While i certainly understand the sentiment, it does take away some tactical aspect of the game, until now you had to be mindful of not locking up your board, or you had to use your own removals to free it up. It made for an interesting gameplay. But this change will bring a faster pace to the game, which i suppose is one of the many things that will do that.
Here's my first idea. Not sure how I feel about it. Wanted to put the effect on a minion, but the artwork doesn't work well for the minion oval, so I figured I'd see how I felt about a spell.
I'm thinking the ability to choose which card your opponent draws next might be too powerful of an effect, and probably extremely unfun to play against.
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EDIT:
I'm redacting this idea as Hordaki has the same idea. I'm giving him full rights to this idea if he wishes.
This theme is quite hard, so I only have one card so far.
I have a lot of doubts in stuff such as cost, statline, the artwork of the token or even the name of the card (maybe it should be Doomseya?).
In any case, here's some feedback:
@Conduit
Show Spoiler
I believe the effect is too disruptive. Plus, given it's the corrupted version of Archbishop Benedictus, I find it quite strange that it belongs to the same expansion as him.
@linkblade91
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Toxic Longtongue seems the most interesting, both effect and flavor-wise. The artwork is kinda lacking, though.
@Demonxz95
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I disagree with shaveyou about the balance aspect of your card. Yes, the potential upside is huge, but you need quite a lot of setup for that. In fact, unless you draw Clockwork Goblin, it's a vanilla 3/5 if played on curve.
@shaveyou
Show Spoiler
I think I prefer Incitus, Living Flame better. I like how it fits the criteria in a non obvious way. Plus, the forced discard of the other card seems too disruptive to my taste.
Yeah, that is one of the deck's worst matchups. Brawl is your friend there but unless you manage to lower their health in the early game you are pretty much screwed. I didn't see that many cubelocks on my climb so they weren't too much of an issue for me. Unfortunately I don't think there's much you can do in terms of switching specific cards to counter them, since even if you use more lategame threats, they will end up outvaluing you.
I dont agree with that. While it might seem lazy, small chips of spell mana gain is really nice, you dont have to skip a turn to play a minion to save up that "what-if" spare mana or to prepare for a combo. And most Attune minions will end up being really cost efficient, if you add that up. I think it will see a lot of play.
That's definitely a good point. I will probably put a tiger that buff a units too. The deck's idea is to have fun with new cards but also have a solid elusive package to ruin everybodys day one because im that kind of a person. Also Zed is probably a better choice for retreat but you know, Zed isn't a new champ.
Quick clarification - Can the effect be mirrored? Can it affect both decks?
Yes: Void Contract destroys both decks. Also there's Hakkar, the Soulflayer, which was one of Devizz's examples that we didn't use for some reason lol
I... probably should have read it more clearly. Thanks!
Anyway, first couple of ideas:
Incitus can be used to boost a tempo deck, or work as a combo tool, but the mirrored effect means that this is a dangerous card to play against some opponents. Meanwhile, Roaring Inferno acts in a similar vein to Beneath the Grounds, only with the removal of resources rather than tempo gain of adding a 4/4 to your side of the board.
I'm pretty sure Uncontrolled Flame doesn't need "draw a card" since all cards with Casts When Drawn draw a card after they're drawn anyway, except if they're somehow played from the hand
Quick clarification - Can the effect be mirrored? Can it affect both decks?
Yes: Void Contract destroys both decks. Also there's Hakkar, the Soulflayer, which was one of Devizz's examples that we didn't use for some reason lol
I... probably should have read it more clearly. Thanks!
Anyway, first couple of ideas:
Incitus can be used to boost a tempo deck, or work as a combo tool, but the mirrored effect means that this is a dangerous card to play against some opponents. Meanwhile, Roaring Inferno acts in a similar vein to Beneath the Grounds, only with the removal of resources rather than tempo gain of adding a 4/4 to your side of the board.
EDIT: Didn't see the posts above me. Feedback! (As always, this is my personal opinion, and is nearly always wrong)
Conduit: The idea is ok, although personally, I think very weak. The original Bendictus worked to stave off fatigue, allowing you to draw rapidly, and then top your deck off later on. This does the opposite. You could make you deck intentionally bad, but then...your deck is bad, and theirs is only half bad. This would work against Mecha'thun decks, but otherwise it's too weak. Also, a minor thing, but having the corrupted (uncorrupted? redeemed? purified?) Benedictus in the same set as the original is weird, flavour-wise.
