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  • What will you craft?

    I'm also in love with sea monsters even if they don't look super good

  • Out of Cards Changelog - 2020-04-08

    Pro
    Quote From Fluxflashor

     

    Currently, we don't record anything over 2 for automatically imported collections. We also don't process card removals automatically through JSON.

    Did you ever have 2 Underlight rods or manually edit it to be that way before?

    I never had 2 of that so far ( will probably have due to crafting murloc pala tho), I did manually edit my collection before the JSON was added (partly) but did not set underlight to 2 (unless I did it by mistake which I can't tell). I do have imported the JSON several times due to collection changes in the last weeks (crafting stuff and purchasing the 45 pack offer that gave me quite a bit of new cards).

  • Card Design Conversation - Art Attack

    Great article as always Shadows. I'm currently right at the beginning of making my first expansion. Its themed around Operation: Gnomeregan and I'm struggling for art. Specifically art for Troggs and Leper Gnomes (had to resort for a couple of artworks from Tombs of Terror namely Twizzleflux, Ichabod the Cursed, and Gluttonous Trogg). I want to post the expansion here when it's done but wondered if its frowned upon to use some in game art or if its alright?

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Should we skip @Live4vrRdieTryn?

  • About monthly rank resets

    So with the first month of the ranked update coming to a close I've been wondering about the following.

    I haven't played much Hearthstone this month, partially due to the Demon Hunter terror and partially because of the amount of (updates for other) games being released. First world problems, I know.

    I only yesterday got to diamond in standard, and likely won't even get that far in wild this month. 

    What I'm wondering is if the star multipliers are based on the rank that you achieved the previous month or your hidden MMR? The Hearthstone article indicates the former. In which case, if I don't play for a full month, does that mean I won't have any star multipliers to go with (other than the win streak ones), all the while facing diamond-tier players? 

    Because that climb seems way tougher than what we previously had and kind of forces you to get a decent rank every month, if that is your monthly goal.

    From what I gathered from the Hearthstone ranked article this does seem to be the case, but some additional insight would be much appreciated.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Pro

    Okay forget about recycling my old card, I had a new idea! I want to turn the highlander condition around and check if my opponent has no duplicates in his deck. This will certainly happen at some point in (almost) every match, so the effect won't be useless if your opponent doesn't go highlander. But you will benefit from it way earlier if he does!

    The first idea that came to my mind was a Demon Hunter Card granting your Demons Lifesteal. I went with buffing Demons in hand and making the card itself expansive to prevent a buffed Demon to be played on the same turn. I could switch it to buff minions on board, but that would be totally OP in my eyes. What do you think?

    Edit: I would be very grateful if one of the staff could confirm or deny that checking for duplicates is enough interaction with the opponent's deck to qualify for this competition. No need to be happy about a cool idea if it's bound to be disqualified. ;-)

  • Archaeological Deck - Card Design Competition Discussion Thread

    Thanks everyone for the feedback. Turns out I'm pretty bad at evaluating my own cards xDD

    In any case, I present three new cards:

    • Librarian Donathan is the ultimate disruption tool, which delays good draws until the end. Not convinced about the artwork (I initially used a very good art of a lady sorcerer, but she was unrelated to Warcraft lore and decided to swap it with this old fellow, not sure if it was a good call). I really like it, but this sort of crazy-ass cards don't tend to do well in the new star system.
    • I made All-Seing Raven before looking at this thread. It's very similar to one of DestroyerR's cards (which is worded much better), but I since I already made it, I decided to post it anyways.
    • Finally, Despair was one of my candidates from last week. Like the other two cards, it's a disruption tool which is meant to be combined with crap minions like Silver Hand Recruit. The flavor represents Arthas' soldiers abandoning him while he becomes corrupted by the Lich King. It's also quite similar to Conduit's Infiltration *shrugs*

    Feedback:

    @thepowrofcheese

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    I like the flexibility of your card, since it can be used for disruption in the early game and to search for your finisher in the late game. It's very cool, since both usages benefit the same sort of strategy.

    @Hordaki

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    I like the effect, but I'm not sure if its heavy similarity to Sightless Watcher will benefit it. I'm usually a fan of this sort of callbacks, but this one seems too obvious. I don't know :/

    @Pokenier

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    Not a fan of the "steal this when drawn" thingy of your card. Seems overly-complex to me.

