They ruined her with a retarded rework that turned her into pick/ban in proplay so whenever she's anywhere near playable she gets nerfed into oblivion because some mental midget thought it would be a good idea to butcher a perfectly fine champion for his own demented fantasies of what her gameplay should be
As I see it you copy-pasted the filters from the deckbuilder UI, but forgot that the deckbuilder already filters by class, which makes this filter missing in the collection editor.
MMMMMM Don't you love it when you lose to RNG? 1 in 6? 1 in 72? Doesn't matter! Your Standard Heathstone Opponent TM will always hit it! However, if you so much as try to even hit a 50/50 then FUUUUUUUCK YOU!
For some reason I cannot see any of the cards. Even went to inspect the page and cannot find any image files other than the images for lich king and shiv. Don't know if anyone else has that issue...
Wait does this mean that if I get a golden card I won't get the normal one anymore? I don't want to play with golden cards so I always disenchant them immediately.
Hey, I know this is an old thread but I've been able to open a fair few packs to see this system in action now that the new expansion is out. Hopefully you're not worried about this anymore. It looks like the duplicate protection allows for dusting your gold cards. Even if you dust the gold copy of a card, the game will not consider the regular (non-golden) one "collected" and will fill it in eventually.
All in all, I'm extremely happy & impressed with the new system!
Every 5 ranks you climb, you lose one bonus star. I ended last season at rank 12 and my bonus stars ran out when I reached Gold 5, if I'm not mistaken.
I haven't been too impressed with the primes so far. Maybe the right deck for them hasn't been found yet, but it seems they're at least not strong enough to just include in every deck. I am experimenting with Akama + Stowaway for example, but the deck isn't consistent (yet?). The Warlock prime can be played in a Imprisoned Scrap Imp deck, which seems to be powerful, but it's still early in the meta.
Perhaps it would be a good idea to craft Flik now and save the rest of your dust until the meta has settled a bit more and you know whether you want to craft a prime or craft Maiev instead.
I like the idea of this thread. To me though you have laid out at least two (up to four) separate things that I think are real possibilites for hearthstone.
1. Custom Tournaments - will happen eventually
2. The evolution of Tavern Brawls. We have seen one evolution of tavern brawls (extending their time). The next evolution is to merge your tables idea with the concept of the brawl and community/dev curation. The next evolution of brawls will be several concurrent brawls at different "tables".
The Weekly Blast from the Past - A table for your "standard of the past" based format.
The Weekly Alternative History Brawl - A table for a unique combination of "X" cards sets from the Past.
Gamblers Table - A table for past and potentially new Random deck brawls.
Developer's Choice - A table for new and past Brawls of the developers choice.
Wanderer's House Rules - Two different tables for community created rule sets. The current list of officially submitted rule sets (in browser maybe?) would be accessible for community voting with weekly winners being granted the next two slots.
The idea of expanding the Tavern Brawl mode just makes sense as it has a similar purpose, providing new and exciting ways to play. It also improves player pool issue as well as ensuring people don't have to wait around for someone to challenge them to their cool new rule set idea. There could also be an option to include the option of Heroic Brawl status for one of these brawls a week (for those most competitive of heart).
3. The 2v2 Game Option - Not a bad idea, long way from being a polished solution. But I would love a permanent option for co-op. Hard to prevent friends from having a massive advantage or randoms though. And it might kill half the fun if you could kill the advantage anyway.
4. The Endless Dungeon Run - This sounds like an awesome start to a permanent single player mode, however the implementation of this will be really, really tricky. The amount of thought needed to endlessly extend a survival style dungeoneering style PVE sounds immense on the generous side and perhaps impossible.
I think they could have afforded to make the cycle lands uncommon. One of the biggest things in this game that separates the budget player from the whale is their decks manabase. I really wish good lands weren't so hard to comeby, I really don't think it would break the game all that much to make good lands easier to get.
