A rush minion that has an effect when it attacks and not just kills something is a strong rush minion.
Comparing it to Darius Crowley that has the same base stat line for cost, this minion seems stronger because it doesn't have the caveat of "attacking and killing and enemy minion". Doctor Krastinov JUST needs to attack for the effect to go off.
We've already seen two minions with synergies with this legendary - Steel dancer and Playmaker - both summon minions either based on your weapons attack or summons copies of rush minions.
for it's effect there's players debating whether this is better or worse than Capt. Greenskin, both that the same cost, Greenskin is slightly more aggressively statted but only has a battlecry that can be activated once. Due to Krastinov's aggressive nature and weak health line he'll also most likely only go off once without some assistance - there's possibly a deck that would have you run both minions, but not if it's in a dedicated aggro pirate deck that's been popular since AoO - Krastinov will most likely shine in a deck that focuses on gaining value with Hack the System or Armored Goon than just simple rush down playstyle.
Krastinov also shines with cards from the Rastakhan's Rumble set, spirit of the Rhino and Akali, the Rhino, that will make him either immune or give him a +5/+5 buff to increase weapon attack and durability gain
If this expansion is good, the free-to-play players are going to benifit the most since you are getting cards that can be run in twice as many classes.. FTP players are getting more utility for the cards that they do open.
Most of the comments here have seemingly been directed at slow classes that are traditionally trying to build big hands. If you're a Warlock or a Priest, the optimists say, you can just "anticipate" Glide by playing out your hand before it swells to too tempting of a size for your opponent.
Setting aside whether or not that's a reasonable argument -- it isn't -- I also fear that one of the biggest problems this creates is allowing the DH to respond reactively to any effect that generates value in hand. Rogue's major legendary mechanics are all hand manipulation -- Toggwaggle's wand draws 0-cost cards, Galakrond draws 1-cost ones now, Hanar lets you pull secrets like Counterspell that don't exist for your class, even (the mostly unplayed, except by me) Anka the Buried converts your Deathrattle cards to 1-cost versions. With Glide in the meta, every single one of those actions is invalidated. The moment any of those cards hits the board, the DH should get Glide ready, because all your discounted or buffed cards now get dumped back into the deck naked, without any of their modifications.
Rogue Galakrond in effect becomes 7 mana, gain 5 armor. Togwaggle becomes a highly conditional 5/5. The only way to not "spoil" those turns is to play out every discounted card the turn it's drawn, but in most cases, that's actually impossible. This of course doesn't mean that the class is unplayable. There are obviously other match ups. But against any Demon Hunter opponent, I can't even imagine what a plausible path to victory would look like, since Glide actively blunts the underlying win condition(s).
Hard to evaluate. This can either be broken or not as bad. You can get refill, but if your hand has good cards, you may not be as tempted to play this. And while it is a pretty great way to reduce options for greedier decks, don't forget drawing is rng, and your opponent can draw poorly just as often as they could draw better thanks to this card.
It will obviously feel frustrating when you get unlucky, as it is natural for humankind to feel worse when something doesn't go their way. But this may be important in the future to disrupt certain decks. And don't forget not every DH will run this card on your ladder nor will you meet DH every match, although Illidan remains a popular class.
And also some potential for Augmented Elekk Demon Hunter in Wild, tho Odd DH will reign supreme among the class.
I dont like quest mage either but i totally dislike Big decks. Either shaman or priest etc. It's lot less skillfull cause u just auto pilot u play what u can. One card per turn. No decision making and im always against decks that require ZERO decision making aka big priest and the recent big shaman
This lady is very powerful - being able to cheat out medium and big demons from your hand and deck should not be looked down upon unless you're playing against another control deck.
That said - she's very slow, as many other players have pointed out. While getting to 9 mana is not difficult for a warlock to achieve with their removal spells, on turn 9 you'll want to be clinching the win. Currently warlocks have the Dark Portal spell - which is a minion specific draw spell that will significantly decrease the cost of this minion when drawn if the conditions are met (which are also easy to meet). But with the Dark Portal you'll also end up hitting other minions more likely since this is a one-of in your deck.