    @Conduit

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    I like the effect and flavor of your Infiltration, much better than Benedictus.

    That said' it looks very underpowered: it costs the same as pre-nerf Bad Luck Albatross, only shuffles one minion, it requires you to have board presence AND you lose a minion (even if a terribly bad one). Unless there's a minion that can actively harm the opponent just by being drawn, I don't think the mana cost of this card is justified. In order to fix this, I'd reduce its cost to 0 or make it an inverse Gang Up.

    @DestroyerR

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    Slumber Lord Go'thol is quite interesting, but I think 5 cards is excessive. I'd reduce it to 3.

    Doomseer Annaxis is probably my favourite, but it looks like the kind of card that will get very mixed reviews.

    Finally, Silkmother Siqara is my least favourite, despite the fact that I like her flavor.

    @Xarkkal

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    Despite the Demon tag, your card seems alright. It looks a bit bland to me, dunno why.

    @grumpymonk

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    This is the card everyone wished when Bombs where super meta xD I like it quite a lot and its really fitting for the theme.

    @Niuzao

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    What I don't like about your card is that it'll be a simple 6/6 in most games. Because of this, I'd make it a 6/7 and reduce its rarity.

  • Hearthstone Grandmasters 2020 Season 1 - Week 2 Results, Decklists, and More!

    The ap finals was really good with surrender 

  • Would taking the cap off champions in decks be op?

    I guess most champions really aren't much stronger than followers unless you build your deck strategy around them. And since you couldn't build your strategy around many different champions at once, this probably wouldn't allow for any absurdly overpowered strategies - yet.

    Over time, with more and more champions being introduced, it's a fair assumption that we'll eventually get a number of champions that synergyze very well together. And at that point, playing 9 or 12 champions in your deck may offer overwhelming value compared to other deck strategies which don't have multiple fitting champions.

    In short, I believe this could create serious balance issues in the future. That aside, from a design perspective, champions are supposed to give your deck its identity. I mean, you can theoretically play 6 different ones in your deck, but that's rarely a sensible approach.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Pro

    Feedback time!

    grumpymonk:

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    I like this idea, it would sure see play in most highlander decks in wild. The only reason I can think of for not giving 5 stars is that's a tech card. Well done!

    Xarkkal:

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    I can't put my finger on the reason for this, but I don't like Xavius. Maybe the issue is that only half of the decks are corrupted, which makes the game basically dependend on who is lucky enough to draw non-corrupted cards. I see potential to toy around with this by using mana cheating mechanics like Darkest Hour or Skull, but somehow I don't like it (yet). Could you add some info about the lore? Is corruption something Xavius is known for?

    Destroyer:

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    I prefer Silmother Siqara. I dislike Go'thol because I don't want a mechanic in HS that reveals so much info about my deck to my opponent AND grants them influence to what I (don't) draw next. I don't like Anaxxis either, this could feel horrible if played against an empty handed opponent. Siqara works well with Fal'dorei Strider or The Darkness. Those were both part of Kobolds and Catacombs, so maybe you could place it there, though I understand the using a custom watermark is always a safe bet. The flavor fits Rogue pretty well.

    KANSAS:

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    While I generally dislike those "put it at the bottom of their deck" cards, yours looks fair because it targets minions who are already in play. It feels familiar to Entomb, which brings me to my one question / problem: why is this a warlock card? I'll go art hunting myself later and will let you know if I stumble upon something fitting.

    Conduit:

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    Nicely done, that was my fallback idea if reworking my card wasn't okay with a majority of you people. Balancing these effects is hard, but I was even thinking about shuffling any minion into the opponents deck, so you can use it as removal against enemy minions. If that's too strong for you, I would go with shuffling at least two copies as a counter to highlander decks.

    Pokeniner:

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    I get your reasoning for the effect, but I don't feel it. As far as I know, the "casts when drawn" effect usually makes you draw another card and I would expect your token to work similarly. That way, you don't gain enough to make the effort worth it.

