All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Paladin & Warrior Weapon - Ceremonial Maul

    Quote From GoliathTheDwarf

    Interesting. The cost isn't bad for the extra effect. It's like a one-time weapon use of Spirit of the Tiger.

    Good comparison - decent cost - but I guess I had higher expectation for their shared weaponry

  • New Shaman Minion - Totem Goliath

    Could this give Totem-Shamy the push it needed to be more than just a meme - constantly revived but poorly tooled - in standard ?

  • New Demon Hunter Spell - Glide

    Quote From Grumpy000

    interesting ... but hard to find a suitable deck

    Any aggressive list would looooove to exchange their death card(s) for 4 new options :
    A) Your hand can be as little as you please when played, but most importantly ;
    B) It mess with your opponent game's plan ^^

  • New Demon Hunter & Warlock Spell - Felosophy

    Gimmicky but fun concept, at least on paper - curious to try it out

  • Heroic All-in-one Galakrond's Adventure

    Thanks for the feedback, much appreciated. As for Freeze Mage, I'm sure it isn't the only option available out there, that was just my first take on how to defeat Galakrond. I haven't really looked back since. I would have to look into it to see what other options are viable. Mech'Thun Priest seems a tad too slow against such a beast. Have you considered its Warlock variant?

  • Totem Goliath is a New Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion

    This is the first card that's been released that looks really powerful, but not "holy shit" powerful. It's actually a genuinely solid card that supports an archetype that already exists in a good way. There's not much more to it, it's just an honestly good card.

  • New Demon Hunter Spell - Glide

    This will be the fastest nerf in hs history.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Quote From boinkydoinky

    The idea is that Glide chucks the healing/clears into the deck while refueling the DH.

    Generally, people like to be rewarded for doing well, and if Priest has managed to stabilize and has card advantage against the DH, they deserve to be rewarded for surviving, but Glide prevents this in the same way Divine Favor did, only arguably in a more oppressive form - not only is it gas for the DH it eliminates the card advantage control decks are built around. Given how strong Aggro DH is currently, this card only exacerbates the problem.

    Remember 5 mana skull? Powerful draw options see play in aggro decks with burn capability since it's more potential burn cards to throw at the opponent's face. And this is where Glide gets even worse, because the counterplay to burn for control decks is to try and heal out of range. But Glide reshuffles your hand into your deck, which gets rid of your heal options - generally Control's first priority is to stabilize and then heal, so most Control decks won't have had the opportunity to use all that healing when it's just ripped out of their hands, and then they die.

    That being said, I don't like how you're being downvoted like this. Even though you're wrong it's counterproductive to discussion if everyone shits on you instead of answering your question.

    While I completely agree with you, I kind of thought that what you just described was the whole point of the card lol. I thought dh wasn't oppressive as it was before all the nerfs, but even before them it would always be an easy win for me when I'm playing as galakrond priest. If dh is already too strong for control decks without this card, then this card is not really the problem. Priest always ends up being one of the strongest classes at the end of each hs year because they gain so many board clears it completely extinguishes aggro decks from the meta and I thought this was an interesting way to counter that pattern. As for healing cards, I can't think of anything common other than Renew and Nether breath, which could easily be played a turn earlier if you're afraid of shuffling your hand. I understand the frustration people come from but your reply didn't take into consideration how polarized the meta becomes without cards like these. 

  • Scholomance Academy - Reveal Season Community Bingo

    Staff

    Yeah. It crosses off Murlocs (jk).

  • NO full dust refund for the last nerfs

    That one is for January, those are old Nerfs in that article.

     

    Though I do not know how much it has been since last nerfs

  • Scholomance Academy - Reveal Season Community Bingo

    Well I think it's obvious what square Glide crosses off...

  • Ok the new Lab is just stupid.

