Unexpected guest on your party... Diablo himself!! (Yes, he wants to remain incognito).
4 mana 6/6 ... but your opponent will receive as a gift not one, but TWO Hellfires - enough to banish him. But it will cost your opponent something to send the guest away - yes, yes, his life!
Show Spoiler
Edit: Updated texts based on suggestions (I'm not a native english speaker)
Well, based on feedback i adjusted the Comet's text. Personally i like Gravity Well the most so i'm not giving it up yet, but i did change the class, since you guys think it's not good as a mage card. Crack in Time is new, works like a weirder Sap. You can think of it as a better freeze as the minion is fully gone from the board.
And now that is morning, feedback:
Show Spoiler
Pokeniner: Nether-terrestrial is the most interesting effect of the 3 but the stats are wrong. For 8 mana why wouldn't you just cast Twisting Nether the card? I think it should cost less, like 6 (with the attack and health adjusted accordingly) so this could be a way to cast Twisting Nether before turn 8, but with a gimmick. Extraterrestrial arcane looks fun but the viability of it is questionable. Mage never really spammed elementals, but i suppose you could do something otk ish with this spell. Kirin Tor Astrologist is strong, but the least interesting of the 3.
shaveyou: Homemade Shuttle is hard to appreciate. It's just as likely to be a 3 mana 4/4 with an upside as it is to destroy your entire early game presence. Interesting concept, i like it. Hunter's Moon doesn't seem space-ish enough for me, and balance wise it's a bit scary. In the case of the enemy having a bunch of small tokens, a Starfall or Swipe could turn this into a mega buff, though i suppose that's the ideal scenario.
BloodMefist: Color from Space is my favorite. Great balance, not overwhelming like some of the other Evolve cards, and nice reference too. Algalon is too complicated, too many words to fit into 4 lines of text. Event Horizon seems like a warlock version of Crushing Walls. Flavor wise, wouldn't only the furthest minions from the black hole survive?
MenacingBagel: I love me some dragon, but so far all space mage stuff has been tied to elementals, so i think maybe you should change the tribe.
Wailor: I swear i didn't copy your card. I legit just saw that you made a similar one to my Crack in Time as i'm writing this feedback. If you think it's too similar to yours, i'll abandon it. Now for actual feedback, 4 mana seems a bit too much. It's not really a true removal so i think 3 should be ok. Gravity Crash is my favorite, i made a very similar thing for a custom class once. The Big Freeze is a bit meh, while it is a strong control card, the effect is not as interesting as the other two.
KANSAS: I like the card, but it bothers me they don't have the same cost if they're supposed to have mirrored effects and stats.
Xarkkal: Seems a bit too strong. Gather your Party was 6 mana for 1 random minion. I'd reduce the cost of the spell and how many minions it recruits, maybe an 8 mana summon a 3, 4 and 5 minion.
I really like the monkey idol. It goes with the idea I had some time ago to add a bit more personal flavor into Freljord. One of the Freljord cards mentions making an enemy into a fine totem. So I was thinking of having a few totem like cards for Freljord that acts like the monkey idol. They can't attack or block but take damage every turn but provide some kind of area of effect buff for you or your unites.
Like Totem of Spirit: As long as this totem is in play your Nexus can't be targeted by spells or abilities. Totem of Might: As long as this totem is in play your unites have Overwhelm. Totem of Endurance. As long as this totem is in play your Nexus has Tough.
Stuff like that and since they take up a unite slot and can't attack or block it's probably best to limit your deck to having only one totem. The one that best fits what your deck is trying to do.
Yesterday I was playing a game and had three Leviathans on board and won. So I didn't think to much into it until today when I was messing around with the deck and saw something odd. The deck only has two Leviathans and no way to get a third. So how exactly did I pull into a third Leviathan? O_o
The Spell was in a custom expansion i made with Mage focusing on Elemental synergy. The Astrologist focus on exploring bigger and bigger planets, with bigger and bigger minions. Then Nether-terrestrial is a minion you can combo into exploring the Twisting Nether (I got the inspiration from card last competition). Thoughts?
Right off the bat, Extraterrestrial Arcane should not be an MSoG card as Elementals were not made a tribal tag yet, so there couldn't be any support for them.
