All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • 9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary

    Staff

    Although these cards look pretty sweet and fun to use, I feel bad for Dekkster. His video was pretty well made, and then these cards come along and steal all of the spotlight.

  • New Demon Hunter Weapon - Marrowslicer

    Even mana cost aggressive cards are unlikely to go anywhere for some time. As it stands, none of the aggressive even costed cards seem to be enough to push DH away from the odd package.

  • New Demon Hunter Weapon - Marrowslicer

    Staff

    It's perfect against the first boss of Icecrown Citadel. ^_^

    In Fragment DH, it's basically a Truesilver Champion with delayed healing, although it works with the Soul Fragments. And really, I don't think anyone really cared about the healing from Truesilver anyway.

  • New Demon Hunter Minion - Shardshatter Mystic

    Good if demon hunters ever need a board clear in a more midrange archetype, but this alone won't make that viable.

    Not expecting this to see play, based upon reveals so far.

  • New Warlock Minion - Void Drinker

    Pro

    Niiiice. Those soul fragments might be worth to build a deck around.

    7/8 taunt on t5/t4 just makes you look for a reliable way to put some of those sweet fragments in your deck prior to dropping that bomb on the board.

  • Soulshard Lapidary

    5 mana for a 5/5 is meh... but toss in the fact that this will also allow you to swing with your hero for 5 damage, and you have the recipe for a lot of complaints. Combine this with the lifesteal on Aldrachi Warblades along with the ability to heal life with the Soul Fragments when you draw them and you have a lot of issues coming down the pipeline. 

  • New Neutral Minion - Keymaster Alabaster

    Crazy good effect if he survives... But it does nothing against the board so you better play it at the right time and hope it sticks. Could be a very polarizing card and will cause a LOT of salty (and peppery) moments.

  • New Demon Hunter Minion - Soulshard Lapidary

    Pretty nice card if you can activate it. The trouble will be activating it.

    As it stands, this probably misses Odd DH because the only activator is Spirit Jailer (Shouldn't it be gaoler?)

  • New Warlock Minion - Shadowlight Scholar

    Pro

    So, walocks get to do some new stuff.

    This has some solid stats and might see a tempo play even without the effect on t3 in some sort of zoo lock.

  • New Demon Hunter Minion - Soulshard Lapidary

    Staff

    This will push Fragment DH into a very aggressive direction, unlike Shardshatter Mystic which goes the opposite direction of being control. Although, I wouldn't be surprised to put both of them in.

  • Void Drinker

    5 mana for a 7/8 sounds like it is something from a dream.  Regardless of when you are able to drop this bad guy on the table, as long as you have established the Soul Fragment support in your deck, you will consistently have a threat that your opponent will HAVE to deal with or get smashed. 

  • New Demon Hunter Minion - Shardshatter Mystic

    Staff

    Of course, I'd definitely play this in Fragment DH. 3 damage AoE on a 3/2 for 3 is insane.

  • New Mage & Rogue Minion - Jandice Barov

    I like the effect! Cool, creative and really fitting flavorwise for both rogue/mage. Randomness = inconsistency, but definitely playable.

  • Shadowlight Scholar

    You will need a lot of support, as with all the other Soul Fragment cards, but it has the potential to be good.  I hope it will turn out better than the ill-fated Spirit of the Bat stuff that happened with Rhastakan's Rumble

  • New Warlock Spell - School Spirits

    Staff

    Volcanic Potion with Soul Fragments seems decent. Unlike Demonwrath, it still hits enemy Demons in mirror matches.

  • New Warlock Spell - School Spirits

    Pro

    Interesting concept. And since warlock likes to draw - should be easy to get the healing part as well.

  • New Warlock Minion - Shadowlight Scholar

    Staff

    This feels like one of the weaker Fragment payoff cards, but it's still a good enough card to see play in Fragmentlock. 3 mana 3/4 with 3 damage is still pretty strong.

  • School Spirits

    Great AoE for Warlock.  This combined with all the [Hearthstone Card (Soul Fragments) Not Found] generators will make control Warlock decks a lot more prominent. 

  • New Warlock Minion - Void Drinker

    Staff

    Definitely include it in any Fragment deck since it's basically just Earth Elemental without the Overload (the reason Earth Elemental almost never saw play in the first place).

  • New Druid & Shaman Spell - Runic Carvings

    Looks great for token decks. Compare with Force of Nature. And I don’t think Shaman have abe good swarm spell now..

  • Devout Pupil

    Well, Libram Paladin just got a MAJOR buff.  I can actually see this creeping it's way into a number of other decks as well.  Even Murloc Paladin will make use of this.

    As for Priest, this will be a good mid-late game taunter to toss down.  In combination with Sethekk Veilweaver should make this an autoinclude in most builds going foward.

  • New Paladin & Priest Minion - Devout Pupil

    Pro

    Cards that can be reduced to 0 cost (ie. get casted for free) should never be underestimated. Never.

  • So far SA leaves me feeling...

    Mixed? A bit let down I guess?

    So far there are a lot of interesting mechanics, but I can't but feel that I'm so far only really excited about the new DH cards (because it pulls the class away from just hyper aggression) and the various deck manipulation neutral legendaries. Maybe standard players are more excited about this expansion, but so many of the dual class cards seem way more powered down than they could have been. I'm legit not even excited for any of the rogue legendaries, for example. None of them match even the post-nerfed rogue Galakrond (which begs the question why you'd play them over him competitively).

    I just feel this expansion has a ton of neat flavor and novelty, but in more cases than not lacks the power level, which can't help me feeling like SA is a better version of TGT in modern HS.

    What are your guys' impression so far? I'm also curious how any fellow wild players view the impact of this expansion. Can't help but feel most of the impactful cards will mainly be restricted to the neutral legendaries.

  • Devout Pupil is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion

    i love dekkster but what was that cringe start?!

  • New Demon Hunter Minion - Shardshatter Mystic

    Strong Control DH card. Will certainly see play, as long as Control DH works. Which i.m.o. is a small chance, considering Soulshard Lapidary and Marrowslicer will make aggro/tempo DH a terrifying force, and Shardshatter Mystic has 0 synergy with aggro/tempo DH.