Please correct me if I'm wrong as I don't play wild that much but do dabble from time to time. Big Priest is a Tier 2 deck right? (Might be Tier 1 now after the nerfs) and maybe Team 5 were worried about nerfing Illuminate as it'd affect Standard and Priest isn't looking too good in Standard atm (But ofc compared to Warrior, that's a different story 😅)
The Parrot nerf is kinda what I'm comparing to, it has no affect to BSM in Standard but ofc the nerf was to destroy the Quest mage combo.
They could always nerf it in the future after reevaluating the wild meta shift after these nerfs.
I like your general idea and the lore behind it, please make sure to add that to the description textbox! The wording seems a bit off, I suggest sticking to the usual "that died this game" term or even reducing it to "that died this turn" to tune down the power level a bit. That's my second gripe: the card is too cheap for what it does, even as a legendary. Hadronox players would love this, but I advocate for changing the cost or the text as mentioned above.
linkblade91
I like your card, but I don't really understand why you used "they" instead of "it" (…may attack again). 4 stars for now, might go to 5 after I've seen the rest of the field. I also do hope things are looking a little brighter on your side and wish you all the best.
BasilAnguis
Cool idea! I agree with everything that Wailor had to say.
Bartigul
I'm sorry but I'm not a big fan. The art doesn't look very hearthstone-y and the effect gives me PTSD from Big Priest shenanigans. If you choose to go with this, you should change the wording to "on your side" and try to avoid the single word in the last line.
CursedParrot
I like it! Please add the info you gave to the descirption box as well, specially the part about the Tentacles was clear to me at first glance but makes a whole lot of sense.
AeroJulwin
Hmmm… my first thought is: Can a minion that is dormant lose stats? Maybe I'm missing something but I'm a little confused. I do like the versatility though, as ayou can also target your own stuff to set up a combo turn. Last but not least, for us non-WoW-players a little explanation about the connection between the violet hold and this being a Priest card would be cool, because from a HS point of view I see purple / violet, I think "Arcane" = "Mage".
Demonxz95
All of them look incredibly cool art-wise. I'd discard the Shaman one because I don't think anything will ever make that archetype work. Between Druid and Priest it's a close call, but if in doubt go with the more innovative idea which is defintely Priest. Nice work!
Wailor
The Frozen Throne is very iconic, so great flavor here. I fear it's nearly impossible to balance though, because there's a high chance for a low roll and the card is way too expansive for that. Making it too cheap is also dangerous for the possible outcome, so I really don't know what to do here. I'm also part of the crew that is not happy with the word "graveyard". Orgrimmar gets lots of points for flavor as well. My gripe with that one is that locations aren't supposed to work like minions so this feels a little off. What might solve this is giving a friendly minion Taunt and whenever it takes damage, the location loses durability instead.
There was a discussion among the devs on twitter about this. I can dig it out and send it to you on Discord if you like to know the details.
If I remember correctly, the reasoning was something along these lines: lore-wise, The Purator and The Curator are not Mechs, but someone accidently used a ... garment? gear? on The Purator's art that makes it a Mech so they had to backpedal.
Well, I wasn't expecting team5 to completely obliterate the two cards from wild.
Spectral Pillager is so terrible now its almost like a joke card. Might as well just gave it the warsong treatment, because in what world is this a card anyone would be playing? Couldve made it 3 mana to at least make it playable, but I think we all know that the plan is simply to nuke it, not otherwise.
Cataclysm is more reasonable a change, because its not strictly bad, and can still fit into discolock, assuming that deck even needs it. They wanted mechacthun off warlock's list and this change properly does that.
As for standard,
Construct Quarter is well dealt with, because I tested DK and found this card terrible on mulligan. Just too slow now for aggro. I dare say it might still be good enough in blood decks, but I wouldn't bet on it. Egg on 1 into coin this is no longer possible at least.
Goldshire Gnoll nerf is more a nerf to shaman decks, and as a result I dont foresee evolve shaman even being relevant again until the next set of support cards printed for it. Blazing Transmutation just came out a couple of weeks ago and now its completely dead. Is there any reason why this card was printed again?
