couple of rounds, but don’t refresh excessively and make sure you’re still buying one minion each round at a minimum. If you can find the 2/3 murlocs to buff your board you can even remain competitive against some heroes on Tier 2.
Don’t go for super early triples unless you have a specific reason for doing so. Generally if you’re playing Murlocs you want to find golden minions in order to discover minions at Tiers 3, 5 and 6.
Even once you finish your hero power quest, it’s much easier for you to find Murlocs but if you still can’t find any, don’t try to force them and go with whatever you can find in the lobby. Tier 3 is a great spot for 7 minions because there’s a lot of minions you can build a board around. If you find deflects you can build for mechs or if you find jugglers you can build for token demons.
One of the biggest benefits to Tier 4 is having an extra minion offered to you in the shop but since you’re Aranna that benefit is irrelevant. If you’re playing murlocs, there’s only one murloc on tier 4 so it’s not as detrimental to stay on Tier 3 to find Murloc buffs or find a triple on the board. Once you find a triple on the board, you can freeze it and then on the next turn go tier 4 and discover a Tier 5 minion instead.
With Aranna it’s much easier to find golden minions and that is very helpful but can also backfire if you don’t find what you need and fire all your shots off too early. This is an issue in the early and mid-game if most of your board is golden too early and you can’t hit any more golden minions to discover a Tier 5 minion. If you run into this issue on Tier 5 and you don’t really have any more chances to discover a Tier 6 minion and you may need to just go to Tier 6 and roll for Gentle Megasaur manually which at that point your hero power is the least useful.
I hope the above was helpful and that you find luck with your Aranna games. I really don’t think that she deserves her spot on HS replay as the worst hero and doing even worse than Bartendotron and Illidan (filtered for MMR above 9k). If you want to see a step-to-step guide to me playing Aranna around 12k MMR, check out this link:
Priest does have some buff cards, although I definitely think this is more of a Paladin card since they've always been about this sort of thing. Librams in particular are one easy way to get this thing's cost down.
Also, most of the time you needed the Rush passive of Dr. Boom, Mad Genius to use the bots to its fullest, this ones already have rush and you could have the +2 damage as the overall extra damage you would get for bots (1-4)
Curves super well after the 1 or 2-drops that generate soul fragments and will help zoo keep board control with a premium effect on a premium body. This card is so strong and will almost guarantee a soul fragment zoo list.
Warlock: Great 1 drop. Will certainly see play in zoolock, BUT that's only if zoolock even want's the Soul Fragment package. Will see play in control warlock as well, so they can control the early game a bit better. (And shuffle more Soul Fragments in their deck.)
DH: This contests with Blazing Battlemage and Battlefiend. But i feel like DH will drop Blazing Battlemage so they can run this card, because of it's synergy with the i.m.o. BROKEN card Soulshard Lapidary. This will only see play in tempo DH, because people will rather abuse Soulshard Lapidary to legend, than play some Control version of DH.
Both classes: This also has synergy with Felosophy, allowing DH and warlock to fill their decks with even more Soul Fragments.
As PLANETCRUNCH noted, this is more powerful than it seems at first glance. Consistency for both Treant Druid and Totem Shaman is very, very good! I'd like to note one more thing, though - it's a 5+ cost spell. Both classes have tools that benefit from 5+ cost spells, and if they want to use those tools, this spell will be in there.
Yeah, this card is super strong. Getting rid of 2 healing to get +3/+3 on a taunt is massive. This thing basically helps take up the hole left by Mountain Giant in slower Warlock lists, but can even be a big swing minion in some zoo lists.
The effect is flashy, although it seems a bit... strange? You're essentially not running a 5-drop in your deck, and instead getting a random one with a 2/1 body added, and the possibility of fooling your opponent (although like Fatespinner, the choice will be obvious in a majority of cases).
It does theoretically have synergy with Conjurer's Calling or Bamboozle, although I feel like if you wanted a 5-drop in your deck, you'd just put that card in your deck instead.
New Demon Hunter & Warlock Spell - Soul Shear
I feel like 2 mana deal 3 damage cards are always good, so it seems this would be good too. Although it is weaker in the sense that it can't target face which you might've down with Darkbomb if you had lethal.
Of course, it's going to be a good card in Fragmentlock (as I'm calling it) and Fragment DH.
New Demon Hunter Weapon - Marrowslicer
Better Truesilver Champion that has a lot of synergy with Soulshard Lapidary, as this allows for a near certain activation rate if you play them turn 4 & 5, And it has also synergy with Glaivebound Adept. This card will see play in both Aggro/Tempo DH and Control DH. But i feel like control DH won't exist unless Soulshard Lapidary get's toned down with a nerf.
New Demon Hunter & Warlock Minion - Soulciologist Malicia
It's really weird that she has anti-synergy with the deck, since many cards want you to destroy these Fragments for additional effects, but then this card wants you to keep them in your deck.
Even then though, it's still a pretty strong card for the deck and will surely see play in it.
Scholomance Academy - Reveal Season Community Bingo
Adorable Infestation for ultra cutie.
Just look at this token:
New Druid & Hunter Spell - Adorable Infestation
They had to have known what they were doing when they made that name, lol.
