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  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Let's hope it doesn't come to death threats(!), that would be awful - but the conversation around this card reminds me of something Asmodai said on his stream on Day 1 of Ashes of Outland in response to the over-tuned Demon Hunter release (one of the only times I have seen him play DH, and I watch bits of his stream almost daily):

    (paraphrasing) "If you want to see something OP nerfed, just keep playing it and playing it and they will nerf it." That's a rough paraphrase, but the next day came the first wave of nerfs on Demon Hunter, and it dropped from like 85% playrate by about 20% if I recall correctly. 

    Hopefully if this card is indeed omnipresent and oppressive, Blizzard will be suitably responsive for the health of the game and the players.

  • Glide

    DH aggro doesn't need this for draw tho, they already have spectral sight, Skull of Gul'dan, and Crimson Sigil Runner. 

     

  • Totem Goliath is a New Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion

    I'm so glad that this is not even costed, non Even Totem Shaman needs more love.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Quote From Trimutius

    People... Opponent doesn't always have 9 cards in hand... Aggro might have their hand empty too.... and then this card sucks...

    Worst case scenario, at the end of turn three you run out of cards in your hand, classic DH. Your opponent also empties their hand on their turn after yours. Your turns starts you topdeck Glide. Here is the downside.

     

    Let's assume you went first this game. You hit four mana before your opponent. The "downside" essentially restarts the game but you're not going second without the coin. Except here's the thing. You're no playing normal cards like your hunter/rogue/shaman aggro opponent. You're playing busted DH cards. That 1 for 1, are always going to be better than whatever your opponent draws. Essentially your four draws are worth MORE than your opponents draws, because your class is more busted. 

     

    Now. Let's say you went second. Same scenario. You didn't coin out this card, you played it on four mana, when your opponent also has four mana. You'd be behind a turn right? Right. EXCEPT for the fact your cards are so busted as a DH already that making up that distance takes literally nothing. And by turn four you were probably a turn ahead anyway. So your opponent draws their fifth card, and takes the turn playing catchup to you. Now on your turn you resume where you started playing busted minion after busted minion all over again resuming where you left off. 

     

     

    The downside in any other class, with fair mechanics and balanced cards would hurt. A lot. But not in DH. In DH it's literally nothing. 

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Quote From Trimutius

    People... Opponent doesn't always have 9 cards in hand... Aggro might have their hand empty too.... and then this card sucks...

    It really wrecks combo though. First Juicy Psychmelon, then this... 

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    I know that card will be a pain for me sooner or later, but i can't wait to play it after a Juicy Psychmelon. 

  • The Collectible Tribute Cards of Hearthstone's World Champions

    Honestly, if I hadn't stumbled across this article, I might never have guessed that Tom's card is Phantom Militia, which I was spamming in quest warrior 2 years back.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Quote From frosthearth
    Quote From clawz161
    Quote From frosthearth

    Obvious insane power of this card aside, I think we should consider how consistently will this card be really effective considering it costs 4 and disruption only happens on outcast. Sorry, I haven't really played standard after the nerfs but I got the feeling that the class has been slowed considerably. 

    Tempo demon hunter can empty their hand before turn 5 for this card EASILY. It's not a tech card. It's not something you think about using. It's draw 4, fuck you opponent. 

    My logic was that playing this on turn 5 effectively loses you a turn, leaving you with only 1 mana. Sure it can mess up your opponent's hand, but it can also help them if they have useless cards in hand. The only annoying thing is that you have to adapt to a certain playstyle of not saving resources for too long when playing against DH.

    It's pretty naive how you think this card was printed because it could help the opponent lose their terrible hand after the mulligan phase, where you're supposed to pick the best cards in a matchup, this card making that literally useless. Also playing this on turn five would float a mana, at least it would if the class didn't have an inbuilt way to use solitary mana.  But your last take is literally the worst.

    "The only annoying thing is that you have to adapt to a certain playstyle of not saving resources for too long when playing against DH."

     

    Saving aoe against board greedy opponents is a mainstay of hearthstone. "Should i used this boardclear now or should i save it until they play more minions" This has always been a thing. But suddenly you're not allowed to keep boardclears in your mulligan against DH anymore. Because it's useless. They can play this and it's gone to the bottom of your deck again, even though you SPECIFICALLY PICKED the card for the matchup you went into. Is this good game design in your opinion? Even in the worst possible scenario, you as a demon hunter play this when you have no cards against an opponent who also has no cards in hand on turn 4. You both draw up to four cards. And your opponent draws up to five on their turn. All this does negatively for you as the demon hunter playing is set you to the second player to start the game and the game resets. Which is literally NOTHING.

  • New Demon Hunter Spell - Glide

    Game winning card against control decks, and how good this card is will depend solely on the opponent's ability to redraw their hand.

    The worst thing about this card is that it can be discovered as a last ditch attempt by tempo dhunters to deny a win to the other side. Other than that its chief role would be to disrupt combo, but more likely this one card will just immediately kill priests in most situations.

    Supports control and big dhunter decks as a disruption against priest with their infinite answers against board and combo.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Huge anti-Control tool for Aggro decks.

    In Aggro vs Aggro DH still wins.

    Do DH even have any bad cards so far?!?

    I mean, release was months ago, there's no need to push them over the top, again...

