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  • New Rogue & Warrior Minion - Doctor Krastinov

    Quote From DoubleSummon

    Better greenskin except it doesn't have the pirate tag.. so if you don't care about that pirate tag it's that.. also goes well with all the new expansion dual class cards so far.

    It's more conditional than Greenskin. If the enemys (likely in Priest or Mage) has no board on T5, then you won't get your weapon buffed. This card can be better than Greenskin, but it's unlikely and most of the time it is like Greenskin with the upside that he has rush.

  • Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion

    more tools for Albatross Priest dream Kapp

  • Best/Worst BG moments

    Seems that this topic has not become so popular, still I NEED to share this:

    This fight just DESTROYED my previous bad luck record!

  • New Druid & Hunter Spell - Adorable Infestation

    The cub's a beast, right. This is still in line with all those beast druid-hunter theyve been pushing, but still not enough for now.

  • New Paladin & Priest Spell - Gift of Luminance

    For an ongoing effect or maybe deathrattle, this can be worthwhile, especially seeing this in priest and pally

  • Hearthstone Gold Club World Cup 2020 Survival Guide

    I hope this one won't be solo casted by L0rinda.

  • Vectus

    I can hear the cry for nerf already. 

  • New Druid & Hunter Spell - Adorable Infestation

    Staff
    Quote From Elfensilver

    Is this a bingo yet for cuteness? And does anyone know how the tokens look?

    I'd say double-yes with the token.

    Marsuul Cub Card Image

  • Sphere of Sapience

    This will go to all of my highlander decks, wild and standard. 

  • New Druid & Hunter Spell - Adorable Infestation

    Very skeptical about it. It's not a turn 1 play (unless you run Wisp) and it's a pretty bad topdeck.

    There also isn't a hunter deck that really requires this at the moment (Midrange Hunter is a pipe dream at this point, you can't really rely on the 1 2 3 4 5 curve into Highmane anymore)

     

    There is some interesting synergy with Arcane Fletcher (in case people forgot about that card) because it's a spell that gives you a 1-drop, meaning it kind of cycles itself.

  • Adorable Infestation is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion

    Hunter still needs more 1-drops for midrange if this is to work (at least one more), but it's a good curve filler.

     

    No idea how this fits into Druid. Then again, we haven't really seen that many Druid cards anyways

  • Wandmaker

    Cobalt Spellkin is played mostly because of dragon tribe synergy. I can't think of nay deck that would play Wandmaker - DH would be best guess, as thier 1 mana slot is strong and narrow, but then again, DH has a lot of better class cards. 

    Arena only is my bet. 

  • New Druid & Hunter Spell - Adorable Infestation

    Very good card for Druid - Hunter? i think not so much ... 

    Could also work good with the New Druid Spell that makes the next one Cheaper!

  • Adorable Infestation is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion

    You should consider that the +1/1 is very valuable since it has charge/rush in most cases and allows unexpected value trades etc. 

    Also, the first half of this card is a 2/2 for 1 mana. The immediate tempo gain is higher than a Firefly.

    Finally the cubs are beasts, which probably will be beneficial in future hunter/Druid decks.

    My conclusion: Firefly is better on turn 1 but adorable infestation wins the comparison at any other point. This card will definitly se a lot of play. 

    Edit: the fact that this is a spell may berelevant too! Great spell burst enabler. 

  • Adorable Infestation is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion

    Well that's cute as hell

  • Secret Passage

    I can't think of a reason why you would NOT put it in a deck. 

  • Adorable Infestation is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion

    Staff

    Correct, vanilla 1/1 Beasts (Marsuul Cub).

  • Adorable Infestation is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion

    Staff

    Marsuul Cub Card Image

  • Custom Expansion - The Great Air Race (WIP)

    Nice to see an update.

    For the following mount names I would take inspiration from the Loas of Rastakhan.

    DH - Shrieker the Felbroken

    Druid - Lunarwing the Owl

    Hunter - Wolfhawk the Loyal

    Priest - Lightsworn the Seeker

    Shaman - Tempest the Raging

    Warrior - Bloodthirst the War-Wyrm

    For the paladin one I would just stay with Valorous or Valorous the Divine (as steeds in WoW - Invincible mount of Arthas, Steadfast mount of Uther, Reverence mount of Anduin)

    I would keep Rogue and Warlock the way they are.

