All cards that may be reduced to 0 mana see play, and so will this. For now I can't see any reason why you would not want to include it in any warlock/preist deck, as "changing your health" is something you will do either way.
This will be played in every Hunter and DH deck, untill it is nerfed or rotated. I saw a comment somewhere, that this expansion really starts to look like Kobolds power-wise and I agree with the statement.
If there is a place in the standard meta for cyclone mage, this will be the strongest card there. In wild, it is almost guaranteed for this to see play.
it reminds me of old school (heh.. school) handlock and their 0 mana Molten Giants.. just that this time they are not relying on the opponent making mistakes.
They made sure this card just isn't playable on turn 4 like Mountain Giant but it takes a similar space in warlock decks.
i see this as arena card only, 2/2 weapon for 3 needs a very strong and reliable effect to be played. This one does not provide it and you will not build a deck around it.
A big swing card for renolock, but unlike n'zoth and bloodreaver, this one puts the cards into play instead of making copies. I think that if renolock needed more swing turns, they'd run kanrethad over this.
As a 9 mana card, this definitely won't go anywhere else, unless a specific combo needs to pull two demons into play?
People are just overreacting coz it's a new design that interacts with your opponents hand. I vaguely remember people whining that combo was dead when Gnomeferatu and Demonic Project were released.
Good point on the Quest Warlock though, Glide would actually help your opponent achieve his quest.
This is very hard to evaluate. On one hand I see the massively over costed card, on the other, IT IS a great support for totem shaman. This may be dependent on the possible further support for totem deck and I see it ending up as unplayable garbage or broken shit, with no middle ground.
As it stands there are only Restless Mummy and Kargath as good Rush minions if I recall. As such, I don't see this being especially helpful despite the value it can provide since Bloodsworn Mercenary is already run for similar purposes. That said, if a strong and cheap Rush minion is printed, then this card will almost definitely see play as well.
it's quite insane with Restless Mummy, you get more procs of that strategy.. if this survives turn 3 the restless mummy is gonna destroy any early game board.
Seems good to me, the big demons control warlock can run currently have taunt so 2 taunt minions for 9 mana and a 7/7 is good.. just playing those Aranasi Broodmothers that are stuck in you hand is great deal.. also it's a good card to discount with quest.
People already claiming control is dead and Glide is just too powerful for control to handle it also it ruins card advantage.. except.. it doesn't.
I will explain first of all Glide is worse than Divine Favor it costs 1 more and you need to empty your hand entirely or else you won't draw everything also when outcast vs aggro mirror it's giving your opponent fuel as well and you need at least 3 cards to NOT outcast it (it being the middle one) so you draw 2 card for 4 mana(for reference Arcane Intellect.. or Spectral Sight) it's below average there.
Divine Favor at least drew you 1-2 cards vs aggro.
About card advantage, the player playing outcasted Glide is always at a card DISADVANTAGE they draw 4 cards, the opponents draws 4 cards and then the opponent draws one card in their next turn, which means the oppponent have 5 cards and the DH have 4 cards.. also it can't have more than 5 mana to play them cause he had to at least play the last drawn card of the last turn (and there are no 0 mana cards in DH anymore), the card will be played at minimum turn 7 or so.. and by then the average control card is just better/more effective than an aggro card.
Another point- decks playing Glide will be highly telegraphed they are HYPER aggro, so you control whinners can play cards instead of hoarding them in your hand until your AOE is perfect against their board.. also it's what you should do anyway.. there's also an important factor.. your current hand isn't always desirable.. a free Plot Twist for you might be something you want to do anyway.. specially if you are quest warlock, they just healed you up with Aranasi Broodmothers.
So control is dead cause of a situational draw card? nope.. is the community overreacting? yes.
Not great, even though the statline is fine for 3 mana.
Copying a rush minion is, at best, going be a one sided board clear for two cards and 7 - 8 mana. There isn`t a warrior deck that needs that kind of effect right now, but if there is, it would probably be the midrange pirate warrior with greenskin, where this is an okay anti-aggro tool.
Flesh Giant
All cards that may be reduced to 0 mana see play, and so will this. For now I can't see any reason why you would not want to include it in any warlock/preist deck, as "changing your health" is something you will do either way.
Strong, reliable and cheap pile of stats.
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Too bad this has anti-synergy with Kanrethad Prime
Cabal Acolyte
So Cabal Shadow Priest and Convincing Infiltrator have a baby now, good for them!
Ace Hunter Kreen
This will be played in every Hunter and DH deck, untill it is nerfed or rotated. I saw a comment somewhere, that this expansion really starts to look like Kobolds power-wise and I agree with the statement.
Mozaki, Master Duelist
If there is a place in the standard meta for cyclone mage, this will be the strongest card there. In wild, it is almost guaranteed for this to see play.
