So far Yetis hasn’t been that great, mostly because the earliest one can be played without Yeti Yearling is turn 4. In the late game, drawing a yeti can be awful, because if you have 10 Mana and no cards in hand, you would prefer a card like Anivia to a 5/5. Since Runeterra doesn’t have a lot of draw, Yetis also can’t be consistently drawn in the early game where their stats would matter, so the deck ends up not being that viable.
Frenzied Felwing- Reduced to a 2/2. Just like what happened with Corridor Creeper, a few decks will still see it play, but not many and mostly not above tier 2. Granted a "free" 2/2 is better than nothing... there are other cards that can fill that void now. RIP awesome demon, you were too awesome for Blizzard, so now you must die... horribly.
Corridor Creeper saw play in Odd Paladin the entire time it was in Standard. That was easily the best deck of 2018. Weird argument to bring up when they fixed that card from a braindead auto-include in every deck to an aggro card that still saw play.
I'm somewhat in the same boat as Avalon. Worse than that, actually. It's not just that I like the underdog decks, it's that I don't like decks that are solved for me by someone else. I have to be the one to build it, to figure it out, to tune it. It is often more enjoyable for me to build and tune the decks in my collection than to play them. The moment what I play becomes part of the meta, it's no longer interesting to me. Seeing as Demon Hunter is currently very limited in what he can do and I hate playing aggro (hate the feeling of running out of steam), I haven't touched him outside of the Tavern Brawl either. But that's not even the main reason. The main thing is, they haven't added deck slots for DH. And I'm not doing extra work backing up my decklists on deck tracker just so I can delete two of my decks to build DH. When they add two deck slots, I start playing DH. Maybe. So 0/1000 on that one for me.
Getting back on topic, I have 1000 wins on every class, some, such as Rogue and Druid even several hundred beyond that, but I'm missing 100 on Warrior. Did I mention I hate playing Aggro or "meta" decks? I think I did. Well, that's pretty much alll that Warrior is good at in Wild right now. You got Pirate Warriors....and then some mostly failed attempts at trying DMH Warriors that inevitably lose to either Quest Mage, Highlander Priest or Mechathun. There is some minor opportunity to do stuff with Odd Warrior or Midrange Taunt Warrior, but it requires specific matchups and it tends to take quite a while. So even though I'm missing only 100 wins, given that it's Warrior, they might actually take me longer to reach than the last 100 did on Mage and Hunter combined.
Given Blizzards "awesome history of nerfing cards and having them still be playable", this is what I am predicting:
I just have more faith in gas station sushi in the middle of Arkansas at 2 AM on Sunday than I do in Blizzard being able to nerf a card and not obliterate it's usefulness. The only exception that I can think of was The Caverns Below which was beat up multiple times and still sees "some" play. These are just my assumptions, take it for what it's worth.
There are a lot of cards that have been nerfed and still see play... They've really stopped nuking cards into oblivion with their nerfs now. These are no longer the days of Warsong Commander
I guess the test is how well the card currently performs in Galakrond warlock when up against decks that don't run demons. If it is actually still pretty good then making it only target friendly minions makes good sense. If it is bad even when you have a huge number of expendable 1/1 demon tokens, then perhaps the mana cost and inability to target Jaraxxus is best.
I'm sure HSreplay or similar sites could find an answer to that, though I haven't looked myself.
Battlefiend - Just make it a 1/2 and it's fine. This card really makes me wonder what they were thinking. Unless powercreep is about to make 1 mana 2/2's with a special effect the norm. But right now, this is just too much.
Altruis the Outcast - They'll probably remove the face damage. and just make him a good board clear legendary.
Glaivebound Adept - Just look at Fire Elemental to see why this card is getting nerfed. The "if your hero attacked this turn" is too easy to pull off to justify such blatant powercreep. Especially since Glaivebound is part of the basic set. I'm guessing this drops to a 5/6/3.
Kael'thas Sunstrider - Probably just getting bumped to 8 mana to slow down any ridiculous turns, but not kill the card completely. Bumping him to 8 mana though just makes it even more difficult for the classes without any 0-mana spells.
Bad Luck Albatross - this card needs to stop being in so many decks... probably just getting bumped to 4 mana.