That said, shaman can still make a comeback via big shaman. Its not great, but its not giga trash neither. More like tier 2-3, and given a good hand can still easy scam games via neptulon-voljin. With more work, it might even be consistently tier 2. We'll have to see.
Without a shadow of a doubt the biggest winners here is paladin. Frost aggro DK takes tempo so well paladin got completely wiped out so no surprise its coming back. I think 70% of all my games recently is just pure or control pure pally.
Shaggro priest is actually pretty decent and might actually be tier 1, depending on how aggro the meta will be.
Warrior? Dont bother, still dead. Far as Im aware there's some concerted effort to make quest warrior good again, but at some point we'll probably just come right back to enrage all over again. Ironically, warrior's best matchup is into frost DK but that's taken down a peg now so Garrosh can go right back into warming benches for another month, when the new expansion comes in. Fingers crossed warrior wont be screwed for the third time in a row.
I'm not entirely happy with The Frozen Throne using "graveyard". I've heard of the term before, but it just wouldn't make sense to me if Blizzard used it instead of "that died this game". Regardless, I prefer Orgrimmar. Last time it felt a little extreme since locations were only just introduced, but this time that's exactly what the prompt is about.
Demon
Spell remembering effects are always cool, so I think you should go with Bastion Arch. The Guardian Monoliths is probably the least interesting option and Tree of Ardenweald seems very expensive compared to Rune Dagger.
CursedParrot
This is a very cool disruption card. Do note that when a card that summons minions specifies both the amount and stats, the amount should be spelled out (so "two 1/1"). This is because "2 1/1" can look a little convoluted. That doesn't apply for your card because there's an enter between them, but you should still change it to stay consistent with the game.
Bartigul
Solid card. Exactly the kind of effect I'd expect for a Legendary location. Nothing to add that hasn't been said already.
BasilAnguis
As others have mentioned, it's severely overpriced. Can probably go down to 2. And although better than most screenshots, you could probably find better art. I like Wailor's idea of something like a time rift. That would fit the effect well. Hall of Explorers maybe?
FooBars
I like the use of "while this was active" to set it apart from Revive Pet. We haven't seen anything like that on location cards yet.
2 durability would be plenty considering you won't be able to use it right away and will probably resummon the same Beast each time anyway. And 1 Mana still feels slightly inexpensive to me, since without the extra requirement this would most likely be a 4-Cost.
I hated playing vs pilllager, but card got warsonged So cant exactly call that a good or amazing nerf
Its now a super crappy version of prize plunder , or crappy flik/vilespine/bootstrap.
Cataclysm is actully playable in non discard decks now, and parrot is also still usable
So really wish this was like 3 mana 3/3 for the reworked/changed effect,would fit with other 2 being vs Being warsonged.
I do want wild to get more changes, but i do not hope to see other cards get warsong treatment (after say dont want to/intent to kill decks, yet do a warsong lvl nuke and be forever deleted from excisting just like patron back in day with warsong commander.
Just hope this doesnt set a bad presidence for other stuff in wild being warsonge esqpcially when nerf can be made and have card/deck stilll be functioable but weaker
Not a Wild player, but man, we haven't seen nerfs this aggressive in a while.
Gnoll nerf seems a tad unfair. THe card was balanced by itself and they could have changed it so it now counts itself as a card in hand so it's functionally the same for every scenario outside of evolving.
The Construct Quarter nerf is also surprising. I was sure they were going to just shave off one durability and call it a day, but I guess this eliminates it from being a tempo crusher and instead keeps it as a defensive powerhouse.
