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  • New Demon Hunter & Warlock Spell - Felosophy

    worth a big demons archetype ...

  • Felosophy is a New Warlock & Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    worth a big demons archetype ...

  • New Priest Minion - Cabal Acolyte

    Wait, this card doesn't get Charge immediately after you "gain" control? The fuck? They showed that it did in the clip but apparently it doesn't work like that??? 

    https://twitter.com/GW_Alec/status/1286318410075316225

    Card also says "gain" control like in Shadow Madness and not "take" control like in Cabal Shadow Priest or Mind Control. So "gain" should get Charge imo. I would like to nominate this card for the Consistently Inconsistent category for the Bingo, please.

  • Golden Hero Portrait - Completionist & Grind

    Quote From Xarkkal
    Show Spoiler

    I am finally a proud owner of Derp-face Rexxar. I did it right too, and got my last 5 wins playing as Face Hunter.

    Ironically enough, 4 of my last 5 wins were against Highlander Hunter (Face eats them for breakfast), so I was preying on my own to get my last wins. 

    Shout out to the guy I played for win 1000. He was a Highlander Hunter and played a great game. I got scared for a few turns that he was going to pull a win off. I was able to secure the victory with a well executed play, perfectly playing around his secret to get lethal. My opponent gave a nice pleasant "Well Played" as the match ended. It was really nice to face a true competitor with proper sportsmanship to end this long grind.

    To my opponent: I know what you did was just a simple gesture, that you probably didn't even think twice about doing, but that simple "Well Played" really meant a lot to me. I have not been enjoying Hearthstone AT ALL for the past few months. I am going through some personal mental health issues, and I have been finding that Hearthstone hasn't been bringing any joy in my life. I can't tell if it's my mental health, or Hearthstone that are the issue. I have been questioning if I should continue playing, and have been debating uninstalling the game. I continued playing as I was so close to 1000 wins with Hunter, and since it is my main class, the completitionist in me needed to get that portrait. I feared that upon receiving the portrait, I would be left feeling unsatisfied, and unaccomplished. I feared that I would stop playing Hearthstone all together once achieving my goal. 

    Your simple "Well Played" really helped me find a reason to celebrate my accomplishment, and decide to not give up on playing Hearthstone. Had you chosen to "threaten" me, then add me on bnet to say mean things about my Mom, I probably would have uninstalled Hearthstone right then and there. For now, I will continue playing Hearthstone. I was able to find joy in it still, so the main issue is with my mental health.

    That being said…

    There are some major concerns and questions going into SA that are keeping me from preordering so far. These concerns are not being alleviated by the reveals. The bi-class cards (while a really cool idea) are looking way too powerful imo. With what I have seen so far, I am seeing a repeat of both DoD and AoO on the horizon, where there are cards released that are just obviously way too strong. 

    Honestly, the main thing keeping me playing right now is knowing a new game mode will be released this expansion cycle. That new mode is going to be vital to the long-term desire for me to continue playing. 

    TL;DR: DERP FACE REXXAR! You never know what someone is going through, and how your actions can effect them. Scholomance is looking like a huge power spike, but all that matters is what the new game mode is going to be. 

    Posts like this really make me smile :) Thanks for sharing. I´m also very close from my own Derp-face Rexxar :D He will be my first 1000w class and since it´s my main class aswell (midrange all the way), I´m a little proud on myself too :) Good job Xarkkal

  • Golden Hero Portrait - Completionist & Grind

    Holy shit that’s a lot of text.

    just got my golden Shammy last night and love it. Easily best one for the totems.

     

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Not sure what DH you’ve been seeing at your rank, but for me, DH hardly ever runs into empty hand, and by no means by turn 5.

    For that you need to play 7 cards for a total of 10 mana. Which in best case scenario would mean 1drop, 2drop, 3drop followed by 4 1drops. That is a really, really tall order with current DH build

  • Question about premium pass rewards

    Staff
    Quote From Sestor

    They are completely different pets.  You do not need to own the normal Silverwing to use the Sharpsteel Silverwing after unlocking it with the pass.

    This. Everything that you see in the event rewards tab will be given to you without any other requirements than buying the pass itself and reaching the correct amount of...petals, is that what they were called?

