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  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    I'm in the middle when it comes to RNG in HS. I don't like how some classes are arbitrarily pigeon-holed into an almost complete clown fiesta class. I'm fine with clown fiesta decks available to a class, but don't make the entire class that with way too much RNG.

    On the other hand, in games where there is either no RNG or significantly less RNG when compared to HS (Thinking of Yu-Gi-Oh, which yes still has a lot of rng, but nothing like HS) match-ups become much more solved from the get-go. People like to think they'd like a HS without rng, but the history of the game has already proven that wrong once you realize that without rng the only thing saving you from a disadvantageous match-up is card draw rng and misplays. For example, remember pre-pre-nerfed Quest Rogue. For the most part the deck wasn't an rng generating machine, but hordes of slow control players complained about the match-up usually being an insta lose when they queued up against them. The state of HS would turn more into that. The control class that has more removals & value generators almost always win against the control class that has fewer of them. The class that has been more refined for hyper aggressive play in the recent expansions will generally always fair better than the aggro class that has been given fewer pressure and snow-bally cards/effects.

    RNG can save you from automatically losing a generally lost match-up instead of knowing you've lost right away when facing a player of equal skill and knowledge as you.

  • Today in MTG Arena - 50% Discount 1 Eldraine Pack & 25% Discount on Ikoria Triome Card Styles

    Ok, I'm just going to say it.  Mangara needs a belt.  He looks like he's wearing an unflattering dress.  A cord or something.  Anything.  That's a hideous outfit.

  • Brawl Haul - Unleashing the Cats and Dogs with Rin and Seri, Inseparable

    I went through my current list and found most of my cards will be standard in the next rotation still.  It's a pretty basic but fun deck with a lot of toys to cheat out wins.  Like you said, with a little more support in the next expansion (finger's crossed) it can be pretty powerful.  

  • Brawl Haul - Unleashing the Cats and Dogs with Rin and Seri, Inseparable

    Yeah, Pack Leader is a hell of a card. If the rest of the tribe was a little bit stronger, it could definitely carry a dog tribal deck on its own.  As for the deck doing better post rotation,  I'm always a bit shaky on guessing how well a deck would do without seeing the newly printed cards, especially given how pushed some of the newer cards have been. I'd love to see more support for dogs and cats and if they do make new ones that push Rin and Seri into being a more dominant/different style of deck, I might do another article on them as they are a blast to play.

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    I agree with most of what they said. 

    Dragoncaster drops Puzzle Box a bit early for most decks to deal with and too consistantly. 

    Reducing anything to Zero cost is dangerous (Giants, Galakrond, ect). Actually having a cost at 1 is better for the game. It makes mana crystals matter' along with strategic use of the coin or Innervate. Not that zero should never be used however being more rare is a good thing. 

    Zephrys, the Great is very strong, though I would not say over powered. Highlander restriction is cool but too many powerful reward cards (especially wild) makes the restriction feel negated. Being Neutral as well makes multiple decks feel similar. Every Highlander deck now has Silence, Weapon Desctruction, board clears. Again I don't think the card is too strong just too prevelant in the meta. 

    Cards from another class overall is fun. But again like Zeph too widespread. Every class can do it now, easily. Rather see more restrictions. Things like Mind Vision are fun. Having to react to what you pull from your opponent is skill testing. But every (highlander) class having access to a garenteed Twisting Nether is less so.

    Excited for more balance changes and the continued growth of the game in future expansions. 

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Quote From Pokeniner

    Last attempt to save my Captain Robin idea, without making Tabby Treasures too op. Here's what i got.

    Show Spoiler

    Thoughts?

    I personally feel with Tabby Treasures like this, there isn't a need for the equipped weapon requirement. Otherwise I like it!

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    Yeah, but it's also on the heels of the first new class and some terrible design choices.  Lots of the cards in the first few rounds of nerfs were blatantly OP'd.  It felt more like a testing problem, or if you are the conspiracy theorist type it could have been an intentional flaw to hype the new class.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Last attempt to save my Captain Robin idea, without making Tabby Treasures too op. Here's what i got.

    Thoughts?

  • What is your favourite thing about your favourite deck?

    Razakus Priest is not fine at all. It was nerfed just before the card rotated to wild and it was specifically nerfed with wild in mind. The deck was actually performing quite well but not tier 1 and it required some combo pieces so u could otk ur opponent with the 1 mana hp.

