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  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    So Warrior and DH are perfectly fine, apparently... Ok...

    TBH I can't see how an expansion can reduce the power and synergies in those classes. Not without introducing even more broken cards and synergies.

    I'm glad Wild suffers much less from all this (although it's not perfectly fine either).

  • Post-AoO look into the Demon Hunter Class

    One idea would be to take away all of the face options for the card effects: Altruis the Outcast, Glaivebound Adept, Metamorphosis, Priestess of Fury, Warglaives of Azzinoth, and Imprisoned Antaen. Then these cards would be used for board control, and the minions for face. And get rid of the AoE spells: Immolation Aura and Chaos Nova don't belong, and are insultingly powerful and efficient compared to the board clear options the "control" classes have or had. And print some weak class cards. And even after that the class would still probably be too powerful. But it would be a start.

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    "Expect the expansion to shake up the Demon Hunter win rates the most." they are making it higher haha.

     

    Joke aside, nice to know they plan to patch before expansion, this was going to be a long month if not

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    Staff

    Correct, fixed!

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    FYI, I assume you mean Dragonqueen Alexstrasza and not Alexstrasza.

  • Hearthstone's Iksar Talks Card Balance & RNG - New Patch Coming Before Expansion 2, Possible Dragoncaster & Rogue's Galakrond Changes

    so rogue is gonna get the draw backstab and shadowstep costing 1? savage. while demon hunter gets 5 mana glaivebound discount to 2. brilliant...brilliant

  • Byron "Reckful" Bernstein Has Passed Away at 31 Due to Suicide

    RIP, I know they may not read this, but best wishes for his family... He was too young...

  • Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories

    Thanks!

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Staff

    Final version of the card:

    Feedback:

    Show Spoiler

    KANSAS: I like the concept. Really fits in Warlock, too. Just make sure you can upload 2 tokens.


    Hordaki: Handbuff suport, nice! I think the card is too strong, 3 buffs and it's already stronger than Ashbringer, and it comes with a 5/4 body, all on turn 3. I'd make it "Battlecry: Equip a harpoon with 2 Durability and attack equal to this minion's".


    bigcums: Great effect, really hard to judge how strong he is. I think it works as a finisher for hunter, and Pirate decks don't really want to go until turn 8. Great with Baku. All in all, a pretty good card.

  • 11x Bonus Stars

    I got 8x both last season (I finished D9) and the previous one (I finished D2), so I really don't understand how it works.

  • Runeterra's Next Balance Patch Will Focus More on Card Nerfs

    Most likely, a bunch of the offending burst spells will be moved to fast. Probably the easiest and most fair way to do some of the nerfing. Not all of it, but some of it.

    The difference between fast and burst is quite large and probably provides a sufficient nerf to some of the problem cards. 

  • Runeterra's Next Balance Patch Will Focus More on Card Nerfs

    cards which allows aggro with no champions to win several matches, e.g.

    [Hearthstone Card (Crimson curator) Not Found], [Hearthstone Card (Crimson disciple) Not Found], [Hearthstone Card (Imperial demolitionist) Not Found], [Hearthstone Card (boomcrew rookie) Not Found]


  • Singleton V00

    good changes - tks

  • Byron "Reckful" Bernstein Has Passed Away at 31 Due to Suicide

    I'm the other way around, every VG news site I frequent just said he passed away. The title should be blunt in my eyes, to make people aware. Didn't know or have watched the dude but the circumstances are trash regardless. Similar thing happened with a female pro wrestler not too long ago because of some shit stains online.

    I get what you're saying though, the word itself can be a trigger.

  • Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories

    Quote From Thonson
    Quote From Avalon

    the devs themselves stated that Whizbang will stay as a Wild-only card.

    And that is why I dusted him as soon as the rotation hit.  When I play Wild I don’t want to be limited to random Standard lists.  Just my personal preference though

    As soon as Whiz rotated, he became obsolete.

  • Hearthstone's Phase 2 of the Roadmap - What To Expect Starting in August 2020 Including Expansion 2 Theories

    In Phase 1 there were 2x Spell Locked - whats the other 1 :D?

  • Post-AoO look into the Demon Hunter Class

    I think everything could be fixed if DH had nothing between Face-Aggro and Big/Control.

    Issue right now is that DH is too efficient and has too many options both with Face damage AND Tempo. Those two things, toppled by ridiculous card draw, break the paradigm of Aggro, as it was mentioned in the OP.

    So my proposal is to nerf to the ground the bodies of all DH minions between (1) and (5), reducing their hp below average, and their attack barely at average levels.

    Battlefiend should be 2/1 (yep, stronger attack, but pinging it away would be really easy). Glaivebound Adept should be 5/3, Kayn Sunfury should be 3/4 (or 4/3 or 4/2). And beaming sidekick to give just +1 (it's Neutral, but +2 is just too much at (1), compare with [Hearthstone Card (kuktiran chaplain) Not Found] and Kabal Talonpriest).

    At that point, Frozen Shadoweaver can be put to rest at (4) (compare with spellbreaker).

    That would leave Face DH available for flavor, but weak to Control and classic Tempo decks, by virtue of the board weakness on the DH side.