    I'm just glad it's not Odd.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    It's always hard to gauge a cards power level before the whole expansion launches and the meta settles (hello Lady in White) but this does seem incredibly powerful.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    At some point so much anger will be concentrated on this one card that team5 will nerf/change it just because they've been receiving death threats. And no wonder. This is likely to either be a 5 star middle finger to your opponent's face or a 1 star shitshow that never gets played and stranded on the left side of your hand.

    So let's see what's the best use of this card. Against control decks, this is straight up insane, nearly close to just discarding 5 cards from your opponents hand. Against combo, well, its potentially just game winning all on its own. Against highlander, they'll either draw their power cards from this or they just concede cause there's no card draw potential left. Its obviously worst vs aggro, but then again, if that's the weakness of this card rest assured that's the same weakness most power cards have in hearthstone anyway.

    Dhunters have some of the best draw cards in the game, so the effect is barely felt on their side. In some cases, it might even draw cards. For your opponent, this is straight counter to rogue, control warrior, druids, and priest. More so against priest actually. Instant 5 star card played in big dhunters vs priest, since it'll almost certainly remove most of their ability to counter your big dudes.

    I'm a little conflicted. The card supports big and control archetypes of dhunter, but at the same time, since tempo plays 2x Vulpera Scoundrel, it can be easily discovered and massively fuck the other side immediately and give tempo dhunters a window of opportunity.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    The worst part is that you can't really do anything about it. The power is completely in their hand. They decide when they are going to screw you with this. You can't fight back. You have no right to do so. It's the exact same feelings i have with Kayn Sunfury. That card completely denies your ability to defend yourself with taunts. You have to heal a lot or gain a ton of armor. You don't have easy access to that? Then you will die without being able to do anything about it. And that card was the most controversial one from Ashes of Outland. It's going to be a theme, it seems.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Goodbye control Decks. 'Nuff said

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Quote From Trimutius

    Hey it doesn't always disrupt... if your opponent is also aggro you usually help them instead...

    Still basically resets the game to the beginning in an aggro vs aggro matchup. A net ZERO. Not even a net zero if your hand was empty, because it draws your four and then resets the game.

     

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Quote From clawz161
    Quote From frosthearth

    Obvious insane power of this card aside, I think we should consider how consistently will this card be really effective considering it costs 4 and disruption only happens on outcast. Sorry, I haven't really played standard after the nerfs but I got the feeling that the class has been slowed considerably. 

    Tempo demon hunter can empty their hand before turn 5 for this card EASILY. It's not a tech card. It's not something you think about using. It's draw 4, fuck you opponent. 

    My logic was that playing this on turn 5 effectively loses you a turn, leaving you with only 1 mana. Sure it can mess up your opponent's hand, but it can also help them if they have useless cards in hand. The only annoying thing is that you have to adapt to a certain playstyle of not saving resources for too long when playing against DH.

  • New Demon Hunter Spell - Glide

    Ah cool so first this will break standard and Blizzard will nerf it to 5 mana.

     

    And then it will break wild in odd demon hunter.

    I cannot wait.

  • Glide

    Still basically resets the game to the beginning in an aggro vs aggro matchup. A net ZERO. Not even a net zero if your hand was empty, because it draws your four and then resets the game.

  • Totem Goliath is a New Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion

    Seems too slow to me. 5 mana do nothing with overload 2. Maybe could see play in standard but I don't think in wild. 

  • New Shaman Minion - Totem Goliath

    Solid card that is instantly playable in totem decks. There might even be a place for it in other shaman decks as well, since the deathrattle's quite handy.

    Oh, and its possible to get this on turn 1 with Lightning Bloom, skip turn 2, and Totemic Reflection on turn 3 into opponent concedes.

    Its possibly the best thing that could happen to totem shaman.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    Hey it doesn't always disrupt... if your opponent is also aggro you usually help them instead...

  • New Demon Hunter Spell - Glide

    Relax, guys.

     

    Yes, disruption cards are annoying, but is not an op card, maybe in wild after thaurissan turn, but not in standar.

     

    Aggro/tempo DH dont need that, and control/Big/combo DH is not a thing at this moment.

  • Glide is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion

    People... Opponent doesn't always have 9 cards in hand... Aggro might have their hand empty too.... and then this card sucks...

  • Totem Goliath is a New Shaman Card Revealed for Hearthstone's Scholomance Academy Expansion

    Probably one of the best thing to happen to totem shaman for a long time. And it was coming too. For some reason, we only ever see the best of an archetype when most of their toys will be rotating in less than a years time.

    How does this help totem shaman? Well for one thing, its no longer requires a mandatory snowball playstyle where all your cards are just played to ensure the survival of a totem so you can go ham with Totemic Reflection on 3 or 5, with failure to stick a totem by turn 5 almost certainly means death. This one card alone means totem shaman can go midrange, and play a slower game.

    The problem with this card is that its nearly always going to be silenced or transformed, or just destroyed and the deathrattle totems gets value traded for days. The overload doesn't help neither. On the other hand, you can have this as early as turn 1 with Lightning Bloom, skip turn 2, and Totemic Reflection on turn 3, and your opponent concedes.

    Nice time to be a totem in shaman.

  • Glide

    Nope if your opponent is aggro, it actually will help them instead (or draw only 2)