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  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Looking at the way it's balanced, I'd think it's "whenever", not a one-time effect. After all, it's not a Battlecry. 

  • Doctor Krastinov

    Good synergy with Steeldancer for summoning big minions out ofyour weapon

  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    I don't agree: Doctor Krastinov is better in Aggro decks too because it has direct impact on the board, something that Captain Greenskin lacks.

    For example, you can play Krastinov, use it to remove a taunt and then go face with your buffed weapon.

    The only scenario in which I see Greenskin better is when your opponent's board is empty, but that's not a very likely situation nowadays.

    Beware: Captain Greenskin is still a playable card and will still see play, but Krastinov is almost always strictly better in today's Warrior and Rogue.

  • New Warrior Minion - Playmaker

    A good card to run with rush minions, it's got a nice stat line for cost (Kor'Kron Elite has the same stat line for 1 mana more and charge) and allows you to play two rush minions for the price of one. 

    Since it summons a copy of the minion with one health, minions such as restless mummy become 2 reborn monsters with rush that can trade for 12 damage across an enemy's board, or shuffle 2 Kargath primes into your deck. There's also the new Rogue/Warrior legendary Doctor Krastinov, that will allow your weapon to gain +2/+2 if both doctors attack. 

    Currently this minion is MUCH stronger in wild,  with Dr Boom Mad Genius, Spirit of the Rhino and Akali, The Rhino could make for a very strong deck revolving around rush minions 

    Playing this minion on temp probably isn't a great idea, as it would be a target for removal from your opponent, but most decks that focus on Rush minions are more control centric than tempo or aggressive anyways. 

  • Pen Flinger

    "I move the plume with my hearth, not my head"

    Got the art reference.

  • How do Wild Quest Mages Sleep at Night...

    Quote From Live4vrRdieTryn

    That can't be correct because it is auto loss to QM and they are everywhere.

    Ah, you're right. Your anecdotal evidence is far more reliable than actual statistics.

    My apologies. Good job on winning the argument.

  • New Warlock Minion - Archwitch Willow

    Quote From dapperdog

    If only this didn't have negative synergy with Kanrethad Prime, it would have been perfect.

    But there's still stuff this can do with Enhanced Dreadlord, so there's potential here somewhere. Maybe there would be better big demons down the line that can justify this massive 9 mana investment.

    Honestly I think the Kanrethad stuff isn't a big deal. You want to play this as soon as possible anyways and there's usually no reason to throw out Kanrethad early anyways (unless for tempo, in which case you probably aren't playing for the long game either way)

    I don't think it's going to be difficult to hold on to Kanrethad until after you've played this...and even in the worst case scenario, she still pulls a 7/5, which isn't too bad.

  • New Rogue & Warrior Minion - Doctor Krastinov

    A Captain Greenskin without the tribe and -1 attack, but with rush so I’d say it’s an upgrade. Combo with Playmaker with a good weapon equipped to make your opponent cry.

  • New Neutral Minion - Pen Flinger

    I have a feeling that this is going to need to be paired with cost-reduction/combo plays in order to get full use of it. Otherwise, it's a very easy card to clear.

  • New Warlock Minion - Archwitch Willow

    This could make some very scary swing turn in the late game. I guess you could have very fun with this in wild, with all the big demons there.

  • New Warrior Minion - Playmaker

    Nice effect! There is some very high potential value here, this could really shine in the right deck. Remains to be seen wether Warrior have enough rush minions to make use of this.

  • New Rogue & Warrior Minion - Doctor Krastinov

    Hmm, looks like a lot of weapon synergy for rogue/warrior. I wonder what new weapons they will give us to use with it. 

  • New Demon Hunter Spell - Glide

    Quote From DoubleSummon
    Quote From YourPrivateNightmare

    This will get nerfed within two weeks or control decks are literally non-existant and Demon Hunter will solo the meta even harder than it already does.

     

    Print this card for Warlock and it's fine, but putting it in Demon Hunter is about as idiotic as printing an unconditional Reno for Warlock.

    You guys are overreacting.. It's worse than divine favor, also if you play control versus demon hunter that tries to empty their hands.. Maybe just start using your removal more sparingly? 

    Control decks also have many cards that aren't good in the match up the fact that those cards are in your hand and didn't get played means they are probably too slow..