    And if you want a better board, you go Big.

    DH fixed forever, as long as they stick with the paradigm.

    On a sidenote, I think the Rush Illidari bodies should never be buffed in any way, as you do not want DH to become a wide+tall class (it also makes little sense flavor-wise IMO).

  • Post-AoO look into the Demon Hunter Class

    Quote From dapperdog

    Identity

    What the class was imagined to be was, aggressively stated minions, with powerful card draw options, and clears minions using the hero via weapons etc. Its weak to board clears, have weak card generation, and supposedly big minions.

    The identity is where I really have a problem with the class, and it is useful to repeat something I said in another thread recently: DH is designed to be good or great at what I consider all the primary mechanics of the game, namely

    • strong minions (both big and small);
    • high tempo;
    • single target removal (big and small);
    • AoE (big and small);
    • face damage;
    • healing/taunt;
    • and card draw.

    Meanwhile every other class either has major weaknesses in the primary mechanics (e.g. rogue's lack of healing/taunt and AoE), or they are mediocre at most of them (e.g. shaman having tools for most situations, but they're normally worse than the versions in other classes).

    It is all well and good having weaknesses like card generation, but that doesn't mean anything when you have great card draw and there's lots of good neutral card generators anyway, especially while they have a tiny pool of great cards to get off things like Vulpera Scoundrel and Cobalt Spellkin. Also, while they seem to lack hard removal, that is also pretty much irrelevant because they can a) ignore taunt and have silence, b) tend to kill you before big minions can be played, and c) they have enough pretty big removal to be able to take down all but the highest health minions anyway.

    I genuinely think the only real weakness tempo DH has at the moment is its reliance on 2-health minions in the early game, which can be exploited but for how long?

    So what I really hope to see is a fundamental change in class identity that strips them of one or two of the primary mechanics, replacing them with some more janky things to bring the class in line with the other 9 classes. But I doubt there is going to be an opportunity for that until next April, and even then only the DH Initiate set will leave.

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    if we were to believe that the good side won is canon then all 4 of EVIL are dead.

    But there's always some way to contrive their survival. Good guys always win, but bad guys never die.

  • Post-AoO look into the Demon Hunter Class

    Great writing and suggestions!

    Like most others, I agree that DH came out too powerful and its dominance on ladder is kinda boring. I totally agree that other DH archetypes need a boost without strengthening Tempo even more. I think this is the way to go.

    Illidan's card pool also need some weakening like the introduction of some bad or underwhelming spells. Right now, a card like Vulpera Scoundrel is very likely to give you at least one OP option every time you play her. Illidans pool of possible generated cards is smaller and  simply stronger than other classes but this will probably balance itself out with time.

    Besides this, I actually really like most stuff about the DH class. Illidan himself as a hero, offensive gameplay, the new mechanics (Outcast, hero attacking synergy) and the flavor as a whole. Especially combined with the whole Outland expansion. Flavorful and fun, but there is still some balancing required. :)

  • Sylvanas Hero Emote Change WTF!!

    Yeah its fire festival stuff. If you greet using other heroes (including galakrond) you'll get something relating to fire festivals or fireworks.

  • Post-AoO look into the Demon Hunter Class

    Okay, so we're near the end of the AoO expansion with one month left to go, and the next expansion will very likely be announced after the felfire festival, so let's have a look at demon hunter as a class throughout its introduction.

    Identity

    What the class was imagined to be was, aggressively stated minions, with powerful card draw options, and clears minions using the hero via weapons etc. Its weak to board clears, have weak card generation, and supposedly big minions.

    Meta Tier Performance

    This needs no mention. Dhunters are currently at the top of the tier in both standard and wild, and it used to be top in arena as well until it was taken down. Suffice to say if you crafted Kayn Sunfury, Warglaives of Azzinoth, and Metamorphosis you'll not be left disappointed throughout this expansion.

    Admitably, its no longer so easy to play as dhunter, at least in standard. There's plenty of counters and with a third round of nerf/change, dhunters are actually only barely on top of standard. But if ranking up is your game, then dhunters are easy picks. Even amid nerfs, changes, counters and predictability, the deck can still win with multiple options for burst and tempo.

    Variety of decks in Demon Hunter Class

    There's currently five archetypes of varied viability other than tempo: control, highlander, big demons, combo and token. That's a lot considering that they have the least number of cards between the classes.

    Control dhunter (introduced by pro hearthstone player Eddie) is surprisingly good. In the current meta, there's just not enough healing so this deck practically kills you using nothing but Warglaives of Azzinoth + Metamorphosis. Reload via Hoard Pillager and Vulpera Scoundrel. Its actually insane how much damage you can put down with only those two cards, not even mentioning Magtheridon and Zephrys the Great. The deck preys on druids, aggro-tempo decks, mages, priest and rogues on a good day.

    Highlander lacks consistency but is far from unplayable. I personally don't like the deck, and have only played limited amounts of it even in its heyday. Cant comment much, but I dont recall ever losing a match to highlander dhunters.

