KANSAS - It's better than Recycle, that's for sure, although Recycle was crap so I don't begrudge your card for that. I don't mind the "frustration factor" of this card because I like games that go to Fatigue, but I can understand how that's not true for everyone.
DestroyerR - You already submitted so it doesn't really matter, but thankfully you picked your best card. This is the exact kind of card something like Ambush Rogue needed.
Xarkkal - I think Xavius is interesting, but I also wonder what his use-case would look like. Void Contract gets people to Fatigue faster, but what purpose does Xavius serve besides annoying both players? I guess the answer is "combo disruption", but I still feel like people would not play Xavius because they don't want to disrupt their own deck.
grumpymonk - A little expensive for a tech card, but then again Skulking Geist also costs 6-mana. This kind of card might eventually see actual development, so we might as well get it out of the way in the custom world first haha :D A good card, all around.
Neoguli - I'm inclined to say that Niuzao would not count for this competition, much like how anchorm4n's Impatient Pit Lord doesn't work. You're not actually interacting with the opponent's deck; you're just checking to see if it's empty.
Wailor - Donathan is very disruptive, and that's not the worse thing given he's 10-mana. But as you kind of noted, I'm just not sure he's a "winner". It's really hard to say. For what it's worth, I like All-Seeing Raven, although "do nothing" is an odd second option. How would the Raven work with cards like Fandral Staghelm?
Shivershine - I must apologize for my frankness, but I legitimately hate this card. Assuming I'm reading it correctly, your opponent would lose their Hero Power and all of their class cards? Then what was the point of them playing their deck in the first place? For 5-mana you've turned the game into an RNG fiesta, where they have to hope that their now-random collection of cards is somehow better than your own.
TheHoax91 - Is this replacing your opponent's Neutral cards with crappy Paladin Secrets? That is absolutely devastating against many decks. I'm sorry but this doesn't seem fair at all: it should be at the very least more expensive so you cannot tutor it with Call to Adventure or Crystology. Otherwise you can easily tutor this card and play it on the same turn, annihilating your opponent's strategy with a reliable combo.
Thez - I take it the card you've replaced with a Coin is gone forever? That seems a little harsh, but then again this is otherwise a 3-mana "do nothing" so I guess you can get away with it.
meisterz39 - I'm inclined to say that it does not meet the requirements of the theme.
dembro - I like Horrific Visions more than Nether Ritualist, although giving a minion a Deathrattle does not allow it to be resummoned by N'Zoth. He cannot resummon Da Undatakah, for example. In that way, you would have to get lucky and actually pull a natural Deathrattle minion from your opponent's deck.
MenacingBagel - Seems particularly evil, but yes it would count.
Dermostatic - Considering that the Rogue often manages to shuffle 10-14 times with their Togwaggle's Scheme, I think "5 Imps" is potentially underselling it. I don't know if it needs to cost more considering it doesn't do anything right away, but I know for sure that I would despise this card being played on me.
Personally, I am going to get all my region roads completed (2/7 so far). I think I have used only one wild card since the Open Beta launch (an epic). I see no point in using any wild cards at all until I complete the region roads. Yeah, the weekly vaults are a crapshoot, so that's just bonus to me.
If there is a deck I reallllllly wanna try (and I already have the Champions), I will use shards on the Coms, rares, Epics. They replenish pretty fast and until this new set came out I almost had everything anyways.
Sooooo.... gonna see how the meta shakes out and if my current (old) decks start to suck then I will go from there.
I will say this... I am damn tempted to get 3x Miss Fortune.
Benedictus, Corrupted: I'm not really a big fan of this to be honest. It seems like a downside 90% of the time and the only time I would want this effect is when I'm already far ahead and I want my opponent's draws to be less consistent.
Infiltration: This effect is cute on paper, but seems really hard do anything with in practice. Unlike Treachery, you can't interact with the card you just gave to your opponent on the same turn. It's not a bad idea; I'm just struggling to find a reason why I would include in any of my decks.
@linkblade91
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Burning Chainwhip: This is a demon hunter weapon, I presume? I can't really tell. Also, it seems a little awkward for me that I'm forced to attack with the weapon I've just equipped with and I can't choose where it attacks.