The Spell was in a custom expansion i made with Mage focusing on Elemental synergy. The Astrologist focus on exploring bigger and bigger planets, with bigger and bigger minions. Then Nether-terrestrial is a minion you can combo into exploring the Twisting Nether (I got the inspiration from card last competition). Thoughts?
I remember when this was released, and I wondered how long it would take before I ran into someone with it in the game. I needn’t have worried- it happened in my third game on ladder that day! And then it was everywhere for a while. I’d love to see an article some day from blizzard on how fast it spread. Not a good time for that right now, obviously
Changed Reno based on the feedback reminding me that they didn't exist at the time.
Not very good feedback:
Show Spoiler
Linkblade91: Personally I wouldn't play this since it destroys all armor not just the 100 you gained, but that's just me.
Kansas: I like trick gift since it fits the warlock theme of betrayal and seems properly priced since you'll get a 4/4 at best and nothing at worst. I don't like feasting troll since it could heal full boards of taunts or complete the priest quest in one turn.
-About 83% of all feedback is provided by 8 users; -About 50% of all users do not provide any feedback;
This. One of the things that has caused a lack of interest from myself in these competitions over the last few weeks is posting feedback almost every time I post, and receiving virtually nothing in return. There are certainly a few members who do, but not really enough.
Anyway, less rant, more cards.
Feedback!
Show Spoiler
Linkblade91 - Meteor Fall gets my vote out of the three. I'd say the random element alone justifies an enemy only restriction on the targeting, but other than that I like it a lot, and it references the ability in WoW/WC3 which is always a plus for me. As for the other two, I dislike Insta-win mechanics, and the 8 mana one does feel too similar to The Boomship, which, while I understand Big Paladin needs that kind of card, it doesn't stand out.
Demonxz95 - I love Celestial Crafter. I'm not generally an art driven person, but that art…. As for the card itself, I loved playing around with Ivory Knight, and that's the card that this reminds me of. No class has enough big spells to make this overwhelming reliable in order to create a Spiteful Summoner situation, and having to make the decision whether to take a bad high cost spell, or a good low cost spell introduces a lot of skill to balance the RNG factor. Starace is good, but Celestial Crafter wins for me hands down.
Xarkkal - Interesting, but, like with many big spells, Kael'thas causes problems. In a vacumn this could be too strong. Kael'thas makes this horribly broken. I can't really think of anything else.
KANSAS - Mirrored space dragons is an interesting idea. I would consider swapping the stat lines, so the offensive stat line gets the damage, and the defensive gets the health. Other than that, I haven't got any suggestions, it's a solid idea executed well.
Basilanguis - Gravity Well and Feed the Void are ok, but neither really feel like they fit the class. Priest removal has generally had some kind of restriction, where as Mage focuses on direct damage rather than straight up removal. Meteor however, is a nice idea. Having it repeat is something that HS hasn't really explored yet. I would watch the wording though, as Demonxz95 mentioned.
Wailor - Pure idea wise, I'll say Space-Time Rip. The flavour, art, and idea are brilliant, but it's massively overcosted. Maiev has a similar effect, but for twice as long, and comes with a 4/3 body attached. This could be 2 mana. The Big Freeze is uninteractive, and would require working out how to show how long they're frozen for. Gravity Crash is ok, but it doesn't jump out at me.
Menacingbagel - What portals? Karazhan portals? or any card with Portal in it's name? Needs a bit more clarification before I can offer much.
Bloodmefist - Algalon breaks an unwritten rule of HS cards, which is it can never have more than 4 lines of text. The only fix I can think of is drop the last part, and increase the number of spells required. Mage, Rogue and DH can all churn out 5-6 spells in a single turn fairly easily, so maybe increase it to 7? Still achievable, but it would be something to build around. Event Horizon is an idea I've seen a few times before (not accusing you of anything, just a slightly common idea) and doesn't feel… special? Colour from Space is my favourite here. The idea of having a size limited evolve is really cool, although I think this could be 2 mana given that restriction.
When the new ranking system came out it awarded bonus stars based on your MMR or highest rank achievement, whichever higher.
So if you've finished gold 7 but your MMR is apparently higher, then you are given 6 stars. Now you've finished platinum 9, you are given 6 stars, the max number of stars you would get anyway. If you do better this month, then you can look forward to 7 stars etc.