I don't think I've ever laughed this hard at patch notes, for any game, ever. I expected disappointment as they give Parrot, Pillager and Cataclysm a mild slap on the wrist as they tend to do, and they fucking ANNIHILATED them. Pillager in particular has just evaporated from every card collection on the planet cause who'd play that pile of crap now? Honestly, I'd have probably preferred a hit to Scabbs Cutterbutter cause I don't see the Spirit of the Shark + Scabbs interaction leading to anything good in the future, but I guess for now this utter deletion will suffice. As for Parrot, I think that's a great change. It will work just fine for some fun Big Spell Mage shenanigans and there's still hope for Quest Mage to at least be playable in some form with Giants like it was before Parrot's introduction. There are still ways to get some mileage out of Time Warp through Archmage Vargoth or Queen Azshara, and the ways to complete the quest are still as lightning-fast as before, so I'm sure Quest Mage enthusiasts will still find a way to make that deck operate in some capacity at, say, tier 3 or 4. Cataclysm nerf is actually quite elegant, cause the card itself is considerably more playable outside of discard now, and some forms of discard miiight still consider playing it, it'll just have to be a wholly different deck now, which is good. Also the shift to 5 mana wrecks Expired Merchant consistency on Soul Barrage so the deck will simply have no choice but to play fair, for now. The deck might just shift to a more board-centric version with Tiny Knight of Evil, and will obviously drop down the tiers like a brick, but it might not become strictly unplayable.
Now one card that I would definitely have liked to see nerfed is Illuminate cause...I'm still not sure how they thought they could get away with printing that card. As a reminder for the old timers, there was a time, a quite long stretch of time in fact, when Innervate used to give 2 mana crystals. It was busted, it got nerfed. We had Lightning Bloom, which was old Innervate but came at the cost of overload. It was kinda busted, it got removed from the game (no, Lightning Bloom does not exist, you can't convince me otherwise). Illuminate is BETTER unnerfed Innervate for spells. Not just better current Innervate for spells, better UNNERFED Innervate. How is it ok for Priests to play Shadow Essence for 3 mana? How is it ok for them to play Idol of Y'Shaarj on turn 4 (after a Palm Reading, which itself is also kinda busted). Priest is not the ramp class and they're cheating mana faster than Druids are in the early game! To compare, if Shadow Essence was in Druid, the Druid would have to play 2 Innervates to get it down a turn later than Priest, or would have to play a Biology Project AND an Innervate to play it on the same turn as Priest, except Priest isn't ramping the opponent in the process and isn't spending an extra card doing it. If Res Priest had to wait till turn 5 to get their Shadow Essence, it'd be pretty damn annoying for anything that isn't aggro or OTK. If they're playing it on 3, sometimes even 2, they just creating non-games for every deck in the game. The brokenness of Neptulon the Tidehunter, Shadow Essence, the whole res mechanic, that's one thing and a more complex issue to address. But how has Illuminate not been touched at all if they're trying to fix Wild play patterns?
Grey Sage Parrot: Great nerf for Wild, and this nerf shouldn't affect standard Big spell mage. For standard players wondering why this got nerfed: Time Warp.
Spectral Pillager: Amazing nerf, it felt horrible to die to this card. Glad that turn 5-ish OTK from hand deck is gone.
Cataclysm: I'm feeling mixed about this nerf. This is a big nerf for discardlock and that deck probably needs to go back to a more minion based strategy instead of "Cataclysm and Nuke their FACE and fill the board for 4 mana." which is a good thing i.m.o... However this does hurt Mecha'thun decks a LOT, because now they actually need to empty their hand. It's unfortunate that Mecha'thun decks have to suffer because of discardlocks sins.
Goldshire Gnoll: Great nerf, Evolve shaman was already a good deck before the mini-set and now evolve shaman lost it's turn 2-3 (basically) insta-win combo, and whenever you evolve a 10 cost card in standard it will evolve into a Goldshire Gnoll. Personally i hope they wont revert this nerf when this rotates, otherwise this card will just be a ticking time-bomb.
Construct Quarter: i LOVE DK, but it really needs to be dialed down. This location was way to good, but i feel like it's still good enough even at 4 mana. And lets be honest, nerfing the durability wouldn't have affected the card at all.. And if they changed the stats they would have to offer a dust refund for Dark Transformation as well. So a mana cost increase was to be expected.
Overall, i like these changes. It's unfortunate that Mecha'thun warlocks got nerfed because of discardlock, but this change was needed. I do wish Big Priest was adressed as well, but overall these changes are a good first step and i hope wild will continue to get support. (Even if it's just a monthly patch or something, instead of like 1-2 per year.)
Here's what I understand: Goldshire Gnoll is now the only 11 cost minion in standard, so any time you evolve a 10 cost minion, you'll get this guaranteed. Is that right?