A few weeks ago, Team 5 released a video asking for ideas for formats and modes from the community, asking us what we'd like to see in the game. There is no official way to go about this other than Tweeting them or posting in their official forums. On April the 14th, Team 5 is hosting an AMA to respond to our questions. I'd like for your help to get this to not only get their attention, but to get them to respond to this idea.
This is our opportunity, to not only get this in the face of the developers but to get more people behind this concept. I'll be posting this forum link in the AMA and I'd like for you guys to help by simply upvoting it.
Because the Longbow has to be cast on 7 mana, whereas Metamorphosis can be cast for only 5. That means you have potentially 5 mana to do things with after casting the spell, and you can set it two turns earlier. In a tempo class like Demon Hunter, flexibility is extremely important.
Also, weird point to bring up now. Metamorphosis sees tonnes of play.
Thanks to everyone for their advice and suggestions. I think I may craft Kargath Bladefist as my only prime. (55 packs and got only 3 legendaries and none of them are primes)
Because the Longbow has to be cast on 7 mana, whereas Metamorphosis can be cast for only 5. That means you have potentially 5 mana to do things with after casting the spell, and you can set it two turns earlier. In a tempo class like Demon Hunter, flexibility is extremely important.
Also, weird point to bring up now. Metamorphosis sees tonnes of play.
New Legends of Runeterra Champion and Cards Revealed for Freljord
ah yes, that very strong 48% winrate.
They ruined her with a retarded rework that turned her into pick/ban in proplay so whenever she's anywhere near playable she gets nerfed into oblivion because some mental midget thought it would be a good idea to butcher a perfectly fine champion for his own demented fantasies of what her gameplay should be
Please allow us to filter by class in the Collection Editor
As I see it you copy-pasted the filters from the deckbuilder UI, but forgot that the deckbuilder already filters by class, which makes this filter missing in the collection editor.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
fuck it, I quit. Remember when arena wasn't entirely RNG reliant? me neither
Out of Cards Changelog - 2020-04-08
Are you waiting for the site to return a confirmation notification before leaving the page? You should get one at the top right corner. D
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
MMMMMM Don't you love it when you lose to RNG? 1 in 6? 1 in 72? Doesn't matter! Your Standard Heathstone Opponent TM will always hit it! However, if you so much as try to even hit a 50/50 then FUUUUUUUCK YOU!
HS Collection JSON import broken for me
i'm completely new to this JSON thing. please help. want to update my collection on this site from HSreplay. thanks in advance
Crusade of Light: A Custom Hearthstone Expansion
For some reason I cannot see any of the cards. Even went to inspect the page and cannot find any image files other than the images for lich king and shiv. Don't know if anyone else has that issue...
Golden Duplicate Protection?
Hey, I know this is an old thread but I've been able to open a fair few packs to see this system in action now that the new expansion is out. Hopefully you're not worried about this anymore. It looks like the duplicate protection allows for dusting your gold cards. Even if you dust the gold copy of a card, the game will not consider the regular (non-golden) one "collected" and will fill it in eventually.
All in all, I'm extremely happy & impressed with the new system!
Are the bonus stars not calculating?
Every 5 ranks you climb, you lose one bonus star. I ended last season at rank 12 and my bonus stars ran out when I reached Gold 5, if I'm not mistaken.
Out of Cards Changelog - 2020-04-08
The importer still doesn't change/update my collection at all.
Happy to try a reset, or similar, if it exists?
Craft Flik or Maeiv?
I haven't been too impressed with the primes so far. Maybe the right deck for them hasn't been found yet, but it seems they're at least not strong enough to just include in every deck. I am experimenting with Akama + Stowaway for example, but the deck isn't consistent (yet?). The Warlock prime can be played in a Imprisoned Scrap Imp deck, which seems to be powerful, but it's still early in the meta.
Perhaps it would be a good idea to craft Flik now and save the rest of your dust until the meta has settled a bit more and you know whether you want to craft a prime or craft Maiev instead.