    Now its just busted and u can 2 turn kill ur opponent with whatever cards u have. I know its a solitary type of deck but for the reasons stated by others i just like the stupid deck.  Going pew pew never felt better.

    Having said that my all time favourite deck is reno warlock. Not in a good spot now but i love it. 

  • Brawl Haul - Unleashing the Cats and Dogs with Rin and Seri, Inseparable

    I feel like this will do well post rotation.  Nuking people with my Dog/Kitty combo is quite rewarding.  Pack leader has been an autowin for me a few times on turn 2.  There are a few fun cat abilities out there too.

  • What is your favourite thing about your favourite deck?

    Although I haven’t been playing it since the rotation, I still would call Highlander Thief Rogue my favorite deck. What I loved the most was finding powerful unilateral effects to feed my Tess, like a Blizzard or Tirion. Pretty often after the hard work of staying alive when she went off it was always a fun fireworks show

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    I disagree, whenever Burgle rogue would win games it would feel horrible to lose to. You're losing to cards that rogues should never have. Losing to an infinite Tess that summons massive taunts didn't feel good.

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    Yes the spells in standard right now are good, there isn't a spell that can screw you.

    Even if they add some bad spells it will just make the card bad sometimes, but it would still see play (it did see play whenmyra's unstable was legal). Playing a 10 mana card that lose you the game is not fun too. When played it's like the game until now didn't mean nothing, it's puzzle box time to choose who win and who lose. 

    I think the card is very bad designed, a card like this should exist (i think it's very funny) but not be constructed viable

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    @Nirast Vampirate Lord is very flavorful (the name is absolutely toothsome), but I'm not sure why giving Lifesteal to Pirates is a desirable thing. The closest thing to self-damage in Pirates' tribal theme is weapon synergies, which Warlock doesn't have. Pirate builds are also generally aggressive, which doesn't call for Lifesteal either. 

    I'm not sure how you could alter the card's ability and keep his vampire flavor, though. Maybe he could wangle a first strike-ish ability, like 'Whenever your Pirates attack, they deal their damage first. If their opponent dies, they take no damage.'? That seems rather sinister and from-the-shadows-y.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Less than 24 hours to submit!

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    Just over 2 years ago we would be lucky to get 2 balance patches in one expansion, but this is would be the fifth balance patch for hearthstone within 3 months and possibly the most we would have ever got so far in hearthstone history.

    So here's some of my views;

    - Dragonqueen Alexstrasza and Zephrys the Great are powerful cards for building and playing your deck in a specific way and I honestly dont think they need to be changed or nerfed. Maybe Zephrys itself has too fair a statline so its still basically a tempo play at 2 without the effect. Maybe make him a 1/2 instead? Dragonqueen is perfect the way she is now. There aren't many dragons with taunt and outside of that only Alexstrasza, Nozari and Amber Watcher can give you a breather so you can never just jam dragonqueen and expect 100% to live the next turn out.

    - Dragoncaster isn't the real problem here, nor is playing Puzzle Box of Yogg-Saron on 6. The real problem is the RNG nature of casino mage that turns something mildly interesting into an offensive soup when your deck's win condition is basically that. In fact, I'd go so far to say that The Amazing Reno is the worst offender of this. You can be on top until he brings out a Twisting Nether out of nowhere and suddenly your opponent got a free board reset and 10 mana to rebuild it. If anything, at very least puzzlebox ends his turn and gives you the right to rebuild first.

    So what to do? For god sakes just print better cards for mage and stop all that RNG nonsense that made the term casino mage an actual archetype. Solarian Prime is how you make RNG good, not The Amazing Reno. Im actually offended that amazing reno didn't even get a mention for a change here, because Im absolutely convinced his random spells should take place at the end of the turn than the start.

    When all classes start generating resources outside their deck it makes the classes that specialize in resource generation like Priest or Mage feel less special.

    - Even before this identity crap, I never once felt it made any class special because they kept getting cards from the nether. But it does annoy me to no end whenever mage gets a free ride from a randomly generated spell, while I stare at defeat even when Im doing everything right up to that point. Priest has the same problem, and its even worse since most of their cards generate cards so from one card to another they can keep that train going, and since none of those generated cards are revealed its never possible to play around any of them. Libram paladin vs galakrond priest is possibly the most annoying in living memory since its actually very possible for them to just get your win condition well before you get them yourself. And in priest mirrors, well, I had the pleasure of witnessing this in an actual tournament, and found it to suck. Alot.