What is the Grey Sage Parrot nerf supposed to do? What 5 mana spell is being blocked here?
I like the Construct Quarter nerf. No opinion on the other 2, as I don't play wild.
Time Warp. Quest mage in wild is the reason why Grey Sage Parrot got nerfed. Standard Big Spell Mage shouldn't be affected by this nerf.
Wow, completely deleting Pillager Rogue and Quest Mage... this was unexpected for me.
Discard Warlock should be way less good now, but should still be "playable" - maybe with a more minion heavy build again.
Sadly no nerf to Big Priest again. Yeah, yeah, I know Big Priest is no top deck at the moment - but still the most frustrating deck (for me) to play against if it highrolls.
Here's what I understand: Goldshire Gnoll is now the only 11 cost minion in standard, so any time you evolve a 10 cost minion, you'll get this guaranteed. Is that right?
What is the Grey Sage Parrot nerf supposed to do? What 5 mana spell is being blocked here?
I like the Construct Quarter nerf. No opinion on the other 2, as I don't play wild.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Please correct me if I'm wrong as I don't play wild that much but do dabble from time to time. Big Priest is a Tier 2 deck right? (Might be Tier 1 now after the nerfs) and maybe Team 5 were worried about nerfing Illuminate as it'd affect Standard and Priest isn't looking too good in Standard atm (But ofc compared to Warrior, that's a different story 😅)
The Parrot nerf is kinda what I'm comparing to, it has no affect to BSM in Standard but ofc the nerf was to destroy the Quest mage combo.
They could always nerf it in the future after reevaluating the wild meta shift after these nerfs.
Eighth Wonder of the World - Card Design Competition Discussion Thread
Feedback:
Eighth Wonder of the World - Card Design Competition Discussion Thread
Late to the party due to RL stuff and successfully grinding Warlock to 1.000 wins before Discolock got nerfed (yay!), but I actually had a nice idea:
I'd very much like this to be neutral but I'd be open to change it if you think that would be better. Some late feedback would be very appreciated!
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
There was a discussion among the devs on twitter about this. I can dig it out and send it to you on Discord if you like to know the details.
If I remember correctly, the reasoning was something along these lines: lore-wise, The Purator and The Curator are not Mechs, but someone accidently used a ... garment? gear? on The Purator's art that makes it a Mech so they had to backpedal.
[Game] Card Treasure Hunt (Hearthstone Riddles)
I don't play Duels but the last line of the riddle would fit Kingsbane very well.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Well, I wasn't expecting team5 to completely obliterate the two cards from wild.
Spectral Pillager is so terrible now its almost like a joke card. Might as well just gave it the warsong treatment, because in what world is this a card anyone would be playing? Couldve made it 3 mana to at least make it playable, but I think we all know that the plan is simply to nuke it, not otherwise.
Cataclysm is more reasonable a change, because its not strictly bad, and can still fit into discolock, assuming that deck even needs it. They wanted mechacthun off warlock's list and this change properly does that.
As for standard,
Construct Quarter is well dealt with, because I tested DK and found this card terrible on mulligan. Just too slow now for aggro. I dare say it might still be good enough in blood decks, but I wouldn't bet on it. Egg on 1 into coin this is no longer possible at least.
Goldshire Gnoll nerf is more a nerf to shaman decks, and as a result I dont foresee evolve shaman even being relevant again until the next set of support cards printed for it. Blazing Transmutation just came out a couple of weeks ago and now its completely dead. Is there any reason why this card was printed again?
That said, shaman can still make a comeback via big shaman. Its not great, but its not giga trash neither. More like tier 2-3, and given a good hand can still easy scam games via neptulon-voljin. With more work, it might even be consistently tier 2. We'll have to see.
Without a shadow of a doubt the biggest winners here is paladin. Frost aggro DK takes tempo so well paladin got completely wiped out so no surprise its coming back. I think 70% of all my games recently is just pure or control pure pally.
Shaggro priest is actually pretty decent and might actually be tier 1, depending on how aggro the meta will be.