The MMR system is not revealed, so there's no way to learning how to lower it (raising it is obvious, just going up ranks). What we know is if you miss out a few months, you still get some bonus stars. How much is not known.
Event Horizon is a theme I initially wanted to pursue, with the idea being that a black hole is unstoppable once a certain edge is reached. Unsure if the card reaches that idea, but I like the ability for people to play around it and for the player to manipulate the board to get 2 potential minions to survive.
Color From Space is me trying to get some good ol' cosmic horror representation in here. The story "Color out from Space" involves the color transforming all the local inhabitants into monsters, lending it directly to evolve Shaman's theme. I also specifically wanted to avoid the Tombs of Terror fiasco, hence the higher cost and inability to effect Desert Hare. Worst case scenario, you can spend 5 mana to turn a 2 drop into a random 5 drop, which seems fair considering its potential.
Algalon is my attempt at something more related to Warcraft and a more radical card design. He has some potential to go crazy in miracle decks, but he needs to be in your hand, and even then miracles often tun on 0-1 cost spells, making him not too large. One of my larger concerns is the abuse cases in DH though, since cards like Skull of Gul'dan could get him to be large very easily.
I've participated in a few recent competitions to varying success, but never reached finalists. I am hoping that getting feedback before submitting will help me both at creating cards and integrating into this website's community. Looking forward to seeing everyone's cards and celebrating outof.cards' birthday!
Surprise! You didn't think we'd forgotten about Out of Cards' birthday, did you? Every birthday needs a party, but we're running low on ideas - help us decide how to celebrate!
You must create a card which is themed around celebration!
All finalists will receive 15 days of Out of Cards Premium; the winner will receive 30 days of Out of Cards Premium, plus 15 Hearthstone Packs from an expansion of their choice!
In order to receive your packs should you win, you must be able to accept a gift via Battle.net. All prizes will be distributed within a week of the end of the competition.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Jun 1 19:00 EDT (GMT -0400). Runs until Sat, Jun 6 19:00 EDT (GMT -0400)
Voting Phase: Starts on Sat, Jun 6 19:00 EDT (GMT -0400). Runs until Sun, Jun 7 18:00 EDT (GMT -0400)
Finalist Phase: Starts on Sun, Jun 7 19:00 EDT (GMT -0400). Runs until Mon, Jun 8 19:00 EDT (GMT -0400)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
Please note: This is a special competition and not in a normal season.
These are my first ideas for now. Love black holes so i made 2 cards about them.
Gravity well is an elegant removal spell that is best compared to Deadly Shot. The random element is instead replaced by a unique condition that can be manipulated by both players to some extent. Thematically, the more weight something has, the stronger the gravity force will pull it down.
Feed the Void is a more simple removal, everyone knows you can't come back from a black hole so no deathrattles, and priest has the whole void stuff going on.
Finally, Comet comes repeats itself. My attempt at mimicking real comets that come back every few years or so.
It's 1 AM for me so i will give feedback when i wake up ^^;
The wording of Comet could possibly make it repeat itself over and over. Might need to add an addendum that it only works once. Feed the Void is pretty cool. I'd say those are probably my two favorites of your three.
I don't have much of an opinion of "Celestial Crafter" - seems fine. Regarding "Starace, Solar Entity," I have two comments:
I immediately thought it should be pronounced Starace, so if you intend an "iss" type ending, I'd rename it to "Stariss." While there are some words that pronounce "ace" as "iss" (e.g. solace), the fact that "race" sounds like "ace" is unavoidable here.
It seems complicated in a way that would make it too hard to fit into a deck. Presumably the intention is that Starace is a way to consistently activate "played elemental last turn" effects, but +3 spell damage isn't worth 3 mana on its own (and if you bounce him, that's what you're getting - just +3 spell damage, no body), and he's a very expensive way to keep your elementals online (3 mana plus a spell just to have him available next time you need to play an elemental). I would think a better effect might be "After you cast a spell, add a 1/1 Star Elemental to your hand" or something to that effect - still gives you plenty of elemental activators, but they're just token units.
