A draw option for shaman, this will see play just because of that. And it tutors a spell from your deck, which is nice. It's often similar to a Thrive in the Shadows on a stick, which sounds very strong to me.
Remember, fun is a subjective thing. You seem like the type that only finds fun in winning as many games as possible. And that's fine. Personally, I have my Legend card back and have reached the rank on multiple occasions, and that's enough for me. So now I personally like playing a lot of different stuff, trying new things, etc. And I stick by my comments even if you can't understand why I might try to play this card at some point. Just because the meta is X doesn't mean Y isn't possible. Not every player on the ladder just searches a Tier list and picks the best thing on it to play.
Given the name, it should really be a counter to Rush the Stage. As far as the card goes, this could get you a 4/4 Snakebite, which isn't that bad for a turn 4 play.
Its probably not as good as it seems, unless by some miracle you can align a whole group of divine shielded minions out of nowhere.
The thing is, this card may just suffer from redundancy. You're likely going to be running mechs in pally no matter what (because of magnetic), so there's something to be said about just playing Azsharan Mooncatcher instead.
Only good thing about this card is in fact that its a murloc, and so your purator will tutor this out for an additonal draw, on a tribe that's largely missing from paladin. But even after drawn Im not exactly sure what this card offers.
If it didn't have divine shield itself, it'll be trash.
Fortunately it does, meaning even in a pinch it'll draw you one card. Since the loss of Alliance Bannerman, this is probably the best replacement you can get.
Probably go into most if not all paladin decks, even if its only for the one draw.
Sanguine Soldier on 1, and if they dont coin and ping it then its a 5/5 the next turn. Just mad.
But the key thing here is that it has tradeable. Meaning if you dont get to use it on a turn 1 divine shield, just trade it away. The only downside of this card is that at any time after turn 2 its substantially weaker, to the point that it might not even be worth playing.
Here is your 24-hour reminder. You have that much time left to submit.
Gear5PhoenixMan
Nope. Don't do this.
Paladin is not a class that has any access to hard removal (except for Enter the Coliseum), so giving them a Twisting Nether is very out of line. It's also a 1 mana Twisting Nether at that too. Granted, 10 is a fairly steep Health cost to play, but as you noted, Paladin has good ways to heal and with enough healing in one rotation, they will be able to get by just fine. I would definitely rethink this card over if I were you. As a minor extra note, it also uses the same artwork as Desperate Stand, so you should definitely find new artwork if you want to keep going with this card.
I see that you're new to the site, and I realize that this might've been a rather harsh introduction to our hobby, but that's only because we're passionate about quality card design and want to see people get better at it.
This looks like a good way to end games. Just have a few rush minions that were summoned before and start going face. Or summon them this turn and clear the board.
Funkfin is a Vessina for decks running a bunch of Divine Shields. It's also a decent murloc for The Purator assuming you're running a decent number of Divine Shields. Is the only one of these cards that doesn't work with Starlight Groove not that I think that matters.
Jitterbug seems like a pretty good source of card draw in paladin. It is a decent beast on it's own for The Purator especially since pure is almost certainly keeping Sanguine Soldier and Seal of Blood. That said Lightray is already a beast(and an elemental) for that deck. If your Starlight Groove bubble pops it'll also give you a card draw funnily enough.
Spotlight - Should let you use your own bubble if I'm reading it right which will then refresh itself since this is a holy spell. Even if you don't do that this is a decent tempo card that you can trade away if for some reason you can't get a target for it right away unlike something like Promotion.
If Paladin gives up on pure for whatever reason Candleraiser seems great with these.
What, the Orc and Draenei and Dwarf and Shivarra and Observer and Ogre and Jinyu and Murloc and Sklibb (sporeling!) demon hunters didn't throw you but a worgen one does? %-) And this one isn't even the first worgen demon hunter.
I'm surprised there isn't a Mech demon hunter yet.
The only way the Illidari could out-weird themselves would be if a crystal geode becomes a demon hunter, and I'm here for it.
Scratch that, Therazane as a demon hunter. That would do it.
Not only is the variety of Demon Hunters in HS really fun, it's actually feels more story- and thematically appropriate than WoW. Illidain spent most of his career in a violent conflict with his fellow Night Elves and allied with Naga and Blood Elves and everyone else in Outland; those people should have been the first Demon Hunters. WoW saying it should be only elves, including a bunch of elves that really hate Illidain, is a strange choice. I hope they open the class up to more WoW subspecies. 'Till then, Hearthstone gets the more fun version.
I'm deadly serious about how stupidly cool Therazane would be as a Demon Hunter.