Frenzied Felwing - Earlier this week, I saw how pretty the golden version of this card is, and I thought "fuck it, this card is in a lot of decks I play, I'll craft this in golden!". The next day was the Reddit AMA.... Whatever they do, I hope they don't kill this card completely. This has honestly been one of the best mana cheat cards ever printed. Hunter was the only one who could get this out super early thanks to Blazing Battlemage and hero power. Now Demon Hunter has abused and ruined it... Hopefully just getting a bump to 5 mana to slow it down a little bit.
Open the Waygate - Whatever they do, it's not going to be nerfed hard enough. Wasn't an issue until Archmage Vargoth (I remember complaining back in RoS how broken that interaction was and that it was eventually going to break Wild. I hate when I'm right...) Cast 10 spells that didn't start in your deck won't be enough. Just nuke this damn card already, or it will just come back to haunt you again.
Bloodbloom - paying for the sins of Darkest Hour.... I really fear they are only going to slow down Darkest Hour, and completely kill Mecha'thun... Ideally, the should just make Bloodbloom only work on spells that cost 5 or less. But, they're probably just going to bump it to like 4 mana and call it a day. Why care if another completely balanced deck gets nuked in the process?
Sacrificial Pact - Paying for the sins of DH... another card that really had no issues until there was another class that ran a lot of demons. Just make it friendly demons only and move on. Give Jaraxxus a small buff.
Libram of Justice - This just further proves my point that they have no idea what they are doing with Paladin anymore. A buff to this card is going to do NOTHING for Paladin. I feel they had this printed at 4 mana, but felt it was going to be too powerful, so they bumped it to 6 at the last second. Can we all agree that Paladin needs a basic set rework next?
it s too much. as said here. 9 mana do nothing will kills you. You can t play Thaurissan sometimes. Eh, but your idea is good, if only it was not super powerful wild.
I'm pretty sure DH will survive this second wave of nerfs in a really good shape. I'm so confident that I dare to say Illidan will still be tier 1 after the patch.
Why? Because that's how broken the whole class is right now. Hell, even Iksar had to admit that they released a beast whose strength (in the respective meta, of course) was matched only by old Undertaker Hunter.
Right now the gap between Illidan and the rest is so huge that there's no way DH will end up like Galakrond Shaman in January. No way.
I don't think that they would increase the cost of the reward card solely based on the fact that all other quest rewards from Un'Goro remain at 5. Blizzard, as much as they like to claim that they mix things ups, still holds a number of things still. Keeping the quest rewards aligned at 5 I think would be one of them.
You have to consider that Battlefiend doesn't strictly have an Inspire effect: first of all, Illidan's hero power costs 1, which is much easier to slot in your curve; secondly, DH has a lot of reasonably cheap ways to attack without the need of clicking the button: Twin Slice, [Hearthstone Card (Aldrachi Warbaldes) Not Found], Warglaives of Azzinoth, Umberwing, Shadowhoof Slayer, Chaos Strike.
What I'm trying to say is that if you manage to play Battlefiendand attack in the same turn, you'll have a 1 mana 3/2 on the board, basically a Flame Imp with no downside, that is very likely to scale in the following turns. If its stats will get reduced to be a 1/2, then you'll less likely snowball of out control, or it will take you a bit more.
Consider that Blazing Battlemage is considered to be a very good aggro tool, and it is just a vanilla minion. Battlefiend is not class powercreep: it is just a snowball card that can kill the match (not literally, but I think you can get what I'm trying to say) within the first 4 turns. This is a hard pass for me.
I don't like that card, but I think my change is a lot more reasonable to just make it a worse on average Blazing Battlemage. In the end, Demon Hunter needs to have good cards. Just not blatantly broken.
So, here's my 2 cents regarding nerfs so those cards won't become completely worthless:
Battlefiend - Starts as a 1/2. On an unrelated note, I need to finish my Arena with 3 Battlefiends on my deck.
Altruis the Outcast - Will only target minions. Still a control tool, but much less of an aggro tool this way.
Glaivebound Adept - Becomes a 5/4. 7 attack is so huge for a 5 drop with such an easy requirement to achieve. At 5 attack, it keeps being aggressively stated without chunking out 25% of the opponent's Health with every attack.