Wanna know something funny? The original Starace I made wasn't even an Elemental, so consistently activating your Elementals wasn't even the card's intention. It just happened to work really well with the bouncing effect.
Party Planning 101 - Card Design Competition Discussion Thread
Unexpected guest on your party... Diablo himself!! (Yes, he wants to remain incognito).
4 mana 6/6 ... but your opponent will receive as a gift not one, but TWO Hellfires - enough to banish him. But it will cost your opponent something to send the guest away - yes, yes, his life!
Edit: Updated texts based on suggestions (I'm not a native english speaker)
Spacial Awareness - Card Design Competition Discussion Thread
Well, based on feedback i adjusted the Comet's text. Personally i like Gravity Well the most so i'm not giving it up yet, but i did change the class, since you guys think it's not good as a mage card. Crack in Time is new, works like a weirder Sap. You can think of it as a better freeze as the minion is fully gone from the board.
And now that is morning, feedback:
Pokeniner: Nether-terrestrial is the most interesting effect of the 3 but the stats are wrong. For 8 mana why wouldn't you just cast Twisting Nether the card? I think it should cost less, like 6 (with the attack and health adjusted accordingly) so this could be a way to cast Twisting Nether before turn 8, but with a gimmick. Extraterrestrial arcane looks fun but the viability of it is questionable. Mage never really spammed elementals, but i suppose you could do something otk ish with this spell. Kirin Tor Astrologist is strong, but the least interesting of the 3.
shaveyou: Homemade Shuttle is hard to appreciate. It's just as likely to be a 3 mana 4/4 with an upside as it is to destroy your entire early game presence. Interesting concept, i like it. Hunter's Moon doesn't seem space-ish enough for me, and balance wise it's a bit scary. In the case of the enemy having a bunch of small tokens, a Starfall or Swipe could turn this into a mega buff, though i suppose that's the ideal scenario.
BloodMefist: Color from Space is my favorite. Great balance, not overwhelming like some of the other Evolve cards, and nice reference too. Algalon is too complicated, too many words to fit into 4 lines of text. Event Horizon seems like a warlock version of Crushing Walls. Flavor wise, wouldn't only the furthest minions from the black hole survive?
MenacingBagel: I love me some dragon, but so far all space mage stuff has been tied to elementals, so i think maybe you should change the tribe.
Wailor: I swear i didn't copy your card. I legit just saw that you made a similar one to my Crack in Time as i'm writing this feedback. If you think it's too similar to yours, i'll abandon it. Now for actual feedback, 4 mana seems a bit too much. It's not really a true removal so i think 3 should be ok. Gravity Crash is my favorite, i made a very similar thing for a custom class once. The Big Freeze is a bit meh, while it is a strong control card, the effect is not as interesting as the other two.
KANSAS: I like the card, but it bothers me they don't have the same cost if they're supposed to have mirrored effects and stats.
Xarkkal: Seems a bit too strong. Gather your Party was 6 mana for 1 random minion. I'd reduce the cost of the spell and how many minions it recruits, maybe an 8 mana summon a 3, 4 and 5 minion.
Man this took me almost an hour.
More Idol type cards.
I really like the monkey idol. It goes with the idea I had some time ago to add a bit more personal flavor into Freljord. One of the Freljord cards mentions making an enemy into a fine totem. So I was thinking of having a few totem like cards for Freljord that acts like the monkey idol. They can't attack or block but take damage every turn but provide some kind of area of effect buff for you or your unites.
Like Totem of Spirit: As long as this totem is in play your Nexus can't be targeted by spells or abilities. Totem of Might: As long as this totem is in play your unites have Overwhelm. Totem of Endurance. As long as this totem is in play your Nexus has Tough.
Stuff like that and since they take up a unite slot and can't attack or block it's probably best to limit your deck to having only one totem. The one that best fits what your deck is trying to do.
Odd glitch in the game.
Yesterday I was playing a game and had three Leviathans on board and won. So I didn't think to much into it until today when I was messing around with the deck and saw something odd. The deck only has two Leviathans and no way to get a third. So how exactly did I pull into a third Leviathan? O_o
Spacial Awareness - Card Design Competition Discussion Thread
Right off the bat, Extraterrestrial Arcane should not be an MSoG card as Elementals were not made a tribal tag yet, so there couldn't be any support for them.