Prime Deathrattle Priest
Winstreaked diamond 10 to 5 with a satisfying 9-0 in 2 hours (1.8 according to HSdecktracker) ;)
Tables, A Way To Play Hearthstone With Your Own Rules.
I like the idea of this thread. To me though you have laid out at least two (up to four) separate things that I think are real possibilites for hearthstone.
1. Custom Tournaments - will happen eventually
2. The evolution of Tavern Brawls. We have seen one evolution of tavern brawls (extending their time). The next evolution is to merge your tables idea with the concept of the brawl and community/dev curation. The next evolution of brawls will be several concurrent brawls at different "tables".
The idea of expanding the Tavern Brawl mode just makes sense as it has a similar purpose, providing new and exciting ways to play. It also improves player pool issue as well as ensuring people don't have to wait around for someone to challenge them to their cool new rule set idea. There could also be an option to include the option of Heroic Brawl status for one of these brawls a week (for those most competitive of heart).
3. The 2v2 Game Option - Not a bad idea, long way from being a polished solution. But I would love a permanent option for co-op. Hard to prevent friends from having a massive advantage or randoms though. And it might kill half the fun if you could kill the advantage anyway.
4. The Endless Dungeon Run - This sounds like an awesome start to a permanent single player mode, however the implementation of this will be really, really tricky. The amount of thought needed to endlessly extend a survival style dungeoneering style PVE sounds immense on the generous side and perhaps impossible.
Craft Flik or Maeiv?
Definitely Flik if you are planning to craft it right now.
Flik has already proven herself and is an excellent card. Maiev on the other hand, although very promising, still needs to be proven.
New Legends of Runeterra Champion and Cards Revealed for Freljord
My guess is a new spell: 5 mana, slow, if you have damaged enemy Nexus this round, summon Stormclaw Ursine. Could be Sejuani's champion spell, too.
MTG Arena - Ikoria: Lair of Behemoths Final Card Dump
It would only "break" its profits my friend. And when you finally manage to get a decent manabase as FTP, rotation comes.
MTG Arena - Ikoria: Lair of Behemoths Final Card Dump
I think they could have afforded to make the cycle lands uncommon. One of the biggest things in this game that separates the budget player from the whale is their decks manabase. I really wish good lands weren't so hard to comeby, I really don't think it would break the game all that much to make good lands easier to get.
Prime Deathrattle Priest
Very effective, but most games last for 25+ minutes - in case you wondered
Tables, A Way To Play Hearthstone With Your Own Rules.
A few weeks ago, Team 5 released a video asking for ideas for formats and modes from the community, asking us what we'd like to see in the game. There is no official way to go about this other than Tweeting them or posting in their official forums. On April the 14th, Team 5 is hosting an AMA to respond to our questions. I'd like for your help to get this to not only get their attention, but to get them to respond to this idea.
This is our opportunity, to not only get this in the face of the developers but to get more people behind this concept. I'll be posting this forum link in the AMA and I'd like for you guys to help by simply upvoting it.
New Demon Hunter Spell - Metamorphosis
+ The HP can't be oozed.
+ Skull of Gul'dan can make it even cheaper.
Defensive Galakrond Rogue
Is Akama essential?
Craft Flik or Maeiv?
Thanks to everyone for their advice and suggestions. I think I may craft Kargath Bladefist as my only prime. (55 packs and got only 3 legendaries and none of them are primes)
Out of Cards Changelog - 2020-04-08
Today's update should resolve the import issue.
https://outof.cards/forums/out-of-cards/site-updates/3693-out-of-cards-changelog-2020-04-10
New Demon Hunter Spell - Metamorphosis
Because the Longbow has to be cast on 7 mana, whereas Metamorphosis can be cast for only 5. That means you have potentially 5 mana to do things with after casting the spell, and you can set it two turns earlier. In a tempo class like Demon Hunter, flexibility is extremely important.
Also, weird point to bring up now. Metamorphosis sees tonnes of play.
More New Spoiled Cards! Video & Card Pictures Posted!
Kinkou Sejuani is making me think in the obvious...