Cool card but it is so painfully slow that I can only see it being played in slow control decks that don't run any other weapons. This card is very comparable to Opt from MTG but this card is considerably worse due to Opt being a cantrip and an instant. It's nice that this weapon doesn't lose durability if you keep the card on top, but that does not fix the issue of this card taking ages to get maximum value.
The reason why scry is such a good mechanic in MTG is that it is just stapled onto other cards as well as being put into decks that are specifically looking for specific cards. MTG having 60 card decks hurt the consistency of decks, resulting in cantrips like Opt, being ran in pretty much any deck that can run blue. Hearthstone on the other hand only has 30 cards which makes the games significantly more consistent and as a result, isn't as reliant on cantrips.
I don't think this card is bad per se but I also don't think it is worth a card slot in decks. I'd be happy to be wrong about this card since it seems a lot of people like the card but I'm not seeing it. Oh on an aside it's hilarious in wild with Twig but that seems like a pipe dream since there is still no neutral weapon tutors yet.
It's always 2 weeks after the nerfs go live. There is no reason to think there's a conspiracy about them timing it purely to deny a bit of dust a few players.
This minion is probably one of the more powerful rush minions printed.
Rush minions, on a whole generally have low health for their cost since they're meant to remove enemy minions. Turalyon's 12 health is massive compared to other collectible rush minions, and his effect when he attacks guarantees he will kill whatever he attacks, save any poisonous minions.
Other players have made the connection of using Turalyon with DUEL! to try and remove a high target threat from their opponents deck.
with Paladin's access to good healing it's also possible to keep Turalyon alive to use him as removal for the rest of the game.
His power also makes him a high priority draft in the Arena, as minions it will be hard to draft removal against him for your opponents, assuming you get to 8 mana and draw him on curve.
Chillwind Yeti sets the gold standard for 4 drop stats and Sen'jin Shieldmasta sets the standard for taunts at that cost, as well. This minion being well statted with taunt with no increase in mana cost is a solid minion to play on curve.
It's battlecry of restoring 5 health is also better and faster than Rotten Applebaum's deathrattle of 4 health for a 5 mana minion. Restoring 5 health to your hero and then protecting your hero for 5 damage is essentially gaining 10 life.
In druid this minion can help activate Lucentbark, an infamous 8 mana minion that would come back to life if you restored 5 health, along with Crystal Stag. And the battlecry is not to your hero, specifically, meaning you can restore the health of a high value minion instead. However the healing package in Druid wasn't particularly strong, so this minion will probably be used by them to mitigate health loss for your hero.
I'm not certain what Shaman will use this minion for besides restoring health to their hero, they don't have a healing package or synergy that Druid ever received. The spells Shaman has that can
In standard Druid has twice as many spells that cost (5) or more than Shaman. Druids have 10, Shaman with 5 (as of this review, Shaman may receive more high cost spells in this set).
That said even if a player can't activate this minion's effect it's still a very solid turn 4 play in constructed or arena. I believe it will see play regardless.
A very niche use of this is counter stat based effects such as lifesteal. If your opponent had a large lifesteal minion up, using this to remove it reduces the health gain. It also works with Augmented Porcupine in a similar way. I can see it getting play in Paladin, the comparisons to Seline are flawed as Priest has a glut of removal tools, where as Paladins struggle in that area.
I see people mostly looking at this card through a fast vs slow match-up. For a control mirror it really isn't a bad card. 8 mana cards are more than viable in slow games and it almost always guarantees a +1 in card advantage at the bare minimum (at least one threat you remove via rush and a removal to answer it). Of course if the opponent doesn't want to waste a removal on a 3 attack minion on their next turn then the card advantage continues to increase.
I like the effect, but he's just too expensive. He is a strong card, essentially a 3/9 removal with soft-taunt, but I'm not sure that's enough to slot him in. Maybe Pure Paladins run him as additional late game and as single-card removal rather than relying on a combination of cards, but on face value he's not an auto-include like some of the other cards we've seen.
