So basically a 3/9 that has to be dealt with + hard removal for 8 mana, that's not bad at all, but it remains to be seen if midrange/control Paladin has any viability for the first time in, 3 years is it?
1/1 ds is just 1 mana (Argent squire) give a minion ds is also 1 mana (hand of protection) those 2 combined might be good enough for this to work.. But you probably want something relevant to copy (like an infiltrator or the 2 mana spell dude.
This is so good for Big Paladin, and while that archetype is not doing hot, this card definitely helps that archetype. Duel! is especially nutty, completely nullifying the opponent's minion AND being able to attack the second target. Even with Nozdormu the Timeless, this can be played much earlier, having more impact.
Outside of that though, it does seem a bit weaker, but still decent as a way to deal with one minion. Still, you'd want that guy in Big Pally.
3/5
Exaclty my toughts :)
And like you mentioned it can be played earlier with Nozdormu :)
I think Priest likes this card a lot but I don't think it can be run unless you want to cut down on your Apotheosis. A solid card to be discovered through Renew and absolutely insane with Sethekk Veilweaver but for that archetype this card is too slow. It's passable at least, but I don't think it's going to be an auto-include at least.
Meanwhile, Paladin has an issue of having very little synergy with a card like this. Paladins definitely want to play this on turn 3 but most of the time it'd probably just hit a Silver Hand Recruit instead of Shotbot or the Murloc Prime. I'm hoping Paladin gets a good legendary for its dual-class card so that there would be a reason to run this card.
Ezreal is good alone but nowhere near as good as Karma. But when combined with Karma, he becomes WAAAAAY overpowered! Which points more to Karma being the overpowered one rather than Ezreal.
Nautilus sucks. There is a reason people are trying to find a way to cut him out of deep decks. He costs to much. If he is killed or sent back to hand 9 times out of 10 you lose. He's super easy to play around.
Anivia is just ass on her own. You need multiple Anivias to finish out a match most of time.
Divine Shield for Druid? Oh my. I just know this is going to be used on sticky taunt minions to make them even more annoying, among other things of course.
I don’t see why HS would ever make matchmaking based on decks when they can just use MMR. If a player’s win rate is too high, they simply face better players and then they’re winrate goes down. Blizzard has no need to use some complicated system to decrease the winrate of decks. Also, if blizzard did have this system, how were there so many metas with high winrate decks? For example, Galakrond Shaman has extremely high winrates before it was nerfed.
On your point about decks decreasing in win rate over time, there are multiple reasons for this that don’t recruiter engineered matchmaking.
1. As a high-winrate deck gets older, more bad players hear about it and start playing it, causing the overall winrate of the deck to decrease. For example, when Patron warrior was really good, many players who didn’t know how to play it well started playing it, reducing the overall winrate. 2. As a deck becomes more well-known, people learn how to play around it.
3. When a deck becomes a large part of the meta, the meta adapts and more people play counter decks, reducing the winrate.
If your theory were true, there would likely be evidence for it beyond a few anecdotes.Also, HS has had a lot of nerfs recently, so I don’t think that they’d implement this to promote meta health.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
So basically a 3/9 that has to be dealt with + hard removal for 8 mana, that's not bad at all, but it remains to be seen if midrange/control Paladin has any viability for the first time in, 3 years is it?
New Paladin & Priest Spell - Gift of Luminance
1/1 ds is just 1 mana (Argent squire) give a minion ds is also 1 mana (hand of protection) those 2 combined might be good enough for this to work.. But you probably want something relevant to copy (like an infiltrator or the 2 mana spell dude.
Quest Trading - Play A Friend!
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Alltough i think Zoo will be good this upcoming Meta i guess it's way to early to say that this will take over the next expansion.
I always liked Zoo and i will defenitely try it in the new meta (and im sure it will be at least T2).
New Mage & Shaman Minion - Ras Frostwhisper
Good card - i think this will be played nonetheless you have spell damage synergy or not.
New Druid & Shaman Minion - Groundskeeper
Very good card - and i can see this work in both classes - sure i think it works better in Shaman but overall a very good defensive tool !