    And as for Mage, I do not know you probably should think of a fitting name similalry to Mech legendaries.

    I will try to leave some feedback on the new cards later today.

    EDIT: Sorry, took longer than expected but here are some of my thoughts (Will continue as soon as possible):

    Demon Hunter

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    Kor'vas Bloodthorn - Although I do not like the idea of expanding highlander decks, I would say that the card falls in line with other similar ones. Bonus points for Kor'vas being a real WoW character.

    The Felbroken Shriekerer - Nice easy effect to showcase the new Mechanic. Relatively good card that encourages building slower DHs which is a good thing.

    Druid

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    The Lunarwing Owl - I guess that the Moonfires get the bonus of Spell Damage. If so then it is a strong standalone card that allows you to explore Spell Damage in druid more, something I think would make sense for a druid direction (I also tried to work with Spell Damage Druid archetype). That being said I would like to see more of that for Druid in your expansion.

    Jade Sculptor - As for the Jade Sculptor the first option is a nice little discount, but I wonder if 4 damage would not be more balanced for the second one. 5 sounds a little too high, especialy with the Choose one effect attached.

    Suprise Attack - Now that is a card I think is a tad too strong. It is esentialy a 1 mana 2/2 Rush or a 2 mana 4/4 and so on. Maybe it would be interesting if it would have higher base mana, but that would probably break the Forbidden cycle of cards. I would at least like to see the Rush removed.

    Force of the Forest - I do not think that 4 mana 5/5 would be problematic and 2 3/2 are already proven to be ok for a 4 mana Choose One spell. A nice and simple Druid card.

    Balance - A simple card that hides so much possibilites and even tries to encourage different deck building to have fun with. One of my personal favorites so far.

    Wisdom of the Forest - I do not have much to say about this card, only that I am not too sure about the name, but maybe the Choose one option names would fill that.

    Hunter

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    The Loyal Wolfhawk - I do understand that by ovestating the minion you try to enable it to trigger its Stamina succesfuly. Yet I do not think that giving Hunters acces to a 3 mana 3/6 Beast with an upside is necessarily a good idea (even as a Hunter main). I would suggest at the very least lower the attack by one.

    Pandaren Beastmaster - A quite pleasant card to look at. A nice combination of fitting art and specialized hunter (Beasts) version of a classic Pandaren. Also has quite a few synergies in Hunter already as Dispatch Kodo and that new 1/1 that summon a copy of itself. Would still like to see at least one more in the expansion.

    Mage

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    The Prismatic Disc - Other than the name I do not think that there is anything bad about this card (Maybe you could somehow incorporate Antonidas name as it was his invention). I would like to see a different approach to Mage than Spell Damage though.

    Arcane Arts Instructor - A flavorful and simple maybe a bit on the weaker side. As we had a 4/3 that was also an Elemental and did not require another minion. So maybe a 4/4 could be OK.

    Mana Surge Wyrm - A nice alternative to the original Mana Wyrm that is not as snowbally in the early game.

    Paladin

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    The Valorous Charger - Good fit for a Paladin. Luckily it is even costed (would fear odd pally in wild).

    Deffender of the Weak - The best defense is a good offense, I see. The card looks strong, probably great arena card.

    Aggresive Meditation - I still think that the card is too weak. I would at least make it give +4 attack.

    Golden Hatchling - Dragon Paladin never realy succeeded. This might help, while also being good as an aggresive tool. Also a nice way to simply showcase a new mechanic.

    Priest

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    The Lightsworn Seeker - I do not like this card. It is overstated and the effect is not interesting enough for a legendary.

    Rogue

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    The Shadowblade - Interesting, strong rogue stealth support card. Should probably be a Beast though.

    Bounty Huntress - Flavor-wise it is a fit for Rogue. However I do think it is too weak as a 5 - Cost. Maybe lowering the stats and cost to something like a 3-drop would be better.

