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  • Spell Damage Update Idea

    I realized I didn't make a Tier 6 Minion so here's one:

    Netherspite basically serves as a way to make your low statted Spell damage minions bigger. Combined with Keeper of Secrets it can be pretty good.

  • Cursed Vagrant

    A 7-mana 14/10.

  • Nagrand Slam

    Wild Spell Hunter looking insane.

  • Dragonmaw Sky Stalker

    A 6-mana 8/10 huh?

  • Card Design Conversation - Learning By Numbers

    lol Maybe it'll work for you as well :)

  • Spell Damage Update Idea

    These are my example minions that I think could create a Spell Damage strategy in Battlegrounds. Even though Spell Damage by itself does not do anything in Battlegrounds, by creating Spell Damage payoff minions, Spell Damage becomes a valuable keyword. I also included some dragons and Divine Shield minions in these cards in order to make them more flexible and able to fit into multiple different gameplans. Cards like Tarecgosa and Dark Summoner, for example, are playable without additional Spell Damage.

  • The Price Of Power - Card Design Competition Discussion Thread

    OK, design #2. What do you guys think of this one? When a card is 'bagged' it is stored inside that minion instead of being added to your hand. Silence hard-counters it, but other than that, I'm happy with this one. What do you guys think?

  • Wasting Time Till' Next Expansion

    How this guy wasn't made evergreen I'll never know.  Travesty!!!!

  • Card Design Conversation - Learning By Numbers

    Congrats to linkblade finally punching into first place!

    Again I made the top 5, but can't quite get that first place finish! (I'm trying this because it worked for linkblade)

  • Unexpected Combos

    Quote From BlueSpark

    I don't know if it counts as unexpected, but I love me my (level 2) Karma + Winter's Breath. It's a literal game changer when you can pull it off.

    I would in no way call that unexpected. Because pretty much any high costing spell with karma's a good combo.

  • The Price Of Power - Card Design Competition Discussion Thread

    Staff

    I kinda figured not everyone would like Z'kral.

    Which is why I thought of something less stupid and more realistic.

    Balance still being tweaked a bit, but I think the flavor is there.

  • Be thankful for the pity timer

    Having looked at my pack tracker, I find I've opened 78 packs without a legendary.  (And 12 epics which is also below average.)

    This is possible because it's across different sets and 3 regions.

    But it's still pretty bad luck - but that's Hearthstone.

    May your packs tomorrow be lucky :) :)

     

  • Ruination is broken and can't be fixed.

    Quote From Hellcopter

    Now that i've read the entire thread, DoubleSummon and meisterz39 advices are solid.


    The spell mana mechanic is not perfect but i believe is as balanced as it gets.

    Vengeance is a great example.
    7 mana to kill a single unit is overpriced. I can't think in a single target that Vengeance is casted upon that will end in a favorable trade. Ruination cost just 2 more and its a full board clear. On paper, this card is just terrible. But Vengeance does see competitve play. Why?

    For 2 reasons:
     1- It has Fast spell speed:
          Since its only possible to attack every other turn, removing a single big unit from combat is very valuable.
          But vengeance trully shines when the opponent cast buff/spells on his minions (often burst spells).
          At that point, Vengeance can become a 2-1 or even a 3-1 trade.
     2- Mana pool mechanic:
          Even having the fast spell speed, holding on 7 mana WITHOUT having acess to the extra pool, would be too easy to play around. The card would also be much less consistent as some targets like Darius/Hecarin can end the game even before Vengeance could hit the board. Without this mechanic, Vengeance will need to cost less to see play, meaning it would be much harder to balance. It either would cost too much and never see play, or cost to little and always see play.
          
    In short, this mechanic gives BAD spell cards a shot to see play in the right circunstances.
    Without the mana pool mechanic, this game would lose a lot of complex depth and become more or less like a Hearthstone 2.0

    There is so much more to talk about the Spell mechanic but i think i said enough for now, this isn't the righ place anyway. 

    I'd still disagree (for the obvious reasons that I disagree. :D) But I'd also like to take the moment to thank you for not being an ass.

  • Ruination is broken and can't be fixed.

    Quote From Sykomyke
    Quote From Almaniarra

    Just here to see your reasoning after seeing the title but well, your reasoning is poorer than your statement.

    Good luck on your card game life. With this consideration skills, it won't take much time for you to stop playing.

    He (OP) may be wrong, and he is in this instance about a lot of things, but comments like these are COMPLETELY unnecessary.  These forums do not need vitriolic and hostile comments to people, even players who make asinine assumptions about card balance.

