3 mana to do 4 damage, that's what this card is. And with 5 health, on curve this card is monstrously difficult to remove unless you already have board.
Of course, they can always just remove the target, but that's beside the point. Its 3 mana for a minion that's hard to remove, and does 4 damage. I'd be hard pressed to come out with reasons to not play this in any aggro deck.
Gonna have to respect cards like this, even though Im about 70% sure this card would never see any competitive play in the next 2 years.
Arena giant for sure, because at very least you'll likely get a good card out of it. In standard however, we're asking why not just play the legendary you want in your deck? Because surely the chances of a second copy, or anything useful for that fact, is a slim one not worth risking for.
Ironically, if you need 2 damage for 3 mana with an aggressively stated body then likely you're an aggro/midrange deck that usually will have something on board.
A joke of a card that baffling from every standpoint. Why not make it a 2/4 with taunt? Then at least it could have made it into control decks. As it stands, this is so on odds with any gameplan I cant see it ever played except for achievements.
What's so important in standard that you need to use up 4 mana to psuedo-protect anyway? If this is in your deck then you're either pushing for achievements or you're just in for memes.
But once a while it turns up and you win the game because of it. However, that implies this card is actually a deliberate selection in decks, and that I cannot accept. How many games are decided on turn 4 tradings? Most decks are more or less primed to destroy you by turn 5 and this card neither pushes pressure nor reliably relieves it.
Is unlikely, but it may well be the only tradeable card in standard past rotation. For that, I can't help but at least put it on 3 stars.
Because lets be real here, this card is trash 90% of the time. The only good thing is that you can throw it back for another draw, and that's likely the best feature of this card. Dont get why the effect is a finale, because its perfectly reasonable even as a battlecry.
If this is cheated out, its basically a board clear, as long as it doesn't die. Even if it does its still likely clear half the board of stuff.
Unfortunately, if its not cheated out you're playing a 3/10 for 8 that doesn't always do what you need consistently. Not a good start. If your opponent is playing big decks, this card straight out does nothing. And as a third strike, this card is dead in hand until turn 8.
Well then, not very good is it. Might find some peace in warlock with that janky deathrattle deck, but cant see this anywhere else at the moment.
You play this and imagine it being like Leapfrogger. Then you get AoEd, concede, remove this card from your deck and ask the gods why you'd even bother.
There's really no way to describe this other than this being bait for deck builders. Poor stats, doesn't protect against AoE, and perhaps worse of all is the fact that everyone is already jamming starfish into ETC, almost by default. So what chance this card even have?
Nice Spinal Tap reference. I don't know who wouldn't want an extra mana crystal and extra card in their hand. Well, except for decks that don't tend to hold a lot of cards or tend to win before 10 mana.
Still a lot of early stats, even if it gets weaker each turn. I'm assuming even probability for whether this loses attack or health, but 4 damage on your turn 4 is nothing to scoff at.
I'm not sure this is going to be that great for tempo since it starts at 1-Cost. Maybe if this was a 0-Cost minion or the effect started at 3- or 4-Cost.
Arena mite. In constructed, the only class that'll ever fall prey to this would be paladin. Every other class would be scratching heads on what the thought process was for you to include this into your deck.
The only niche this thing will ever have is existing as a 1 mana 1/2 mech, which may be useful to both mech pally and mage. Outside of that niche, this is hot garbage, a bizarre 1 drop that even if your opponent has a turn 1 play doesn't make it necessarily any better than on an empty board.
The tokens cost 3, so if you play this on curve, the most your opponent can play next turn is one, then hopefully you can trade and get a mutual kill and get the second token and come out ahead in stats. So this is possibly good.
You know what I dont like, decks that auto concede certain matchups
No deck that you only play once and then insta que something else is worth its weight in crap
Sorry and thats all I'm seeing garbage memes.
Come on do something anything at all amaze me ;)
Yep that's what I thought you're a unit spamming little waste of space
Thats right daddy added quietus for the no skills sorrrrrrry not sorry eh
Oh God so much unit spam make it stop
Taking an awesome game and turning it into who can go six wide first.