    Hordaki:

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    As I already told KANSAS, I usually dislike those cards which let you look at the opponen'ts deck and mess with their order. But your idea looks fair enough, it doesn't reveal too much and the influence you gain is somewhat restricted, too. I'm not sure if the stats aren't too strong, but I'm no expert on this at all. Well done!

    thepowrofcheese:

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    Nice idea, this is veeeery versatile. Really cool card!

    Wailor:

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    Haha, that's a fun idea. I don't like the artwork of the token, but the stats look fine. You should consider KANSAS' feedback, shuffling 3 cards that summon a doomsayer for your opponent (that is, you) sounds like a cool idea.

    shaveyou:

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    I prefer Roaring Inferno. A minor issue though: the artwork of the token doesn't fit the main card very well, it is rather yellowish while Inferno is mainly red. I get where the other's feedback is coming from, though, so maybe it's too strong.

    Demonxz95:

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    Eeeeevil! I would certainly play it myself, but hate it to be played against me. I'm not sure if this is balanced, Bomb Warrior was already good without it.

    linkblade91:

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    Burning Chainwhip is quite a risky card, I would be reluctant to play it. Shouldn't there be a red border around the text, if it's meant to be a Warrior card? Toxic Longtongue has a lot of flavor, it's my favorite of your suggestions. The one thing that's a bit off is the fact that it doesn't attack the minion it pulls. You could get lucky and draw something small and then remove something big. The flavor would suggest the toad to kill what it pulled with its tongue.

    Neoguli:

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    Sorry, but I'm not sold. The use for this card is very restricted and I would hate to draw this from a pack.

  • Would taking the cap off champions in decks be op?

    Quote From CursedParrot

    I agree, I think that they’ll keep the max though, just so that it fits in with League of Legends (since teams in that game are 6 players). However, I could definitely see them making a Game Mode in which you can play unlimited numbers of champions. (A Full Champion deck would be such a cool meme)

    Would also be funny to see a whole screen covered with champion faces when you find an opponent and at the start of the game.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Smore feedback:

    @linkblade91

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    Chainwhip - Even though I dislike DH as a class, I gotta admire the cleverness of the design. This mechanic would be perfect in DH, with its many ways to gain extra attack. Only complaint is the art isn’t very well centered. Would vote 5 stars after an art fix.

     

    Longtongue - a neat card, I suppose. It’s not incredibly interesting, but that doesn’t mean it’s not good. Only thing I didn’t get is the 3 Attack, seems pretty random? Anyway, there isn’t anything lacking here, so 5 stars.

    Switch Teams - so just Duel reversed for 1 extra Mana… I like the meme deck idea, but the card as a stand-alone would get a 3 stars from me.

    @Demonxz95

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    I mean, Bomb Warrior certainly didn’t need buffs in RoS. I feel like this would be more of a “salt the wounds” card for Warrior, so 1 star docked on balance. There’s also exactly one deck you can play this in, so not terribly creative either. I’d vote 3-4 stars.

    @shaveyou

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    Incitus - a very interesting effect, honestly. The word “Cost” should be capitalized though, and you may want to change the emblem to not get caught up into any “would be broken in BRM” arguments. Would give 5 stars after the fixes.

    Roaring Inferno - not only does this greatly disrupt your opponent at not too great a cost from something like a handlock (docking 1 star for balance), it also fails the most important aspect of the competition IMO - it doesn’t matter if this is shuffled into your opponent’s deck or yours, making the thing that is supposed to be the competition’s center an obsolete detail (docking 2 stars in creativity). I would give it 2 stars.

    @Wailor

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    while the idea is neat, it has the same flaw mentioned in @shaveyou’s Roaring Inferno: the “opponent’s deck” part is optional and could as easily be swapped with your deck. The token is also not properly capitalized (I Told Ya). I would rate it 3 stars after the formatting fix.

    @thepowrofcheese

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    disregarding the art issue, which I’m sure you’ll fix, it seems like a neat card. I’d vote 5 stars with a fitting art.

    @Hordaki

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    It’s a clever idea, I guess. I’m not too big on DH as a class, but I don’t see why this wouldn’t get 5 stars. I may or may not be biased because one of my cards uses a similar mechanic lel

    @Conduit

    Show Spoiler
    I don’t have much to add to @linkblade91’s feedback for Benedictus and @KANSAS’s feedback for Infiltration, sooo… yeah. Both are pretty useless.