Toxic Longtongue: I like this better than the weapon. You can decide where it attacks. I would probably word it more like Wild Bloodstinger and add more health, but it might make the card too powerful.
Switch Teams: Isn't this card Duel!? That card was 5 mana, and it didn't see any play.
I like Toxic Longtongue the best out of the three.
@Demonxz95
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Blasto McBoom: As others, have said, this card seems really niche and best functions as win-more card. I don't have much else to add. It's not a bad card. It's just really swingy.
@Shaveyou
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Incitus, Living Flame: I like the design, but I can't help but think that most players would not be thrilled to pull this from a pack. It's a symmetrical effect which doesn't seem very appealing if one can't figure out what its supposed to be used for. I prefer this over the other card.
Roaring Inferno: There's a reason while Blizzard stays away from forced discard, and it that it just isn't fun to play against in a game where you can't interact with your opponent outside of your turn. At 3 mana, this just seems like too much, even if not done right away. I would increase its cost to 5 or have if shuffle two instead.
@Wailor
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Librarian Donathon: I'm not sure what this does. Does the top card have the highest mana cost, or the bottom? Either way, it seems really disruptive to the opponent and I'm not sure it would be a fun card to play against.
All-seeing Raven: I really like this card; it's my favorite out of the three. It's very skill-testing, but there's something a little off the wording imo. Maybe make it "Choose One: Leave it on top; or put it on the bottom.
Despair: I like this works differently from the other secrets, where your opponent is incentivized to kill the largest minion instead of the smallest. Solid card.
@thepowrofcheese
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Solid design. Has some interesting implications on deck building and when to play. I can't help but feel this might make some combo decks too good, though.
@Hordaki
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I get that the [Hearthstone Card (Sightless Watcher had the original effect) Not Found], but I'm wondering if this might be better off as a priest card. As far as I know, only priest so far has the ability to look at cards from your opponent's deck. Otherwise, it's a cool card.
@KANSAS
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Banish seems ok, but isn't this type of effect similar to what The Amazing Reno's battlecry does? Yes, you eventually get the card back, but this functions as a Recycle most of the time. I like the art.
@DestroyerR
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Slumber Lord Go'thol: I think this is an interesting idea, but this type of draw disruption is not something that I'm sure that Blizzard would like to see in the game. It could make opponent's life pretty miserable.
Doomsser Anaxxis: I like this one the most. There's some UI and memory issues concerns, but I think they can be dealt with. I like the idea of having fatigue set in temporarily, and that it's symmetrical, so it can abused heavily.
Silkmother Siqara: This effect just seems too narrow to me. There's not that many of the those types of cards in the game, and Bomb Warrior is sad that it can't run it (though it's probably too good for that type of deck).
@Xarkkal
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Xavius, Nightmare Lord: This card would slow down the game significantly. I'm not sure that it would to a good play experience for either player. Other that, I think this card is pretty good.
Hemet 2000: I think that this is a solid effect, but this seems a little overcosted to me. Also, this seems more like a tech card, rather than as a build-around. I'm not sure that I would make this a legendary.
@Niuzao
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I don't think this card works for the competition. You'll have to ask someone one of the mods to verify, but while the card cares about your opponent's deck, I don't think it really interacts with it. In my opinion, this card is too win-more of a card. If you opponent's deck is empty, they're probably running out of steam already.
@TheHoax91
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I like the idea of punishing your opponent for running too many neutrals, but this card seems really annoying to play against. This might be too harsh an effect, but I don't really know how to fix it.
@Thez
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I would probably have the card removed from the deck instead of placing it on the bottom. It's essentially the same effect and is cleaner and more elegant to read that way. I don't have a preference between that and replacing the chosen card with a coin. Both work for me :)
I get to the rest of the cards later.
I'm a little weary of submitting a tech card, plus I need to think of a better name for it (it just sounds weird to me) and maybe more fitting art. So here's another idea. It's way for priest to remove minions that also gets around deathrattles. It can be used early and also scales up in the late game.
Edit: I've gotten a lot of positive feedback for Cleansing Surveyor, so I'm going to go with that.
Too bad, but thanks for letting me know this early in the competition. Back to the drawing board it is.
@Dermostatic: That's a nice idea with great flavor. If you find the place for it, you could make it shuffle a worthless imp into their deck like in Impbalming. The cost is fine.