Linkblade91: Out of the three I prefer Toxic Longtongue. Deck disruption that functions as it's own removal would be a new blend of mechanics as far as I'm aware. I know Burning Chainwhip almost has the same effect, but I prefer the frog, and if Burning Chainwhip existed in standard alongside Hoard Pillager...
As for Switch Teams, I get where you're going with it, but it feels overcosted, even for a meme focused card. I suppose you could build a deck focusing on strong battlecries/weak minions (maybe handbuff focused?), but it seems expensive.
DemonXZ95: I really like the idea, but this is undercosted. Clockwork Goblin loses 1 stat on vanilla for 1 bomb. While this is admittedly poor if you don't draw bomb-shuffle cards, or if your opponent somehow pulls them straight out again, the upside of this is potentially huge. It doesn't need to be a huge increase of cost, or decrease of stats, but I'd say this is too strong as it.
I came up with three ideas, all in the name of pulling a minion from your opponent's deck on purpose:
Burning Chainwhip is a little better than Arcanite Reaper but your first swing must go toward clearing a minion. Interestingly, you could attack first with your Hero Power or something then equip the weapon for a second attack in the same turn.
Toxic Longtongue is pretty straight-forward: pull a minion out with his tongue and kill it!
Switch Teams does just that: you get one of their minions and they get one of yours. Fill your deck with less-than-great minions and win via the memes.
Full Patch Notes for Legends of Runeterra's 1.0 Launch - Rising Tides Expansion, Mobile Launch, and More!
While i certainly understand the sentiment, it does take away some tactical aspect of the game, until now you had to be mindful of not locking up your board, or you had to use your own removals to free it up. It made for an interesting gameplay. But this change will bring a faster pace to the game, which i suppose is one of the many things that will do that.
Archaeological Deck - Card Design Competition Discussion Thread
Here's my first idea. Not sure how I feel about it. Wanted to put the effect on a minion, but the artwork doesn't work well for the minion oval, so I figured I'd see how I felt about a spell.
I'm thinking the ability to choose which card your opponent draws next might be too powerful of an effect, and probably extremely unfun to play against.
EDIT:
I'm redacting this idea as Hordaki has the same idea. I'm giving him full rights to this idea if he wishes.
Archaeological Deck - Card Design Competition Discussion Thread
This theme is quite hard, so I only have one card so far.
I have a lot of doubts in stuff such as cost, statline, the artwork of the token or even the name of the card (maybe it should be Doomseya?).
In any case, here's some feedback:
@Conduit
@linkblade91
@Demonxz95
@shaveyou
What will you craft?
All cards are now revealed.
What are your favourite cards and what will you be testing day 1 after launch?
I am not a great theorycrafter so personally I will focus on improving what I already have, maybe a Yasuo deck.
And of course some Bilgewater cards will be tested by me, toss mechanic seems cool.
New In-Game Customization Announced for Rising Tides - New Boards, Guardians, Emotes, and Card Backs
Geralt became a champion in Gwent, so now he looks for challenges elsewhere :)
[LEGEND] Wild Taunt Warrior
Yeah, that is one of the deck's worst matchups. Brawl is your friend there but unless you manage to lower their health in the early game you are pretty much screwed. I didn't see that many cubelocks on my climb so they weren't too much of an issue for me. Unfortunately I don't think there's much you can do in terms of switching specific cards to counter them, since even if you use more lategame threats, they will end up outvaluing you.
Rising Tides Keyword Spotlight - We're Getting 6 New Keywords in Legend of Runeterra's First Expansion
I dont agree with that. While it might seem lazy, small chips of spell mana gain is really nice, you dont have to skip a turn to play a minion to save up that "what-if" spare mana or to prepare for a combo. And most Attune minions will end up being really cost efficient, if you add that up. I think it will see a lot of play.
Hearthstone Grandmasters 2020 Season 1 - Week 2 Results, Decklists, and More!
How does one get to the level where they can compete in this?
Top Secret - Card Design Competition Discussion Thread
Top 3 again! Oh well, back to the drawing board for the next one!
Congrats Linkblade on your 2nd victory!
