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  • new alternative hero portrait spoiler: Siblings are always such a pain...

    Alexi or Weldon Barov for rogue.

    Darion or Renault Mograine for paladin.

    Wilfred or Lulubelle Fizzlebang for warlock.

  • Golden Hero Portrait - Completionist & Grind

    Pro

    I brought Hunter and Mage home to 1.000 in February and March. Not sure where to continue now, since I'm not even close to a threshold with another class... Paladin, Warlock and Warrior are all between 200 and 300. I must admit I like aggro and already pushed Demon Hunter to 80 wins, almost exclusively in wild. I guess I'll just wait and see what the nerfs do to the wild meta before I focus on a certain class. Sadly, I'm low on dust after crafting a Darkest Hour Warlock deck last week. 

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    From my experience highlander decks always draw the albatross on the turn they play alexstraza 100% no nerf needed :(

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    Quote From Yusuke

     

    Albatross: Increase mana cost

    Frenzied Felwing: „Cost (2) less for each ...“

     

    I agree with most of your predictions, but I think Albatross should get decreased stats instead. He is a major tool against singleton Decks and delaying this would too much disrupt his purpose.

    Felwing: You just made this card absolutely nuts! 

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    All targeted cards are good condidates. Only what idk - it's buff, strange target, card already pretty good, deck isn t, but card is good.

    Oh, and i hate bloodblum nerf, idk how they will nerf it, but almost sure it's cost, coz blizz always nerf cost over other, and that s mean - mecha'thun is dead now. Poor Warlock

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    Do you know why? Coz of Sacrificial Pact. Man, none of the dhs never will play mid or big demons coz of 0 mana removal plus heal. After Sac Pact nerf, she will return and midrange DH again will f*ck all, yes, maybe not with 60% wr, but something around 55%.

  • Hopefully this OTK works out

    it's better as a highlander and the main reason is, you have to draw less cards to accomplish the combo.

    Think about it: in a non highlander deck, you have to draw 2 moonfires + 2 satyrs + 2 germinations + malygos = 7 total cards

    Where in this one you need only 5: elise, satyr, moonfire, germination and malygos.

    Secondly, as a highlander its more flexible (you just replace the other half with other draw options such as overflow), and you get the zephrys benefit

    Besides, in my list theres even more draw than yours.. in your list there's a total of 12 (considering all choose one options as draw) and in mine there's a total of 13 with all choose one options as draw (without counting the keeper stalladris that can make it more and overgrowth at turn 10 that grants another draw)

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    Here are my takes

    Battlefiend - most people suggested a health nerf (from 2 to 1), but that would straight up kill the card and severely damage DH's early game, which is not something I would be sad of but it certainly isn't the dev's plan. I think an attack nerf is much more reasonable.
    In the end, Battlefiend will end up being a 1 mana 1/2

    Altruis the Outcast - I agree with the other users here: face damage really looks like an overkill to me. Especially in a class that has access to insane cycle and considerable amounts of damage for not much mana.

    Glaivebound Adept - not certain on this one. Like most of the other DH cards, it either has very good stats for the cost or a really good effect, again for the cost. This is an Eviscerate that comes with a 7/4 for just 5 mana and requires you to have attacked before (not that big of a deal for Illidan). It will be a stat nerf (6/4? 7/3?) or a cost nerf (6 mana?).

    Kael'thas Sunstrider - cool card that unfortunately enables dumb stuff. Since the devs said that they don't want to kill KT's OTK potential yet, I think that they'll either increase its cost (maybe to 8) or change its effect to that getting the free spell will be more difficult ("Every 4th spell you cast this turn costs 0").

    Bad Luck Albatross - Albatross is a tech card and, like every other tech card, you shouldn't reasonably include it your deck if you really card about winning. What I'm trying to say is that tech cards are usually bad, while Albatross is just more than ok. It is not a big problem in this meta, but give that everyone runs it archetypes like Pure Paladin and No Minion Mage get the short end of the stick for no reason.
    It is not a really necessary nerf, but I see the logic behind it and therefore I welcome it. Cost raised from 3 to 4 mana.

    Frenzied Felwing - Cost bumped to 5 or 6 mana. Doesn't make the card unplayable, just it just slows it down and prevents scenarios like turn 1 Battlefiend, turn 2 hero power all face and double Frenzied Felwing down for 0 and with 1 leftover mana. 

    Open the Waygate - I was going to suggest an increase in the number of generated spells you have to play, but then I asked myself "would it really slow the deck down considering all the Mana Cyclone/Evocation stuff we have today?". I think a change to the quest reward would be better. Something on the line "Take an extra turn (can't be stacked)". The nerf I'm the most uncertain about together with Glaivebound Adept

    Bloodbloom - cost increased to 4 mana

    Sacrificial Pact - only targets friendly demons. Now people will have to find other reason to cry about [Hearthstone Card (Lord Jaxarrus) Not Found]' complete uselessness 

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    Why are some people here so hell-bent on having Priestess of Fury nerfed? She sees no play whatsoever right now. The deck that's terrorizing ladder is aggro demon hunter. Do you really think an aggro deck can afford to play a 7drop only to watch it be removed for 0 mana the turn after? Come on now... By the time she becomes a good card demon hunter should already be put in its place with these countless of necessary nerfs.

     

    Demon hunter being non-existent in wild is what was supposed to happen from day 1. Considering the amount of cards it is missing compared to all the other classes. The fact that it wasn't, however, shows how utterly broken Illidan has been so far.