    - So less RNG in the next expansion. Yes please. I dont have anything against RNG effects and see them as necessary to keep things interesting, but when it get to the point that wins and losses depend solely on whose offering to RNjesus is better then that's when alarm bells ought to be ringing loudest.

    - Galakrond giving out 0 mana cards is actually fine to me. At least in rogue, when most cards are cheap anyway, the 0 costed cards can mean anything from getting Flik Skyshiv at 0 to things like Praise Galakrond!. To properly balance galakrond rogue, just balance the invoke cards. Seal fate for example should deal 2 damage, and the early tempo loss from that can mean a hell lot more than four 0 cost cards. Rogue also has less healing options and can be generally taken down simply by playing on curve. If anything, I'd say giving that 5/2 weapon to fully invoked galakrond is even worse than the 0 mana cards.

    Also, lets not compare this to Skull of Gul'dan. Skull is a card being played on an aggro deck, requires no invoke cards prior to it being played, and its only downside is you'd have to maneuver and get it outcasted to get your effect. And the effect is game winning. 2 mana Glaivebound Adept, or even at very worse, 3 damage fodder for Altruis the Outcast. Which is the more offensive? my vote goes to skull.

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    Though I don't agree with OP, your post doesn't make any sense. If this is what the devs is holding back listening to the community, They're doing a bad job. 

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    That would be a good nerf tbh. It forces non dupe decks to also run Dragons (some Dragons have "if you're holding a Dragon"). Would suck to have a Legendary with condition at 9 mana though if all 3 choices suck. So if it was an 8 mana 8/8 with this effect I'd be happy. 

     

    Having randomly generated Nozari in a class that's not Paladin fe doesn't feel great to play against. 

  • Singleton Gauntlet

    I doubt you’ll have much luck testing out singleton decks vs standard decks.  Jump into the gauntlet and tweak as needed if your deck seems “weak.”  
     
    This Noxus/SI deck worked well for me.  Played a couple of games to feel it out then made a minor adjustment.  I did lose a couple of games on the way to 7 wins.  

    Invalid Deck ID

    Not sure how to display the deck, but here’s the code: 

    CEAAABACAIBQIBIFAICQCBAGBAFBAAIFAQFQ6EY2DUPCAIJEE4VTANBVGYIQCAYCBUHRIGA6EMSCKJRIFYXTAMJTGY

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    A huge problem with Box in Standard is that there are like no bad spells right now. I'm 100% sure they'll add cards like Astral Communion or Cataclysm this year to weaken the card overall

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    Things like Burgle Rogue are imo the only excuse where randomly generated cards could still exist. The archetype is so memey that it doesn't feel too bad losing against. 

  • What is your favourite thing about your favourite deck?

    Razakus Priest and Burgle Rogue for pretty much the same Reasons listed above. 

    The Combination of Shadowreaper Anduin and Raza the Chained is just such a powerful Tool for Control. On one Hand, it usually completely shuts down Decks that focus on Board Presence, and on the other Hand, it gives you a real Win Condition outside of „outvalueing your Opponent" in longer Matches.

    And Burgle Rogue is just fun because of it's Unpredictability. Who knows? Maybe you'll win the Match with some absurd and unlikely Combo! ... Or die on T5 because you burgled some Garbage 10 Drops. You'll only find out if you go for it! 

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    Less randomly generated Cards sounds interesting. RNG has always played a big Role in HS, so I wonder how the Game will be like when there's less of it.

    I also wonder how it will affect certain Archetypes, like Burgle Rogue. 

  • Pity timer broken?

    Quote From DoubleSummon
    Quote From Avalon

    Quite an off topic but not totally.

     

    Does anyone know what is the pity timer for golden epics?

    not sure there is any pity timer on golden cards.

    I'm quite sure there is: I even saved a page on Blizzard's forums but then it got taken down without me thinking about writing those informations somewhere else...

  • Pity timer broken?

    Quote From Avalon

    Quite an off topic but not totally.

     

    Does anyone know what is the pity timer for golden epics?

    not sure there is any pity timer on golden cards.