Just remove the outcast effect altogether. The really sad part is, this probably isn't even that good. It's weaker vs. aggro because they take advantage of it too and they are everywhere. Control decks outside of gala priest don't exist so there will be "no reason" to nerf a card that's "not used". I thought they learned something from The Caverns Below, but I guess countering an entire playstyle while still being strong against the other one is OK now.
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Meh .... could be decent - maybe a little slow. Defenitely gonna keep an eye on that one because it has potential but right now i don't think this will be any good.
It should have costed less and have a much weaker body, to be functional.
As it is, it's extremely good with few targets, but just decent with most of them. And the same-turn combo is fairly slow, which means it can hardly grow in Wild no matter what.
Surely it always acts as a soft taunt, and the pool of favourable targets could grow while Standard.
The one advantage is Merc needs the card to be damaged, this doesn't. So say you are on turn 7, you can play Playmaker, Mummy, now you have 12 rush damage to distribute in trades, granted your first Mummy trades into something with 2+ attack so it dies.
With Merc you could do a similar play but only get 9 rush damage across three trades because you'd likely kill off the first Mummy and then play Merc on the Mummy after it's Reborn.
Two Kargath Primes could also be a big deal depending on the meta. But yes, Merc will likely still be more versatile and therefore better. But the devs really love Rush! It's been a little overused in my opinion since it was debuted in WitchWood. So who knows what they might print next with the Rush keyword. Don't count this Playmaker out just yet.
Not bad actually, while not that great either. You want a decent spell already in your hand when playing this, but since it’s a weapon (unlike Spirit of the Tiger) you could hold on with the last hit for a turn or two. Could see some experimental play.
At first I though it was garbage, but then I noticed it was a totem. Great synergy with all the totem copying, but it's too slow, no? 5 mana yeti that also overloads 2 doesn't sound so great.
Still, it's nice we got a totem that isn't just some armor on a stick.
I like the Deathspeaker comparison, looking at it makes me realize this is really not that powerful. One of many new cards that can slot into highlander hunter, but probably too win-more for other decks, unless token DH would use this?
I don’t see it being all too great. Usually combo cards need to be able to stand on their own to be worth running, and without a good rush minion in hand, this is basically worthless
Great card but just not enough good rush minions to justify its use. At its best, this one will somehow survive turn 3 to unleash a double Restless Mummy or maybe even Kargath Bladefist, but honestly in my respects its just not as good as Bloodsworn Mercenary which can hit multiple cards not just rush minions.
Probably a sleeper that will awaken once bloodsworn rotates, but otherwise, I just cant see any deck playing this over bloodsworn merc. maybe there's some deliriously powerful legendary rush minion we havent seen yet, but even then I'd argue that bloodsworn merc's just the better card if only because its more flexible.
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New Demon Hunter Spell - Glide
Just remove the outcast effect altogether.
The really sad part is, this probably isn't even that good. It's weaker vs. aggro because they take advantage of it too and they are everywhere. Control decks outside of gala priest don't exist so there will be "no reason" to nerf a card that's "not used". I thought they learned something from The Caverns Below, but I guess countering an entire playstyle while still being strong against the other one is OK now.
New Warrior Minion - Playmaker
besides the obvious comparison to Bloodsworn I think this is just generally too situational.
You have to combo it with a rush minion, meaning it won't come online until 7-mana usually.
Granted, it's a better way to get more Kargaths but that's about it.
There's no way you can throw this out on 3 and expect it to live
New Warrior Minion - Playmaker
Potential to be a strong addition to the most recent Warrior lists. Good Stats and the ability is not bad.
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Master Oakhearts lost child?
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Damn, I want this in Cubelock!
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
a new tool for warlock in wild .
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Big Warlock?
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
So sexy, nice waifu :P
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
So a overpowered Rush minion is coming!!!
New Warlock Minion - Archwitch Willow
A new Legendary Warlock Minion, Archwitch Willow, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
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New Shaman Minion - Totem Goliath
Meh .... could be decent - maybe a little slow. Defenitely gonna keep an eye on that one because it has potential but right now i don't think this will be any good.
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
It should have costed less and have a much weaker body, to be functional.
As it is, it's extremely good with few targets, but just decent with most of them. And the same-turn combo is fairly slow, which means it can hardly grow in Wild no matter what.
Surely it always acts as a soft taunt, and the pool of favourable targets could grow while Standard.
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
The one advantage is Merc needs the card to be damaged, this doesn't. So say you are on turn 7, you can play Playmaker, Mummy, now you have 12 rush damage to distribute in trades, granted your first Mummy trades into something with 2+ attack so it dies.
With Merc you could do a similar play but only get 9 rush damage across three trades because you'd likely kill off the first Mummy and then play Merc on the Mummy after it's Reborn.
Two Kargath Primes could also be a big deal depending on the meta. But yes, Merc will likely still be more versatile and therefore better. But the devs really love Rush! It's been a little overused in my opinion since it was debuted in WitchWood. So who knows what they might print next with the Rush keyword. Don't count this Playmaker out just yet.
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
Ugh, so many cool designs and exciting cards, but why EVERYTHING must have good stats no matter how nutty the effect?
New Paladin & Warrior Weapon - Ceremonial Maul
Not bad actually, while not that great either. You want a decent spell already in your hand when playing this, but since it’s a weapon (unlike Spirit of the Tiger) you could hold on with the last hit for a turn or two. Could see some experimental play.
Felosophy is a New Warlock & Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
I see Firebat is trying out for the Ben Brode Rapping position. Good effort.
Interesting card though, will obviously be broken with a select number of demons.
New Shaman Minion - Totem Goliath
At first I though it was garbage, but then I noticed it was a totem. Great synergy with all the totem copying, but it's too slow, no? 5 mana yeti that also overloads 2 doesn't sound so great.
Still, it's nice we got a totem that isn't just some armor on a stick.
New Warrior Minion - Playmaker
Some sort of wacky board clear, I guess. Or maybe they will give us some rush minions that has cool effects to combine with this one?
New Demon Hunter & Hunter Minion - Ace Hunter Kreen
I like the Deathspeaker comparison, looking at it makes me realize this is really not that powerful. One of many new cards that can slot into highlander hunter, but probably too win-more for other decks, unless token DH would use this?
New Warrior Minion - Playmaker
I don’t see it being all too great. Usually combo cards need to be able to stand on their own to be worth running, and without a good rush minion in hand, this is basically worthless
New Warrior Minion - Playmaker
too bad Bloodsworn Mercenary still exist in standard.
Oh well, there's always next year.
Maybe blizz is hiding some ridiculously overpowered rush minion somewhere down the line, but even then Id rate bloodsworn merc higher than this.
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
Great card but just not enough good rush minions to justify its use. At its best, this one will somehow survive turn 3 to unleash a double Restless Mummy or maybe even Kargath Bladefist, but honestly in my respects its just not as good as Bloodsworn Mercenary which can hit multiple cards not just rush minions.
Probably a sleeper that will awaken once bloodsworn rotates, but otherwise, I just cant see any deck playing this over bloodsworn merc. maybe there's some deliriously powerful legendary rush minion we havent seen yet, but even then I'd argue that bloodsworn merc's just the better card if only because its more flexible.
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
:O
Perfect addition to rush warrior. Great combos with Restless Mummy and Kargath Bladefist
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
this with mummy can be a great swing
New Warrior Minion - Playmaker
A new Epic Warrior Minion, Playmaker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
Get Cheaper Card Packs
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