    It's funny you pretend to be against vitriolic and hostile comments, then end with "asinine assumptions about card balance." which is more of the same.

  • The Price Of Power - Card Design Competition Discussion Thread

    Quote From Hordaki

    My idea was for a kaiju-type card, and you can't have a giant monster without another giant monster to battle. You'd have to plan ahead to take care of your opponent's Insectoid, but if you do you could make a major swing.

     

    This is interesting. It seems fairly neutral at first glance, but Hunter has a lot of hand-buff and draw buff to make sure that yours is better than the opponents on playing it. It has great flavour too.

     

    As for feedback on mine, would changing the cost and matching the stats accordingly work? I have a couple of other ideas, but I wanna see if there's any redemption for my card before I put it away and conjure something new. Thanks for the feedback btw! :)

  • The Price Of Power - Card Design Competition Discussion Thread

    Feedback time:

    @linkblade91: Both are good, although I like Sinestra better since the downside can be an advantage if you play around it correctly.

    @Demonxz95: No.

    @TheHoax91: It's a great idea for a Paladin downside. I like it.

    @shaveyou: I like the Cobalt Sky-Serpent better for the same reason as linkblade's: a downside on the surface but an advantage with the right deck. Twisted Ancient is fine but not that interesting.

    @MenacingBagel: This needs a lot of work. There's an idea here but unless you can play it on curve it'll become more and more useless. Also aesthetically the wording is way off.

    @Xarkkal: Very strong for aggro decks, which could make it polarizing But I think it's a good design.

    @Conduit: Not sure about this one. I would say to either lower the stats or remove the deathrattle, but then the card wouldn't really have a hook to it.

    @KANSAS: I think Illidan or Short-Tempered Brute are the best of the two. Crystal Imp is fine but nothing all that interesting, and Reno and Shadow Imp don't really fit the theme (conditions aren't downsides). If you go with Illidan though, you'd probably want to pick a different character.

    @thepowrofcheese: I like this one. Good effect that could be recruited/drawn out with effects or wait as a last-ditch push if you fatigue.

    Anyway, here's my pitch.

    My idea was for a kaiju-type card, and you can't have a giant monster without another giant monster to battle. You'd have to plan ahead to take care of your opponent's Insectoid, but if you do you could make a major swing.

     

  • The Price Of Power - Card Design Competition Discussion Thread

    Quote From Conduit
    Show Spoiler
    Quote From KANSAS

    Here are some cards I already had made that fit the theme:

    I already submitted Short-Tempered Brute in a previous competition and it didn't make the finals so I probably won't submit it this time but I will still put it out there anyway.

    I had created Shadow Imp along with some other non-warlock/demonhunter demons for the competition last week but then decided that I didn't like them much and didn't bother submitting. 

    What do you think?

    That's a lot… I'll try my best to be helpful!

     

    Illidan is a cool effect, but now that he's a hero, it might be better to change the actual flavour of the card. It doesn't have to be legendary either, that could easily pass for a Rare or Epic in my opinion if you tweaked the flavour.

     

    For Crystal Imp, do you mean destroy a friendly demon? Cause the wording implies you could destroy any demon and that would be LUDICROUSLY strong. I still think it's a bit strong regardless, as it wouldn't be a challenge to just destroy a random imp you summoned.

     

    Reno… I'm not quite sure if Highlander is a downside, but lets say it is for now. I'm not quite sure on the usability of it. Dragons are generally very expensive, so filling your hand with many expensive dragons probably isn't the best idea…

     

    Shadow Imp is flat-out not a downside. Sorry.


    Short-Tempered Brute is your best, but that's already been submitted... I'd say submit Illidan with different flavour, or Crystal Imp with different wording and maybe a slight balance change. I don't think highlander counts as a downside (please correct if I'm wrong) and Shadow Imp doesn't match this theme at all. 

     

    Good luck to you with the re-works and sorry if I was a bit harsh. 

    I wasn't entirely sure if Highlander counted, but I figured better safe than sorry. And looking back I can see that Shadow Imp isn't really a downside but rather a conditional effect.

    About Crystal Imps wording, "Sacrifice" is a keyword in Magic: the Gathering and sometimes I accidentally put it on my custom Hearthstone cards without noticing. It should say "destroy a friendly Demon".

  • The new ladder system

    Did 4 more games today, lost all 4. This is in Bronze mind you, the old rank 25-20 range. I used to get rank 5 every single month for the last 6 months (since I started), slowly climbing throughout the month, but I just can't win a single game since all my opponents are Legends with full top tier decks, my halfass decks just can't cope ugh

  • The Price Of Power - Card Design Competition Discussion Thread

    Quote From thepowrofcheese

    My first idea. Feedback in a few hours.