  • Hopefully this OTK works out

    I just don't see the advantage of making this a highlander deck. Combo decks thrive on consistency, and only being able to run half of your good draw cards doesn't help that. This is a deck that I theorycrafted before the expansion dropped with the same idea, just no highlander. I tried it, and it's pretty bad in this meta though. You just get killed way before you can complete your combo.

    Quest Malygos Imprisoned Satyr OTK

    Wild · Malygos Druid · by Erodos · 6 years, 6 months ago

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    I expect most of them to be mana cost adjustments.

    Except:

    Battlefiend: reduce health to 1.

    Open the Waygate: cast 10 spells.

    Bloodbloom: targets spells that cost up to (5).

    Sacrificial Pact: target friendly demon only.

    Altruis the Outcast: deals damage to minions only.

    Kael'thas Sunstrider: third spell costs (1).

     

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    DH already has some Big DH cards, I'm sure we will see more support for it in the next expansion

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    Of course SacPact will still see play even then, because it was played in defensive Warlocks in Wild even before DH existed, because you can cheat out Void Lords on turn 4 with Void Caller + SacPact. This combo is used for a long time.

  • Golden Hero Portrait - Completionist & Grind

    I totally feel you.

    The only time I've touched DH so far was for the Kael'thas brawl. Nothing more. Not even one game on ladder.

    By nature, I'm always sided to root for the underdog, so it is natural for me to play whatever counters the elephant in the room.

     

    By the way, how is your grinding going? Have you got any new golden/1k portraits?

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    Man, DH is getting hit hard, but that was probably to be expected. I bet the Devs put the Class out as it is to better figure out what Cards are actually problematic instead of just testing it internally and guess what needs to be worked on.

    Anyways, my Predictions:

    Battlefiend: Health decreased to 1. Still pretty aggressive but way more manageable for your Opponent.

    Altruis the Outcast: Mana increased to 4 (maybe 5). This should limit its Combo-Potential enough where it's still a playable Card.

    Glaivebound Adept: Health decreased to 3.

    Kael'thas Sunstrider: Mana increased to 8. That should delay the Impact this Card has without losing what makes it so powerfull/unique.

    Bad Luck Albatross: Health decreased to 2. I honestly don't know what they wanna change about this Card. In my Eyes it's fine as it is, and I play mainly Highlander.

    Frenzied Felwing: Either Mana increased to 5 or Health decreased to 2.

    Bloodbloom: Mana increased to 4. That should pretty much take Care of Darkest Hour.

    Sacrificial Pact: Only targets friendly Minions. Sad, but has to be done if you want a Class that has big Demons as a Part of their Identity.

    Open the Waygate: Deleted from Game.

     

    ...or change the Way Archmage Vargoth interacts with the Reward. That's imo the biggest Problem. Cheating out 2 Turns that easily is just fucking broken.

    If you wanna change the Amount of Spells you have to play, you might as well nuke it from Orbit. I can't imagine it being less than 12 (or maybe 15) with the Ways that Mage can get Spells. Mana Cyclone generates random Spells. Evocation generates random Spells. Random Spells generate random Spells! And then there's also Sorcerer's Apprentice...

    I'm just glad they finally address this Card. 

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    I dont think they will change the effect. I think the deathrattle is balanced, they just need to reduce the stats or increase the mana cost.

     

  • Highlander Maly OTK Druid

    Thats why they're so satisfying once you nail it :)

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    Finally nerfs, though there are cards I didn't except to see on the list.

     

    Prediction:

     

    Battlefiend: Increase to 2 mana or decrease one health.

    Altruis: can't dmg face.

    Glaivebound Adept: Increase to 6 mana

    Kaelthas: condition for fourd or fifth spell or 8-mana cost

    Albatross: Increase mana cost

    Frenzied Felwing: „Cost (2) less for each ...“

    Open the Waygate: 10 or 15 spells

    Bloodbloom: 4 mana

    Sac pac: friendly demon.

  • 10 Card Nerfs & Buffs Are Coming to Hearthstone Next Week Including Wild Changes and Demon Hunter Nerfs

    I hope, they don't kill the Albatros. I seem to be the only one, but I hate highlander decks. They all play pretty much the same. 

    We need a tech card against them. Albatros is "too good" statwise for a tech card, so I can get behind increasing the cost by1. But please don't change the effect. 

  • Golden Hero Portrait - Completionist & Grind

    Just over a week into AoO and the release of Demon Hunter, and I feel like it is going to take me forever to get 500 wins ...  Not that DH isn't effective - no, far from it - it just ... doesn't feel right. I never been an aggro enthusiastic, and this is where DH excels.

    I got maybe 10 wins with DH in standard, playing a tempo list, and about as much in Wild with an odd list.
    The next nerf should address the power level of the class and make it feel less like a cheatin' move.
    How's the grind going for you?

  • Highlander Maly OTK Druid

    Seems a little overly complicated... but a lot of Maly Druid combos often are.  Good luck.

  • Hopefully this OTK works out

    Click on the deck, it's in the guide.

  • Hopefully this OTK works out

    Just one question: How does all these cards make up an OTK scenario from 30 health?

    Edit: yeah turns out I had to only click to get the guide. Thanks Thonson.

  • Hearthstone Grandmasters 2020 Begins With Season 1 This Weekend

    Staff

    From Week 4 onwards they'll stream all the games. Just the three initial weeks have the Swiss portion that won't be streamed.

  • Enraged Yeti

    Freljord is currently the weakest region and there's not a single competitive deck (until maybe now) that runs yetis.

    What, pray tell, makes you think they're overtuned?