Yeah, they probably just didn't have any Character they could use from lore to fit Pally in the Scholomance theme, not many Paladins in the Barov Family lineage.
if I specially craft a golden card now, will I get to keep the dust if I disenchanted it later And still get to keep the card similar to treatment for Hall of Fame cards? Reason because I play only wild and I like to collect golden cards.
It's a good card, but in the current meta there aren't a lot of big 1 cards that win the game and if they do, they don't remain in the field so long (unless the Quest warlock misses the discount in Malygos)
If silences after the minion attacks, the card powerlevel downs a lot.
Yea, that was my thought exactly. And I think it should work as earth shock, but in the example - it states - silence and then deal 1 dmg to it. Here it says - whenever it attacks - silence it. So it can be interpreted both ways. But I guess I am being just paranoid
Escaped Manasaber have the same mechanic and the extra mana is given before the minion deals damage.
This card is going to make it into probably every Mage and Shaman deck, it will be that good. Interested to see just how oppressive it is going to become.
Groundskeeper
Yeti with a bonus
Ras Frostwhisper
I'm looking forward to seeing how this gets abused
Vectus
As if face hunter needed something else to be annoying
We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy
Cool card but it is so painfully slow that I can only see it being played in slow control decks that don't run any other weapons. This card is very comparable to Opt from MTG but this card is considerably worse due to Opt being a cantrip and an instant. It's nice that this weapon doesn't lose durability if you keep the card on top, but that does not fix the issue of this card taking ages to get maximum value.
The reason why scry is such a good mechanic in MTG is that it is just stapled onto other cards as well as being put into decks that are specifically looking for specific cards. MTG having 60 card decks hurt the consistency of decks, resulting in cantrips like Opt, being ran in pretty much any deck that can run blue. Hearthstone on the other hand only has 30 cards which makes the games significantly more consistent and as a result, isn't as reliant on cantrips.
I don't think this card is bad per se but I also don't think it is worth a card slot in decks. I'd be happy to be wrong about this card since it seems a lot of people like the card but I'm not seeing it. Oh on an aside it's hilarious in wild with Twig but that seems like a pipe dream since there is still no neutral weapon tutors yet.
Turalyon, the Tenured
So... 8 Mana, destroy target creature, 3/9... Kinda spendy
Turalyon, the Tenured
okay but what's Turalyon doing teaching at scholomance?
Also will he have any interactions if played against Alleria?
Reminder: Full Dust Refunds for the July 2020 Card Nerfs End Soon!
It's always 2 weeks after the nerfs go live. There is no reason to think there's a conspiracy about them timing it purely to deny a bit of dust a few players.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
You have to remember though, Natalie is in a class that actually has good removal. Pally only has stuff to make threats smaller.
New Paladin Minion - Turalyon, the Tenured
Hard single removal with possibly a couple of uses. Very good, but also expensive and maybe a bit slow.
New Paladin Minion - Turalyon, the Tenured
This minion is probably one of the more powerful rush minions printed.
Rush minions, on a whole generally have low health for their cost since they're meant to remove enemy minions. Turalyon's 12 health is massive compared to other collectible rush minions, and his effect when he attacks guarantees he will kill whatever he attacks, save any poisonous minions.
Other players have made the connection of using Turalyon with DUEL! to try and remove a high target threat from their opponents deck.
with Paladin's access to good healing it's also possible to keep Turalyon alive to use him as removal for the rest of the game.
His power also makes him a high priority draft in the Arena, as minions it will be hard to draft removal against him for your opponents, assuming you get to 8 mana and draw him on curve.
New Druid & Shaman Minion - Groundskeeper
Chillwind Yeti sets the gold standard for 4 drop stats and Sen'jin Shieldmasta sets the standard for taunts at that cost, as well. This minion being well statted with taunt with no increase in mana cost is a solid minion to play on curve.