@KANSAS: The new name and the new art fit your card a lot better. Well done!
@Demon: Both of your new cards look good. Wildfire would be way more playable in a competitive sense. The card is pretty strong so I feel better with 4 mana.
A vampire's bite is very strong. Bloodrose will bite a minion in your deck and turn it into a vampire, but her bite doesn't make them just slaves. They make her copies of herself. - Bloodrose herself is a 6/6 for 6 with Lifesteal which is good, but you give one to your opponent, who can then give one to you, and then you give one to your opponent, and it's a curse that spreads.
I like Wildfire, but it might be in poor taste to make with what's happened in Australia with the deadly fires that have been happening there. Not sure. I'm thinking it could also be 3 mana.
Thank you all for the feedback so far. This one is really challenging trying to find a new, unique, interesting and balanced way to interact with your opponent's deck.
I'm still mulling over changes to Xavius, Nightmare Lord, but in the meantime came up with another idea that I figured I'd put out there for feedback.
Since the latest patch I can't play Hearthstone caused by Playful Sprites. I did all the tips Blizzard posted on their forum, but after a long search I found out that there is a certificateproblem with my Samsung A70( other users have it as well). Is anyone else experiencing this problem?
I am not a developer but this issue takes more than a month, is this common with certificate problems?
Despite any balancing issues that may crop up, can we all just take a second to appreciate the wonderful animations for the champion level ups? Very nice overall, puts Hearthstone to shame in that regard.
As we all know, Shaman is not in a strong spot right now. Thrall simply can't keep up with Illidan's early-game tempo, or Valeera's value. However, I feel like Shaman has the tools to fight for a spot in the meta anyway. Besides Totem Shaman and Evolve Shaman, which already have a small (but unimpressive) role in the meta, I feel like there is room for a third Shaman deck, based around two few specific, very powerful cards: Squallhunter and Serpentshrine Portal. These cards give you so much extra burst to finish out games when combined with each other or with cards like Lightning Bolt and Lava Burst, which your opponents won't see coming.
Spearheaded by a friend of mine, he made this spell-damage focused deck:
Burning Chainwhip is good, although it looks like you forgot to give it a class. Toxic Longtongue is alright, but 3/1 is a really weird statline for a Poisonous minion. Switch Teams just feels like "ghetto Duel" to me. Not really feeling this one.
The class for Burning Chainwhip is supposed to be Demon Hunter. It just isn't very noticeable. I chose correctly; it's Hearthcard's fault, not mine XD
Fairly irrelevant overall, because according to feedback I think I'll stick with Toxic Longtongue. Thanks everyone who sent some words my way <3 I'll provide some more feedback to the people who came later....later.
This might end up being the first competition I don't submit in if I can't get anything. I'm obviously not going to submit my current card due to feedback.
Speaking of feedback though, here's some feedback:
Conduit
Benedictus, Corrupted seems a bit uncreative, and it doesn't really make sense for two Benedictus cards to be in the same set. Infiltration is better, although I'm not sure what you'd use it for.
Linkblade91
Burning Chainwhip is good, although it looks like you forgot to give it a class. Toxic Longtongue is alright, but 3/1 is a really weird statline for a Poisonous minion. Switch Teams just feels like "ghetto Duel" to me. Not really feeling this one.
Shaveyou
Incitus is good. I like it, although 8/4 is a weird statline. Besides what I already said about Uncontrolled Flame not needing "draw a card" on it since it will already draw a card naturally, Roaring Inferno seems okay. Discarding your opponent's stuff is dangerous territory to go to, but there isn't really a lot of options in the competition.
Wailor
"I told ya" is a really funny name for the token by Doomsaya Din'ju, although it doesn't really fit that well. How would Donathan order cards of the same mana cost? Would it just be random or use alphabetical order for the cards? If it's the latter, then it would have a different result depending on the language of your game. WoW-nerds would also tell you that that's Nieles Aran in that artwork. All-Seing Raven is cool. That anti-synergy with Ossirian Tear though. Despair is neat. Normally, the Hero Power has anti-synergy with Secrets, but this one actually encourages you to use it. That said, Recruits are basically the only great target for it.