Warrior? Dont bother, still dead. Far as Im aware there's some concerted effort to make quest warrior good again, but at some point we'll probably just come right back to enrage all over again. Ironically, warrior's best matchup is into frost DK but that's taken down a peg now so Garrosh can go right back into warming benches for another month, when the new expansion comes in. Fingers crossed warrior wont be screwed for the third time in a row.
Eighth Wonder of the World - Card Design Competition Discussion Thread
2 durability would be plenty considering you won't be able to use it right away and will probably resummon the same Beast each time anyway. And 1 Mana still feels slightly inexpensive to me, since without the extra requirement this would most likely be a 4-Cost.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
I hated playing vs pilllager, but card got warsonged So cant exactly call that a good or amazing nerf
Its now a super crappy version of prize plunder , or crappy flik/vilespine/bootstrap.
Cataclysm is actully playable in non discard decks now, and parrot is also still usable
So really wish this was like 3 mana 3/3 for the reworked/changed effect,would fit with other 2 being vs Being warsonged.
I do want wild to get more changes, but i do not hope to see other cards get warsong treatment (after say dont want to/intent to kill decks, yet do a warsong lvl nuke and be forever deleted from excisting just like patron back in day with warsong commander.
Just hope this doesnt set a bad presidence for other stuff in wild being warsonge esqpcially when nerf can be made and have card/deck stilll be functioable but weaker
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Not a Wild player, but man, we haven't seen nerfs this aggressive in a while.
Gnoll nerf seems a tad unfair. THe card was balanced by itself and they could have changed it so it now counts itself as a card in hand so it's functionally the same for every scenario outside of evolving.
The Construct Quarter nerf is also surprising. I was sure they were going to just shave off one durability and call it a day, but I guess this eliminates it from being a tempo crusher and instead keeps it as a defensive powerhouse.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
truly he is the pinnacle of evolution.
Darwin in shambles
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
So evolve shaman has to get rid of Goldshire Gnoll ... it will evolve to himself and any other 10 mana will evolve in him ...
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Because they never consider the consequences, or on purpose.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
I don't think I've ever laughed this hard at patch notes, for any game, ever. I expected disappointment as they give Parrot, Pillager and Cataclysm a mild slap on the wrist as they tend to do, and they fucking ANNIHILATED them. Pillager in particular has just evaporated from every card collection on the planet cause who'd play that pile of crap now? Honestly, I'd have probably preferred a hit to Scabbs Cutterbutter cause I don't see the Spirit of the Shark + Scabbs interaction leading to anything good in the future, but I guess for now this utter deletion will suffice. As for Parrot, I think that's a great change. It will work just fine for some fun Big Spell Mage shenanigans and there's still hope for Quest Mage to at least be playable in some form with Giants like it was before Parrot's introduction. There are still ways to get some mileage out of Time Warp through Archmage Vargoth or Queen Azshara, and the ways to complete the quest are still as lightning-fast as before, so I'm sure Quest Mage enthusiasts will still find a way to make that deck operate in some capacity at, say, tier 3 or 4. Cataclysm nerf is actually quite elegant, cause the card itself is considerably more playable outside of discard now, and some forms of discard miiight still consider playing it, it'll just have to be a wholly different deck now, which is good. Also the shift to 5 mana wrecks Expired Merchant consistency on Soul Barrage so the deck will simply have no choice but to play fair, for now. The deck might just shift to a more board-centric version with Tiny Knight of Evil, and will obviously drop down the tiers like a brick, but it might not become strictly unplayable.
Now one card that I would definitely have liked to see nerfed is Illuminate cause...I'm still not sure how they thought they could get away with printing that card. As a reminder for the old timers, there was a time, a quite long stretch of time in fact, when Innervate used to give 2 mana crystals. It was busted, it got nerfed. We had Lightning Bloom, which was old Innervate but came at the cost of overload. It was kinda busted, it got removed from the game (no, Lightning Bloom does not exist, you can't convince me otherwise). Illuminate is BETTER unnerfed Innervate for spells. Not just better current Innervate for spells, better UNNERFED Innervate. How is it ok for Priests to play Shadow Essence for 3 mana? How is it ok for them to play Idol of Y'Shaarj on turn 4 (after a Palm Reading, which itself is also kinda busted). Priest is not the ramp class and they're cheating mana faster than Druids are in the early game! To compare, if Shadow Essence was in Druid, the Druid would have to play 2 Innervates to get it down a turn later than Priest, or would have to play a Biology Project AND an Innervate to play it on the same turn as Priest, except Priest isn't ramping the opponent in the process and isn't spending an extra card doing it. If Res Priest had to wait till turn 5 to get their Shadow Essence, it'd be pretty damn annoying for anything that isn't aggro or OTK. If they're playing it on 3, sometimes even 2, they just creating non-games for every deck in the game. The brokenness of Neptulon the Tidehunter, Shadow Essence, the whole res mechanic, that's one thing and a more complex issue to address. But how has Illuminate not been touched at all if they're trying to fix Wild play patterns?
