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  • BUBBLE BEAR

    It seems like the allegiance effect wouldn't trigger often enough to be worth it, not to mention that shellshocker isn't a very good target for the effect.

  • Would taking the cap off champions in decks be op?

    Quote From CursedParrot

    Also, the 6 Champion limit helps keep the game more free to play friendly, since to make a meta deck you’d need a max of 6 Champions, whereas in Hearthstone some decks are made insanely expensive by requiring tons of champions.

    Good point

  • What will you craft?

    I really want to play the Sea Monsters deck, but since those cards are only viable in a full sea Monsters deck, I’m scared of the deck is bad I’ll have wasted my wildcards.

  • Would taking the cap off champions in decks be op?

    Also, the 6 Champion limit helps keep the game more free to play friendly, since to make a meta deck you’d need a max of 6 Champions, whereas in Hearthstone some decks are made insanely expensive by requiring tons of champions.

  • Would taking the cap off champions in decks be op?

    I agree, I think that they’ll keep the max though, just so that it fits in with League of Legends (since teams in that game are 6 players). However, I could definitely see them making a Game Mode in which you can play unlimited numbers of champions. (A Full Champion deck would be such a cool meme)

  • BUBBLE BEAR

    I suggest adding Kinkou Wayfinder

  • Hearthstone Grandmasters 2020 Season 1 - Week 2 Results, Decklists, and More!

    Quote From dapperdog

    I think the only way into grandmasters right now is winning the masters tour, which only high legend players (top 10 or 15) are eligible to compete.

    You can also qualify for the Masters tour via open cup qualifiers.

    • Winning the open cup qualifies you a spot in the masters tour
    • Achieving top 16 in multiple cups qualifies you as well I think.
  • Would taking the cap off champions in decks be op?

    Like being able to run up to 3 of any number of champions I don't think a deck full of champions would be strong at all so it wouldn't break the game it would probably just look tacky on the matchup screen.

  • What will you craft?

    I really want Fizz, Maokai and Nautilus the most but I don't really have money to spend or too many shards saved up.

  • Standard Meta Report #31 - Top Hearthstone Decks April 19, 2020 - April 26, 2020

    Quote From targus

    Mind posting a list?

    Not sure if this is the list Fishtank was referring to, but this was the last list I caught from his stream. Not sure if he has new iterations since then.

  • Hearthstone Grandmasters 2020 Season 1 - Week 2 Results, Decklists, and More!

    Lnguagehackr never cease to amaze me - best of luck for next week

  • Archaeological Deck - Card Design Competition Discussion Thread

    Here is my card

    Show Spoiler

    I designed this card perfectly aware that your opponent will probably never get this card back. It is a removal card that basically just straight removes it from the game. It doesn't trigger Deathrattles, it doesn't enter the res pool, nothing. If people think this would be too frustrating too fight against or too un-fun then I can come up with something else.

    I would like some different art, but man finding art is so hard. I would appreciate some help if anybody has a good image that would fit the card

    Feedback:

    Show Spoiler

    @Conduit, this card reminds me of Treachery only it has far fewer uses. Fewer meaning less than two. The only reason I could see someone playing this is if they wanted to give their opponent a bad draw. But then why not just play Bad Luck Albatross or even Weasel Tunneler? 

    @Linkblade91, I can't decide between Burning Chainwhip and Switch Teams. Burning Chainwhip looks more like a card Blizzard may actually make some day, but Switch Teams is very flavorful and fun. All I know is Toxic Longtongue it my least favorite of the three. I do think Burning Chainwhip should be a Warrior card though.

    @Demonxz95, I don't like it because Bomb Warriors can be very frustrating to play against and this just doubles the frustration. I can't say exactly how balanced this is, but I do know that it isn't fun for anybody but the Warrior.

    @Shaveyou, Incitus, Living Flame is interesting. It looks like the odd sort of neutral legendary blizzard would print. I like this one a lot more than Roaring Inferno. You just shouldn't be able to make your opponent discard random cards. In the early days of Hearthstone Illidan made both players discard and draw 3 cards and he was too good because he was able to disrupt your opponents strategy too well. This is the same but more frustrating.

    @Wailor, not bad. I am concerned that this may cause too many players to be salty due to random draws making them lose. You could make it summon a Doomsayer instead and have it shuffle several portals instead. This would make the card a lot more interactive by giving the opponent a chance to escape the board clear.

    @thepowerofcheese, I have nothing bad to say about this card. I think Blizzard may have overestimated how powerful tutoring your biggest minion is with Ancient Harbinger. This would be a nice card to replace that one.

    @Hordaki, very nice. I think the effect is strong enough, but not too oppressive. I would argue that seeing your opponents cards isn't part of Demon Hunters theme, but they have only been a playable class for what? a month? I think we have some wiggle room for class identity.