    The previous Lab was fun, this one is garbage.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Imagine drawing this from playing Skull of Gul'dan ... I'll just leave that thought out there

  • Killing Karma

    Pretty hard to win "late game" vs Karma since that player wins on turn 10 most of the time because you just lost your board to doubled pings and your opponent refilled his hand in the same round with burst draw cards. When you can stun/ping/bounce an entire board and still have your spell mana for burst spells id call that cheeze. Notice that unlike Heimer, Karma wasnt touched unless you are only counting recall cost. Doubled recall is rarely used cuz its pointless when you can instead stun and summon double 4/2's for 2 cost or deal 6 damage for 2 cost or my favorite, double barrage for 12 damage.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Well, in that case Blizzard is doing a terrific job!

  • New Demon Hunter Spell - Glide

    The first thought I had of this card was "oh boy another bingo!" Then the dread of this being played in every deck settled in. Its a hand refill/shuffle away your big boys for later and a disruptor if your opponent has some combo pieces in hand.

  • NO full dust refund for the last nerfs

    https://www.hearthstonetopdecks.com/full-dust-refunds-for-cards-nerfed-in-last-patch-16-0-8-available-until-tomorrow-january-23/

    It probably goes on the server you are playing on.  If you are in APAC, the time has lapsed.  

  • Killing Karma

    Karma is definitely a problematic and unfun card in some cases, so it probably would be best for her to only work off of the first spell you cast each round. Alternatively, maybe she should have her level 2 version by a 6/3 so that she dies easier. Honestly, the most annoying thing is her uninteractive and boring level up. Ideally, it'd be something like "Round Start: You're Enlightened and have 3 Spell Mana" so that she requires more setup to level up other than just drawing her in the late game. 

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    The idea is that Glide chucks the healing/clears into the deck while refueling the DH.

    Generally, people like to be rewarded for doing well, and if Priest has managed to stabilize and has card advantage against the DH, they deserve to be rewarded for surviving, but Glide prevents this in the same way Divine Favor did, only arguably in a more oppressive form - not only is it gas for the DH it eliminates the card advantage control decks are built around. Given how strong Aggro DH is currently, this card only exacerbates the problem.

    Remember 5 mana skull? Powerful draw options see play in aggro decks with burn capability since it's more potential burn cards to throw at the opponent's face. And this is where Glide gets even worse, because the counterplay to burn for control decks is to try and heal out of range. But Glide reshuffles your hand into your deck, which gets rid of your heal options - generally Control's first priority is to stabilize and then heal, so most Control decks won't have had the opportunity to use all that healing when it's just ripped out of their hands, and then they die.

    That being said, I don't like how you're being downvoted like this. Even though you're wrong it's counterproductive to discussion if everyone shits on you instead of answering your question.

  • NO full dust refund for the last nerfs

    Hello someone know why i dont get full dust refund anymore for the nerfed cards
    blizzard said 2 weeks and we are not 2 weeks furthe since nerfs but can get a full refund anymore

     

  • Ok the new Lab is just stupid.

    Yeah elusive and lifesteal are annoying in this mode, hopefully they change the decks to remove them. For strategy, you basically just let your units die until the buffs hit an Overwhelm or Elusive unit. Save frostbites and stuns for huge late-game units. I think this mode is pretty fun and crazy, but would be better if they changed the decks to not have elusive or lifesteal. Also there seems to be a lack of card draw for most of the decks. 

  • Archetype cards you wish they would add to LoR.

    The game had a ton of keywords from the get go.  It's normal that they didn,t put everything. You must have something that will bring new stuff from expansions.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Oh. Hell. No.

  • Ok the new Lab is just stupid.

    Quote From kaladin

    How do you even win in this mode?  I'm 0-14 right now.  What's the strategy?

    edit: 2 hours later finally got a win.  This mode is stupid.

     

    edit 2: honest to god whats the strategy here?  Just hope to get lucky?

    Pretty much. I really don't see the appeal. I'll wait for gauntlet to open. Because I can't be bothered  to play more of this

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Eh its more of falling with style.