Kael'thas Sunstrider - "Every third spell costs (5) less". This card's issue is it's effect along with it's stats, so I'm guessing they will tackle the most unfair part of it's arsenal. the "5 less" part I suggested allows the card to still fulfill it's mana ceating properties without cheating out top end spells.
Bad Luck Albatross - Tough one. Either it will shuffle only 1 Albatross making it a card for resurrect decks only or it will lose it's premium stats aspect, making it a anti-Highlander tech. I'm guessing it becomes a 2/3.
Frenzied Felwing - Becomes a 2/2. Yes, the card will be completely gutted, but it's a snowball effect card, so it's hard to change it without completely killing it. Either that or it becomes something like "If you dealt 5-6 damage to the opponent this turn, it costs (0)"
Open the Waygate - 10 spells as a requirement to finish the quest. The number was just thrown there, it just seems like a much more reasonable requirement.
Given Blizzards "awesome history of nerfing cards and having them still be playable", this is what I am predicting:
Battlefiend - Starts as a 1/1. Still will be playable, but will obviously be less viable as the loss in health will make it a target to get a booger flicked on it and die... horribly.
Altruis the Outcast - Will only target minions. Still playable and a great way to circumvent "evasive" minions, but obviously substantially reduced in power.
Glaivebound Adept - Becomes a 4/4. For a core card, this would be totally fair. Having a 7 attack on something that can drop on turn 4 and dish out 4 damage to boot is a bit ridiculous.
[Hearthstone Card (Kael'thas Sunstrider) Not Found]- "Every third spell costs (3) less". Most of the abuse that this card sees is dropping 8+ mana cards for free. Reducing them by 3 still gives a discount and potential to do a number of things, but takes away the OTK potential of this card.
Bad Luck Albatross - I'm almost solid that this is going to result in 1 Albatross being shuffled into your opponent's deck. While this seems like a decent nerf, the whole reason why people are running in "mandatory" in every non-highlander deck is to hurt highlander which is the most popular type in the meta... this nukes the purpose of this card being in the deck at all. And, much like Battlefiend, this card will become completely useless and nigh unplayable.
[Hearthstone Card (Frenzied Felwing) Not Found]- Reduced to a 2/2. Just like what happened with Corridor Creeper, a few decks will still see it play, but not many and mostly not above tier 2. Granted a "free" 2/2 is better than nothing... there are other cards that can fill that void now. RIP awesome demon, you were too awesome for Blizzard, so now you must die... horribly.
Open the Waygate - Double the number of spells to activate. Given the number of cards that generate spells that didn't start in your deck that are available now, this is MUCH more reasonable for this deck to play. When this was printed, there were only a handful of cards that did that. Now, you have Mana Cyclone, which alone can do more than Cabalist's Tome, Primordial Glyph, and Kabal Courier could ever do before. Still playable, just a lot more reasonable for what it will do to you.
Bloodbloom - 4 mana. This is only in Wild where other cards exist to lower the cost of the cards you play. Making this card less easy to enable the OTK with Mecha'thun or drop tons of demons on the board with Darkest Hour. Barely still playable, but this is Blizzard... so this card will die... again horribly.
Sacrificial Pact - Again, another great Warlock card that was situational at best sees the light as something viable in the current standard meta and gets kicked to the face. I'm sure that this will be errata'd to only target friendly minions. While still playable in certain formats, it will be null and void in standard where it is needed. It will die... horribly.
I just have more faith in gas station sushi in the middle of Arkansas at 2 AM on Sunday than I do in Blizzard being able to nerf a card and not obliterate it's usefulness. The only exception that I can think of was The Caverns Below which was beat up multiple times and still sees "some" play. These are just my assumptions, take it for what it's worth.
you can't actually get the 500 win portrait for demon hunter yet because people are stuck at 499/500 wins and if they win the number doesn't up thus they will never get the portrait until blizzard fixes it
Bad Luck Albatross - Tough one. Either it will shuffle only 1 Albatross making it a card for resurrect decks only or it will lose it's premium stats aspect, making it a anti-Highlander tech. I'm guessing it becomes a 2/3.
nah, the effect is not the problem, is more the cost for the stats, maybe a 4 mana changeor a 3/3
That's because it's Voidcaller, and I seriously doubt we'll see a Warlock card like Voidcaller ever again. I'm talking about Standard, where the card would be largely useless.