Xarkkal
I'm just going to ignore Watcher's Gaze because of what Hordaki's card ended up being. Xavius is pretty neat. I like the disruption without actually getting rid of their cards. Disruption is a bit dangerous to go with as an idea, although the options here are limited, so I understand.
Thepowrofcheese
What Link already said is basically what I'd say as well.
Hordaki
Interesting idea, although because it's impossible to see your opponent's deck order, it's never possible to tell if the effect is actually hurting or helping them.
Pokeniner
I think the idea is fine, but it shuffling into your opponent's deck and then you getting it instead is too weird. It could just shuffle into your own deck instead and it would be the same card in a vast majority of game states. The part about you getting the card after your opponent draws it kinda feels tacked on for the sake of being eligible in the competition.
DestroyerR
Goth'alwould probably need to be 4 instead of 5 since 4 is the maximum number of cards that can currently be displayed on the Discover interface at one time. Nice card otherwise though Anaxxis is kinda cool. Not gonna lie. Siqara is pretty neat, although I'm not sure there's enough support for it.
Grumpymonk
I remember Shatterstar and I making this effect for a card at one point. With that said, you have my support for the idea.
Anchorm4n
Yerek is cute, but I'm not sure if submitting a card that didn't make it is necessarily the best idea. The effect is also a little bit wack (I don't mean that in a bad way though). Alandien doesn't count for the competition though. It doesn't actually interact with their deck. Impatient Pit Lord is the same deal.
Neoguli
A cool idea, but I don't think it's eligible for the competition. It doesn't actually interact with your opponent's deck in some way.
Shivershine
Well, that's one way to disrupt the opponent. I think you went a little bit overboard when it came to that aspect.
TheHoax91
Imagine playing this card in a Pure Paladin mirror match… … … The disruption may be a bit too much against other decks though.
Thez
Looks okay, but it shouldn't use the Classic watermark.
Meisterz39
I don't know if it's legal or not. That said, if it is, then the effect is pretty cool.
Dembro
Horrific Vision is definitely my favorite of the two. Nether Ritualist just seems like a worse Gnomeferatu.
MenacingBagel
Bombs should be capitalized, although everything else about the card is fine. If feedback about my card is anything to go by though, supporting Bomb Warrior may not get you the best votes.
Dermostatic
Impvasion is a really neat Scheme card, although I feel like it's probably safe to put it at 4 if I look at Bad Luck Albatross.
KANSAS
Now THIS is a way to do disruption. I love this card.
I suppose, but now it will be nice to actually be able to do something with the 13 mana I have on stock with my full board on frostbite or stunned units or opponent not attacking or something, as rare of a situation as that is
Hey all! Here's my idea for this week, playing on the Scheme mechanic to disrupt your opponent:
What do you think? My main concern is the cost--should it be more expensive since you could potentially shuffle upwards of 5 Imps into the deck?
Aaand here's my feedback for those that haven't submitted.
@Conduit
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I don't think the card is overpowered. It's a functional card, although what minions might you want to give your opponent later in the game? Unfortunately it doesn't have much use beyond very niche decks, especially as a Rogue card.
@linkblade91
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Of the three, Toxic Longtongue is my favourite. It's packed full of flavour and gives Druid some powerful, albeit slightly random, single-target removal. I'd rate this 5 stars as it is now!
@Demonxz95
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I think this card is very OP. In my experience, I received 3-5 Bombs against an average Bomb Warrior in the past and this would make it 6-10 (in other words, 15-25 potential damage becomes a likely 30-50 damage…). Warrior can also survive long enough to draw this card, so as it is I'd vote it down just for breaking the game.
@shaveyou
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Having your opponent randomly discard is un-interactive and rage-inducing, so I much prefer Incitus, Living Flame. I think the Attack should be reduced to 7 or the cost raised to (8), but otherwise it's a solid minion.
@Wailor
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I'm not too sure about any of the three new cards you presented. Librarian Donathan is probably the better of the three, but I think it should order both decks; ordering just your opponent's is too OP. The All-Seeing Raven is a fine card, but Druid shouldn't have access to 'see your opponent's cards' effects, that's a position thematically reserved for Priest and, to a degree, Rogue. Finally, Despair is… weird. In order for the secret to work you need to set yourself up with a weak board to maximise disruption, but that makes you very vulnerable because your opponent is not prevented from attacking or dealing damage. I'm not sure how I'd improve it either.
