I think some people are overlooking this lowers in cost anytime you target a friendly character. So this will also get lowered for Priest with stuff like Renew on your hero.
This is what Bomb Warrior should have been. No obnoxious RNG kills. Lots of variety in what the shuffles can do. Having the base cards not be horrible so you could actually just run them without parasitic support cards. No SMOrc encouraging. This is awesome.
In this set Druid and Shaman received the Groundskeeper, which has been compared to a better ChillWind Yeti and Sen'jin Shieldmasta.
This minion has the same stats as Groundskeeper and Taunt, plus Divine Shield, which is about 1 mana for an effect, so this minion is already efficient for cost, making it equivalent for Sunwalker from the get go.
However, because this minion is discounted for every spell placed on a friendly minion, it quickly becomes better than Sunwalker since it can easily become very affordable with the amount of cheap spells allotted in Priest's and Paladin's libraries.
Players have already made connections with Libram Paladin with this card, Paladin's most popular deck in constructed with spells that are easily discounted that are returned to hand with a deathrattle. Other players have also seen synergy with Sethekk Vileweaver since they both want the player to play spells on minions, and you're more likely to play the good stuff on yours than your opponents.
I believe both classes will find use for this minion in constructed, and both classes will have support for him in constructed and wild
This card is just good on so many levels. Ye, you might be disappointed to discover it or get it by some demon rng, but I think it will find its place in some decks for both classes. It's great t1 play.
I've never been a fan of Savage Roar or Bloodlust being tied to the basic set from a design standpoint. Bloodlust is my most hated basic card so naturally Runic Carvings scares me. The amount of late game reload is disgusting especially for Shaman because it has better tools to survive the early game. These new totem cards along with older cards like Onyxia or Shu'ma basically tell your opponent to clear the board every turn or you are dead. Even control decks run out of answers at some point.
She needs to summon at least 2 of those 3/3s rush minions to be worth playing it. Below that - it's just weak with that 5/5 body heading in to the late game.
So, with those soul fragments - it all depends how many you can put in your deck. Cuz right now, I don't see that many generators.
This effect is only really great at 3 or more fragments, and even then it's not game winning.
I can't imagine a deck that is specifically built around this mechanic, and decks that coincidentally run a few fragment cards will probably not have that many in deck when they play this.
This package doesn't really slot into any deck right now, but maybe some of the cards are good enough that this could be acceptable for a midrange deck if you can play 2 fragment generators before this on average?
I think some aggro decks will include the weapon just as another finishing tool even if they don't plan to run the whole fragment package. But some of the other cards are just good as well. I wonder which will make the cut in the refined decks. Not on day 1.
Pretty nice counter aggro card, but in warlock decks where I expect to see the slower fragment builds, this will likely only make the cut as an enabler, unlike school spirits which is a good card on its own.
Unlikely to see play outside of a deck with specific fragment synergies.
A pretty nicely-statted demon for any decks that want early game board control.
Unlike beasts with Dire Mole, demons don't have a lot of tribe matters effects in the very early game, so this is less strong.
Enabling fragment effects is useful, but as the only fragment generator alongside marrowslicer that is aggressive, I can't imagine this making waves for aggro.
I don't think mecha'thun wants unpredictable heals like this, so this is unlikely to beat out mistress of mixtures.
What a strange and interesting Legendary for Rogue and Mage.
Clearly the main focus on this minion is that she summons 2 5 mana minions on your side of the field, even though you have to pick one that dies in one hit. At this time the 5 drop minions are not TERRIBLY strong stat wise or effect wise, the best ones you could get from Jandice would be either have good stats for cost (Venture Co Mercenary), Taunt (Scrap Golem), a strong effect at the end of your turn (Ras FrostWhisper), Rush (Doctor Krastinov) or deathrattle (Convincing Infiltrator). However since the minions she summons are random you'll most likely end up with Fen Creeper and Chromatic Egg
However both Mage and Rogue have ways to benefit from these generated minions -
Mage in RoS saw Khadgar and Conjurer's Calling with a lot of constructed play until Mountain Giants was placed in the HOF last year. Both cards can help either double the minions that Jandice creates or allows you to essentially "re-roll" on a particularly terrible 5 drop into hopefully something better.
Rogue in AoO received the secret Bamboozle, which makes a minion that is being attacked change into one that costs (2) more, so these would become a 7 mana minion. As we've seen in AoS however there has been a fair number of spell based removal that can ignore the secret if played, but many classes are still using minions for removal, so we'll have to see.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
I have the same feeling about almost every second card that gets revealed - seems like the power level of this expansion is going to be high.
New Demon Hunter Minion - Shardshatter Mystic
If control DH will be a deck, it will be because of this card. It's like a better Duskbreaker, which was insane.
New Demon Hunter Weapon - Marrowslicer
It's like a Truesilver Champion with additional upside, great card. also curves straight into Glaivebound Adept.
New Demon Hunter Minion - Soulshard Lapidary
This card will make it so that any DH deck will want to run soul fragments. Huge damage for tempo and a control tool for control dh
New Paladin & Priest Minion - Devout Pupil
I think some people are overlooking this lowers in cost anytime you target a friendly character. So this will also get lowered for Priest with stuff like Renew on your hero.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
Glad to see that so far DH has no odd cost cards that generate Soul Fragments!
EDIT: Oh, they have one... damn.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
The mechanic is so cool.
Shardshatter is the most insane of the bunch
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
This is what Bomb Warrior should have been. No obnoxious RNG kills. Lots of variety in what the shuffles can do. Having the base cards not be horrible so you could actually just run them without parasitic support cards. No SMOrc encouraging. This is awesome.
