Two ideas so far. The first is a "don't mind this, just Priest doing Priest things" card. Horrific Vision is all about N'Zoth: it takes good, wholesome minions, summons corrupted copies, and makes them serve N'Zoth (in Hearthstone terms) by adding the Deathrattle. Said Deathrattle represents the infinite nature of N'Zoth's minions, but it's more of a Shaman effect, so perhaps it doesn't fit.
I also considered "...swap their Attack and Health", which would reflect the madness aspect of Horrific Visions, but would not synergize with Hearthstone N'Zoth (thematically). Mechanically, it might be better; maybe you DON'T want a garbage 1-drop being summoned by N'Zoth, even if it's sticky on board. Perhaps you want your own, busted Deathrattles to be summoned by N'Zoth! I also considered increasing the number of copied minions and making it a Legendary spell, but 1) Then it couldn't/shouldn't be in Whispers of the Old Gods, as that set was long before the first Legendary spell, and 2) I don't think the effect is unique enough to warrant that.
As for Nether Ritualist, I think it's too similar to shaveyou's Roaring Inferno. I wanted to tap into the curse aspect of Warlocks (and the name could be amusingly appropriate if a key card is destroyed), but it seems like several people had similar ideas when it comes to Warlock screwing with their opponents. I also don't love the wording; I modeled it after Clockwork Goblin, since there are no other cards to support the Curse of Doom mechanic and it needs to be explained (does it?). And... well, maybe it shouldn't even be a minion, just a spell on its own! Incidentally, I'll be happy if "Troll Bomb Warlock" never becomes a thing.
Do folks think this counts in terms of the requirements? It doesn't technically interact with the opponent's deck itself, but the battlecry does create deck interactions that wouldn't otherwise exist.
The name is a cute word play but I don't understand the cost. Since it says create, I'm assuming you're getting the cards in your hand, no? If I'm wrong and it autocasts the Poro Snax, then it might be playable in a poro deck (which might not be playable in the meta). If not, it's just horribly slow.
"Your Star Bonus is based on your MMR, so that you still get one if you skip a month (or don't reach your expected rank during that month). However, there is also a MINIMUM Star Bonus that you'll get at each rank, so you know what to expect each month if you are playing actively."
Alright, here's an idea I like much better! Do you think this is a bit overpowered?
Seems interesting. However, the worst you can do is give your opponent one bad draw for 3 mana. And you'd need to do the same type of minion twice if you want to disrupt a Highlander deck. And you really don't want to give them a decent minion. You're also delaying their fatigue. Seems more beneficial to your opponent than to you.
---------------------------
Anyway, here is my first idea:
I'm considering just placing the discovered card on the bottom of the opponent's deck instead of replacing it. The card would be 1 or 2 mana then though.
It sounds like a really funny card to run with Fizz and Fiora. It doesn't sound too broken because it does cost 8 Mana but since it's Burst, it could actually be a card.
Costs 1 so you can tutor with Call to Adventure. Has Taunt so it's not completely useless when tutored that way.
Feedback:
Show Spoiler
linkblade91 - Whip and Switch Teams seem too weak to me. Both hurt you more than they do for you… Toxic Longtongue is really nice, especially since you could also destroy a different minion than the one you pull.
Demonxz95 - I love the design, flavour, balance etc… But I also hate this card from the bottom of my heart!
shaveyou - Incitus seems balanced since your opponent really gets to use the benefit first. I'm not a fan of Raoring Inferno. Discard three cards seems too much. Also the way the Token is worded your opponent also draws three EXTRA cards total. Not sure if that's intended?
thepowrofcheese - I'm a bit scared what this could do in aggro decks. If your highest cost minion costs 4 and your opponent gets a dead draw. But with Leeroy gone I think it should be fine.
Hordaki - I'd say this is more useful than the original. Nice idea and good balance.
Pokeniner - This just seems overly complicated and inconsistent with the established 'Casts When Drawn' mechanic.