I'll post more detailed feedback tomorrow.
Spacial Awareness - Card Design Competition Discussion Thread
Three card ideas atm.
The Spell was in a custom expansion i made with Mage focusing on Elemental synergy. The Astrologist focus on exploring bigger and bigger planets, with bigger and bigger minions. Then Nether-terrestrial is a minion you can combo into exploring the Twisting Nether (I got the inspiration from card last competition). Thoughts?
Mark of Hakkar
I remember when this was released, and I wondered how long it would take before I ran into someone with it in the game. I needn’t have worried- it happened in my third game on ladder that day! And then it was everywhere for a while. I’d love to see an article some day from blizzard on how fast it spread. Not a good time for that right now, obviously
Lemonade
I completely agree! This has been one of my favorites since it came out
Aladdin Paladin (Aggro Reno)
Question: how important are Sunkeeper Tarim And Maiev Shadowsong?
They’re the only ones I don’t have, and I would love to try this deck
The New Region Tier List Post Patch 1.2
Thanks for being reasonable.
What I can say is that bird, into chef, into bear, into ranger doesn't work now.
So how do we fix bannerman, is it elites, is it lux with late game.
The person who figures out the answer to that will be the one who does best with Dem now.
Party Planning 101 - Card Design Competition Discussion Thread
Not very good feedback:
Linkblade91: Personally I wouldn't play this since it destroys all armor not just the 100 you gained, but that's just me.
Kansas: I like trick gift since it fits the warlock theme of betrayal and seems properly priced since you'll get a 4/4 at best and nothing at worst. I don't like feasting troll since it could heal full boards of taunts or complete the priest quest in one turn.
Out of Cards Premium Goes on Sale - Lifetime Deal, Discounts on 6 & 12 Month Subscriptions
<3 Thanks for the support!
Spacial Awareness - Card Design Competition Discussion Thread
This. One of the things that has caused a lack of interest from myself in these competitions over the last few weeks is posting feedback almost every time I post, and receiving virtually nothing in return. There are certainly a few members who do, but not really enough.
Anyway, less rant, more cards.
Feedback!
Demonxz95 - I love Celestial Crafter. I'm not generally an art driven person, but that art…. As for the card itself, I loved playing around with Ivory Knight, and that's the card that this reminds me of. No class has enough big spells to make this overwhelming reliable in order to create a Spiteful Summoner situation, and having to make the decision whether to take a bad high cost spell, or a good low cost spell introduces a lot of skill to balance the RNG factor. Starace is good, but Celestial Crafter wins for me hands down.
Xarkkal - Interesting, but, like with many big spells, Kael'thas causes problems. In a vacumn this could be too strong. Kael'thas makes this horribly broken. I can't really think of anything else.
KANSAS - Mirrored space dragons is an interesting idea. I would consider swapping the stat lines, so the offensive stat line gets the damage, and the defensive gets the health. Other than that, I haven't got any suggestions, it's a solid idea executed well.
Basilanguis - Gravity Well and Feed the Void are ok, but neither really feel like they fit the class. Priest removal has generally had some kind of restriction, where as Mage focuses on direct damage rather than straight up removal. Meteor however, is a nice idea. Having it repeat is something that HS hasn't really explored yet. I would watch the wording though, as Demonxz95 mentioned.
Wailor - Pure idea wise, I'll say Space-Time Rip. The flavour, art, and idea are brilliant, but it's massively overcosted. Maiev has a similar effect, but for twice as long, and comes with a 4/3 body attached. This could be 2 mana. The Big Freeze is uninteractive, and would require working out how to show how long they're frozen for. Gravity Crash is ok, but it doesn't jump out at me.
Menacingbagel - What portals? Karazhan portals? or any card with Portal in it's name? Needs a bit more clarification before I can offer much.
Bloodmefist - Algalon breaks an unwritten rule of HS cards, which is it can never have more than 4 lines of text. The only fix I can think of is drop the last part, and increase the number of spells required. Mage, Rogue and DH can all churn out 5-6 spells in a single turn fairly easily, so maybe increase it to 7? Still achievable, but it would be something to build around. Event Horizon is an idea I've seen a few times before (not accusing you of anything, just a slightly common idea) and doesn't feel… special? Colour from Space is my favourite here. The idea of having a size limited evolve is really cool, although I think this could be 2 mana given that restriction.