    Shaman

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    The Raging Tempest - Shaman already has stron AoE cards, this would just join them. Maybe it would be more interesting to Overload you if it goes off so your opponent can make some more decision making.

    Blademaster - It is rather a Warrior card name, maybe somethink like Windwalker would work better. This card is also absurdly dangerous as just a Rockbitter Weapon is enough for a 20 damage. I would like to see this card coming later 6 or 7 mana at least.

    Sword Practice - Intersting. While the delayed effect makes it weaker so 1 mana could be ok.

    Deep Sea Predator - Bigger Big Game Hunter reprint, okayish card.

    Cloud Serpent Conjurer - Back in KoFT there was a similar 5 drop that worked for all minions, so this most likely balanced. However Conjuring sounds more like summoning something or a copy of something. This effect is more necromantic I think.

    Warlock

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    The Wrathsteed - I do not like so much variety of possible outcomes that this card offers. I would like to see a different effect for this one. Also should probably be a Demon.

    Warrior

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    The Bloodthirsty War Wyrm - Another unnecessarily overstatted minion. 4/5 is fair enough. Give the classes alternate ways to protect their minions. Something like Choose a Minion. When it would take damage next turn your Hero takes it instead, or something like that. 

    Pandaren Fury - A Warrior alternative of [Hearthstone Card (Savage Roar) Not Found]. Simple, but effective.

    Guardian of the Vale - Strong, simple, flavorful. Nothing else to say.

    Neutral

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    Fioral - I was realy surprised to find this character at WoW Gamepedia. To be honest I did not know it existed - and given the description it kinda makes sense to be marked as a Beast. The card itself, as it is, would quite likely never see any play. The effect is nice but maybe on an Oasis Snapjaw statline.

    Nalak, the Storm Lord - I think I have already mentioned it, but I do not like wide random generation. I would like to see a more unique design for a legendary. Maybe gaining from a selected few, or repeating for playing specified spells, or just something more.

    Yu'lon, the Jade Serpent - Cost reduction can be a dangerous think, but right now I can't think of any game breaking combo interactions, so I guess it is fine. Homewer thinking more about Yuľon - she would make, from lore perspective, a good Deathrattle: Go Dormant minion. And maybe she could heal your Hero whenever she awakens or something. Just an Idea.

    Onyx Egg - A good addition to all the other Egg cards. I like it.

    Rockdrake - Nice early game dragon with a little bit of healing is a welcomed sight, I guess.

    Moving Bar - If by switching sides means joining the opponent then this card is quite an interesting one. Making it basicaly Unkillable by minion combat, except by giving it Rush and letting the player compete who could take more advantage of it or waste a spell or a Battlecry to destroy it.

    Egg Flitcher - Probably just an anti-egg tech card. Serves the common neutral slot quite well.

    Good job and keep the cards coming.

  • Gift of Luminance is a New Paladin & Priest Card Revealed for Hearthstone's Scholomance Academy Expansion

    huh, I'm usually a very calm, collected player, dont give a shit about anything, just play my meme decks or whatever

    but over last few months whenever I played against a res priest that managed to get CI on turn 4 or 5 I felt like punching a wall, as from that point forward you're basically unable to play your deck, every turn after you kill CI they get the next one, and next one, and next one with reborn, and then a few more

    I know that there are decks that can win against it, and easily, but a lot of other decks just dont stand the chance and I really wish this card never existed

  • Lorekeeper Polkelt

    I am not sure how good this will really be, but the mechanic is very cool! Worst case scenario, it will be used for meme combo decks. If you are in for fun, you will not regret opening this! 

  • Adorable Infestation is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion

    I think that's the first Infestation Card that's balanced.

  • Star Student Stelina

    This will see play if we get the next step of Control DH push. Probably too slow for tempo. Also, why would you shuffle 1 card from your OP hand, while you can shuffle all of them and draw 4 yourself? :) 

  • New Druid & Hunter Spell - Adorable Infestation

    I guess this could be used in spell decks, but it’s a bit underwhelming even as a 1-mana spell. Bonus points for cuteness though

  • Magehunter

    I think you will not put this and Consume Magic in one deck, as you do not need that many Silence cards. In any other class though this will be guaranteed to see a lot of play as a tech card.