@Xarkkal
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Xavius ain't a bad card, glad it disrupts both you and your opponent. Good stats, creative, and flavourful, nice job!
@thepowrofcheese
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Interesting… I can't tell if this is a disruptive card, or actually beneficial… Regardless, I like it, probably because it can be played however you like. Also, this would screw over any unfortunate Shirvallah,+Holy Wrath combo decks XD
@Hordaki
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I'm not sold that Demon Hunter should be able to look at your opponent's stuff. Priest, sure. Rogue, okay. DH, meh. I know this plays on Sightless Watcher, but the spirit of that card is improving DH's draw since that's what DH does, rather than the spirit being looking at cards, that's not what DH does. As a result, I'm not the biggest fan of this card.
@KANSAS
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A good card overall, can't really fault it. Removal as Warlock does best!
@DestroyerR
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Slumber Lord is far too OP. There's disruption and then there's destruction. Reducing the number of cards would be fine, but I think KANSAS already created a pretty good single-target removal that shuffles to the bottom. Anaxxis is a meme, nuff said. Silmother Siqara has some very niche uses, but could be used well by a good player, and as such is the better of the three for me. I'm already thinking up some sort of Felhound, Rushdown deck with her in it for Rogue.
@grumpymonk
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If I look at this card as a very specific tech card for a very specific meta (a la Skulking Geist), then it's actually a very good card. Thumbs up from me!
@Neoguli
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It's an okay finisher card. Most games this'd be a vanilla 6/6, which isn't bad at all, but it's so niche as to almost be unplayable. I'd rethink the condition perhaps. I'm also not sure if this is eligible since the card seems to have to directly interact with your opponent's deck, whereas this one does so indirectly.
@TheHoax91
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I think this card is far too strong as it stands. Paladin Secrets aren't going to cut it in most decks, and most decks use at least some Neutral cards as an integral part of their play-style. Not only does this disrupt draw, but it makes most decks unplayable, which simply isn't fun.
@Thez
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Aside from Discover not being a Classic mechanic, this card just seems too strong. Gnomeferatu was un-interactive enough for removing the top card, but the ability to choose which card you remove from the opponent's deck seems so unfair. Placing the minion on the bottom of the deck would be much better IMO.
@meisterz39
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I don't think the ability to constantly steal cards is healthy for the game; I'd go back to the drawing board with this one.
@dembro
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Whilst Horrific Vision isn't bad per se, it doesn't directly interact with your opponent's deck and I think it'd be disqualified. Nether Ritualist just isn't fun. This type of card is woefully un-interactive. Shuffling into your opponent's deck is one thing, destroying their deck is another, especially when it doesn't also hurt you. Maybe if it shuffled into both decks?
@anchorm4n
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I agree with KANSAS that the concept is good, but currently too weak. The condition isn't justified for Lifesteal and Rush. I'm not sure quite how to improve it (sorry :/), but it's an idea that's still worth toying around with. I'm sure you'll come up with something good!
Feedback would be very welcome and pretty pretty please somebody tell me the effect qualifies!
Unfortunately, we've come to the conclusion that it does not qualify. It's similar to how we feel about Coldlight Oracle: the effect involves their deck, certainly, but you're not really interacting with it.
Invincible card?
Will of Ionia and Detain will work. Not sure about obliterate.
Archaeological Deck - Card Design Competition Discussion Thread
Back with more feed...back.
KANSAS - It's better than Recycle, that's for sure, although Recycle was crap so I don't begrudge your card for that. I don't mind the "frustration factor" of this card because I like games that go to Fatigue, but I can understand how that's not true for everyone.
DestroyerR - You already submitted so it doesn't really matter, but thankfully you picked your best card. This is the exact kind of card something like Ambush Rogue needed.
Xarkkal - I think Xavius is interesting, but I also wonder what his use-case would look like. Void Contract gets people to Fatigue faster, but what purpose does Xavius serve besides annoying both players? I guess the answer is "combo disruption", but I still feel like people would not play Xavius because they don't want to disrupt their own deck.
grumpymonk - A little expensive for a tech card, but then again Skulking Geist also costs 6-mana. This kind of card might eventually see actual development, so we might as well get it out of the way in the custom world first haha :D A good card, all around.