Fan Community Spotlight - Phoenix's "Ascella Academy"
How did Phoenix predict Scholomance??
New Paladin Minion - Turalyon, the Tenured
Exaclty my toughts :)
And like you mentioned it can be played earlier with Nozdormu :)
New Demon Hunter Spell - Glide
Clarification the outcast effect.
Say you're a warrior and you pull of an insane Battle Rage turn, netting you a 9 card hand.
Next turn opponent DH plays this outcasted.
Will your hand be:
New Paladin & Priest Spell - Gift of Luminance
Wow, strong card - i guess my Aggro/Buff Priest is finaly going to be a thing :)
Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Can't wait to cast it on Turalyon, the Tenured
Kappa
New Paladin & Priest Spell - Gift of Luminance
I think Priest likes this card a lot but I don't think it can be run unless you want to cut down on your Apotheosis. A solid card to be discovered through Renew and absolutely insane with Sethekk Veilweaver but for that archetype this card is too slow. It's passable at least, but I don't think it's going to be an auto-include at least.
Meanwhile, Paladin has an issue of having very little synergy with a card like this. Paladins definitely want to play this on turn 3 but most of the time it'd probably just hit a Silver Hand Recruit instead of Shotbot or the Murloc Prime. I'm hoping Paladin gets a good legendary for its dual-class card so that there would be a reason to run this card.
Killing Karma
Heimer is trash now.
Ezreal is good alone but nowhere near as good as Karma. But when combined with Karma, he becomes WAAAAAY overpowered! Which points more to Karma being the overpowered one rather than Ezreal.
Nautilus sucks. There is a reason people are trying to find a way to cut him out of deep decks. He costs to much. If he is killed or sent back to hand 9 times out of 10 you lose. He's super easy to play around.
Anivia is just ass on her own. You need multiple Anivias to finish out a match most of time.
New Paladin & Priest Spell - Gift of Luminance
why do I get the feeling Priest will somehow be more annoying than Demon Hunter?
New Paladin & Priest Spell - Gift of Luminance
The priest and the 2mana annoying arakkoa just became that much more sticky :(......
New Paladin & Priest Spell - Gift of Luminance
3 mana clones spells are already available in priest, and they slot into raza priest to make copies of spawn of shadows fairly well.
This can be used there as well, but I wonder if paladins have any use for this.
Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
This. :(
Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
GrEeTiNgS fElLoW hUmAnS ((((((:
Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Didn't realize Convincing Infiltrator was such a hated card till now...
New Paladin & Priest Spell - Gift of Luminance
That's paladin, not druid.
Reminder: Full Dust Refunds for the July 2020 Card Nerfs End Soon!
Thanks for the reminder!
Usually I don't really dust nerfed cards, but since I had a golden Metamorphosis and a Dragoncaster, it made sense this time.
Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
This card is going to be a Vivid Nightmare in the real meaning of the word ..
Suspicious Matchmaking
I don’t see why HS would ever make matchmaking based on decks when they can just use MMR. If a player’s win rate is too high, they simply face better players and then they’re winrate goes down. Blizzard has no need to use some complicated system to decrease the winrate of decks. Also, if blizzard did have this system, how were there so many metas with high winrate decks? For example, Galakrond Shaman has extremely high winrates before it was nerfed.
On your point about decks decreasing in win rate over time, there are multiple reasons for this that don’t recruiter engineered matchmaking.
1. As a high-winrate deck gets older, more bad players hear about it and start playing it, causing the overall winrate of the deck to decrease. For example, when Patron warrior was really good, many players who didn’t know how to play it well started playing it, reducing the overall winrate.
2. As a deck becomes more well-known, people learn how to play around it.
3. When a deck becomes a large part of the meta, the meta adapts and more people play counter decks, reducing the winrate.
If your theory were true, there would likely be evidence for it beyond a few anecdotes.Also, HS has had a lot of nerfs recently, so I don’t think that they’d implement this to promote meta health.
New Paladin & Priest Spell - Gift of Luminance
very strong card ... additional Convincing Infiltrator for three mana ...
Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
very strong card ... additional Convincing Infiltrator for three mana ...