Well sorry but I'm never going to win by that metric I think too much
Only went 4 wide to win that maybe play better on Yassao?
Oh wow only 5 wide that time maybe I'm toxic too now...Damm I'm good and with yordles?
Almost like the units you spam don't actually matter eh?
Oh no I went wider faster with yodles then you did with Jinx lulu?
Clearly I'm the better masters player total skill diff
Oh no you googled plunder just like your Jinx deck another skill diff
You see I'm literally playing and winning with trash on masters ladder with decks that actually do things and you guys want to grief me? Get good first build something worth playing and play masters ladder with it. Then maybe we can talk.
Muuuuuuch better whoever put together zillian zigs well done. It has a game plan, it actually does something, and it's highly synergistic. I just got lucky on the burn.
Ah see you were doing so well and then you went back to highroll memes and I got bored sorry.
Yep meme tastic I get to sit there and play the game of have vile feast plus vengence or insta die, but then you insta lose, high skill expression on both ends.
New Neutral Minion - Rowdy Fan
3 mana to do 4 damage, that's what this card is. And with 5 health, on curve this card is monstrously difficult to remove unless you already have board.
Of course, they can always just remove the target, but that's beside the point. Its 3 mana for a minion that's hard to remove, and does 4 damage. I'd be hard pressed to come out with reasons to not play this in any aggro deck.
Outfit Tailor
Is this Tailor swift?
New Neutral Minion - Paparazzi
Gonna have to respect cards like this, even though Im about 70% sure this card would never see any competitive play in the next 2 years.
Arena giant for sure, because at very least you'll likely get a good card out of it. In standard however, we're asking why not just play the legendary you want in your deck? Because surely the chances of a second copy, or anything useful for that fact, is a slim one not worth risking for.
New Neutral Minion - Cowbell Soloist
Ironically, if you need 2 damage for 3 mana with an aggressively stated body then likely you're an aggro/midrange deck that usually will have something on board.
A joke of a card that baffling from every standpoint. Why not make it a 2/4 with taunt? Then at least it could have made it into control decks. As it stands, this is so on odds with any gameplan I cant see it ever played except for achievements.
New Neutral Minion - Obsessive Fan
Arena filler.
What's so important in standard that you need to use up 4 mana to psuedo-protect anyway? If this is in your deck then you're either pushing for achievements or you're just in for memes.
New Neutral Minion - Candleraiser
Arena filler.
But once a while it turns up and you win the game because of it. However, that implies this card is actually a deliberate selection in decks, and that I cannot accept. How many games are decided on turn 4 tradings? Most decks are more or less primed to destroy you by turn 5 and this card neither pushes pressure nor reliably relieves it.
New Neutral Minion - Concert Promo-Drake
Is unlikely, but it may well be the only tradeable card in standard past rotation. For that, I can't help but at least put it on 3 stars.
Because lets be real here, this card is trash 90% of the time. The only good thing is that you can throw it back for another draw, and that's likely the best feature of this card. Dont get why the effect is a finale, because its perfectly reasonable even as a battlecry.
New Neutral Minion - Mish-Mash Mosher
If this is cheated out, its basically a board clear, as long as it doesn't die. Even if it does its still likely clear half the board of stuff.
Unfortunately, if its not cheated out you're playing a 3/10 for 8 that doesn't always do what you need consistently. Not a good start. If your opponent is playing big decks, this card straight out does nothing. And as a third strike, this card is dead in hand until turn 8.
Well then, not very good is it. Might find some peace in warlock with that janky deathrattle deck, but cant see this anywhere else at the moment.
New Neutral Minion - Crowd Surfer
You play this and imagine it being like Leapfrogger. Then you get AoEd, concede, remove this card from your deck and ask the gods why you'd even bother.
There's really no way to describe this other than this being bait for deck builders. Poor stats, doesn't protect against AoE, and perhaps worse of all is the fact that everyone is already jamming starfish into ETC, almost by default. So what chance this card even have?