There's also the issue of minions to include with Willow - cheap demons are better suited for more aggressive decks to be played on curve, and you wouldn't want to wait until turn 9 to win the game. Control decks favor mid to big demons with Aransai Broodmother, Enhanced Dreadlord and sometimes Fel Lord Beltrug, which might be okay if you don't draw them before her.
We need to see what other demons Warlock and Warlock/Demon Hunter receive this expansion, but currently Wild has more demons for this legendary to pull off than Standard.
Also this is Warlock's most attractive legendary to date, most of their legendaries are usually monstrous and scary
Better greenskin except it doesn't have the pirate tag.. so if you don't care about that pirate tag it's that.. also goes well with all the new expansion dual class cards so far.
I'm not sure that there's a "Big Demonlock" currently there, but cards that cheat out Demons have historically been pretty good, so it wouldn't surprise me to see this being used somewhere.
The effect is neat, and it could certainly be powerful, though there aren't that many good Rush minions to use with it. It probably won't see much use right now at least, but perhaps it will in the future. Wouldn't surprise me.
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Everyone hates star students, she is no exception
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
So what can't demon hunters do at this point?
Star Student Stelina is a New Demon Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Ah yes, Demon Hunter. The class that is famously known for their hand disruptions...
New Rogue & Warrior Minion - Doctor Krastinov
A rush minion that has an effect when it attacks and not just kills something is a strong rush minion.
Comparing it to Darius Crowley that has the same base stat line for cost, this minion seems stronger because it doesn't have the caveat of "attacking and killing and enemy minion". Doctor Krastinov JUST needs to attack for the effect to go off.
We've already seen two minions with synergies with this legendary - Steel dancer and Playmaker - both summon minions either based on your weapons attack or summons copies of rush minions.
for it's effect there's players debating whether this is better or worse than Capt. Greenskin, both that the same cost, Greenskin is slightly more aggressively statted but only has a battlecry that can be activated once. Due to Krastinov's aggressive nature and weak health line he'll also most likely only go off once without some assistance - there's possibly a deck that would have you run both minions, but not if it's in a dedicated aggro pirate deck that's been popular since AoO - Krastinov will most likely shine in a deck that focuses on gaining value with Hack the System or Armored Goon than just simple rush down playstyle.
Krastinov also shines with cards from the Rastakhan's Rumble set, spirit of the Rhino and Akali, the Rhino, that will make him either immune or give him a +5/+5 buff to increase weapon attack and durability gain
Scholomance Academy
If this expansion is good, the free-to-play players are going to benifit the most since you are getting cards that can be run in twice as many classes.. FTP players are getting more utility for the cards that they do open.
Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Most of the comments here have seemingly been directed at slow classes that are traditionally trying to build big hands. If you're a Warlock or a Priest, the optimists say, you can just "anticipate" Glide by playing out your hand before it swells to too tempting of a size for your opponent.
Setting aside whether or not that's a reasonable argument -- it isn't -- I also fear that one of the biggest problems this creates is allowing the DH to respond reactively to any effect that generates value in hand. Rogue's major legendary mechanics are all hand manipulation -- Toggwaggle's wand draws 0-cost cards, Galakrond draws 1-cost ones now, Hanar lets you pull secrets like Counterspell that don't exist for your class, even (the mostly unplayed, except by me) Anka the Buried converts your Deathrattle cards to 1-cost versions. With Glide in the meta, every single one of those actions is invalidated. The moment any of those cards hits the board, the DH should get Glide ready, because all your discounted or buffed cards now get dumped back into the deck naked, without any of their modifications.
Rogue Galakrond in effect becomes 7 mana, gain 5 armor. Togwaggle becomes a highly conditional 5/5. The only way to not "spoil" those turns is to play out every discounted card the turn it's drawn, but in most cases, that's actually impossible. This of course doesn't mean that the class is unplayable. There are obviously other match ups. But against any Demon Hunter opponent, I can't even imagine what a plausible path to victory would look like, since Glide actively blunts the underlying win condition(s).