I could see Battlefiend becoming "Battlecry: If your hero attacked this turn gain +1 attack" and keep the stat line and mana cost. It feels like any change to those would completely dumpster the card, though im also pretty okay with doing just that
Enraged Yeti
So far Yetis hasn’t been that great, mostly because the earliest one can be played without Yeti Yearling is turn 4. In the late game, drawing a yeti can be awful, because if you have 10 Mana and no cards in hand, you would prefer a card like Anivia to a 5/5. Since Runeterra doesn’t have a lot of draw, Yetis also can’t be consistently drawn in the early game where their stats would matter, so the deck ends up not being that viable.
Millhouse is Getting Nerfed in Hearthstone's Battlegrounds Next Week, Larger Update Scheduled for Mid-Expansion
I've never played with him in battlegrounds, so i don't know how impactful his ability was. Was it a problem?
Enraged Yeti
Also, freljord now should be doing fine with Kalista and cards like They Who Endure and Atrocity. I gonna work around something between the lines.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
Indeed... it saw play in that ONE deck. I've see this card in several decks... now it will be isolated, at best, to one deck.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
Corridor Creeper saw play in Odd Paladin the entire time it was in Standard. That was easily the best deck of 2018. Weird argument to bring up when they fixed that card from a braindead auto-include in every deck to an aggro card that still saw play.
Golden Hero Portrait - Completionist & Grind
I'm somewhat in the same boat as Avalon. Worse than that, actually. It's not just that I like the underdog decks, it's that I don't like decks that are solved for me by someone else. I have to be the one to build it, to figure it out, to tune it. It is often more enjoyable for me to build and tune the decks in my collection than to play them. The moment what I play becomes part of the meta, it's no longer interesting to me. Seeing as Demon Hunter is currently very limited in what he can do and I hate playing aggro (hate the feeling of running out of steam), I haven't touched him outside of the Tavern Brawl either. But that's not even the main reason. The main thing is, they haven't added deck slots for DH. And I'm not doing extra work backing up my decklists on deck tracker just so I can delete two of my decks to build DH. When they add two deck slots, I start playing DH. Maybe. So 0/1000 on that one for me.
Getting back on topic, I have 1000 wins on every class, some, such as Rogue and Druid even several hundred beyond that, but I'm missing 100 on Warrior. Did I mention I hate playing Aggro or "meta" decks? I think I did. Well, that's pretty much alll that Warrior is good at in Wild right now. You got Pirate Warriors....and then some mostly failed attempts at trying DMH Warriors that inevitably lose to either Quest Mage, Highlander Priest or Mechathun. There is some minor opportunity to do stuff with Odd Warrior or Midrange Taunt Warrior, but it requires specific matchups and it tends to take quite a while. So even though I'm missing only 100 wins, given that it's Warrior, they might actually take me longer to reach than the last 100 did on Mage and Hunter combined.
Golden Hero Portrait - Completionist & Grind
My golden heroes are Warlock at 1200 something wins and Hunter at I think 600 something?
Rogue's in third place and all the other classes are 300 or lower.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
Honestly they could have openly called it DH beta and people would be quite happy with that.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
There are a lot of cards that have been nerfed and still see play... They've really stopped nuking cards into oblivion with their nerfs now. These are no longer the days of Warsong Commander
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
I guess the test is how well the card currently performs in Galakrond warlock when up against decks that don't run demons. If it is actually still pretty good then making it only target friendly minions makes good sense. If it is bad even when you have a huge number of expendable 1/1 demon tokens, then perhaps the mana cost and inability to target Jaraxxus is best.
I'm sure HSreplay or similar sites could find an answer to that, though I haven't looked myself.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
Battlefiend - Just make it a 1/2 and it's fine. This card really makes me wonder what they were thinking. Unless powercreep is about to make 1 mana 2/2's with a special effect the norm. But right now, this is just too much.