It's battlecry of restoring 5 health is also better and faster than Rotten Applebaum's deathrattle of 4 health for a 5 mana minion. Restoring 5 health to your hero and then protecting your hero for 5 damage is essentially gaining 10 life.
In druid this minion can help activate Lucentbark, an infamous 8 mana minion that would come back to life if you restored 5 health, along with Crystal Stag. And the battlecry is not to your hero, specifically, meaning you can restore the health of a high value minion instead. However the healing package in Druid wasn't particularly strong, so this minion will probably be used by them to mitigate health loss for your hero.
I'm not certain what Shaman will use this minion for besides restoring health to their hero, they don't have a healing package or synergy that Druid ever received. The spells Shaman has that can
In standard Druid has twice as many spells that cost (5) or more than Shaman. Druids have 10, Shaman with 5 (as of this review, Shaman may receive more high cost spells in this set).
That said even if a player can't activate this minion's effect it's still a very solid turn 4 play in constructed or arena. I believe it will see play regardless.
New Paladin Minion - Turalyon, the Tenured
A very niche use of this is counter stat based effects such as lifesteal. If your opponent had a large lifesteal minion up, using this to remove it reduces the health gain. It also works with Augmented Porcupine in a similar way. I can see it getting play in Paladin, the comparisons to Seline are flawed as Priest has a glut of removal tools, where as Paladins struggle in that area.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I see people mostly looking at this card through a fast vs slow match-up. For a control mirror it really isn't a bad card. 8 mana cards are more than viable in slow games and it almost always guarantees a +1 in card advantage at the bare minimum (at least one threat you remove via rush and a removal to answer it). Of course if the opponent doesn't want to waste a removal on a 3 attack minion on their next turn then the card advantage continues to increase.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I guess you can say you rushed that response (:
Reminder: Full Dust Refunds for the July 2020 Card Nerfs End Soon!
No. You don’t get to keep the card if you want full dust refund.
No gains to be made here
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I was initially confused by the text, but okay. This is a weird card.
New Paladin Minion - Turalyon, the Tenured
I like the effect, but he's just too expensive. He is a strong card, essentially a 3/9 removal with soft-taunt, but I'm not sure that's enough to slot him in. Maybe Pure Paladins run him as additional late game and as single-card removal rather than relying on a combination of cards, but on face value he's not an auto-include like some of the other cards we've seen.
Turalyon, the Tenured is a New Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Yeah, they probably just didn't have any Character they could use from lore to fit Pally in the Scholomance theme, not many Paladins in the Barov Family lineage.
Reminder: Full Dust Refunds for the July 2020 Card Nerfs End Soon!
if I specially craft a golden card now, will I get to keep the dust if I disenchanted it later And still get to keep the card similar to treatment for Hall of Fame cards? Reason because I play only wild and I like to collect golden cards.New Paladin Minion - Turalyon, the Tenured
It's a good card, but in the current meta there aren't a lot of big 1 cards that win the game and if they do, they don't remain in the field so long (unless the Quest warlock misses the discount in Malygos)
New Demon Hunter Minion - Magehunter
Escaped Manasaber have the same mechanic and the extra mana is given before the minion deals damage.
New Paladin Minion - Turalyon, the Tenured
This card on its own is very strong, but sadly it does not fit into any competitive Paladin deck as of now. Maybe in the future.
Reminder: Full Dust Refunds for the July 2020 Card Nerfs End Soon!
Already DE my golden Kayn and recrafted him regular. He was pretty, but the free dust just cannot be passed.
New Druid & Shaman Minion - Groundskeeper
Pretty strong taunt on its own, dedicated decks will get bonus healing. Pretty good card.
New Mage & Shaman Minion - Ras Frostwhisper
This card is going to make it into probably every Mage and Shaman deck, it will be that good. Interested to see just how oppressive it is going to become.