Neoguli - I'm inclined to say that Niuzao would not count for this competition, much like how anchorm4n's Impatient Pit Lord doesn't work. You're not actually interacting with the opponent's deck; you're just checking to see if it's empty.
Wailor - Donathan is very disruptive, and that's not the worse thing given he's 10-mana. But as you kind of noted, I'm just not sure he's a "winner". It's really hard to say. For what it's worth, I like All-Seeing Raven, although "do nothing" is an odd second option. How would the Raven work with cards like Fandral Staghelm?
Shivershine - I must apologize for my frankness, but I legitimately hate this card. Assuming I'm reading it correctly, your opponent would lose their Hero Power and all of their class cards? Then what was the point of them playing their deck in the first place? For 5-mana you've turned the game into an RNG fiesta, where they have to hope that their now-random collection of cards is somehow better than your own.
TheHoax91 - Is this replacing your opponent's Neutral cards with crappy Paladin Secrets? That is absolutely devastating against many decks. I'm sorry but this doesn't seem fair at all: it should be at the very least more expensive so you cannot tutor it with Call to Adventure or Crystology. Otherwise you can easily tutor this card and play it on the same turn, annihilating your opponent's strategy with a reliable combo.
Thez - I take it the card you've replaced with a Coin is gone forever? That seems a little harsh, but then again this is otherwise a 3-mana "do nothing" so I guess you can get away with it.
meisterz39 - I'm inclined to say that it does not meet the requirements of the theme.
dembro - I like Horrific Visions more than Nether Ritualist, although giving a minion a Deathrattle does not allow it to be resummoned by N'Zoth. He cannot resummon Da Undatakah, for example. In that way, you would have to get lucky and actually pull a natural Deathrattle minion from your opponent's deck.
MenacingBagel - Seems particularly evil, but yes it would count.
Dermostatic - Considering that the Rogue often manages to shuffle 10-14 times with their Togwaggle's Scheme, I think "5 Imps" is potentially underselling it. I don't know if it needs to cost more considering it doesn't do anything right away, but I know for sure that I would despise this card being played on me.
What will you craft?
Personally, I am going to get all my region roads completed (2/7 so far). I think I have used only one wild card since the Open Beta launch (an epic). I see no point in using any wild cards at all until I complete the region roads. Yeah, the weekly vaults are a crapshoot, so that's just bonus to me.
If there is a deck I reallllllly wanna try (and I already have the Champions), I will use shards on the Coms, rares, Epics. They replenish pretty fast and until this new set came out I almost had everything anyways.
Sooooo.... gonna see how the meta shakes out and if my current (old) decks start to suck then I will go from there.
I will say this... I am damn tempted to get 3x Miss Fortune.
Archaeological Deck - Card Design Competition Discussion Thread
Feedback:
@Conduit
Infiltration: This effect is cute on paper, but seems really hard do anything with in practice. Unlike Treachery, you can't interact with the card you just gave to your opponent on the same turn. It's not a bad idea; I'm just struggling to find a reason why I would include in any of my decks.
@linkblade91
Toxic Longtongue: I like this better than the weapon. You can decide where it attacks. I would probably word it more like Wild Bloodstinger and add more health, but it might make the card too powerful.
Switch Teams: Isn't this card Duel!? That card was 5 mana, and it didn't see any play.
I like Toxic Longtongue the best out of the three.
@Demonxz95
@Shaveyou
Roaring Inferno: There's a reason while Blizzard stays away from forced discard, and it that it just isn't fun to play against in a game where you can't interact with your opponent outside of your turn. At 3 mana, this just seems like too much, even if not done right away. I would increase its cost to 5 or have if shuffle two instead.
@Wailor
All-seeing Raven: I really like this card; it's my favorite out of the three. It's very skill-testing, but there's something a little off the wording imo. Maybe make it "Choose One: Leave it on top; or put it on the bottom.
Despair: I like this works differently from the other secrets, where your opponent is incentivized to kill the largest minion instead of the smallest. Solid card.
@thepowrofcheese
@Hordaki
@KANSAS
@DestroyerR
Doomsser Anaxxis: I like this one the most. There's some UI and memory issues concerns, but I think they can be dealt with. I like the idea of having fatigue set in temporarily, and that it's symmetrical, so it can abused heavily.