    Big dhunter is perhaps the most interesting. Its actually not half bad, but suffers from lack of value. Pit Commander is absolutely insane, as is Coilfang Warlord. Unfortunately, the deck lacks reload, and since all Galakrond decks basically out values it, its hard to play this deck without an overwhelming sense of being screwed.

    Combo dhunters are dead, basically. With Twin Slice no longer at 0 mana, you can't activate [Hearthstone Card (kael'thas) Not Found] to do that massive 20 + damage anymore. Ironically now we all got our golden kael'thas, the card is no longer relevant in standard.

    Token never got off and as it stands its not going anywhere. More than any other archetype for this class, I've experimented with token dhunters to no success worth mentioning. Wrathscale Naga is excellent, but because theres no way to consistently manipulate all the 3 damage to face, the combo isnt worth preparing for. Not to mention that token dhunters can't maintain much tempo and doesnt have available the burst damage needed even if they somehow manages to stick a board.

    Has the class been a net positive to hearthstone as a game?

    Fans have been clamoring for a new class ever since KotFT when everyone thought death knights would make an excellent class. They've got their wish, but perhaps not in the way they hoped. The class dominated so much in its early days that opinions on dhunters as a class cannot be anything less than scornful (at least from what I've seen in both this and hearthpwn forums/comments), both at how it was designed to be OP from the start, and the multiple nerfs it had to endure, including an early nerf coming 2 weeks after the expansion started (and announced a week after it started)

    I'm of the opinion that unless the next expansion quickly introduces some better taunts and healing options, the class as it stands now is not a net positive for the game. That is mostly not because the class itself is problematic, but because tempo dhunters is messing around the way how an aggro deck should theoretically work like, and the available counters to it.

    The basic gameplan of an aggro deck is to pump everything in the early turns to get them to lethal range before it eventually gets outvalued around turn 5 and above, while the opponent (if not an aggro deck itself) actively removes the board as efficiently as possible, stabilizes and present a counter board for lethal. If the aggro deck is able to continuously and consistently reload, i.e. zoolock via hp, aggro rogue, and now tempo dhunter, then clearing board is no longer efficient, and the way out now is to race while staying out of lethal range.

    The problem currently: There's not enough good early game taunts. And with the identity thing that team5 is subjecting the classes to means that healing options are limited. In other words, you cannot have an aggro class with an aggressive draw engine without also providing decent (but not overpowered) counter options for midrange-control decks. Unsurprisingly, the only decks that competently counters tempo dhunters are warrior, and quest warlock.

    Also, aggro deck mirrors used to be a battle of efficiency, planning and tempo. Now its just about playing around Warglaives of Azzinoth, with some traditional aggro decks (primarily murlocs and token) having absolutely no counter to how warglaives work.

    This is basically what aggro rogue used to be (in the early days of RoS). Raiding Party at 3 mana and un-nerf prep was the skull of its time, and its late game burst with leeroy + [Hearthstone Card (wagglepick) Not Found] is comparable to Metamorphosis finisher turns. That deck was promptly nerfed, with many players expressing their disapproval with aggro rogue's dominance and gameplan. What made it bad then but acceptable now in dhunter?

    Ironically, tempo dhunters are so efficient that its nearly impossible to consider any other archetypes in the same class. So this one archetype is not only screwing everyone but warrior, its also screwing itself.

    What Next?

    I don't necessarily think nerfing the class for any further should be warranted. As much as I think tempo dhunters is not healthy for hearthstone, a fourth change/nerf will be ridiculous, especially with an expansion incoming in a months time. I will list down what I personally think team5 should consider in the forthcoming expansion.

    - No more new direct damage dealing spells or minions for dhunter class.

    - Better early game taunts. Honestly just bring back Tar Creeper. I'd even go so far as to suggest that Wax Elemental would be a good fit for the current meta.

    - A better replacement for Earthen Ring Farseer. nearly everthing in classic got powercrept, why not this one? a 3 mana 2/4 taunt that heals only face for 3 is a somewhat good card against aggro. Would also give Frozen Shadoweaver a run for her money.

    - Late game value cards for dhunter class. Best still if its a demon. Maybe a 7 mana 4/4, summon a random demon at the end of your turn.

    - Something to help out tempo in token dhunter. Maybe a 1 mana 1/2, give your illidari initiates +1+1. Or something like Goru the Mightree for illidari initiates.

     

    What do you guys think about demon hunters as a class, and what future can we look forward to, with the forthcoming expansion in mind?

  • Byron "Reckful" Bernstein Has Passed Away at 31 Due to Suicide

    This broke my heart ☹

  • Byron "Reckful" Bernstein Has Passed Away at 31 Due to Suicide

    Rest in peace Byron

  • Byron "Reckful" Bernstein Has Passed Away at 31 Due to Suicide

    I never watched him, but we were too alike in so many ways. I too struggle with bipolar disorder and depression. Mental health is a serious issue, and my heart goes out to all of his friends and family that are effected by his loss. 
    It is beautiful to see the WoW community coming together to honor and celebrate his life. Gives me a little bit of faith in the WoW community again. 
    Everyone stay safe, stay healthy, and don't forget to tell the people you care about that you love them. Y