New Neutral Minion - Audio Amplifier
Nice Spinal Tap reference. I don't know who wouldn't want an extra mana crystal and extra card in their hand. Well, except for decks that don't tend to hold a lot of cards or tend to win before 10 mana.
New Neutral Minion - Static Waveform
Still a lot of early stats, even if it gets weaker each turn. I'm assuming even probability for whether this loses attack or health, but 4 damage on your turn 4 is nothing to scoff at.
New Neutral Minion - Metrognome
I'm not sure this is going to be that great for tempo since it starts at 1-Cost. Maybe if this was a 0-Cost minion or the effect started at 3- or 4-Cost.
New Neutral Minion - Stereo Totem
Should've had a "if you control 2 of this minion" effect.
New Neutral Minion - Frequency Oscillator
When was the last time mech decks were meta? If they are again, this guy should be pretty decent.
New Neutral Minion - Amplified Elekk
It's a taunt with a lot of health and a decent aoe damage deathrattle, but it seems pretty expensive for what it gives you.
Cover Artist
Faceless Manipulator flavor-text 😪
New Neutral Minion - Annoying Fan
Arena mite. In constructed, the only class that'll ever fall prey to this would be paladin. Every other class would be scratching heads on what the thought process was for you to include this into your deck.
The only niche this thing will ever have is existing as a 1 mana 1/2 mech, which may be useful to both mech pally and mage. Outside of that niche, this is hot garbage, a bizarre 1 drop that even if your opponent has a turn 1 play doesn't make it necessarily any better than on an empty board.
New Neutral Minion - Pozzik, Audio Engineer
The tokens cost 3, so if you play this on curve, the most your opponent can play next turn is one, then hopefully you can trade and get a mutual kill and get the second token and come out ahead in stats. So this is possibly good.
New Neutral Minion - Festival Security
Might be a decent clear if you can hit it with a hand-buff.
New Neutral Minion - Worgen Roadie
Probably not going to be that good. Too much crap in the weapon pool.
New Neutral Minion - Pyrotechnician
Mage might find a way to annoy people with this.
Air Guitarist
Her spirit-axe reinvigorates her hero another vigorous swing.
All Day 2 Card Reveals for Hearthstone's Festival of Legends Expansion
I enjoy someone sharing optimism here.
All Day 2 Card Reveals for Hearthstone's Festival of Legends Expansion
Of all the cards, you chose Cover Artist?
Faceless Manipulator you get the full stats for only 1 more mana!
Fragile Deck Building
Memes are great, I love memes
You know what I dont like, decks that auto concede certain matchups
No deck that you only play once and then insta que something else is worth its weight in crap
Sorry and thats all I'm seeing garbage memes.
Come on do something anything at all amaze me ;)
Yep that's what I thought you're a unit spamming little waste of space
Thats right daddy added quietus for the no skills sorrrrrrry not sorry eh
Oh God so much unit spam make it stop
Taking an awesome game and turning it into who can go six wide first.
Well sorry but I'm never going to win by that metric I think too much
Only went 4 wide to win that maybe play better on Yassao?
Oh wow only 5 wide that time maybe I'm toxic too now...Damm I'm good and with yordles?
Almost like the units you spam don't actually matter eh?
Oh no I went wider faster with yodles then you did with Jinx lulu?
Clearly I'm the better masters player total skill diff
Oh no you googled plunder just like your Jinx deck another skill diff
You see I'm literally playing and winning with trash on masters ladder with decks that actually do things and you guys want to grief me? Get good first build something worth playing and play masters ladder with it. Then maybe we can talk.
Muuuuuuch better whoever put together zillian zigs well done. It has a game plan, it actually does something, and it's highly synergistic. I just got lucky on the burn.
Ah see you were doing so well and then you went back to highroll memes and I got bored sorry.
Yep meme tastic I get to sit there and play the game of have vile feast plus vengence or insta die, but then you insta lose, high skill expression on both ends.
God you can't be this terrible are you?
More memes?
Jeeeesus yeah you guys are awful
Sorry my attrox deck is better than Google qq