Conduit - This card costs too much. You already have to pay for your minion that you won't have on board anymore. At most 1 Mana imo…
KANSAS - I like everything about this card except name and art. Warlocks in WoW have a spell called 'Banish' that fits perfectly to what the card does… For art I'd prefer a warlock casting the spell than just seeing a lonely guy. Just me nitpicking though…
DestroyerR - I love Anaxxis. I'd pick that. Go'thol has some wording issues ('enemy deck' doesn't exist) and I would reduce the number of cards to 3. Siqara is technically worded correctly, but it feels clunky to me. That's just me nitpicking though…
Xarkkal - Why stop at half? I think you can go all the way!
grumpymonk - Very nice and necessary tech card. Would run!
Neoguli - Nice idea but unplayable? Any deck that plans to go to fatigue runs Archivist… or kills you the turn they empty their deck.
Wailor - Despair has nice flavor, but seems too weak to see play. Librarian card text is unclear, but I like the effect. I'd prefer 'Battlecry: Order your opponent's deck from highest to lowest Mana Cost.' over the inverse. And make it 7 Mana. 10 is waaay too much!
anchorm4n - Checking for Highlander decks is a nice idea, but i would put it into a set that actually has Highlander support like SoU. That also means no Demon Hunter…
Came up with this yesterday. It works like Renounce Darkness. Replaces your Hero Power and any class cards in your hand and deck. It then does it for your opponent as well.
The only obliterate we have right now are She Who Wanders and Devourer of the Depths, the first one only affects FOLLOWERS, so champions are safe, the second one even if he can target Champions as well, the effect depends on his HP, so you work around it by buffing his target or reducing his own HP to negate his effect.
Purify also only affects FOLLOWERS, so...
Which leaves RECALL mechanics and stuff like Detain.
Uhm, can we expect an update to the legendary crafting guide soon?
I'm a big fan of the DoD Priest thieving cards, but I'm not really sure whether crafting them would be worth it. I have seen people using Murozond the Infinite and Mindflayer Kaahrj in their standard Highlander/Galakrond decks, but those cards have a year long lifespan (at best) and who knows whether they will remain playable in the next expansions. Also, I'm not a big deckbuilder, but imho both of them are kinda weak in wild. I mean, the meta there is just too fast. I know some people use the 8/8 dragon in combination with Togwaggle, but I don't have the latter legendary and I'm not really interested in running that deck.
So, I played against a rogue, who had a 3mana minion and a secret up- either Bamboozle or Ambush- so I played Siamat with Rush and Divine Shield. Would take care of it either way, while clearing the small minion. So Siamat attacked the small minion, and it bamboozled into [Hearthstone Card (Imprisoned Antaen) Not Found]. Siamat should have had enough attack to take him out, but instead Siamat only lost his divine shield, while not actually damaging the Antaen - which makes Imprisoned minions immune to damage, but able to defend themselves.
Just a questionable interaction that I wanted you to tell about.
I'm also not going to craft anything right away, but I'm interested to try out Deep/Toss Maokai/Nautilus decks down the line. I'm just a bit afraid they won't be very good as the amount of new direct Nexus damage related cards was quite high. That won't stop me from having fun against AI though.
What I've been running is 5 or 6 cards different. I've been quite happy with Bomb wrangler in the deck, I have an execute in there too, and I included a Kor-kron Elite and Bloodsworn Mercenary for extra burst potential. Like I said, I was absolutely trying to copy Kibler's deck but got it a bit wrong, and have been ok with the differences.
This is one of the most interesting cards of the expansion for me. I'm not sure if it will be any good, nor am I even sure if I like it or not, but it's very interesting. I'm guessing the minion could still be Obliterated but there's currently no card that could do it for units that have over 4 Power, I believe.
the unit can also be recalled or hit with purify and datain
I later realized the recalling as well (because surely the can't be anything Ionia can't deal with :P) but yeah the other two work as well. So I'd imagine it's not that playable then, although quite matchup dependent. And I already had started thinking about undying Fioras and stuff...