    Also when played on your next turn you will have 5 cards drawn from your deck as control if 1/6 of your deck can't handle aggro what are you doing? When they outcast it vs anything the other player gets the card advantage cause they get to their draw phase first. 

    I would like to mention that this and Divine Favor are completely different cards. Divine Favor increases your hand size to be on par with your opponent's. Glide simultaneously increases your hand size and DECREASES your opponent's hand size so that they are the same. In one scenario you just gain, in the other scenario you gain and your opponent loses.

    I do however think you have a point about control decks not necessarily being destroyed by this card. I don't think it is a good idea to play your cards sub-optimally just because you are afraid they will get shuffled into your deck, but when you are facing against a hyper-aggro deck you want to have a lot of cheap cards to control the board with. On turns 1, 2, and 3 you are trying to keep your opponents board down, if you fail to do so then you probably have a bad hand and it isn't the end of the world if you get a new one. If you do succeed in keeping their board down in the early game then it means the majority of your hand is probably going to be cheap cards, in which case it isn't the end of the world if you get a new hand which may be more suited for the mid-late game.

    YourPrivateNightmare said that printing this in Demon Hunter specifically was a big mistake, I would like to argue otherwise. Because Demon Hunters play so aggressively, you as a control player will want to play fast as well to avoid being overwhelmed. That means that your hand is either just as small as, or slightly bigger than the Demon Hunters when they play this card. And if your hand is significantly bigger than theirs, it means you haven't been able to keep up with their board and are probably dead anyway.

  • New Demon Hunter & Warlock Spell - Felosophy

    Decent value, consistent and very flexible! Could be used in zoo for more minions to full the board or to get another big guy for the late game.

  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    I do take the OP’s point, however, that the dual class choices have reflected the “safest” possible lowest common denominator between the two classes, rather than something that might push both classes towards a new or joint identity. 

    Rogue legendaries have traditionally had novel mechanics, even if they didn’t always work. This is the first expansion in a long while where I don’t feel compelled to insta-craft either of the available options. 

  • New Warlock Minion - Archwitch Willow

    I love playing warlock decks with demon synergy, but I have to say that this effect isn't exactly stand-out. I'm sure it can be useful, but it will need the right deck built around it, likely with fewer low-cost demons in order to maximize the effect.

  • New Demon Hunter Spell - Glide

    Hand disruption, nice! Will possibly be the most annoying card of the year. Great for aggro decks vs control/combo, but DH already have a lot of great draw and this could be a little too inconsistent.

  • New Warrior Minion - Playmaker

    To be perfectly honest, I'm currently not sure what flavor this card is going for. I'll have to learn what a playmaker is. Effect is ok, I guess. Good for extra damage against high-level minions where you don't expect or intend for the rush minion to survive. 

  • New Rogue & Warrior Minion - Doctor Krastinov

    This looks promising - and with that i mean strong!

    I guess Weapon Removal needs to be teched in the upcoming meta :) 

  • New Neutral Minion - Pen Flinger

    Hmm ... ok card i guess - nothing over the top or anything - maybe for some Zoo ?? not sure tough!

  • New Neutral Minion - Pen Flinger

    You know that combo rogue deck that uses Spectral Pillager and all of the coins to deal a ton of damage to your face? This guy triples the damage of that combo. He deals a damage whenever you play a coin, and also triggers Spectral Pillagers combo an extra time every time you play him.

    Aside from that combo I don't think he will be played very often, though I will play him in a lot of decks and try to make him work.

  • New Neutral Minion - Pen Flinger

    Poor Elven Archer, I would at least make this a 0/1 with taunt or something like that, at least to make a bit different card and not just plain better.

  • New Rogue & Warrior Minion - Doctor Krastinov

    5/5 card, works well in almost any deck with weapons. As other dual cards, seems more of a warrior card than a rogue card.

  • New Rogue & Warrior Minion - Doctor Krastinov

    Captain Greenskin seems like an obvious comparison. They are both 5 mana, they both give your weapon +1/+1, and they are both only used by Warriors and Rogues. The only real difference is that this guy has rush which makes him 200 times better. 

  • New Neutral Minion - Pen Flinger

    This is essentially Elven Archer that card that was played ONLY played cause it was 1 attack and it had synergy with Acolyte of Pain. and that's it.. 1 star pack filler "this is a common basic spellburst card" but at the same time neutrals are scarce on this expansion cause of the dual class stuff.