  • Hearthstone Grandmasters 2020 Season 1 - Week 2 Results, Decklists, and More!

    After 5 Years of HS i have finally discovered my interest in the competitive scene!

    But time is short and i can’t possibly watch all of it ..

    Any recommendations for some noteworthy games? I value high level over entertainment here!

    Preferably EU>US>AP

  • Archaeological Deck - Card Design Competition Discussion Thread

    I assume this design is eligible, am I right? If not, then I'll try to find something else. If yes, then thanks for ensuring me. Onto the card itself, it's a big chunk of burst to finish off pesky Mecha'thun Warlocks (assuming they draw inefficiently to the point their deck is empty on the turn you want to play Niuzao) or Nomi decks, or even decks using Myra's Unstable Element.


    @Wailor - The card is alright. Pretty decent body and can cause chaos. Nothing mindblowing in terms of design, but a stable one.

    @shaveyou - I'd stick with Roaring Inferno. While it's more obvious in terms of criteria, I have a feeling Incitus will be abused in some combo decks despite the card also benefitting your opponent.

    @Xarkkal - Also a fine card, because it disrupts the pace overall, but it's not the most consistent disruption. Just make sure to add a way to track which cards are corrupted in the actual game.

    @Demonzx85 - Please no. I think we don't want that many bombs in our decks.

  • Would taking the cap off champions in decks be op?

    @CursedParrot Teams in league are 5 v 5 though. 

  • Top Secret - Card Design Competition Discussion Thread

    Pro

    Congrats linkblade! 

  • Archaeological Deck - Card Design Competition Discussion Thread

    I think reducing the rarity and limiting it to one time is warranted. Right now it just feels like a cheaper Yogg that can also be played aggressively, if you see your opponent plays lots of non-targetable spells.

  • Would taking the cap off champions in decks be op?

    I believe one big reason behind the cap on champions is for the oponnent to have a guess on what kind of deck he is about to face even before the mulligan phase.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Pro

    This was my submission for CDC 1.03 ("Do you copy?"). I really liked it and almost made it to the finals. It fits this week's theme pretty well so I'd like to rework it. Two things came to my mind:

    1) Looking for a different character/art and tweaking the stats

    Or

    2) Reducing the rarity and make it cast only one spell.

    What do you think? How can I make this better?

    Will add feedback later, really cool ideas so far!

  • Would taking the cap off champions in decks be op?

    Quote From CursedParrot

    I agree, I think that they’ll keep the max though, just so that it fits in with League of Legends (since teams in that game are 6 players). 

    Uhhhhh, what?

  • New Demacia Spell - Unyielding Spirit

    Staff

    This is one of the most interesting cards of the expansion for me. I'm not sure if it will be any good, nor am I even sure if I like it or not, but it's very interesting. I'm guessing the minion could still be Obliterated but there's currently no card that could do it for units that have over 4 Power, I believe.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Here's what I have for now:


    The tech card nobody asked for, it hoses primes, bomb decks, anti-fatigue decks, fun rogue decks, jade druid, Bad Luck Albatross, Ysera, Unleashed, Archbishop Benedictus, among others.

  • Hearthstone Grandmasters 2020 Season 1 - Week 2 Results, Decklists, and More!

    Staff
    Quote From JackJimson

    You can also qualify for the Masters tour via open cup qualifiers.

    • Winning the open cup qualifies you a spot in the masters tour
    • Achieving top 16 in multiple cups qualifies you as well I think.

    I think you still need to get to top 8 (five times) instead of 16 but otherwise correct. That gets you a place at Masters Tour, and performing well there could get you a spot at Grandmasters. Winning Masters Tour pretty much guarantees a spot, but you don't necessarily have to win to qualify, especially in the new system where there are 3 relegations from each region every season. Be a top 3 prize money earner from these tours and the spot is yours.

  • Archaeological Deck - Card Design Competition Discussion Thread

    Ok, new idea:

    Can be used to mess up your opponents combo pieces. Just be careful, because Xavius could corrupt some vital cards of your own. 

    Edit: Oops, forgot to tag him as a demon. 

    I'll get some feedback in here soon. 

  • Archaeological Deck - Card Design Competition Discussion Thread

    First options for this week’s comp