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  • New Warlock Minion - Archwitch Willow

    Staff

    Even mora ways to cheat out Doomguards?:D Does the OTK WL even need it? Probably not.

  • Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion

    I think the problem is that it combos exclusively with Restless Mummy and Kargath Bladefist. You're better off with [Hearthstone Card (Bloodsworm Mercenary) Not Found] in most situations since no other rush minions have any sort of effect that's worth replicating like this. 

    I think this card definitely shouldn't be counted out, and it absolutely has it's upsides compared to Bloodsworn Mercenary, but I think more cards that have rush and have some sort of effect that makes it worth replicating.

  • New Warrior Minion - Playmaker

    Staff

    Probably not good enough for Standard, but an amazing Arena card.

  • Glide is NOT broken

    Its not really that bad, honestly. You made some worthy points, and I will add that even control decks rarely have more than 5 cards when facing down tempo dhunters. If you're not playing cards every turn against dhunters, chances are good you will lose that matchup anyway.

    But as pointed out by others, this card is problematic because;

    - Its not fun to be at the receiving end of this card, especially if you get rng-ed to death by your draws

    - It can be discovered, so even if the card itself doesn't make the cut, there will be games where this just blow the opponent away, in the most unfun fashion ever seen

    - It actively punishes card draw , and for some archetypes and indeed classes, its simply impossible to play around. What does, for example, handlock propose to do against something like this? Another severe example would be the fact that priest cant draw for shit, so this just hit the entire class.

    - Anything that can affect the opponent's hand needs to come with severe drawbacks to be remotely justified. There's a good reason why warlock, thus far anyway, is the only class that has hand disruption tools. This is being given to one of the best tempo-face class in the meta currently. Not a good sign.

     

    The only drawback of this card is, in my opinion;

    - You need to play this card, at a cost of 4 mana. Not many aggro decks can do that without losing tempo, which in some matches are game ending

    - In some matches this just ensures you can't outcast other cards. If this gets stuck on your left side and you're holding more than 4 cards, then its one of those russian roulette games again where die if you do, die if you don't. Of course, this also means you almost never play skull with this card in the same deck. A worthy tradeoff? considering that skull was the only card that breaks Altruis the Outcast, one of the strongest cards in the game right now.

     

    Yes, this does not kill control as an archetype, but its a little like quest rogue, in that control decks might as well just auto concede when it appears. Or like aggro against odd warrior. See it, know your win rate is just near the 30 percentage, just concede and save time.

    I can only hope that this have actually went through play testing and found to be impossible to include into tempo dhunters. Also, there's plenty of new cards unrevealed down the line, so let's sit on this until we see everything before  crucifying Glide upside down under the sun.

  • Midrange: Pogo Rogue

    Pro

    Why no Zilliax?

  • Glide is NOT broken

    Also:

     

    "This card helps your plot twist warlock complete their quest so it's fair!!!"

     

     

     

    Congrats the card is balanced because it helps out a meme deck, with a shitty quest reward that fatigues yourself with no aoe, that already lost easily to demon hunter before this latest influx of new bullshit DH cards.

  • New Warrior Minion - Playmaker

    Pro

    Well this card will get some boards cleared, that's for sure. Will be totally bonkers for Restless Mummy.

  • New Neutral Minion - Headmaster Kel'Thuzad

    Pro

    This will make rez priests cry so hard! I love it and will craft it if I don't unpack.

  • New Shaman Minion - Totem Goliath

    Pro

    Too expensive. A yeti for 5 mana plus overload, and if it dies on your opponent's turn, they can wipe the totems too. Neat concept, but probably not viable.

  • Glide is NOT broken

    4 mana topdeck draw 4 in aggro is good, I dont know though - demon hunter is tempo orientated in it's nature, and this isnt a tempo card unless it's a topdeck on hyperaggro lists. 

    Might see play, needs to be a good control DH archtype first and I'm yet to see a good list there. 

  • Glide is NOT broken

    "Lol just waste your aoe against 2 minions then when they shuffle your AOE back to the bottom of the deck you could have used them" 

     

    There the card is fixed, not broken anymore i am a genius!