  • Ok the new Lab is just stupid.

    Yeah I'm not a fan of this lab either. I'll just get 4 wins asap and hope there's no more missions that require me to play it.

  • Killing Karma

    Anivia still isn't good. Many braum anivia decks were cutting her towards the end because they figured out the deck was just getting hard carried by the 1/5 braum rather than anivia.

    Karma ezreal absolutely rolls braum anivia, and every other control deck for that matter, it's not even close. Control decks stand 0 chance against a hard combo deck.

     

    But I do agree that karma is probably a problematic card. She's not oppressive now (karma ezreal is insanely hard to play well and got turned down a notch with the latest nerfs) and there's no other deck that can properly use her now. She is extremely design-space limiting in regards to basically any spell, as the devs always need to be wary of it being cast multiple times in a single turn. Which is why I do think she will eventually be reworked.

  • New Demon Hunter & Warlock Spell - Felosophy

    ZOOOO-Lou

  • New Demon Hunter Spell - Glide

    Quote From YourPrivateNightmare

    This will get nerfed within two weeks or control decks are literally non-existant and Demon Hunter will solo the meta even harder than it already does.

     

    Print this card for Warlock and it's fine, but putting it in Demon Hunter is about as idiotic as printing an unconditional Reno for Warlock.

    You guys are overreacting.. It's worse than divine favor, also if you play control versus demon hunter that tries to empty their hands.. Maybe just start using your removal more sparingly? 

    Control decks also have many cards that aren't good in the match up the fact that those cards are in your hand and didn't get played means they are probably too slow..

    Also when played on your next turn you will have 5 cards drawn from your deck as control if 1/6 of your deck can't handle aggro what are you doing? When they outcast it vs anything the other player gets the card advantage cause they get to their draw phase first. 

  • New Demon Hunter & Warlock Spell - Felosophy

    In zoo this is one mana draw a card give it +1/+1 which is actually quite nice.. Now we need a demon that wants to be hand buffed, more than a voidwalker

  • Felosophy is a New Warlock & Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    1 mana 2/2 is pretty good tempo if you do outcast it...

    P.S. sure it is handbuff and not immediate tempo, but hand buff can work in zoo...

  • Glide

    If your hand is empty (and with DH that's not an impossibility) this is essentially a much cheaper Sprint that also ruins your opponent's hand. That's kinda disgusting.

  • Totem Goliath is a New Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion

    We got a Windshear Stormcaller activator!

  • New Demon Hunter & Warlock Spell - Felosophy

    This is a strong card, not just because of it's effect but because of it's cost and flexibility.

    When the Boomsday Project came out, Warlock got Soul Infusion which gave the left most minion +2/+2 in stats. while it was a dead turn 1 it would be used for an impressive turn 3 with doubling imp creating 8/8 worth of stats across the board. This iteration of Zoo was popular until Year of the Mammoth rotated out.

    with this card, the zoo deck utilizing Imprisoned Scrap imp can double a single demon card to spread the hand buff even further, not including the hand buff that the felosophy can give with outcast. The current tempo demon hunter only has 2 demons in the current list, which I don't believe is enough to warrant using this card. 

    That said, like Warlock, Demon Hunter has a nice assortment of mid to big range demons, the two most popular being Preistess of Fury and Imprisoned Antaean, although Hulking Overfiend has seen some play as well. Warlock could get some benefit from multiple Enhanced Dreadlords, Imprisoned Scrap imps or even Flame Imps if they need more activators for Flesh Giant and Brittlebone Destroyer.

    it'll be interesting to see the decks this card winds up in, I believe it will be a staple for Demon Hunter and Warlock until it rotates in Standard

    Edit: I forgot that Warlock has The Dark Portal available as a tool for handlock decks, which can allow for a big demon to be discounted, and then duplicated with this card.

  • Killing Karma

    Sorry but anivia is a joke now that eggs are 1 hp. that means over 60% of all damage cards and minions can kill the eggs instead of 25%ish.

  • Ok the new Lab is just stupid.

    Quote From kaladin

    How do you even win in this mode?  I'm 0-14 right now.  What's the strategy?

    edit: 2 hours later finally got a win.  This mode is stupid.