New Priest & Warlock Minion - Flesh Giant
It works with both warlock hero power,self damage and heals.. control warlock runs all of those:
Aranasi Broodmother, Nether Breath,Rain of Fire, Crazed Netherwing
https://hsreplay.net/decks/SZxxNPz5UvJysLNOGqh0B/
this deck could use a cheap 8/8..
it reminds me of old school (heh.. school) handlock and their 0 mana Molten Giants.. just that this time they are not relying on the opponent making mistakes.
They made sure this card just isn't playable on turn 4 like Mountain Giant but it takes a similar space in warlock decks.
Ceremonial Maul
i see this as arena card only, 2/2 weapon for 3 needs a very strong and reliable effect to be played. This one does not provide it and you will not build a deck around it.
Ceremonial Maul
I am not sure if the 5/5 is summoned before brawl effect takes place or after it in your scenario
New Warlock Minion - Archwitch Willow
A big swing card for renolock, but unlike n'zoth and bloodreaver, this one puts the cards into play instead of making copies. I think that if renolock needed more swing turns, they'd run kanrethad over this.
As a 9 mana card, this definitely won't go anywhere else, unless a specific combo needs to pull two demons into play?
Glide is NOT broken
People are just overreacting coz it's a new design that interacts with your opponents hand. I vaguely remember people whining that combo was dead when Gnomeferatu and Demonic Project were released.
Good point on the Quest Warlock though, Glide would actually help your opponent achieve his quest.
New Warlock Minion - Archwitch Willow
Haven't we already seen legendary warlock cards which did nothing but to (re-) summon demons?
Totem Goliath
This is very hard to evaluate. On one hand I see the massively over costed card, on the other, IT IS a great support for totem shaman. This may be dependent on the possible further support for totem deck and I see it ending up as unplayable garbage or broken shit, with no middle ground.
New Warlock Minion - Archwitch Willow
Here's to hoping they at least considered wild cubelock before printing Voidlord or Doomguard 2.0...
New Warrior Minion - Playmaker
it's quite insane with Restless Mummy, you get more procs of that strategy.. if this survives turn 3 the restless mummy is gonna destroy any early game board.
New Warrior Minion - Playmaker
Won't see play, just 100 dust right here.
Glide
I am jumping the hate train on this one.
New Warlock Minion - Archwitch Willow
Seems good to me, the big demons control warlock can run currently have taunt so 2 taunt minions for 9 mana and a 7/7 is good.. just playing those Aranasi Broodmothers that are stuck in you hand is great deal.. also it's a good card to discount with quest.
Felosophy
Very strong addition in both classes.
Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
I think Blizzard got lazy with this card's name. It's so... weird and lazy
Playmaker
Solid tempo play with possible upside, maybe will help some midrangy Warroir builds.
Archwitch Willow
Cubelock support, I would like to unpack it and try it out.
Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion
This card CLEARLY belongs in a big demon warlock deck. So why the ef do you showcase it in a zoolock, why?
New Warlock Minion - Archwitch Willow
Seems really weak to me, given how late that effect actually comes into play
Glide is NOT broken
People already claiming control is dead and Glide is just too powerful for control to handle it also it ruins card advantage.. except.. it doesn't.
I will explain first of all Glide is worse than Divine Favor it costs 1 more and you need to empty your hand entirely or else you won't draw everything also when outcast vs aggro mirror it's giving your opponent fuel as well and you need at least 3 cards to NOT outcast it (it being the middle one) so you draw 2 card for 4 mana(for reference Arcane Intellect.. or Spectral Sight) it's below average there.
Divine Favor at least drew you 1-2 cards vs aggro.
About card advantage, the player playing outcasted Glide is always at a card DISADVANTAGE they draw 4 cards, the opponents draws 4 cards and then the opponent draws one card in their next turn, which means the oppponent have 5 cards and the DH have 4 cards.. also it can't have more than 5 mana to play them cause he had to at least play the last drawn card of the last turn (and there are no 0 mana cards in DH anymore), the card will be played at minimum turn 7 or so.. and by then the average control card is just better/more effective than an aggro card.
Another point- decks playing Glide will be highly telegraphed they are HYPER aggro, so you control whinners can play cards instead of hoarding them in your hand until your AOE is perfect against their board.. also it's what you should do anyway.. there's also an important factor.. your current hand isn't always desirable.. a free Plot Twist for you might be something you want to do anyway.. specially if you are quest warlock, they just healed you up with Aranasi Broodmothers.
So control is dead cause of a situational draw card? nope.. is the community overreacting? yes.
New Warrior Minion - Playmaker
Not great, even though the statline is fine for 3 mana.
Copying a rush minion is, at best, going be a one sided board clear for two cards and 7 - 8 mana. There isn`t a warrior deck that needs that kind of effect right now, but if there is, it would probably be the midrange pirate warrior with greenskin, where this is an okay anti-aggro tool.