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Yeah, yeah, they should change it to 12, so we have a new Mountain Giant
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Construct Quarter can now be used in WILD even DK :) another oppressive deck !
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Personal opinions on these nerfs:
Grey Sage Parrot: Great nerf for Wild, and this nerf shouldn't affect standard Big spell mage. For standard players wondering why this got nerfed: Time Warp.
Spectral Pillager: Amazing nerf, it felt horrible to die to this card. Glad that turn 5-ish OTK from hand deck is gone.
Cataclysm: I'm feeling mixed about this nerf. This is a big nerf for discardlock and that deck probably needs to go back to a more minion based strategy instead of "Cataclysm and Nuke their FACE and fill the board for 4 mana." which is a good thing i.m.o... However this does hurt Mecha'thun decks a LOT, because now they actually need to empty their hand. It's unfortunate that Mecha'thun decks have to suffer because of discardlocks sins.
Goldshire Gnoll: Great nerf, Evolve shaman was already a good deck before the mini-set and now evolve shaman lost it's turn 2-3 (basically) insta-win combo, and whenever you evolve a 10 cost card in standard it will evolve into a Goldshire Gnoll. Personally i hope they wont revert this nerf when this rotates, otherwise this card will just be a ticking time-bomb.
Construct Quarter: i LOVE DK, but it really needs to be dialed down. This location was way to good, but i feel like it's still good enough even at 4 mana. And lets be honest, nerfing the durability wouldn't have affected the card at all.. And if they changed the stats they would have to offer a dust refund for Dark Transformation as well. So a mana cost increase was to be expected.
Overall, i like these changes. It's unfortunate that Mecha'thun warlocks got nerfed because of discardlock, but this change was needed. I do wish Big Priest was adressed as well, but overall these changes are a good first step and i hope wild will continue to get support. (Even if it's just a monthly patch or something, instead of like 1-2 per year.)
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Quest mage time warp and both 10 drops and gnoll worthlessly evolve into gnolls, irrespectively.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
The Grey Sage Parrot change is a nerf to Open the Waygate, as I understand it.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Time Warp. Quest mage in wild is the reason why Grey Sage Parrot got nerfed. Standard Big Spell Mage shouldn't be affected by this nerf.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
The mage quest reward spell.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Wow, completely deleting Pillager Rogue and Quest Mage... this was unexpected for me.
Discard Warlock should be way less good now, but should still be "playable" - maybe with a more minion heavy build again.
Sadly no nerf to Big Priest again. Yeah, yeah, I know Big Priest is no top deck at the moment - but still the most frustrating deck (for me) to play against if it highrolls.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Here's what I understand: Goldshire Gnoll is now the only 11 cost minion in standard, so any time you evolve a 10 cost minion, you'll get this guaranteed. Is that right?
What is the Grey Sage Parrot nerf supposed to do? What 5 mana spell is being blocked here?
I like the Construct Quarter nerf. No opinion on the other 2, as I don't play wild.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
Annnd The Purator is now a Mech. So much for that theory.
Hearthstone's Newest Patch Brings in Standard Card Nerfs, Battleground Balance, and Duels Adjustments
I can still see Construct Quarter getting changed again in some way down the line.
Five Hearthstone Cards Are Being Nerfed on Thursday
Why couldn't they change?
Anyway if cost/durability are only changing then comparing with Caverns, for 12/15 worth of easy rush stats it should at least cost 5.
With durability dropped at 2, maybe push it to 4.
Still would be very playable.