Memes aside, this could be pretty good for attrition decks, but it's not exactly a win condition. OUr best hope would be that attrition gets enough disruption tool that it becomes a viable strategy despite all the lategame lethality still around and then this becomes the main buildaround for the control v control matchup
Feels like this was 2-mana at some point but after the Shockspitter incident they decided to just nuke it preemptively.
Speaking of Shockspitter, this is probably too slow unless Druid has a convenient way of duplicating this multiple times (and why would they when they could just play Death Beetle)
..can't wait to have to grind like 50 games with this for some shitty achievement....
Does this exist just to tell us that Tradeable is evergreen now?
The only thing that would make sense is if Finale is coded to also work on trades, but at that point this is a 1-mana deadly shot that draws a card and surely they wouldn't print that, right?
A bit too expensive for anything relevant unless you have some super high value 1- or 2-drop.
That being said, you can combo it with Red Herring for perma invisibility, but that was already possible with the Stormwind Quest and it never went anywhere.
Honestly that's pretty strong. You're almost always going to get value out of it and it's unlikely to ever be killed before the minion you chose. At the end of the day it depends on whether there is a minion that benefits a lot from attack buffs (and I can think of at least Lady S'theno)
Very strong in Arena I think, and maybe in Constructed too. The amount of neutral legendaries is pretty low since we only get 7 per set, so there's a good chance to find something from your class which is usually good.
On the other hand, what's the point of wasting a card slot only to potentially get a decent card from your class
I don't know, handbuffing only really works if you can get a big enough handsize to make it worth it. You want to play this on turn 2, but by then it'lll hit like...3 cards and I don't think that's gonna cut it these days.
Every class is getting a weapon, so perhaps every class will want to include this. I can only hope because that will say something about the quality of the new weapons.
This should be interesting. The finale guarantees you steal at least one of your opponent's card before this dies, which is nice. Not that I'd want this do stay alive for long as I think I would rather play my own deck.
I don't know what the chances are this will actually put something useful on the top of the opponent's deck. I guess it could still be useful even if they can't play it right away.
All the new special weapons are likely deathrattles, so this doesn't exactly help with those. And for those existing weapons, this card is fine but the fact that this card will be stuck in hand until then sours my opinion on its viability.
There needs to be a really, really good reason to have this in your deck. Most likely we'll see it in DK or warrior. Rogue can use it too, but it might be just too inefficient, and they only really have one good weapon in Swordfish.
I can certainly see this being played, but not sure how impactful it can be.
The fact is that with the duo tribal tags, you're always likely to buff something in hand, and more often than not it'll be more than 1 minion. So if you can spend 2 mana for a crocalisk that buffs two minions for +1+1, will you play it? I'd say sure, if youre aggro or midrange.
Its the first expansion after rotation after all. Things are bound to be slow enough for this to see play.
Need to always respect lifesteal, no matter the convoluted conditions.
Its likely a meta choice, because on its own its fairly crap. Or rather I should say its not worth inclusion into decks, because even without lifesteal it does have rush.
So where will this fit? Most likely DK, unless burn decks are tier 1. Unfortunately its conditions will often prevent any possibility of buffing this on board the same turn. But handbuff suits this fine.
What's Up With Out Of Cards? [Staff Responses]
I think space mmos are getting traction lately. Spacebourne 2, star citizen etc. But it depends how many people actually play them on this site.
New Neutral Minion - Photographer Fizzle
Step 1: Duplicate this in Hand.
Step 2: Get infinite cards
Step 3: Die to an OTK anyways
Memes aside, this could be pretty good for attrition decks, but it's not exactly a win condition. OUr best hope would be that attrition gets enough disruption tool that it becomes a viable strategy despite all the lategame lethality still around and then this becomes the main buildaround for the control v control matchup
New Neutral Minion - Freebird
Feels like this was 2-mana at some point but after the Shockspitter incident they decided to just nuke it preemptively.
Speaking of Shockspitter, this is probably too slow unless Druid has a convenient way of duplicating this multiple times (and why would they when they could just play Death Beetle)
..can't wait to have to grind like 50 games with this for some shitty achievement....
New Neutral Minion - Crowd Surfer
Terrible , but a funny meme. Perfect counter to Corpse Explosion.