Fizz Sin
That's definitely a good point. I will probably put a tiger that buff a units too. The deck's idea is to have fun with new cards but also have a solid elusive package to ruin everybodys day one because im that kind of a person. Also Zed is probably a better choice for retreat but you know, Zed isn't a new champ.
Archaeological Deck - Card Design Competition Discussion Thread
I'm pretty sure Uncontrolled Flame doesn't need "draw a card" since all cards with Casts When Drawn draw a card after they're drawn anyway, except if they're somehow played from the hand
Top Secret - Card Design Competition Discussion Thread
Congrats Linkblade!
Archaeological Deck - Card Design Competition Discussion Thread
I... probably should have read it more clearly. Thanks!
Anyway, first couple of ideas:
Incitus can be used to boost a tempo deck, or work as a combo tool, but the mirrored effect means that this is a dangerous card to play against some opponents. Meanwhile, Roaring Inferno acts in a similar vein to Beneath the Grounds, only with the removal of resources rather than tempo gain of adding a 4/4 to your side of the board.
EDIT: Didn't see the posts above me. Feedback! (As always, this is my personal opinion, and is nearly always wrong)
Conduit: The idea is ok, although personally, I think very weak. The original Bendictus worked to stave off fatigue, allowing you to draw rapidly, and then top your deck off later on. This does the opposite. You could make you deck intentionally bad, but then...your deck is bad, and theirs is only half bad. This would work against Mecha'thun decks, but otherwise it's too weak. Also, a minor thing, but having the corrupted (uncorrupted? redeemed? purified?) Benedictus in the same set as the original is weird, flavour-wise.
Linkblade91: Out of the three I prefer Toxic Longtongue. Deck disruption that functions as it's own removal would be a new blend of mechanics as far as I'm aware. I know Burning Chainwhip almost has the same effect, but I prefer the frog, and if Burning Chainwhip existed in standard alongside Hoard Pillager...
As for Switch Teams, I get where you're going with it, but it feels overcosted, even for a meme focused card. I suppose you could build a deck focusing on strong battlecries/weak minions (maybe handbuff focused?), but it seems expensive.
DemonXZ95: I really like the idea, but this is undercosted. Clockwork Goblin loses 1 stat on vanilla for 1 bomb. While this is admittedly poor if you don't draw bomb-shuffle cards, or if your opponent somehow pulls them straight out again, the upside of this is potentially huge. It doesn't need to be a huge increase of cost, or decrease of stats, but I'd say this is too strong as it.
Archaeological Deck - Card Design Competition Discussion Thread
It's all gonna blast!
Blasto here is a demolition expert working with Dr. Boom, and he's going to double the number of Bombs in your opponent's deck.
Top Secret - Card Design Competition Discussion Thread
really looking forward to the next theme of this wcdc as we eneter our next 10 competitions
Top Secret - Card Design Competition Discussion Thread
My card went from second to second to last 😅 I wonder what dictates this kinds of things...
In any case, congrats linkblade. Keep submitting Paladin cards because it obviously works for you 😂
Top Secret - Card Design Competition Discussion Thread
Thanks everybody who voted for me <3
In our first 10 competitons, I was a finalist 7 times and a winner twice. That's pretty awesome :D
Archaeological Deck - Card Design Competition Discussion Thread
I came up with three ideas, all in the name of pulling a minion from your opponent's deck on purpose:
Archaeological Deck - Card Design Competition Discussion Thread
The first thing that came to my mind when I saw this theme. I might lab out some more complex stuff, but I think this is a good starting point.
Archaeological Deck - Card Design Competition Discussion Thread
Yes: Void Contract destroys both decks. Also there's Hakkar, the Soulflayer, which was one of Devizz's examples that we didn't use for some reason lol
New Bilgewater Champion - Nautilus
The voice is great in the preview video
Archaeological Deck - Card Design Competition Discussion Thread
Quick clarification - Can the effect be mirrored? Can it affect both decks?
Top Secret - Card Design Competition Discussion Thread
I will quote you on this, because I'm using the Quote button.
And he is indeed our second two-time winner.
Top Secret - Card Design Competition Discussion Thread
congrats to linkblade winning the competition
dont quote me on this but i think link is the second 2 time winner of wcdc
Top Secret - Card Design Competition Discussion Thread
Hey, congrats Linky.
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