Not going to lie, I'm very interested by the prospect of building a Maokai Toss deck, coupled with Piltover & Zaun's new follower that lets your opponent draw a card. I've always enjoyed strategies exploiting alternate win conditions in CCGs (like Final Countdown in Duel Monsters). I don't think I'll try crafting the entire set of necessary cards for it right away, though. I'll probably wait at least one week to open 2 vaults and progress on the region road first.
Edit: After having looked through the full set of new cards, I'm definitely excited to add Trail of Evidence and Subpurrsible to my Catastrophe deck. That deck is performing rather poorly, but it's my favorite deck to play at the moment.
We'll find out for sure in a few days, but I believe the rank sets a minimum star multiplier, and it uses your MMR if that would give a higher multiplier. So missing a month should still give you a decent multiplier, though I don't know that your MMR doesn't change if you are away for an extended period.
This is one of the most interesting cards of the expansion for me. I'm not sure if it will be any good, nor am I even sure if I like it or not, but it's very interesting. I'm guessing the minion could still be Obliterated but there's currently no card that could do it for units that have over 4 Power, I believe.
the unit can also be recalled or hit with purify and datain
Highlander Murloc Paladin Crushes ALL.
It's a bit of a crazy idea, but if it works, why not? :D
What will you craft?
Have you seen them all? I'm sticking with my opinion that Nautilus himself isn't great, but between Devourer of the Depths and Terror of the Tides they've got some punch. Shipwreck Hoarder and Abyssal Eye look pretty good too.
Archaeological Deck - Card Design Competition Discussion Thread
Yes. As much as I despise the effect, yes, it is legal.
Archaeological Deck - Card Design Competition Discussion Thread
So does this count or nah?
Bamboozle and imprisoned Minion interaction
I'd say this is a bug, probably bamboozle into dormant was not foreseen so the interaction does not make sense.
Archaeological Deck - Card Design Competition Discussion Thread
Two ideas so far. The first is a "don't mind this, just Priest doing Priest things" card. Horrific Vision is all about N'Zoth: it takes good, wholesome minions, summons corrupted copies, and makes them serve N'Zoth (in Hearthstone terms) by adding the Deathrattle. Said Deathrattle represents the infinite nature of N'Zoth's minions, but it's more of a Shaman effect, so perhaps it doesn't fit.
I also considered "...swap their Attack and Health", which would reflect the madness aspect of Horrific Visions, but would not synergize with Hearthstone N'Zoth (thematically). Mechanically, it might be better; maybe you DON'T want a garbage 1-drop being summoned by N'Zoth, even if it's sticky on board. Perhaps you want your own, busted Deathrattles to be summoned by N'Zoth! I also considered increasing the number of copied minions and making it a Legendary spell, but 1) Then it couldn't/shouldn't be in Whispers of the Old Gods, as that set was long before the first Legendary spell, and 2) I don't think the effect is unique enough to warrant that.
As for Nether Ritualist, I think it's too similar to shaveyou's Roaring Inferno. I wanted to tap into the curse aspect of Warlocks (and the name could be amusingly appropriate if a key card is destroyed), but it seems like several people had similar ideas when it comes to Warlock screwing with their opponents. I also don't love the wording; I modeled it after Clockwork Goblin, since there are no other cards to support the Curse of Doom mechanic and it needs to be explained (does it?). And... well, maybe it shouldn't even be a minion, just a spell on its own! Incidentally, I'll be happy if "Troll Bomb Warlock" never becomes a thing.
Archaeological Deck - Card Design Competition Discussion Thread
Do folks think this counts in terms of the requirements? It doesn't technically interact with the opponent's deck itself, but the battlecry does create deck interactions that wouldn't otherwise exist.
New Freljord Spell - Aurora Porealis
The name is a cute word play but I don't understand the cost. Since it says create, I'm assuming you're getting the cards in your hand, no? If I'm wrong and it autocasts the Poro Snax, then it might be playable in a poro deck (which might not be playable in the meta). If not, it's just horribly slow.