     

    edit 2: honest to god whats the strategy here?  Just hope to get lucky?

    Keep in mind:

    • You get rewarded for having things die, so unlike normal circumstances sometimes its advantageous for your units to not survive
    • Along the same lines: killing an enemy unit just to remove it from the field can sometimes backfire because it might mean your opponent just plays and even bigger threat in its place
    • The buffs accumulate.  Let's say you have a bunch of 3/3s: if you played the first 3/3 and let it die, then playing whatever got buffed (6/6), then playing the final (9/9), that would be a total of 18/18 worth of stats.
    • Many things are just ridiculous with big stats--elusive, overwhelm, and lifesteal in particular
    • Frostbite + kill will reduce the handbuff to +0 attack: difficult to pull off, but brutal when you do

    If you're struggling, try the SI + Ionia deck for a while to get use to how it works: the ephemerals will give you huge hand buffs, but you'll have very few blockers so you'll need to play aggressively.

  • Killing Karma

    Funny cuz i am playing ranked with the Anivia deck i posted here, and i am facing a lot of Ez/Karma decks.
    So far i didn't lose a single game to Karma, neither any of those games where anywhere close.

  • New Priest Minion - Cabal Acolyte

    Quote From GoliathTheDwarf

    Not really having super strong feelings about this card either way. Obviously it's a retooling of C[Hearthstone Card (abal Shadow Priest) Not Found], but I have no clue it it will end up as a powercreep, lesser version, or effectively the same thing. 

    Not a fan either. Kind of feel a little too win-more and/or situational to be really useful. Still prefer Shadow Madness over this one

  • New Demon Hunter & Hunter Minion - Ace Hunter Kreen

    Quote From KANSAS

    Deathspeaker Card Image

    But bigger.

    Honestly, I don't know how good this card is. It is really a "win more" card. If you are ahead of the board then play this guy and you stay ahead on the board. If you are behind then I guess you could use rush minions, but then you are only effecting one or two things in which case you may as well be running Deathspeaker.

    I was having a very different lecture of that card - on the higher end of the hype - until I read your realistic comment.
    It still seems strong, but not as game breaking as I was initially assuming.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    I CANNOT preorder this expansion now. DH was HS's suicide. 

  • New Demon Hunter Spell - Glide

    My initial reaction was similar to everyone else, something along the lines of "holy balls this will get nerfed". But on second thought, maybe this isn't so broken as we think. 

    If you're playing Control vs. Tempo DH, you're playing your cheap cards to counter their cheap cards. Most, if not all Control decks have cheap removal to deal with aggro. If the DH plays this on 4, then you send all your expensive cards into your deck and refill your hand with new cards, and you get the first turn of full mana crystals to spend with the 4 new cards you got. This card actually puts you in a bad situation vs. Control decks since it encourages them to play more proactively and drop their cards and wait for you to refill their hand for them. And considering the fact that you'll only ever want to play this card when you've got less than 4 cards in hand, it will most likely be outcasted, thus playing into your opponent's game plan. 

    Think about it this way, how many times have you played against a Tempo DH where your hand is full of expensive cards that you want to keep and you're not being murdered? This is actually a perfect example of a card that promotes the skill of knowing what your opponent has any playing around it. By being less greedy in keeping your cards, you've negated the downside of the outcast of this card, and it's actually turned into an upside. 

    That said, this is still a really, really powerful card, and I've only judged it in a vacuum. You would also need to consider cards like Beaming Sidekick that make the board harder to remove. And there's no point just dumping a useless hand without dealing with the board, because the DH can just not play this card and you'll be effectively locked out of the game. So I wouldn't be surprised if this got nerfed, but I don't think it's going to be as problematic as people say it will be.

    Also sad Sprint noises.

  • New Mage Minion - Mozaki, Master Duelist

    Quote From Stock

    Wild Quest Mage just got even more broken. Cool. Pls cap Sorcerer's Apprentice reduction to "no less than 1 mana". And do the same with Mechwarper , while we at it.

    Might as well, while we at it ^^

  • New Mage Minion - Mozaki, Master Duelist

    Geeez ... 8 Health is sticky for a mage minion that can be deployed reasonably early