I finally sat through the whole set and I wanted to congratulate you.
The decision to make your own art was a pretty bold (and, I'm sure, time consuming), but it gave you a lot of creative freedom and it shows.
The overall flavor is great. I like that you didn't over-rely on sci-fi tropes besides the mothership and instead chose to focus on astronomy and Warcraft lore, it really makes the expansion feel a lot more realistic. I must say I really liked the name/flavor of Red Giant and Tardigargantuan, among others.
Card effects are also pretty bold and insteresting while also not stepping outside class identity. The Curiosity keyword is also very cool and flavorful. It's a shame you didn't participate on the keyword comp we had last week, because it would've been a very strong contender IMHO.
EW! That nasty little Annoy-o-Tron that paladin drops on turn 1 will give them a 1/2 first turn with a 5/5 second turn. That's gross and totally needs to be reviewed.
I like this card for control. It is like the Vision of Darkness only it can grab any spell and as long as you play it last, not a problem, you get to do it again.
New Shaman Minion - Flowrider
A draw option for shaman, this will see play just because of that. And it tutors a spell from your deck, which is nice. It's often similar to a Thrive in the Shadows on a stick, which sounds very strong to me.
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion
Yeah! How dare Hearthstone break Warcraft canon.
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion
Remember, fun is a subjective thing. You seem like the type that only finds fun in winning as many games as possible. And that's fine. Personally, I have my Legend card back and have reached the rank on multiple occasions, and that's enough for me. So now I personally like playing a lot of different stuff, trying new things, etc. And I stick by my comments even if you can't understand why I might try to play this card at some point. Just because the meta is X doesn't mean Y isn't possible. Not every player on the ladder just searches a Tier list and picks the best thing on it to play.
New Demon Hunter Spell - SECURITY!!
Given the name, it should really be a counter to Rush the Stage. As far as the card goes, this could get you a 4/4 Snakebite, which isn't that bad for a turn 4 play.
New Paladin Minion - Funkfin
They definitely seem to be pushing a divine shield heavy archetype. We'll see if it goes anywhere.
New Demon Hunter Minion - Snakebite
I'm just going to assume Command the Illidari isn't coming back to Core. Still, there's probably something that could potentially make this good.
New Demon Hunter Spell - Rush the Stage
Essentially costs 1 since it removes 1 from the cost of two cards. In other words, how can this possibly be bad?
Infinitize the Maxitude
gonna immanentize the eschaton with this one
New Paladin Spell - Spotlight
As far as I understand, it removes Divine Shield from a friendly character and summons a 5/5. That can include the shield from Starlight Groove.
New Mage Spell - Infinitize the Maxitude
If youre playing big spells then youre playing Barbaric Sorceress, of which this card is anti synergy.
Ditch barbara, and the win rate goes spectacularly down. I think we've seen it already in this meta plenty of times.
New Paladin Minion - Funkfin
Its probably not as good as it seems, unless by some miracle you can align a whole group of divine shielded minions out of nowhere.
The thing is, this card may just suffer from redundancy. You're likely going to be running mechs in pally no matter what (because of magnetic), so there's something to be said about just playing Azsharan Mooncatcher instead.
Only good thing about this card is in fact that its a murloc, and so your purator will tutor this out for an additonal draw, on a tribe that's largely missing from paladin. But even after drawn Im not exactly sure what this card offers.
New Paladin Minion - Jitterbug
If it didn't have divine shield itself, it'll be trash.
Fortunately it does, meaning even in a pinch it'll draw you one card. Since the loss of Alliance Bannerman, this is probably the best replacement you can get.
Probably go into most if not all paladin decks, even if its only for the one draw.
New Paladin Spell - Spotlight
This card is dangerous as hell.
Sanguine Soldier on 1, and if they dont coin and ping it then its a 5/5 the next turn. Just mad.
But the key thing here is that it has tradeable. Meaning if you dont get to use it on a turn 1 divine shield, just trade it away. The only downside of this card is that at any time after turn 2 its substantially weaker, to the point that it might not even be worth playing.
New Paladin Minion - Jitterbug
Probably a pretty good draw engine for Paladin, since there doesn't seem to be a shortage of divine shield minions.
New Paladin Spell - Spotlight
I'm honestly clueless here, and that's happened maybe once. If it did what I thought at first, it would probably say "Divine Shield minion".
New Mage Spell - Infinitize the Maxitude
This could be nice. At least I don't know if I would mind an infinite supply of spells, even if I always have to wait a turn to use them.
Dies To Removal - Card Design Competition Discussion Thread
Here is your 24-hour reminder. You have that much time left to submit.
Nope. Don't do this.