Altruis the Outcast - They'll probably remove the face damage. and just make him a good board clear legendary.
Glaivebound Adept - Just look at Fire Elemental to see why this card is getting nerfed. The "if your hero attacked this turn" is too easy to pull off to justify such blatant powercreep. Especially since Glaivebound is part of the basic set. I'm guessing this drops to a 5/6/3.
Kael'thas Sunstrider - Probably just getting bumped to 8 mana to slow down any ridiculous turns, but not kill the card completely. Bumping him to 8 mana though just makes it even more difficult for the classes without any 0-mana spells.
Bad Luck Albatross - this card needs to stop being in so many decks... probably just getting bumped to 4 mana.
Frenzied Felwing - Earlier this week, I saw how pretty the golden version of this card is, and I thought "fuck it, this card is in a lot of decks I play, I'll craft this in golden!". The next day was the Reddit AMA.... Whatever they do, I hope they don't kill this card completely. This has honestly been one of the best mana cheat cards ever printed. Hunter was the only one who could get this out super early thanks to Blazing Battlemage and hero power. Now Demon Hunter has abused and ruined it... Hopefully just getting a bump to 5 mana to slow it down a little bit.
Open the Waygate - Whatever they do, it's not going to be nerfed hard enough. Wasn't an issue until Archmage Vargoth (I remember complaining back in RoS how broken that interaction was and that it was eventually going to break Wild. I hate when I'm right...) Cast 10 spells that didn't start in your deck won't be enough. Just nuke this damn card already, or it will just come back to haunt you again.
Bloodbloom - paying for the sins of Darkest Hour.... I really fear they are only going to slow down Darkest Hour, and completely kill Mecha'thun... Ideally, the should just make Bloodbloom only work on spells that cost 5 or less. But, they're probably just going to bump it to like 4 mana and call it a day. Why care if another completely balanced deck gets nuked in the process?
Sacrificial Pact - Paying for the sins of DH... another card that really had no issues until there was another class that ran a lot of demons. Just make it friendly demons only and move on. Give Jaraxxus a small buff.
Libram of Justice - This just further proves my point that they have no idea what they are doing with Paladin anymore. A buff to this card is going to do NOTHING for Paladin. I feel they had this printed at 4 mana, but felt it was going to be too powerful, so they bumped it to 6 at the last second. Can we all agree that Paladin needs a basic set rework next?
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
it s too much. as said here. 9 mana do nothing will kills you. You can t play Thaurissan sometimes. Eh, but your idea is good, if only it was not super powerful wild.
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doubt it
Galakrond Warlock Wild
What's this? Its a normal standard deck with Lord Godfrey....
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
I'm pretty sure DH will survive this second wave of nerfs in a really good shape. I'm so confident that I dare to say Illidan will still be tier 1 after the patch.
Why? Because that's how broken the whole class is right now. Hell, even Iksar had to admit that they released a beast whose strength (in the respective meta, of course) was matched only by old Undertaker Hunter.
Right now the gap between Illidan and the rest is so huge that there's no way DH will end up like Galakrond Shaman in January. No way.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
I don't think that they would increase the cost of the reward card solely based on the fact that all other quest rewards from Un'Goro remain at 5. Blizzard, as much as they like to claim that they mix things ups, still holds a number of things still. Keeping the quest rewards aligned at 5 I think would be one of them.
Hearthstone Grandmasters 2020 Begins With Season 1 This Weekend
Change all of them except languagehacker
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
You have to consider that Battlefiend doesn't strictly have an Inspire effect: first of all, Illidan's hero power costs 1, which is much easier to slot in your curve; secondly, DH has a lot of reasonably cheap ways to attack without the need of clicking the button: Twin Slice, [Hearthstone Card (Aldrachi Warbaldes) Not Found], Warglaives of Azzinoth, Umberwing, Shadowhoof Slayer, Chaos Strike.
What I'm trying to say is that if you manage to play Battlefiend and attack in the same turn, you'll have a 1 mana 3/2 on the board, basically a Flame Imp with no downside, that is very likely to scale in the following turns. If its stats will get reduced to be a 1/2, then you'll less likely snowball of out control, or it will take you a bit more.