    The drawback is the interesting part of this week’s contest, and I’m trying to go about it a different way. Gurtogg here (a missing boss from the Black Temple, like Illidan, Reliquary, and Gorefiend) just can’t wait to fight. But he’s gonna have to. You can’t mulligan for him, and even if you shuffle your deck, he’ll be at the bottom. Maybe you’ll get lucky and Recruit him. Otherwise, he’s a great, cheap play in a long game, but you better have a deck that can make it that far

    OK. I personally love this card! It's got a very unique drawback that make its ridiculous stats manageable, yet it still has synergy with heavy draw decks and Recruit-type effects. No complaints here, this one is cool!

  • The Price Of Power - Card Design Competition Discussion Thread

    Staff
    Quote From thepowrofcheese

    My first idea. Feedback in a few hours.


    The drawback is the interesting part of this week’s contest, and I’m trying to go about it a different way. Gurtogg here (a missing boss from the Black Temple, like Illidan, Reliquary, and Gorefiend) just can’t wait to fight. But he’s gonna have to. You can’t mulligan for him, and even if you shuffle your deck, he’ll be at the bottom. Maybe you’ll get lucky and Recruit him. Otherwise, he’s a great, cheap play in a long game, but you better have a deck that can make it that far

    I foresee an argument ahead.

    I've seen people mention that a 10 mana 1/1 with the same effect would still be OP as it basically allows you to run a 29 card deck.

  • Wasting Time Till' Next Expansion

    Quote From Conduit

    I personally have been giving Whizbang the Wonderful one last hurrah. It's such a meme card, but I don't play much ladder anyways, so why not?

    Ah yes, we're waving goodbye to this nice boi. He was my go-to deck for gold quests I didn't have a deck for, like warlock.

    He'll certainly be missed.

  • The Price Of Power - Card Design Competition Discussion Thread

    My first idea. Feedback in a few hours.


    The drawback is the interesting part of this week’s contest, and I’m trying to go about it a different way. Gurtogg here (a missing boss from the Black Temple, like Illidan, Reliquary, and Gorefiend) just can’t wait to fight. But he’s gonna have to. You can’t mulligan for him, and even if you shuffle your deck, he’ll be at the bottom. Maybe you’ll get lucky and Recruit him. Otherwise, he’s a great, cheap play in a long game, but you better have a deck that can make it that far

  • Wasting Time Till' Next Expansion

    I personally have been giving Whizbang the Wonderful one last hurrah. It's such a meme card, but I don't play much ladder anyways, so why not?

  • Wasting Time Till' Next Expansion

    Hey!

    It's ~17 hours for the next expansion to hit us like a brick, so what last-minute, fun decks do you guys have? Post stuff you're playing with, that uses some of the cards you love the most that are being rotated out.

    Mine is a full-on Thief Rogue, and it does surprisingly well.

    Espionage at the Bazaar

    Wild · Thief Rogue · by torto123 · 6 years, 5 months ago

  • The Price Of Power - Card Design Competition Discussion Thread

    Feedback:

    @linkblade91, both of these cards look great, but I think I like the shaman one better. For one, it looks a lot more powerful, and also, freeze shaman.

    @Demonxz95, I don't like it. It isn't good, or realistic. I just can't take this card seriously, so I can't really appreciate it.

    @TheHoax91, It is a very cool design, but probably too powerful for control paladin. This may not be a fair comparison, but Mistress of Mixtures also heals both players for 4, and it was very popular in control decks that didn't care about restoring health to their opponent. I would either reduce the health or make it lose divine shield.

    @shaveyou, I like Twisted Ancient better. Cobalt Sky-Serpent just looks way too swingy. You either kill it and it was all in vain, or you deal 10 damage to your opponent right off the bat on turn 5. Compare it to Flamewreathed Faceless, it has 2/2 less plus windfury, which makes it deal more damage but also a lot easier to kill, and there is no risk with the overload. All in all I think this card would feel a lot less fair than Flamewreathed Faceless, and I don't like that.

    @MenacingBagel, this card frankly looks way to OP. So many aggro decks are already dead by the time they get to 10 mana, and would love to be able to play a 4 mana 10/10. I would redesign it so that it isn't so prominent in deciding the outcome of the game.

    @Xarkkal, This card looks fine, I would just rename it and make it a warlock card. It is weird having a warrior card that just says "discard your hand".