Silkmother Siqara: This effect just seems too narrow to me. There's not that many of the those types of cards in the game, and Bomb Warrior is sad that it can't run it (though it's probably too good for that type of deck).
@Xarkkal
Hemet 2000: I think that this is a solid effect, but this seems a little overcosted to me. Also, this seems more like a tech card, rather than as a build-around. I'm not sure that I would make this a legendary.
@Niuzao
@TheHoax91
@Thez
I get to the rest of the cards later.
I'm a little weary of submitting a tech card, plus I need to think of a better name for it (it just sounds weird to me) and maybe more fitting art. So here's another idea. It's way for priest to remove minions that also gets around deathrattles. It can be used early and also scales up in the late game.
Edit: I've gotten a lot of positive feedback for Cleansing Surveyor, so I'm going to go with that.
Invincible card?
Purify doesn't actually work on champions.
Recalls would work though.
Standard Meta Report #31 - Top Hearthstone Decks April 19, 2020 - April 26, 2020
Thanks for the meta report, I enjoy reading this every time you write it.
For me personally I have had a lot of fun playing this X pac and feel I am using a different deck by the time you put out the meta report each time.
The RNG swings have me jumping for joy some days and ripping my face off other days, but I keep coming back for more!
The 'Scouting Ahead Challenge' doesn't make sense.
Valor has challenger.
Invincible card?
I just found this card: Unyielding spirit.
I am not sure if I understood it correctly, but basically, the minion i choose will never ever die forever?
So i can use it on Fiora and she will never die (attack, removal, spell) unless someone uses purify?
Archaeological Deck - Card Design Competition Discussion Thread
Too bad, but thanks for letting me know this early in the competition. Back to the drawing board it is.
@Dermostatic: That's a nice idea with great flavor. If you find the place for it, you could make it shuffle a worthless imp into their deck like in Impbalming. The cost is fine.
@KANSAS: The new name and the new art fit your card a lot better. Well done!
@Demon: Both of your new cards look good. Wildfire would be way more playable in a competitive sense. The card is pretty strong so I feel better with 4 mana.
Connection Problems with my phone
with each new patch the mobile app turns into shit. everyone has somekind of issues. small indie company ya know?
Archaeological Deck - Card Design Competition Discussion Thread
Two new cards.
A vampire's bite is very strong. Bloodrose will bite a minion in your deck and turn it into a vampire, but her bite doesn't make them just slaves. They make her copies of herself. - Bloodrose herself is a 6/6 for 6 with Lifesteal which is good, but you give one to your opponent, who can then give one to you, and then you give one to your opponent, and it's a curse that spreads.
I like Wildfire, but it might be in poor taste to make with what's happened in Australia with the deadly fires that have been happening there. Not sure. I'm thinking it could also be 3 mana.
Archaeological Deck - Card Design Competition Discussion Thread
Thank you all for the feedback so far. This one is really challenging trying to find a new, unique, interesting and balanced way to interact with your opponent's deck.
I'm still mulling over changes to Xavius, Nightmare Lord, but in the meantime came up with another idea that I figured I'd put out there for feedback.
I'll get feedback for others out today.
Connection Problems with my phone
Hello everyone,
Since the latest patch I can't play Hearthstone caused by Playful Sprites. I did all the tips Blizzard posted on their forum, but after a long search I found out that there is a certificateproblem with my Samsung A70( other users have it as well). Is anyone else experiencing this problem?
I am not a developer but this issue takes more than a month, is this common with certificate problems?
Legends of Runeterra - New Showcase Video for the Bilgewater Region
Despite any balancing issues that may crop up, can we all just take a second to appreciate the wonderful animations for the champion level ups? Very nice overall, puts Hearthstone to shame in that regard.
Building tempo shaman
As we all know, Shaman is not in a strong spot right now. Thrall simply can't keep up with Illidan's early-game tempo, or Valeera's value. However, I feel like Shaman has the tools to fight for a spot in the meta anyway. Besides Totem Shaman and Evolve Shaman, which already have a small (but unimpressive) role in the meta, I feel like there is room for a third Shaman deck, based around two few specific, very powerful cards: Squallhunter and Serpentshrine Portal. These cards give you so much extra burst to finish out games when combined with each other or with cards like Lightning Bolt and Lava Burst, which your opponents won't see coming.