It reminds me of both Alleycat and Springpaw. Both of which saw play. This is fairly similar to that in a lot of ways, so I feel like it'll see play as well.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
Funny how they release cards that revolve around a mechanic card that no one can see or know yet.
New Demon Hunter Minion - Soulshard Lapidary
The most BROKEN card i have seen printed this expansion. And i certainly hope there won't be even more broken cards.
Turn 4 Marrowslicer to deal 4 dmg, than turn 5 Soulshard Lapidary to deal 9. This is 13 damage in pretty early 2 turns. This card will certainly make it so Control DH wont exist, purely because people are gonna ABUSE the ever living **** out of this card to rank up to Legend FAST. (Before it gets 100% nerfed) If you compare this to Glaivebound Adept, Soulshard Lapidary just powercreeps it HARD. And if you didn't get Soulshard Lapidary for turn 5, than you can still Glaivebound Adept instead, because these cards might as well be used alongside each other to deal even more FACE dmg. This card is NUTS.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
Really interesting mechanic. This one I actually do find pretty cool.
From a balance perspective it should be noted this fills another weaknesses the class use to have (limited healing), but I suppose they have to widen DH's class focus to something that isn't just more aggression someway.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
Even the most complex things feel simple when you have done them enough times, and even the most intelligent among us find simple things complex at first.
Anyway, yes, I hope it is fairly weak. Partly because I don't feel like having DH in S tier again, and partly because I want to play with it without feeling dirty.
Tips to Playing Aranna Starseeker - The Lowest Rated Hero on HS Replay
New Paladin & Priest Minion - Devout Pupil
Sunwalker cries in the corner.
Priest does have some buff cards, although I definitely think this is more of a Paladin card since they've always been about this sort of thing. Librams in particular are one easy way to get this thing's cost down.
New Druid & Shaman Spell - Runic Carvings
Reminds me of pre-nerf Force of Nature.
It also seems like two copies of Landscaping meshed together with an additional option. Seems really nice.
New Demon Hunter Weapon - Marrowslicer
A nice addition to aggro DH.
Keymaster Alabaster is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
That's why this is 7 mana, but you're right otherwise.
New Demon Hunter & Warlock Minion - Soulciologist Malicia
Also, most of the time you needed the Rush passive of Dr. Boom, Mad Genius to use the bots to its fullest, this ones already have rush and you could have the +2 damage as the overall extra damage you would get for bots (1-4)
New Druid & Shaman Minion - Groundskeeper
The art bothers me. I feel like her head should not be able to turn that far to the left.
That said, it is a strong card. A 4 mana 4/5 with Taunt by itself is already not bad, but the Battlecry is good too.
New Warlock Minion - Shadowlight Scholar
Curves super well after the 1 or 2-drops that generate soul fragments and will help zoo keep board control with a premium effect on a premium body. This card is so strong and will almost guarantee a soul fragment zoo list.
Jandice Barov is a New Mage & Rogue Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Interesting mechanic but still a semi-lackluster card. I'm not super excited about any of the rogue legendaries this expansion.
New Demon Hunter & Warlock Minion - Spirit Jailer
Warlock: Great 1 drop. Will certainly see play in zoolock, BUT that's only if zoolock even want's the Soul Fragment package. Will see play in control warlock as well, so they can control the early game a bit better. (And shuffle more Soul Fragments in their deck.)
DH: This contests with Blazing Battlemage and Battlefiend. But i feel like DH will drop Blazing Battlemage so they can run this card, because of it's synergy with the i.m.o. BROKEN card Soulshard Lapidary. This will only see play in tempo DH, because people will rather abuse Soulshard Lapidary to legend, than play some Control version of DH.
Both classes: This also has synergy with Felosophy, allowing DH and warlock to fill their decks with even more Soul Fragments.
New Druid & Shaman Spell - Runic Carvings
As PLANETCRUNCH noted, this is more powerful than it seems at first glance. Consistency for both Treant Druid and Totem Shaman is very, very good! I'd like to note one more thing, though - it's a 5+ cost spell. Both classes have tools that benefit from 5+ cost spells, and if they want to use those tools, this spell will be in there.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
Don't think Polthek would be that great. You shuffle one Soul Fragment in your deck, and it's automatically re-shuffled.
New Demon Hunter & Warlock Spell - Soul Shear
Good card overall, will surely appear in some warlock decks, not so sure about DH though.
New Warlock Minion - Void Drinker
Yeah, this card is super strong. Getting rid of 2 healing to get +3/+3 on a taunt is massive. This thing basically helps take up the hole left by Mountain Giant in slower Warlock lists, but can even be a big swing minion in some zoo lists.
New Mage & Rogue Minion - Jandice Barov
The effect is flashy, although it seems a bit... strange? You're essentially not running a 5-drop in your deck, and instead getting a random one with a 2/1 body added, and the possibility of fooling your opponent (although like Fatespinner, the choice will be obvious in a majority of cases).
It does theoretically have synergy with Conjurer's Calling or Bamboozle, although I feel like if you wanted a 5-drop in your deck, you'd just put that card in your deck instead.
New Demon Hunter Minion - Shardshatter Mystic
Hellfire but for 1 mana less and you get a 3/2 minion. Yeah, I think this card is powerful enough to see play, it may even get nerfed to 4 mana.