About monthly rank resets
From Celestalon/Chadd Nervig:
"Your Star Bonus is based on your MMR, so that you still get one if you skip a month (or don't reach your expected rank during that month). However, there is also a MINIMUM Star Bonus that you'll get at each rank, so you know what to expect each month if you are playing actively."
Archaeological Deck - Card Design Competition Discussion Thread
Seems interesting. However, the worst you can do is give your opponent one bad draw for 3 mana. And you'd need to do the same type of minion twice if you want to disrupt a Highlander deck. And you really don't want to give them a decent minion. You're also delaying their fatigue. Seems more beneficial to your opponent than to you.
---------------------------
Anyway, here is my first idea:
I'm considering just placing the discovered card on the bottom of the opponent's deck instead of replacing it.
The card would be 1 or 2 mana then though.
Any thoughts?
New Demacia Spell - Unyielding Spirit
It sounds like a really funny card to run with Fizz and Fiora. It doesn't sound too broken because it does cost 8 Mana but since it's Burst, it could actually be a card.
Archaeological Deck - Card Design Competition Discussion Thread
Costs 1 so you can tutor with Call to Adventure. Has Taunt so it's not completely useless when tutored that way.
Feedback:
linkblade91 - Whip and Switch Teams seem too weak to me. Both hurt you more than they do for you… Toxic Longtongue is really nice, especially since you could also destroy a different minion than the one you pull.
Demonxz95 - I love the design, flavour, balance etc… But I also hate this card from the bottom of my heart!
shaveyou - Incitus seems balanced since your opponent really gets to use the benefit first. I'm not a fan of Raoring Inferno. Discard three cards seems too much. Also the way the Token is worded your opponent also draws three EXTRA cards total. Not sure if that's intended?
thepowrofcheese - I'm a bit scared what this could do in aggro decks. If your highest cost minion costs 4 and your opponent gets a dead draw. But with Leeroy gone I think it should be fine.
Hordaki - I'd say this is more useful than the original. Nice idea and good balance.
Pokeniner - This just seems overly complicated and inconsistent with the established 'Casts When Drawn' mechanic.
Conduit - This card costs too much. You already have to pay for your minion that you won't have on board anymore. At most 1 Mana imo…
KANSAS - I like everything about this card except name and art. Warlocks in WoW have a spell called 'Banish' that fits perfectly to what the card does… For art I'd prefer a warlock casting the spell than just seeing a lonely guy. Just me nitpicking though…
DestroyerR - I love Anaxxis. I'd pick that. Go'thol has some wording issues ('enemy deck' doesn't exist) and I would reduce the number of cards to 3. Siqara is technically worded correctly, but it feels clunky to me. That's just me nitpicking though…
Xarkkal - Why stop at half? I think you can go all the way!
grumpymonk - Very nice and necessary tech card. Would run!
Neoguli - Nice idea but unplayable? Any deck that plans to go to fatigue runs Archivist… or kills you the turn they empty their deck.
Wailor - Despair has nice flavor, but seems too weak to see play. Librarian card text is unclear, but I like the effect. I'd prefer 'Battlecry: Order your opponent's deck from highest to lowest Mana Cost.' over the inverse. And make it 7 Mana. 10 is waaay too much!
anchorm4n - Checking for Highlander decks is a nice idea, but i would put it into a set that actually has Highlander support like SoU. That also means no Demon Hunter…
Archaeological Deck - Card Design Competition Discussion Thread
Came up with this yesterday. It works like Renounce Darkness. Replaces your Hero Power and any class cards in your hand and deck. It then does it for your opponent as well.
New Demacia Spell - Unyielding Spirit
The only obliterate we have right now are She Who Wanders and Devourer of the Depths, the first one only affects FOLLOWERS, so champions are safe, the second one even if he can target Champions as well, the effect depends on his HP, so you work around it by buffing his target or reducing his own HP to negate his effect.
Purify also only affects FOLLOWERS, so...