New Demon Hunter Spell - Glide
Hard to evaluate. This can either be broken or not as bad. You can get refill, but if your hand has good cards, you may not be as tempted to play this. And while it is a pretty great way to reduce options for greedier decks, don't forget drawing is rng, and your opponent can draw poorly just as often as they could draw better thanks to this card.
It will obviously feel frustrating when you get unlucky, as it is natural for humankind to feel worse when something doesn't go their way. But this may be important in the future to disrupt certain decks. And don't forget not every DH will run this card on your ladder nor will you meet DH every match, although Illidan remains a popular class.
And also some potential for Augmented Elekk Demon Hunter in Wild, tho Odd DH will reign supreme among the class.
4/5
How do Wild Quest Mages Sleep at Night...
I dont like quest mage either but i totally dislike Big decks. Either shaman or priest etc. It's lot less skillfull cause u just auto pilot u play what u can. One card per turn. No decision making and im always against decks that require ZERO decision making aka big priest and the recent big shaman
Doctor Krastinov
Captain Greenskin can also be drawn by Ancharr! and this guy can't.
New Warlock Minion - Archwitch Willow
This lady is very powerful - being able to cheat out medium and big demons from your hand and deck should not be looked down upon unless you're playing against another control deck.
That said - she's very slow, as many other players have pointed out. While getting to 9 mana is not difficult for a warlock to achieve with their removal spells, on turn 9 you'll want to be clinching the win. Currently warlocks have the Dark Portal spell - which is a minion specific draw spell that will significantly decrease the cost of this minion when drawn if the conditions are met (which are also easy to meet). But with the Dark Portal you'll also end up hitting other minions more likely since this is a one-of in your deck.
There's also the issue of minions to include with Willow - cheap demons are better suited for more aggressive decks to be played on curve, and you wouldn't want to wait until turn 9 to win the game. Control decks favor mid to big demons with Aransai Broodmother, Enhanced Dreadlord and sometimes Fel Lord Beltrug, which might be okay if you don't draw them before her.
We need to see what other demons Warlock and Warlock/Demon Hunter receive this expansion, but currently Wild has more demons for this legendary to pull off than Standard.
Also this is Warlock's most attractive legendary to date, most of their legendaries are usually monstrous and scary
New Rogue & Warrior Minion - Doctor Krastinov
I like it. Decent effect, definitely playable.
New Neutral Minion - Pen Flinger
Guys, what is this? I thought Silverback Patriarch was the card every new set was supposed to dunk on? Now it's Elven Archer?
Felosophy
I bet he is a nihilist.
He looks like Nietzche.
Just for that reference 5/5
Felosophy
Getting more Battlefiends for Odd Demon Hunter is always good
New Neutral Minion - Pen Flinger
Really cute way to use Spellburst although it's hard to see this card being something other than a gimmick.
New Rogue & Warrior Minion - Doctor Krastinov
Better greenskin except it doesn't have the pirate tag.. so if you don't care about that pirate tag it's that.. also goes well with all the new expansion dual class cards so far.
New Rogue & Warrior Minion - Doctor Krastinov
It's simply a better Captain Greenskin, which sees on and off play. This card will basically replace him there.
Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
I don't see why it wouldn't tbh
Archwitch Willow
I believe this reveal is a precursor to some nice mid to big cost demons for Warlock in this expansion.
Really like the design
New Warlock Minion - Archwitch Willow
I'm not sure that there's a "Big Demonlock" currently there, but cards that cheat out Demons have historically been pretty good, so it wouldn't surprise me to see this being used somewhere.
Playmaker
Dream on wild.
8 Mana: "Unity, Precision, Perfection" x2
Archwitch Willow
Big Demons???
Big Demons
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
she's a cool teacher who wears sunglasses and is a legendary for my favorite class.
10/10 design, 5 stars, best legendary in the set, go home everyone
New Warrior Minion - Playmaker
The effect is neat, and it could certainly be powerful, though there aren't that many good Rush minions to use with it. It probably won't see much use right now at least, but perhaps it will in the future. Wouldn't surprise me.
The flavor also seems a bit random.
Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts
I like the final version we got, with one minor change - I prefer the version with the ribcage in the background, not the swirly bones.