    @Pokeniner, I am not sure I like this. It feels kind of weird. The whole thing with shuffling this into the opponents deck just seems like it was tagged on to fit the theme. It isn't realistic, It feels too much like a "custom card" if you know what I mean. *edit* I can see you have already submitted your card. I would advise you to wait for feedback rather than just posting your first idea.

     

  • Archaeological Deck - Card Design Competition Discussion Thread

    Feedback time:

    Show Spoiler

    Conduit - Echoing what the others have said, it's weird to have the "corrupted" version of Benedictus in the same set as the original. I'm also not entirely sure what the intended use-case of this card is: Archbishop Benedictus is used to stave off fatigue, but what's the goal of giving them so many cards?

    shaveyou - I definitely prefer Incitus over Roaring Inferno. The latter is just too destructive: I know you have to pull them for them to do anything, but it's still a 3-mana "your opponent discards three cards" which seems insane.

    Wailor - Doomsaya seems fine. The effect is mirrored, but any deck that wants to run Din'ju probably doesn't care much about their side anyway. It's a control thing. I see this as punishment against someone who can draw through their deck fast, and/or combined with a mill deck (eww, gross). "Prophecy" is spelled wrong, although I don't know if you did that on purpose or not :P

    thepowrofcheese - I think it's a little redundant with Ancient Harbinger being in the same set, but I do like it. It creates an interesting battle between the decks, as-to who brought the bigger gun.

    Hordaki - There's nothing wrong with this idea, per se, but it does overlap significantly with Sightless Watcher from a creative level. I feel you may lose some points for that.

    Pokeniner - Forcing a dead draw is kind of mean; at least an Albatross is a 1/1 they can use. Maybe because it's a one-of you can get away with it. I'm not sure how I feel about this card. Sorry, I know that's not helpful :/

  • Archaeological Deck - Card Design Competition Discussion Thread

    Alright, here's an idea I like much better! Do you think this is a bit overpowered?

  • Card Design Conversation - Art Attack

    I'm surprised you didnt mention the stealth nerf to Jaina's hero art, which was made and done, if I remember correctly, without any mention or official statement. Maybe she felt it was a tad too drafty, those nasty hearthstone taverns can get really cold sometimes.

  • Top Secret - Card Design Competition Discussion Thread

    So close! I was sure this week would be mine. Well, congrats Linkblade.

    Looking at the transparency report, you had a fair amount of 1 star votes, and a fair amount of 5 star votes, but you had a lot of 4 star votes. I think your card won not because it really excited people, but because it was just too well balanced for people to really hate it. Even if it wasn't their favorite, they couldn't really find anything wrong with it. 

  • Card Design Conversation - Art Attack

    Staff Pro

    What's up, it's ya boy Shadows, coming at you with the freshest of Fan Creations news. Don't worry, in typing this I have made the promise to myself never to do so again, you have nothing to fear.

    Damn right you ain't!

  • Archaeological Deck - Card Design Competition Discussion Thread

    Before ppl ask, Yes. This does count as your opponent's draw, so they do get an empty draw when this pops up.

  • Hearthstone Grandmasters 2020 Season 1 - Week 2 Results, Decklists, and More!

    I think the only way into grandmasters right now is winning the masters tour, which only high legend players (top 10 or 15) are eligible to compete.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Show Spoiler

    Mainly wanted to incorporate a way to punish Tempo and Aggro decks for the immense draw they get like Rogue and Demon Hunter. Discounting the spell also works for your opponent so you can make the trinket free with Galakrond, Togwaggle, or even Skull of Gul'Dan. Thoughts?

  • Archaeological Deck - Card Design Competition Discussion Thread

    Quote From Hordaki

    Not sure if I'll go with this, but here's my first idea:

    Show Spoiler

    An inverse of Sightless Watcher that gives you a peek into your opponent's deck and lets you sabotage their next draw.

    I posted the same thing as a spell. I'm not feeling it though and want to do something else. So I give you full copyrights to the idea! :)

  • Archaeological Deck - Card Design Competition Discussion Thread

    Not sure if I'll go with this, but here's my first idea:

    An inverse of Sightless Watcher that gives you a peek into your opponent's deck and lets you sabotage their next draw.

  • Rising Tides

    Staff Pro

    Yup, this is something that will get filled out! The plan going forward is to cover expansions the exact same as we do with Hearthstone =

  • New Freljord Spell - Aurora Porealis

    Staff

    A new Epic Freljord Spell, Aurora Porealis, has been revealed!

    Aurora Porealis Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Rising Tides

    Head on over to our dedicated guide for Rising Tides!

  • New Noxus Card - Iron Ballista

    Staff

    A new Common Noxus Unit, Iron Ballista, has been revealed!

    Iron Ballista Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Rising Tides

    Head on over to our dedicated guide for Rising Tides!