     

     

     

    Oh wait. If you're wasting all your aoe against a busted aggro deck early you won't have any for later, which means you have already lost. So it's either waste your aoe on boards that are manageable now, or not have it for later. What fun game design. I'm glad the aggrocentric community of this site, where they constantly want warrior deleted if it has even a tier 3 control-based deck isn't biased against this card at all.

    Not to mention, that screwing with mulligan shouldn't be a thing. Hand disruption is understandable, and since they don't want to print mill to screw with greedy control players they see this as their best option? "Fuck you i know you played a bunch of draw to keep card advantage against your greedy aggro opponent that just tempos out cards no matter what they are, throw those four cards you needed to the bottom of your deck" "I know you kept that card from the mulligan specifically because you queued into a demon hunter where it's useful more than any other matchup, but it costs more than four mana, so back to the bottom of your deck it goes." 

     

    Fun Game. Both to play with and against blizzard....

  • Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts

    inb4 it gets changed because of china's censorship.

  • Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    I think I agree here, reno warlock might like it though rather than cubelock, I think that some experimentation with that new 1 mana duplicate a demon in hand spell might work. 

    Probably too slow, but there's some potential there!

  • Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts

    *Sigh

    if only the preorders weren't so god smackingly expensive in my country.

  • Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts

    It's the first time I consider buying the preorder, just because the cardback is so beautiful.

  • New Warlock Minion - Archwitch Willow

    If only this didn't have negative synergy with Kanrethad Prime, it would have been perfect.

    But there's still stuff this can do with Enhanced Dreadlord, so there's potential here somewhere. Maybe there would be better big demons down the line that can justify this massive 9 mana investment.

  • Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    I'd rather play for an early Kanrethad Prime than stick with this card. Especially given that Felosophy is absolutely crazy with the prime.

  • New Paladin & Warrior Weapon - Ceremonial Maul

    Strong card indeed. The spellburst give a lot of extravalue to the next spell...and can be used on turn 4 or in late game. Controll and tempo deck will happy to use this card :)

  • Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    if youre that worried about a possible warlock meta, let me assure you that as long as Glide still exist, the only warlock deck that can pass without you tearing your hair out would be zoo.

  • Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Its interesting, but the cost is too high, and unlike the much better Kathrena Winterwisp, it does not guard against board clears, so most likely you summon two demons which will immediately face a board wipe, depriving you of value.

    But that's not to say that this card cant do anything good, at least in standard. Being able to get 2x Enhanced Dreadlords can easily just be game ending, not least by the fact that the dreadlords themselves sport a pretty nasty deathrattle.

    Unfortunately, since this has negative synergy with Kanrethad Prime, its very likely just a dreadlord or bust gameplan which can be immediately swept by Plague of Death, which nearly all priest will run.

    Not impressive for a legendary, but its not nearly as unplayable as it looks.

  • Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    I think, Imp meh, just 8-8 without anything, but other 4, yep, you re right. Still not like 3-9 taunt with 3 1-3 inside, but playble.

    Imho, still don t see how control lock can win in standart, no busrt damage, no infinite generation, only 2 healings and rely on dragons. Maybe unrevealed cards have something more.

  • New Demon Hunter & Warlock Spell - Felosophy

    The card is strong. 1 mana to duplicate a "victory condition" is insane....but the problem are the dedom to copy. Right now we haven't many demon that we are happy to copy :(

  • Hearthstone's New Kel'Thuzad Card Back Had Some Fascinating Concepts

    I think out of the 4 concepts, the second on the top is definitely my fave out of them. A huge factor for me would be the green hue of the logo to give more Naxxramas vibes. 

  • New Warlock Minion - Archwitch Willow

    It's a tool for a "Big Demon Lock" or a "Demon Tutor" for some combo that don't exit right now. Not too strong for 9 mana but in Wild can be used for sure

  • New Warrior Minion - Playmaker

    Bloodsworn Mercenary is way to strong in the same 3 mana spot, also Playmaker require a rush minion. So I think until Bloodsworn Mercenary will left standard, Playmaker are going to struggle to find a spot in a deck