New Paladin & Priest Minion - Devout Pupil
In this set Druid and Shaman received the Groundskeeper, which has been compared to a better ChillWind Yeti and Sen'jin Shieldmasta.
This minion has the same stats as Groundskeeper and Taunt, plus Divine Shield, which is about 1 mana for an effect, so this minion is already efficient for cost, making it equivalent for Sunwalker from the get go.
However, because this minion is discounted for every spell placed on a friendly minion, it quickly becomes better than Sunwalker since it can easily become very affordable with the amount of cheap spells allotted in Priest's and Paladin's libraries.
Players have already made connections with Libram Paladin with this card, Paladin's most popular deck in constructed with spells that are easily discounted that are returned to hand with a deathrattle. Other players have also seen synergy with Sethekk Vileweaver since they both want the player to play spells on minions, and you're more likely to play the good stuff on yours than your opponents.
I believe both classes will find use for this minion in constructed, and both classes will have support for him in constructed and wild
New Mage Minion - Lab Partner
Spell damage mage is starting to look legit. It also seems like a great answer to all these swarm cards being revealed.
New Demon Hunter & Warlock Spell - Soul Shear
Another soul fragment generation. I doubt it will see play outside of those "soul"-decks.
New Demon Hunter & Warlock Minion - Spirit Jailer
This card is just good on so many levels. Ye, you might be disappointed to discover it or get it by some demon rng, but I think it will find its place in some decks for both classes. It's great t1 play.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
New Druid & Shaman Spell - Runic Carvings
I've never been a fan of Savage Roar or Bloodlust being tied to the basic set from a design standpoint. Bloodlust is my most hated basic card so naturally Runic Carvings scares me. The amount of late game reload is disgusting especially for Shaman because it has better tools to survive the early game. These new totem cards along with older cards like Onyxia or Shu'ma basically tell your opponent to clear the board every turn or you are dead. Even control decks run out of answers at some point.
New Demon Hunter & Warlock Minion - Soulciologist Malicia
She needs to summon at least 2 of those 3/3s rush minions to be worth playing it. Below that - it's just weak with that 5/5 body heading in to the late game.
So, with those soul fragments - it all depends how many you can put in your deck. Cuz right now, I don't see that many generators.
New Demon Hunter & Warlock Minion - Soulciologist Malicia
This effect is only really great at 3 or more fragments, and even then it's not game winning.
I can't imagine a deck that is specifically built around this mechanic, and decks that coincidentally run a few fragment cards will probably not have that many in deck when they play this.
This package doesn't really slot into any deck right now, but maybe some of the cards are good enough that this could be acceptable for a midrange deck if you can play 2 fragment generators before this on average?
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
Some of these are crazy overtuned. I predict at least Void Drinker and Shardshatter Mystic will be nerfed before the first month is over.
Keymaster Alabaster is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
now this will be fun for sure
New Demon Hunter Weapon - Marrowslicer
I think some aggro decks will include the weapon just as another finishing tool even if they don't plan to run the whole fragment package. But some of the other cards are just good as well. I wonder which will make the cut in the refined decks. Not on day 1.
New Demon Hunter & Warlock Spell - Soul Shear
Pretty nice counter aggro card, but in warlock decks where I expect to see the slower fragment builds, this will likely only make the cut as an enabler, unlike school spirits which is a good card on its own.
Unlikely to see play outside of a deck with specific fragment synergies.
New Demon Hunter Minion - Shardshatter Mystic
Interesting. A board clear. A way to regain board control back, after losing it against another aggro deck with better early game draws.
New Demon Hunter & Warlock Minion - Spirit Jailer
A pretty nicely-statted demon for any decks that want early game board control.
Unlike beasts with Dire Mole, demons don't have a lot of tribe matters effects in the very early game, so this is less strong.
Enabling fragment effects is useful, but as the only fragment generator alongside marrowslicer that is aggressive, I can't imagine this making waves for aggro.
I don't think mecha'thun wants unpredictable heals like this, so this is unlikely to beat out mistress of mixtures.
New Mage & Rogue Minion - Jandice Barov
What a strange and interesting Legendary for Rogue and Mage.
Clearly the main focus on this minion is that she summons 2 5 mana minions on your side of the field, even though you have to pick one that dies in one hit. At this time the 5 drop minions are not TERRIBLY strong stat wise or effect wise, the best ones you could get from Jandice would be either have good stats for cost (Venture Co Mercenary), Taunt (Scrap Golem), a strong effect at the end of your turn (Ras FrostWhisper), Rush (Doctor Krastinov) or deathrattle (Convincing Infiltrator). However since the minions she summons are random you'll most likely end up with Fen Creeper and Chromatic Egg
However both Mage and Rogue have ways to benefit from these generated minions -
Mage in RoS saw Khadgar and Conjurer's Calling with a lot of constructed play until Mountain Giants was placed in the HOF last year. Both cards can help either double the minions that Jandice creates or allows you to essentially "re-roll" on a particularly terrible 5 drop into hopefully something better.
Rogue in AoO received the secret Bamboozle, which makes a minion that is being attacked change into one that costs (2) more, so these would become a 7 mana minion. As we've seen in AoS however there has been a fair number of spell based removal that can ignore the secret if played, but many classes are still using minions for removal, so we'll have to see.
New Demon Hunter Minion - Soulshard Lapidary
Scary one, this one is. Glavebound Adept 2.0
Only DH and warlocks can generate and get benefits from those soul fragments? I wonder why. Something lore related?
New Paladin & Priest Minion - Devout Pupil
Yess support for libram pally, for priest maybe some will run, if theres any midrange spell deck with all the buff in priest.