Paladin is not a class that has any access to hard removal (except for Enter the Coliseum), so giving them a Twisting Nether is very out of line. It's also a 1 mana Twisting Nether at that too. Granted, 10 is a fairly steep Health cost to play, but as you noted, Paladin has good ways to heal and with enough healing in one rotation, they will be able to get by just fine. I would definitely rethink this card over if I were you. As a minor extra note, it also uses the same artwork as Desperate Stand, so you should definitely find new artwork if you want to keep going with this card.
I see that you're new to the site, and I realize that this might've been a rather harsh introduction to our hobby, but that's only because we're passionate about quality card design and want to see people get better at it.
New Demon Hunter Minion - Halveria Darkraven
This looks like a good way to end games. Just have a few rush minions that were summoned before and start going face. Or summon them this turn and clear the board.
New Mage Spell - Infinitize the Maxitude
None of you see Big Mage potential? I can use it for unspent mana.
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion
Funkfin is a Vessina for decks running a bunch of Divine Shields. It's also a decent murloc for The Purator assuming you're running a decent number of Divine Shields. Is the only one of these cards that doesn't work with Starlight Groove not that I think that matters.
Jitterbug seems like a pretty good source of card draw in paladin. It is a decent beast on it's own for The Purator especially since pure is almost certainly keeping Sanguine Soldier and Seal of Blood. That said Lightray is already a beast (and an elemental) for that deck. If your Starlight Groove bubble pops it'll also give you a card draw funnily enough.
Spotlight - Should let you use your own bubble if I'm reading it right which will then refresh itself since this is a holy spell. Even if you don't do that this is a decent tempo card that you can trade away if for some reason you can't get a target for it right away unlike something like Promotion.
If Paladin gives up on pure for whatever reason Candleraiser seems great with these.
All Day 7 Card Reveals for Hearthstone's Festival of Legends Expansion
What, the Orc and Draenei and Dwarf and Shivarra and Observer and Ogre and Jinyu and Murloc and Sklibb (sporeling!) demon hunters didn't throw you but a worgen one does? %-) And this one isn't even the first worgen demon hunter.
I'm surprised there isn't a Mech demon hunter yet.
The only way the Illidari could out-weird themselves would be if a crystal geode becomes a demon hunter, and I'm here for it.
Scratch that, Therazane as a demon hunter. That would do it.
Not only is the variety of Demon Hunters in HS really fun, it's actually feels more story- and thematically appropriate than WoW. Illidain spent most of his career in a violent conflict with his fellow Night Elves and allied with Naga and Blood Elves and everyone else in Outland; those people should have been the first Demon Hunters. WoW saying it should be only elves, including a bunch of elves that really hate Illidain, is a strange choice. I hope they open the class up to more WoW subspecies. 'Till then, Hearthstone gets the more fun version.
I'm deadly serious about how stupidly cool Therazane would be as a Demon Hunter.
Pilgrimage through the Cosmos - A custom set with completely custom art!
I finally sat through the whole set and I wanted to congratulate you.
The decision to make your own art was a pretty bold (and, I'm sure, time consuming), but it gave you a lot of creative freedom and it shows.
The overall flavor is great. I like that you didn't over-rely on sci-fi tropes besides the mothership and instead chose to focus on astronomy and Warcraft lore, it really makes the expansion feel a lot more realistic. I must say I really liked the name/flavor of Red Giant and Tardigargantuan, among others.
Card effects are also pretty bold and insteresting while also not stepping outside class identity. The Curiosity keyword is also very cool and flavorful. It's a shame you didn't participate on the keyword comp we had last week, because it would've been a very strong contender IMHO.
Set New LOR Champion - Rotation Talk
So Set is a new Lee Sin champion for LOR he challenges, he kills a unit on level up, and he has a spell casting level up condition.
Now I don't know for certain but I assume Lee Sin can't exist in the same rotation as Set because coins cost 0 mana essentially.
So you just play 10 coins to level Lee Sin by 5, and then you can play Set later on if Lee dies.
I assume that's totally bonkers broken.
It has to be better than Akshan in that deck 100% of the time.
--- small rant---
If you're playing jhin Annie in casual que you better be in masters cuz otherwise you're awful and you're cancer.
New Paladin Spell - Spotlight
EW! That nasty little Annoy-o-Tron that paladin drops on turn 1 will give them a 1/2 first turn with a 5/5 second turn. That's gross and totally needs to be reviewed.
New Mage Spell - Infinitize the Maxitude
I like this card for control. It is like the Vision of Darkness only it can grab any spell and as long as you play it last, not a problem, you get to do it again.