Spearheaded by a friend of mine, he made this spell-damage focused deck:
Wild · Unknown Shaman · by Erodos · 6 years, 5 months ago
Inspired by that, I took out a lot of the spell damage cards and made it more Dragon focused:
Wild · Midrange Shaman · by Erodos · 6 years, 5 months ago
So, which of these decks do you like more? Do you have another idea to build a tempo shaman build? Or do you think this idea is doomed from the start?
Archaeological Deck - Card Design Competition Discussion Thread
The class for Burning Chainwhip is supposed to be Demon Hunter. It just isn't very noticeable. I chose correctly; it's Hearthcard's fault, not mine XD
Fairly irrelevant overall, because according to feedback I think I'll stick with Toxic Longtongue. Thanks everyone who sent some words my way <3 I'll provide some more feedback to the people who came later....later.
Archaeological Deck - Card Design Competition Discussion Thread
This might end up being the first competition I don't submit in if I can't get anything. I'm obviously not going to submit my current card due to feedback.
Speaking of feedback though, here's some feedback:
Infiltration is better, although I'm not sure what you'd use it for.
Toxic Longtongue is alright, but 3/1 is a really weird statline for a Poisonous minion.
Switch Teams just feels like "ghetto Duel" to me. Not really feeling this one.
Besides what I already said about Uncontrolled Flame not needing "draw a card" on it since it will already draw a card naturally, Roaring Inferno seems okay. Discarding your opponent's stuff is dangerous territory to go to, but there isn't really a lot of options in the competition.
How would Donathan order cards of the same mana cost? Would it just be random or use alphabetical order for the cards? If it's the latter, then it would have a different result depending on the language of your game. WoW-nerds would also tell you that that's Nieles Aran in that artwork.
All-Seing Raven is cool. That anti-synergy with Ossirian Tear though.
Despair is neat. Normally, the Hero Power has anti-synergy with Secrets, but this one actually encourages you to use it. That said, Recruits are basically the only great target for it.
Xavius is pretty neat. I like the disruption without actually getting rid of their cards. Disruption is a bit dangerous to go with as an idea, although the options here are limited, so I understand.
Anaxxis is kinda cool. Not gonna lie.
Siqara is pretty neat, although I'm not sure there's enough support for it.
Alandien doesn't count for the competition though. It doesn't actually interact with their deck. Impatient Pit Lord is the same deal.
The 'Scouting Ahead Challenge' doesn't make sense.
I think I've gone through every iteration in the first round and it won't let me through...
Archaeological Deck - Card Design Competition Discussion Thread
I found some better art, what do you think?
Legends of Runeterra - You Can Now Play Units on a Full Board
or play 3 soloists it's better/easier.
still hard AF to do.
Legends of Runeterra - You Can Now Play Units on a Full Board
That's how you can make them cost no mana.
Full Patch Notes for Legends of Runeterra's 1.0 Launch - Rising Tides Expansion, Mobile Launch, and More!
I suppose, but now it will be nice to actually be able to do something with the 13 mana I have on stock with my full board on frostbite or stunned units or opponent not attacking or something, as rare of a situation as that is
Archaeological Deck - Card Design Competition Discussion Thread
Hey all! Here's my idea for this week, playing on the Scheme mechanic to disrupt your opponent:
What do you think? My main concern is the cost--should it be more expensive since you could potentially shuffle upwards of 5 Imps into the deck?
Aaand here's my feedback for those that haven't submitted.
@Conduit
@linkblade91
@Demonxz95
@shaveyou
@Wailor
@Xarkkal
@thepowrofcheese
@Hordaki
@KANSAS
@DestroyerR
@grumpymonk
@Neoguli
@TheHoax91
@Thez
@meisterz39
@dembro
@anchorm4n
Archaeological Deck - Card Design Competition Discussion Thread
Unfortunately, we've come to the conclusion that it does not qualify. It's similar to how we feel about Coldlight Oracle: the effect involves their deck, certainly, but you're not really interacting with it.
Also, that's a Dreadlord, not a Pit Lord :P
Legends of Runeterra - You Can Now Play Units on a Full Board
I mean if someone is able to set-up that they deserve to put all the copies in play