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  • New Mage/Rogue Minion - Wand Thief

    Love this in rogue. Not sure about Mage. Babbling Book, Violet Spellwing kind of take this spot in my mind. Although discover is very powerful, so maybe I'm wrong here.

     

    Also love the flavor here!

  • The Nastiest List In Legends

    Wanted to cover a little positive Runterra news.

    This updated version of crimson elusives post monk nerf just smashes.

    You just add Draven that has been doing so well in the basalisk lists, which also lets you drop conspirator in favor of 3rd decimate

    It is absolutely the fastest list in the meta, it sets up for lethal off of 3rd attack every time

    There are no bad handstates, there are no bad draws

    You almost never muligan more than 2 cards

    It just feel great every round, you always feel like games are yours to loose

    Deck ID Not Found

    Give it a try and let me know what you guys think

  • New Hunter/Druid Minion - Shan'do Wildclaw

    Fantastic card. Really blends the two classes together well. Both classes in the current meta are probably looking at the copy effect, which is already strong. The fact that it's also a (beast only)Prince Keleseth is nothing to ignore. Druid and Hunter with a few more aggressive/early beasts could make use of that side too.

  • New Paladin Minion - Goody Two-Shields

    A+ name.

    Looking forward to trying this card in my Galvadon paladin. Very nice, simple and decently powerful card.

  • Here's some art, make a card! [Legacy Game]

    Here's my take on the art. Really want this to have the center is the best spot feel like Explosive Shot.

    Here's my art for you guys.

    Second War - Wowpedia - Your wiki guide to the World of Warcraft

    Make a Shaman spell from this art. Make it high seas themed (if possible).

  • New Druid/Shaman Spell - Lightning Bloom

    Mana cheating is always strong. This card will make new combos possible and mostly replace innervate in those decks. Shaman with overload synergy will do well with this too. Definitely will be strong. Still the overload keeps it in check enough that despite strong burst, outside of game winning combos, this card will be punishing enough to keep it balanced. 

  • New Paladin Minion - Goody Two-Shields

    A very solid card.

    A 4/2 with DS for 3 with an upside to re-activate shield with a cheap spell.

  • Scholomance Academy

    It has been a while since Mage got a new Hero. Though to play Devils Advocate, they do have Jaina, Medhiv, Khadgar, and now Kel'Thuzad. Not counting 1000 ranked wins, Lock has 3, rogue 2, hunter 3, Druid 4, priest 3, shammy 5, warrior 3, DH 2(but really new) pally 4. https://hearthstone.gamepedia.com/Hero But KT was a mage, you couldn't make him anything else.

  • New Hunter/Druid Minion - Shan'do Wildclaw

    If I unpack this, I wanna try beast druid. It'll prolly suck but I want to try lol.

    Realistically speaking though this card seems more suited for hunter:

    Could also work with HL hunter as turn 10 , 16 dmg burst combo with  Dinotamer Brann.

    Or combo shenanigan with Beastmaster Leoroxx and King Krush.

  • New Druid/Shaman Spell - Lightning Bloom

    This card has its uses in combo decks, or to get some extra tempo with Overload synergies. But I am not sure if it will be worth it overall. I had little hope for Biology Project, and somehow I feel this card will go down a similar road. Overall the net value is 0, but you had to spend a card on it which makes it poor card advantage.

    *edit* The more I think about this card, the more powerful I think it is. 4/5 stars.

  • New Mage/Rogue Minion - Wand Thief

    I generally am a fan of cheap minions that add things to your hand, and this card is no exception. Discovering a spell is pretty good, nothing to get too excited about, but it is a solid effect.

  • New Shaman/Mage Spell - Devolving Missiles

    This card looks super powerful. Devolve is a very popular card at 2 mana, and this is also available to Mages. I do wonder though if this can hit the same thing more than once. If so then it becomes a bit less consistent which is disappointing, but otherwise it might be too strong.

  • New Hunter/Druid Minion - Shan'do Wildclaw

    I imagine this will be played a lot more in Hunter than Druid. Buffing all beasts in your deck can be pretty significant. It is like Prince Keleseth only with an easier to fulfill and more forgiving deck building restriction. I am excited to see what people do with this card.

  • New Druid Spell - Nature Studies

    Hey there, Primordial Glyph!  What are you up to these days?  I see you and Haunting Visions had a baby!  How cute.

    It's a combo of these two cards because the discount is not just this turn, but it's on the next spell you cast, not just on the discovered card.  And all three can discover themselves and immediately recast for free to try again.

  • Transfer Student

    This makes me think of how in the initial design of the game they wanted to make the board interactions actually affect the game, but thankfully opted to just make them fun little clickables with no effect on the outcome.  Now they've flipped that idea so that the card interacts with the game differently depending on the board.

  • Frazzled Freshman

    (1) 1/4... seems okay.  Would be broken if it had a Beast tag.

  • Scholomance Academy

  • Dont reroll quests (Hearthstone 17.6 Patch)

    They say it's under investigation.

  • New Neutral Minion - Wretched Tutor

    First thought is I think this will find a home in priest and warlock, classes whose control style don't really create wide boards since this card hurts your side as well.

    As others have mentioned, this could also find a home in a control-oriented libram pally as Libram of Justice activator.

     

  • C'Thun Quest Mage

    Ok, i'm not too sure what either the quest or leyline manipulator do, but if i play brann on the same turn as the quest, I can then next turn have a double C'Thun battlecry, seems good

  • Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!

    Wow this is card is on a new level of randomness!!

  • Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!

    "Hearthstone's Chadd Nervig has confirmed that the effect will be updated as new expansions come out, though once Transfer Student moves out of Standard, those updates will cease." 

    "We plan to update Transfer Student with custom effects for new boards, while he is in Standard. After he rotates to Wild, new boards will get a consistent "Battlecry: Discover a <Expansion> card." for each board.

    Plans may change in the future, but that's what we're thinking right now, at least."

    A little disappointed in their current plans for when it rotates. It really shouldn't be hard to make it continue to follow the new expansion themes even once it rotates. Being just "Discover a <Expansion> card" is really boring. Hopefully their plans change.

  • C'Thun Quest Mage

    This looks super cool, i'm going to try it now !

  • Dont reroll quests (Hearthstone 17.6 Patch)

    Thanks for the heads up! Sucks you had to be the one to share though :(

  • Dont reroll quests (Hearthstone 17.6 Patch)

    Tyvm sorry for your los