Which leaves RECALL mechanics and stuff like Detain.
The most obvious recall is Will of Ionia, but there are others like Minah Swiftfoot, Dragon's Rage, Lee Sin lvl2's own Dragon's rage, and finally Riptide when there is a Nautilus in play.
So unless you are facing ionia most of the time, it should be doable, you can also just run Deny to help stop all the aforementioned counters.
[DoD] Legendary Tier List and Crafting Guide
Uhm, can we expect an update to the legendary crafting guide soon?
I'm a big fan of the DoD Priest thieving cards, but I'm not really sure whether crafting them would be worth it. I have seen people using Murozond the Infinite and Mindflayer Kaahrj in their standard Highlander/Galakrond decks, but those cards have a year long lifespan (at best) and who knows whether they will remain playable in the next expansions. Also, I'm not a big deckbuilder, but imho both of them are kinda weak in wild. I mean, the meta there is just too fast. I know some people use the 8/8 dragon in combination with Togwaggle, but I don't have the latter legendary and I'm not really interested in running that deck.
Bamboozle and imprisoned Minion interaction
It awoke 2 turns later with full health.
Bamboozle and imprisoned Minion interaction
Did the Antaen awake 2 turns later with full health? Maybe it took the damage but it had gone dormant regardless.
Bamboozle and imprisoned Minion interaction
So, I played against a rogue, who had a 3mana minion and a secret up- either Bamboozle or Ambush- so I played Siamat with Rush and Divine Shield. Would take care of it either way, while clearing the small minion. So Siamat attacked the small minion, and it bamboozled into [Hearthstone Card (Imprisoned Antaen) Not Found]. Siamat should have had enough attack to take him out, but instead Siamat only lost his divine shield, while not actually damaging the Antaen - which makes Imprisoned minions immune to damage, but able to defend themselves.
Just a questionable interaction that I wanted you to tell about.
Legends of Runeterra Adds Login Rewards for the First Week of Logins to Help Player Progression Including a New Deck
does this reward also apply for existing players?
What will you craft?
I'm also not going to craft anything right away, but I'm interested to try out Deep/Toss Maokai/Nautilus decks down the line. I'm just a bit afraid they won't be very good as the amount of new direct Nexus damage related cards was quite high. That won't stop me from having fun against AI though.
Standard Meta Report #31 - Top Hearthstone Decks April 19, 2020 - April 26, 2020
Looks right.
What I've been running is 5 or 6 cards different. I've been quite happy with Bomb wrangler in the deck, I have an execute in there too, and I included a Kor-kron Elite and Bloodsworn Mercenary for extra burst potential. Like I said, I was absolutely trying to copy Kibler's deck but got it a bit wrong, and have been ok with the differences.
New Demacia Spell - Unyielding Spirit
I later realized the recalling as well (because surely the can't be anything Ionia can't deal with :P) but yeah the other two work as well. So I'd imagine it's not that playable then, although quite matchup dependent. And I already had started thinking about undying Fioras and stuff...
What will you craft?
Not going to lie, I'm very interested by the prospect of building a Maokai Toss deck, coupled with Piltover & Zaun's new follower that lets your opponent draw a card. I've always enjoyed strategies exploiting alternate win conditions in CCGs (like Final Countdown in Duel Monsters). I don't think I'll try crafting the entire set of necessary cards for it right away, though. I'll probably wait at least one week to open 2 vaults and progress on the region road first.
Edit: After having looked through the full set of new cards, I'm definitely excited to add Trail of Evidence and Subpurrsible to my Catastrophe deck. That deck is performing rather poorly, but it's my favorite deck to play at the moment.
About monthly rank resets
We'll find out for sure in a few days, but I believe the rank sets a minimum star multiplier, and it uses your MMR if that would give a higher multiplier. So missing a month should still give you a decent multiplier, though I don't know that your MMR doesn't change if you are away for an extended period.
New Demacia Spell - Unyielding Spirit
the unit can also be recalled or hit with purify and datain