New Neutral Minion - Mish-Mash Mosher
Finally, Spirit of the Rhino support :^)
New Neutral Minion - Concert Promo-Drake
Does this exist just to tell us that Tradeable is evergreen now?
The only thing that would make sense is if Finale is coded to also work on trades, but at that point this is a 1-mana deadly shot that draws a card and surely they wouldn't print that, right?
New Neutral Minion - Obsessive Fan
A bit too expensive for anything relevant unless you have some super high value 1- or 2-drop.
That being said, you can combo it with Red Herring for perma invisibility, but that was already possible with the Stormwind Quest and it never went anywhere.
New Neutral Minion - Candleraiser
Reminds me of Fungalmancer, but we don't really live in that era anymore
New Neutral Minion - Rowdy Fan
Honestly that's pretty strong. You're almost always going to get value out of it and it's unlikely to ever be killed before the minion you chose. At the end of the day it depends on whether there is a minion that benefits a lot from attack buffs (and I can think of at least Lady S'theno)
New Neutral Minion - Paparazzi
Very strong in Arena I think, and maybe in Constructed too. The amount of neutral legendaries is pretty low since we only get 7 per set, so there's a good chance to find something from your class which is usually good.
On the other hand, what's the point of wasting a card slot only to potentially get a decent card from your class
New Neutral Minion - Party Animal
I don't know, handbuffing only really works if you can get a big enough handsize to make it worth it. You want to play this on turn 2, but by then it'lll hit like...3 cards and I don't think that's gonna cut it these days.
New Neutral Minion - Rolling Stone
Pretty decent, but probably not consistent enough to go anywhere (unless Elementals make a big comeback)
New Neutral Minion - Annoying Fan
Sounds annoying to deal with, but it's probably terrible in practice. Freezing is just better
[Game] Card Treasure Hunt (Hearthstone Riddles)
Kindly Grandmother?
What a cool riddle!
The One-Amalgam Band
Disney:
Why be good with ONE franchise when you can be crass with ALL of them!
Worgen Roadie
He calls his footmen,
...subwoofers
New Neutral Minion - Instrument Tech
Every class is getting a weapon, so perhaps every class will want to include this. I can only hope because that will say something about the quality of the new weapons.
New Neutral Minion - Tony, King of Piracy
This should be interesting. The finale guarantees you steal at least one of your opponent's card before this dies, which is nice. Not that I'd want this do stay alive for long as I think I would rather play my own deck.
New Neutral Minion - Outfit Tailor
Looks like a nice hand-buff card. In other words, a card for Blood DK and maybe Murloc Warlock.
Frequency Oscillator
Dude spittin' straight fax.
New Neutral Minion - Merch Seller
I don't know what the chances are this will actually put something useful on the top of the opponent's deck. I guess it could still be useful even if they can't play it right away.
New Neutral Minion - Air Guitarist
All the new special weapons are likely deathrattles, so this doesn't exactly help with those. And for those existing weapons, this card is fine but the fact that this card will be stuck in hand until then sours my opinion on its viability.
There needs to be a really, really good reason to have this in your deck. Most likely we'll see it in DK or warrior. Rogue can use it too, but it might be just too inefficient, and they only really have one good weapon in Swordfish.
New Neutral Minion - Rolling Stone
Imagine playing this on curve after a turn 1 elemental play. This card is just solid stuff.
If nothing else, it has rush on default so its not 100% dead outside of triggering. Playable as long as tribal decks are playable.
New Neutral Minion - Party Animal
I can certainly see this being played, but not sure how impactful it can be.
The fact is that with the duo tribal tags, you're always likely to buff something in hand, and more often than not it'll be more than 1 minion. So if you can spend 2 mana for a crocalisk that buffs two minions for +1+1, will you play it? I'd say sure, if youre aggro or midrange.
Its the first expansion after rotation after all. Things are bound to be slow enough for this to see play.
New Neutral Minion - Audio Medic
Need to always respect lifesteal, no matter the convoluted conditions.
Its likely a meta choice, because on its own its fairly crap. Or rather I should say its not worth inclusion into decks, because even without lifesteal it does have rush.
So where will this fit? Most likely DK, unless burn decks are tier 1. Unfortunately its conditions will often prevent any possibility of buffing this on board the same turn. But handbuff suits this fine.