Consider that Blazing Battlemage is considered to be a very good aggro tool, and it is just a vanilla minion. Battlefiend is not class powercreep: it is just a snowball card that can kill the match (not literally, but I think you can get what I'm trying to say) within the first 4 turns. This is a hard pass for me.
I don't like that card, but I think my change is a lot more reasonable to just make it a worse on average Blazing Battlemage. In the end, Demon Hunter needs to have good cards. Just not blatantly broken.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
I have almost the exact same predictions as yo
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
Given Blizzards "awesome history of nerfing cards and having them still be playable", this is what I am predicting:
Battlefiend - Starts as a 1/1. Still will be playable, but will obviously be less viable as the loss in health will make it a target to get a booger flicked on it and die... horribly.
Altruis the Outcast - Will only target minions. Still playable and a great way to circumvent "evasive" minions, but obviously substantially reduced in power.
Glaivebound Adept - Becomes a 4/4. For a core card, this would be totally fair. Having a 7 attack on something that can drop on turn 4 and dish out 4 damage to boot is a bit ridiculous.
[Hearthstone Card (Kael'thas Sunstrider) Not Found]- "Every third spell costs (3) less". Most of the abuse that this card sees is dropping 8+ mana cards for free. Reducing them by 3 still gives a discount and potential to do a number of things, but takes away the OTK potential of this card.
Bad Luck Albatross - I'm almost solid that this is going to result in 1 Albatross being shuffled into your opponent's deck. While this seems like a decent nerf, the whole reason why people are running in "mandatory" in every non-highlander deck is to hurt highlander which is the most popular type in the meta... this nukes the purpose of this card being in the deck at all. And, much like Battlefiend, this card will become completely useless and nigh unplayable.
[Hearthstone Card (Frenzied Felwing) Not Found]- Reduced to a 2/2. Just like what happened with Corridor Creeper, a few decks will still see it play, but not many and mostly not above tier 2. Granted a "free" 2/2 is better than nothing... there are other cards that can fill that void now. RIP awesome demon, you were too awesome for Blizzard, so now you must die... horribly.
Open the Waygate - Double the number of spells to activate. Given the number of cards that generate spells that didn't start in your deck that are available now, this is MUCH more reasonable for this deck to play. When this was printed, there were only a handful of cards that did that. Now, you have Mana Cyclone, which alone can do more than Cabalist's Tome, Primordial Glyph, and Kabal Courier could ever do before. Still playable, just a lot more reasonable for what it will do to you.
Bloodbloom - 4 mana. This is only in Wild where other cards exist to lower the cost of the cards you play. Making this card less easy to enable the OTK with Mecha'thun or drop tons of demons on the board with Darkest Hour. Barely still playable, but this is Blizzard... so this card will die... again horribly.
Sacrificial Pact - Again, another great Warlock card that was situational at best sees the light as something viable in the current standard meta and gets kicked to the face. I'm sure that this will be errata'd to only target friendly minions. While still playable in certain formats, it will be null and void in standard where it is needed. It will die... horribly.
I just have more faith in gas station sushi in the middle of Arkansas at 2 AM on Sunday than I do in Blizzard being able to nerf a card and not obliterate it's usefulness. The only exception that I can think of was The Caverns Below which was beat up multiple times and still sees "some" play. These are just my assumptions, take it for what it's worth.
Golden Hero Portrait - Completionist & Grind
you can't actually get the 500 win portrait for demon hunter yet because people are stuck at 499/500 wins and if they win the number doesn't up thus they will never get the portrait until blizzard fixes it
Millhouse is Getting Nerfed in Hearthstone's Battlegrounds Next Week, Larger Update Scheduled for Mid-Expansion
Start with one less gold, but two gold coins?
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
nah, the effect is not the problem, is more the cost for the stats, maybe a 4 mana changeor a 3/3
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
That's because it's Voidcaller, and I seriously doubt we'll see a Warlock card like Voidcaller ever again. I'm talking about Standard, where the card would be largely useless.
10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs
I could see Battlefiend becoming "Battlecry: If your hero attacked this turn gain +1 attack" and keep the stat line and mana cost. It feels like any change to those would completely dumpster the card, though im also pretty okay with doing just that