Party Planning 101 - Card Design Competition Discussion Thread
Hey, another competition! This theme should be interesting. I made two cards, what do you think?
I saw the art for Trick Gift over a month ago and thought it was funny. Until this day I have never found a place to use it.
Party Planning 101 - Card Design Competition Discussion Thread
One thing I will point out about Reno. Fantastic Treasures did not exist yet in Karazhan
How does awarding of bonus starts work exactly?
When the new ranking system came out it awarded bonus stars based on your MMR or highest rank achievement, whichever higher.
So if you've finished gold 7 but your MMR is apparently higher, then you are given 6 stars. Now you've finished platinum 9, you are given 6 stars, the max number of stars you would get anyway. If you do better this month, then you can look forward to 7 stars etc.
The MMR system is not revealed, so there's no way to learning how to lower it (raising it is obvious, just going up ranks). What we know is if you miss out a few months, you still get some bonus stars. How much is not known.
What to craft
Alright, I crafted Kayn. Thanks everyone =D
Party Planning 101 - Card Design Competition Discussion Thread
The Warrior version of Time Out! or Ice Block, it's more expensive because you can utilize Armor synergy cards like Heavy Metal!, Shield Slam, and Reckless Flurry.
Edit: It has been suggested that I drop the cost to 3-mana. Let me know which one you prefer!
Spacial Awareness - Card Design Competition Discussion Thread
Event Horizon is a theme I initially wanted to pursue, with the idea being that a black hole is unstoppable once a certain edge is reached. Unsure if the card reaches that idea, but I like the ability for people to play around it and for the player to manipulate the board to get 2 potential minions to survive.
Color From Space is me trying to get some good ol' cosmic horror representation in here. The story "Color out from Space" involves the color transforming all the local inhabitants into monsters, lending it directly to evolve Shaman's theme. I also specifically wanted to avoid the Tombs of Terror fiasco, hence the higher cost and inability to effect Desert Hare. Worst case scenario, you can spend 5 mana to turn a 2 drop into a random 5 drop, which seems fair considering its potential.
Algalon is my attempt at something more related to Warcraft and a more radical card design. He has some potential to go crazy in miracle decks, but he needs to be in your hand, and even then miracles often tun on 0-1 cost spells, making him not too large. One of my larger concerns is the abuse cases in DH though, since cards like Skull of Gul'dan could get him to be large very easily.
I've participated in a few recent competitions to varying success, but never reached finalists. I am hoping that getting feedback before submitting will help me both at creating cards and integrating into this website's community. Looking forward to seeing everyone's cards and celebrating outof.cards' birthday!
Party Planning 101 - Card Design Competition Discussion Thread
OH NOW, THIS I'M FEELING MOTIVATED FOR!
Spacial Awareness - Card Design Competition Discussion Thread
I wonder who that was... cough
I'm really not feeling motivated at all this time around so I'll probably just try to give some feedback later.
Party Planning 101 - Card Design Competition Discussion Thread
Competition Theme: Party Planning 101
Surprise! You didn't think we'd forgotten about Out of Cards' birthday, did you? Every birthday needs a party, but we're running low on ideas - help us decide how to celebrate!
This competition features prizes!
All finalists will receive 15 days of Out of Cards Premium; the winner will receive 30 days of Out of Cards Premium, plus 15 Hearthstone Packs from an expansion of their choice!
In order to receive your packs should you win, you must be able to accept a gift via Battle.net. All prizes will be distributed within a week of the end of the competition.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
Please note: This is a special competition and not in a normal season.
Spacial Awareness - Card Design Competition Discussion Thread
I'll give feedback tomorrow.
Spacial Awareness - Card Design Competition Discussion Thread
The wording of Comet could possibly make it repeat itself over and over. Might need to add an addendum that it only works once. Feed the Void is pretty cool. I'd say those are probably my two favorites of your three.
Spacial Awareness - Card Design Competition Discussion Thread
Wanna know something funny? The original Starace I made wasn't even an Elemental, so consistently activating your Elementals wasn't even the card's intention. It just happened to work really well with the bouncing effect.